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RemoteTransform3D remote_path documentation misleading? Only worked when NodePath was absolute. #10354

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nafiz1001 opened this issue Nov 30, 2024 · 0 comments
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area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository bug

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@nafiz1001
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nafiz1001 commented Nov 30, 2024

Your Godot version: v4.3.stable.official [77dcf97d8]

Issue description:
In the documentation for RemoteTransform3D remote_path, it says:

The NodePath to the remote node, relative to the RemoteTransform3D's position in the scene.

But I was only able to get it work when I used absolute path to (for example) Camera instead of relative path ../../../Camera. I'm not sure if this is a bug or a feature...

URL to the documentation page: https://docs.godotengine.org/en/4.3/classes/class_remotetransform3d.html#class-remotetransform3d-property-remote-path

@nafiz1001 nafiz1001 added the bug label Nov 30, 2024
@tetrapod00 tetrapod00 added the area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository label Nov 30, 2024
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