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Reproducible in 4.4.stable
Godot v4.4.stable - Windows 11 (build 26100) - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 32.0.15.6603) - 13th Gen Intel(R) Core(TM) i7-13700K (24 threads)
I upgraded my project 4.3 -> 4.4. I worked through many of the initial issues, but one of my scenes will not open in editor.
However, I can load the scene in-game, but when loading the scene I get 403 errors like so:
<C++ Source> ./core/templates/rid_owner.h:296 @ initialize_rid() E 0:00:42:155 body_set_mode: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:569 @ body_set_mode() E 0:00:42:155 body_set_space: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:541 @ body_set_space() E 0:00:42:155 body_set_state: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state() E 0:00:42:155 body_attach_object_instance_id: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:683 @ body_attach_object_instance_id() E 0:00:42:155 body_set_collision_layer: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:711 @ body_set_collision_layer() E 0:00:42:155 body_set_collision_mask: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:724 @ body_set_collision_mask() E 0:00:42:155 body_set_collision_priority: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:737 @ body_set_collision_priority() E 0:00:42:155 body_set_pickable: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:990 @ body_set_pickable() E 0:00:42:155 body_set_state: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state() E 0:00:42:155 body_set_state: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state() E 0:00:42:155 body_set_param: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:751 @ body_set_param() E 0:00:42:155 body_set_param: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:751 @ body_set_param() E 0:00:42:155 body_clear_shapes: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:643 @ body_clear_shapes() E 0:00:42:155 body_add_shape: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:584 @ body_add_shape() E 0:00:42:155 body_set_shape_as_one_way_collision: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:661 @ body_set_shape_as_one_way_collision() E 0:00:42:155 _allocate_rid: Element limit reached. <C++ Error> Method/function failed. Returning: RID() <C++ Source> ./core/templates/rid_owner.h:133 @ _allocate_rid()
This series of errors repeat until:
<C++ Error> TOO_MANY_ERRORS <C++ Source> :-1
Looking at the migration documentation, I don't see anything listed that might cause this. The only Physics change is a single one for SoftBody3D https://docs.godotengine.org/en/4.4/tutorials/migrating/upgrading_to_godot_4.4.html
SoftBody3D
Is there any immediate idea of what might be happening? Note: this happens in recovery mode as well.
ALSO:
If I load another scene (in-game) after the above, I get the following issues:
<C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:996 @ body_test_motion() <Stack Trace> Player.gd:100 @ _physics_process() E 0:11:34:719 body_set_state: Parameter "body" is null. <C++ Source> modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state()
This also repeats hundreds of times.
Simply hit F5 to run the project, errors go bananas.
https://www.dropbox.com/scl/fi/ovy04zj48mmf5quxgwji5/MRP.zip?rlkey=92krpqfdwu4kjjvlf3ut702jv&st=i8vb4a4a&dl=0
(couldn't reduce it below 10MB)
The text was updated successfully, but these errors were encountered:
Reproduced on MacOs.
Godot Editor 4.4 freezes, even in recovery mode. With Godot Editor 4.3 I can open the project within 20 seconds.
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Tested versions
Reproducible in 4.4.stable
System information
Godot v4.4.stable - Windows 11 (build 26100) - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 32.0.15.6603) - 13th Gen Intel(R) Core(TM) i7-13700K (24 threads)
Issue description
I upgraded my project 4.3 -> 4.4. I worked through many of the initial issues, but one of my scenes will not open in editor.
However, I can load the scene in-game, but when loading the scene I get 403 errors like so:
This series of errors repeat until:
Looking at the migration documentation, I don't see anything listed that might cause this.
The only Physics change is a single one for
SoftBody3D
https://docs.godotengine.org/en/4.4/tutorials/migrating/upgrading_to_godot_4.4.html
Is there any immediate idea of what might be happening? Note: this happens in recovery mode as well.
ALSO:
If I load another scene (in-game) after the above, I get the following issues:
This also repeats hundreds of times.
Steps to reproduce
Simply hit F5 to run the project, errors go bananas.
Minimal reproduction project (MRP)
https://www.dropbox.com/scl/fi/ovy04zj48mmf5quxgwji5/MRP.zip?rlkey=92krpqfdwu4kjjvlf3ut702jv&st=i8vb4a4a&dl=0
(couldn't reduce it below 10MB)
The text was updated successfully, but these errors were encountered: