diff --git a/tutorials/3d/standard_material_3d.rst b/tutorials/3d/standard_material_3d.rst index b72add16b42..c47d8745bdd 100644 --- a/tutorials/3d/standard_material_3d.rst +++ b/tutorials/3d/standard_material_3d.rst @@ -185,9 +185,9 @@ other than *Mix* forces the object to go through the transparent pipeline. * **Mix:** Default blend mode, alpha controls how much the object is visible. * **Add:** The final color of the object is added to the color of the screen, nice for flares or some fire-like effects. -* **Sub:** The final color of the object is subtracted from the color of the +* **Subtract:** The final color of the object is subtracted from the color of the screen. -* **Mul:** The final color of the object is multiplied with the color of the +* **Multiply:** The final color of the object is multiplied with the color of the screen. * **Premultiplied Alpha:** The color of the object is expected to have already been multiplied by the alpha. This behaves like **Add** when the alpha is ``0.0``