Description
Godot version
Godot 4.3-stable (but this problem happens just with compiling a godot-cpp project)
godot-cpp version
master 6facde3
System information
macOS 14.6.1 arm64
Issue description
The EDITOR_GET
macro defined in the engine's editor/editor_settings.h
is not available in godot-cpp.
#define EDITOR_GET(m_var) _EDITOR_GET(m_var)
Variant _EDITOR_GET(const String &p_setting);
Meaning that this line of editor code will compile in an engine module, but not in godot-cpp:
const real_t zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
Other editor-specific macros are also missing, such as EDSCALE
, TTR
, ERR_THREAD_GUARD
, and functions such as get_editor_theme_icon
, and more.
Steps to reproduce
Add EDITOR_GET
or EDSCALE
into a godot-cpp project and notice that they are missing, no matter what you include. Another option is to just do a search in godot-cpp and you will not find these strings anywhere in it.
Minimal reproduction project
I'm not gonna bother including a minimal reproduction project since it can be reproduced by pasting one line of code into an empty GDExtension project.