From 8906bccc282fce2255a9cb16d7126a66097ee0ac Mon Sep 17 00:00:00 2001 From: PHATASS Studios Date: Wed, 15 Oct 2025 06:08:34 +0200 Subject: [PATCH] Fix standard_material_3d.rst Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity: "Subtract" blend mode was spelled "Sub" "Multiply" blend mode was spelled "Mul" --- tutorials/3d/standard_material_3d.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/3d/standard_material_3d.rst b/tutorials/3d/standard_material_3d.rst index b72add16b42..c47d8745bdd 100644 --- a/tutorials/3d/standard_material_3d.rst +++ b/tutorials/3d/standard_material_3d.rst @@ -185,9 +185,9 @@ other than *Mix* forces the object to go through the transparent pipeline. * **Mix:** Default blend mode, alpha controls how much the object is visible. * **Add:** The final color of the object is added to the color of the screen, nice for flares or some fire-like effects. -* **Sub:** The final color of the object is subtracted from the color of the +* **Subtract:** The final color of the object is subtracted from the color of the screen. -* **Mul:** The final color of the object is multiplied with the color of the +* **Multiply:** The final color of the object is multiplied with the color of the screen. * **Premultiplied Alpha:** The color of the object is expected to have already been multiplied by the alpha. This behaves like **Add** when the alpha is ``0.0``