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Describe the project you are working on: I'm working on a project using scripts.
Describe the problem or limitation you are having in your project: There is no auto-format functionality in Godot yet.
Describe the feature / enhancement and how it helps to overcome the problem or limitation: A PEP 8 style auto-formater would improve the quality of the code base. Here is a link to the docs: GScript Style Guide
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams: Ideally, there would be an option to check in the editor settings if we would like to auto-format on save, and the possibility to press ctrl + f to format the current script at any time.
If this enhancement will not be used often, can it be worked around with a few lines of script?: This enhancement would be used all the time, by many users!
Is there a reason why this should be core and not an add-on in the asset library?: Well, it could be an add-on. But this functionality is so basic that it should definitely included in Godot's core.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on: I'm working on a project using scripts.
Describe the problem or limitation you are having in your project: There is no auto-format functionality in Godot yet.
Describe the feature / enhancement and how it helps to overcome the problem or limitation: A PEP 8 style auto-formater would improve the quality of the code base. Here is a link to the docs: GScript Style Guide
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams: Ideally, there would be an option to check in the
editor settings
if we would like to auto-format on save, and the possibility to pressctrl + f
to format the current script at any time.If this enhancement will not be used often, can it be worked around with a few lines of script?: This enhancement would be used all the time, by many users!
Is there a reason why this should be core and not an add-on in the asset library?: Well, it could be an add-on. But this functionality is so basic that it should definitely included in Godot's core.
The text was updated successfully, but these errors were encountered: