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Have you changed the line endings anywhere in your workflow? Looks to me like VSCode is expecting CRLF for some reason while Godot is outputting LF, but take it with a grain of salt.
Have you changed the line endings anywhere in your workflow? Looks to me like VSCode is expecting CRLF for some reason while Godot is outputting LF, but take it with a grain of salt.
I have not, but thanks for the info. I will try to change it manually if thats possible.
This seems like a problem with this plugin since even after changing vscode to lf, it didn't work. Maybe an issue related to linux?
Can someone else with linux confirm?
Godot version
4.3.stable
VS Code version
1.94.2
Godot Tools VS Code extension version
2.3.0
System information
Linux Ubuntu (KDE plasma)
Issue description
When printing to the console executing (from VSC using e.g. f5)
in e.g. _ready(), each new line is shifted more to the left.
Image example:
This is easily reproducible like I described. It is unusable for me, I have to start Godot the normal way, from the Godot editor.
Steps to reproduce
Create a script attached to a node/scene with this code
Execute in VSC (with f5).
Look at the terminal output in VSC
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