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The manual clearly states that you need to set it before instance_count: This means that you need to call this method before setting the instance count, or temporarily reset it to 0.
That made the error go away, I'm not sure if this could be made clearer in docs though.
Thank you for following up after your initial report! I have made a PR that improves the error report so that other users don't get bit by the same issue.
Tested versions
4.3 dev
System information
Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 32.0.15.6070) - Intel(R) Core(TM) Ultra 7 155H (22 Threads)
Issue description
Keep getting an error message using colors because its looking for the wrong property.
Following this tutorial:
https://docs.godotengine.org/en/stable/classes/class_multimesh.html#class-multimesh-property-use-colors
Steps to reproduce
Create multimesh and enable
use_colors
and then set instance colors.Minimal reproduction project (MRP)
Official tutorial does it if you just switch on
use_colors
https://docs.godotengine.org/en/stable/classes/class_multimesh.html#class-multimesh-property-use-colors
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