diff --git a/tutorials/physics/soft_body.rst b/tutorials/physics/soft_body.rst index 59882e1c48e..43d9c6f87a5 100644 --- a/tutorials/physics/soft_body.rst +++ b/tutorials/physics/soft_body.rst @@ -67,3 +67,21 @@ Play the scene and the cloak should simulate correctly. .. image:: img/softbody_cloak_finish.png This covers the basic settings of softbody, experiment with the parameters to achieve the effect you are aiming for when making your game. + +Using Imported Meshes +~~~~~~~~~~~~~~~~~~~~~ + +The **Save to File** option in the Advanced Import Settings dialog allows you +to save a mesh to a standalone resource file that you can then attach to +``SoftBody3D`` nodes. + +You may also want to disable LOD generation or change the LOD generation options +when importing a mesh for use with ``SoftBody3D``. The default import settings +will produce an LOD that merges adjacent faces that are nearly flat with +respect to each other, even at very close render distances. This works well for +static meshes, but is often undesirable for use with ``SoftBody3D`` if you want +these faces to be able to bend and move with respect to each other, instead of +being rendered as a single plane. + +See :ref:`doc_importing_3d_scenes_import_configuration` and :ref:`doc_mesh_lod` +for more details.