diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 702777466f2a..d455bd7d6866 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1059,7 +1059,7 @@ Defines if tooltip text should automatically change to its translated version depending on the current locale. Uses the same auto translate mode as this control when set to [constant Node.AUTO_TRANSLATE_MODE_INHERIT]. - [b]Note:[/b] When the tooltip is customized using [method _make_custom_tooltip], this auto translate mode is applied automatically to the returned control. + [b]Note:[/b] Tooltips customized using [method _make_custom_tooltip] do not use this auto translate mode automatically. The default tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. The time required for the tooltip to appear can be changed with the [member ProjectSettings.gui/timers/tooltip_delay_sec] option. See also [method get_tooltip]. diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 8755d5f51e4a..54f66e8d4e68 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1478,12 +1478,12 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_label = memnew(Label); gui.tooltip_label->set_theme_type_variation(SNAME("TooltipLabel")); gui.tooltip_label->set_text(gui.tooltip_text); + gui.tooltip_label->set_auto_translate_mode(tooltip_owner->get_tooltip_auto_translate_mode()); base_tooltip = gui.tooltip_label; panel->connect(SceneStringName(mouse_entered), callable_mp(this, &Viewport::_gui_cancel_tooltip)); } base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); - base_tooltip->set_auto_translate_mode(tooltip_owner->get_tooltip_auto_translate_mode()); panel->set_transient(true); panel->set_flag(Window::FLAG_NO_FOCUS, true);