Closed
Description
Describe the project you are working on
I'm making a game where you can drive cars and fly planes.
Describe the problem or limitation you are having in your project
Godot lacks built-in wing physics
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Implementing wing physics in the engine would simplify aircraft game development, likely resulting in more flight-based games.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I’ve already opened a PR with the code: godotengine/godot#106571
Demo PR: godotengine/godot-demo-projects#1206
If this enhancement will not be used often, can it be worked around with a few lines of script?
This cannot be implemented with just a few script lines. In the script it will work slowly
Is there a reason why this should be core and not an add-on in the asset library?
Aircraft mechanics are inherently exciting. If this is implemented in core, people will be able to easily create airplane games right out of the box, just like they can with VehicleWheel3D for cars.