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Unable to load addon script from path: 'res://addons/godot-git-plugin/git_api.gdns'. #94
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Please run the Godot editor from a terminal and check the output in the terminal. This is likely a duplicate of #82. |
Hello, I think it is likely same issue as in #82. I tried with fresh installation of Godot 3.4.2.stable and plugin in version 1.2.2:
I did naive patch by copying
No errors in console besides that. Installing plain version 2.1.1-x11 is not resolved in plugin section, console output:
|
Fixes godotengine#94 This backports a fix from v2.x which adds the builtin version of pcre as a static dependency, rather than relying on the OS to provide pcre
Fixed in #103. A new 1.x release will contain this fix. If it still causes an issue, please open this bug again. Thanks! |
v1.2.3 has been released, which addresses this issue. |
Hello, just checked newest version 1.2.3 on my version No errors in console about missing library, plugin is on list but I can't enable it, trying to do so ends with error box:
If it helps debugging I can add that in GDNative tab I see there is entry |
@kkurczewski Enabling this plugin should be done through Project > Version Control > Set Up Version Control. Could you check if that works for your project? |
Ahh... okay, it works like a charm. 👍 My mistake was that I was looking at "Installation" instruction but I skipped "Usage section", other plugin I installed required this checkbox in plugins to be enabled which confused me. Thanks 😄 |
@M2WZ From your screenshot, it doesn't look like the plugin is on a different path than expected. So this should work technically. As a possible workaround, you mentioned that you placed the files manually, so could you try installing the plugin from the Asset library instead? Also, the only way to enable this plugin right now is to use the |
Installing from the AssetLib worked flawlessly, thanks! I downloaded v2.1.0 from Github (compatible with 3.5, according to the release info), which didn't work. Then I saw the Asset Library provided v1.2.3, so I tried downloading that one from Github releases. That worked fine, even though it says it is only compatible with 3.2.x-3.4.x, while I'm running 3.5.1. So it seems the release info on Github is wrong, at least for Linux. Could you maybe change the release notes/wiki to make it clear v2.1.0 is not compatible with 3.5 on Linux and people should use v1.2.3? Thanks for your help! |
Hmm, this doesn't sound right. The mappings between the documented compatible Godot versions and the plugin versions should be 100% accurate. If it isn't then something else went wrong either when setting the plugin up on the user side, or while packing up the plugin because this seems to be the first time this has been reported while we have had a few thousand Linux users on 2.x. |
Well that's embarrassing... |
On linux (x11) with the latest zip from AssetLib and the 1.2.2 from github releases. (tried both independently and quit the project in between)
The message in title is when I go to project settings plugins tab and click Enable checkmark next to the Godot Git Plugin. (that's the only plugin I have in the project)
Full message:
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