Description
Tested versions
Reproducible in 4.4.stable
System information
Godot v4.4.stable - Windows 11 (build 26100) - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 32.0.15.6603) - 13th Gen Intel(R) Core(TM) i7-13700K (24 threads)
Issue description
I upgraded my project 4.3 -> 4.4. I worked through many of the initial issues, but one of my scenes will not open in editor.
However, I can load the scene in-game, but when loading the scene I get 403 errors like so:
<C++ Source> ./core/templates/rid_owner.h:296 @ initialize_rid()
E 0:00:42:155 body_set_mode: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:569 @ body_set_mode()
E 0:00:42:155 body_set_space: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:541 @ body_set_space()
E 0:00:42:155 body_set_state: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state()
E 0:00:42:155 body_attach_object_instance_id: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:683 @ body_attach_object_instance_id()
E 0:00:42:155 body_set_collision_layer: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:711 @ body_set_collision_layer()
E 0:00:42:155 body_set_collision_mask: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:724 @ body_set_collision_mask()
E 0:00:42:155 body_set_collision_priority: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:737 @ body_set_collision_priority()
E 0:00:42:155 body_set_pickable: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:990 @ body_set_pickable()
E 0:00:42:155 body_set_state: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state()
E 0:00:42:155 body_set_state: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state()
E 0:00:42:155 body_set_param: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:751 @ body_set_param()
E 0:00:42:155 body_set_param: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:751 @ body_set_param()
E 0:00:42:155 body_clear_shapes: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:643 @ body_clear_shapes()
E 0:00:42:155 body_add_shape: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:584 @ body_add_shape()
E 0:00:42:155 body_set_shape_as_one_way_collision: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:661 @ body_set_shape_as_one_way_collision()
E 0:00:42:155 _allocate_rid: Element limit reached.
<C++ Error> Method/function failed. Returning: RID()
<C++ Source> ./core/templates/rid_owner.h:133 @ _allocate_rid()
This series of errors repeat until:
<C++ Error> TOO_MANY_ERRORS
<C++ Source> :-1
Looking at the migration documentation, I don't see anything listed that might cause this.
The only Physics change is a single one for SoftBody3D
https://docs.godotengine.org/en/4.4/tutorials/migrating/upgrading_to_godot_4.4.html
Is there any immediate idea of what might be happening? Note: this happens in recovery mode as well.
ALSO:
If I load another scene (in-game) after the above, I get the following issues:
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:996 @ body_test_motion()
<Stack Trace> Player.gd:100 @ _physics_process()
E 0:11:34:719 body_set_state: Parameter "body" is null.
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state()
This also repeats hundreds of times.
Steps to reproduce
Simply hit F5 to run the project, errors go bananas.
Minimal reproduction project (MRP)
(couldn't reduce it below 10MB)