From 29c9520b3270e416865304502df82a1bf7de0153 Mon Sep 17 00:00:00 2001 From: Mikael Hermansson Date: Wed, 1 Oct 2025 14:07:46 +0200 Subject: [PATCH] Drop the experimental label for the Jolt Physics integration --- tutorials/physics/using_jolt_physics.rst | 5 ----- 1 file changed, 5 deletions(-) diff --git a/tutorials/physics/using_jolt_physics.rst b/tutorials/physics/using_jolt_physics.rst index f858942c8eb..7120b8a07f1 100644 --- a/tutorials/physics/using_jolt_physics.rst +++ b/tutorials/physics/using_jolt_physics.rst @@ -11,11 +11,6 @@ physics engine in 4.4. Jolt is developed by Jorrit Rouwe with a focus on games a VR applications. Previously it was available as an extension but is now built into Godot. -It is important to note that the built-in Jolt Physics module is considered -**not finished**, **experimental**, and **lacks feature parity** with both -Godot Physics and the Godot Jolt extension. Behavior may change as it is developed -further. Please keep that in mind when choosing what to use for your project. - The existing extension is now considered in maintenance mode. That means bug fixes will be merged, and it will be kept compatible with new versions of Godot until the built-in module has feature parity with the extension. The extension can be