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Possible Issue with body_set_mode in 4.4 #103650

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@Jestus

Description

@Jestus

Tested versions

Reproducible in 4.4.stable

System information

Godot v4.4.stable - Windows 11 (build 26100) - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 32.0.15.6603) - 13th Gen Intel(R) Core(TM) i7-13700K (24 threads)

Issue description

I upgraded my project 4.3 -> 4.4. I worked through many of the initial issues, but one of my scenes will not open in editor.

However, I can load the scene in-game, but when loading the scene I get 403 errors like so:

  <C++ Source>  ./core/templates/rid_owner.h:296 @ initialize_rid()
E 0:00:42:155   body_set_mode: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:569 @ body_set_mode()
E 0:00:42:155   body_set_space: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:541 @ body_set_space()
E 0:00:42:155   body_set_state: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state()
E 0:00:42:155   body_attach_object_instance_id: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:683 @ body_attach_object_instance_id()
E 0:00:42:155   body_set_collision_layer: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:711 @ body_set_collision_layer()
E 0:00:42:155   body_set_collision_mask: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:724 @ body_set_collision_mask()
E 0:00:42:155   body_set_collision_priority: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:737 @ body_set_collision_priority()
E 0:00:42:155   body_set_pickable: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:990 @ body_set_pickable()
E 0:00:42:155   body_set_state: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state()
E 0:00:42:155   body_set_state: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state()
E 0:00:42:155   body_set_param: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:751 @ body_set_param()
E 0:00:42:155   body_set_param: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:751 @ body_set_param()
E 0:00:42:155   body_clear_shapes: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:643 @ body_clear_shapes()
E 0:00:42:155   body_add_shape: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:584 @ body_add_shape()
E 0:00:42:155   body_set_shape_as_one_way_collision: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:661 @ body_set_shape_as_one_way_collision()
E 0:00:42:155   _allocate_rid: Element limit reached.
  <C++ Error>   Method/function failed. Returning: RID()
  <C++ Source>  ./core/templates/rid_owner.h:133 @ _allocate_rid()

This series of errors repeat until:

  <C++ Error>   TOO_MANY_ERRORS
  <C++ Source>  :-1

Looking at the migration documentation, I don't see anything listed that might cause this.
The only Physics change is a single one for SoftBody3D
https://docs.godotengine.org/en/4.4/tutorials/migrating/upgrading_to_godot_4.4.html

Is there any immediate idea of what might be happening? Note: this happens in recovery mode as well.

ALSO:

If I load another scene (in-game) after the above, I get the following issues:

  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:996 @ body_test_motion()
  <Stack Trace> Player.gd:100 @ _physics_process()
E 0:11:34:719   body_set_state: Parameter "body" is null.
  <C++ Source>  modules/godot_physics_2d/godot_physics_server_2d.cpp:772 @ body_set_state()

This also repeats hundreds of times.

Steps to reproduce

Simply hit F5 to run the project, errors go bananas.

Minimal reproduction project (MRP)

https://www.dropbox.com/scl/fi/ovy04zj48mmf5quxgwji5/MRP.zip?rlkey=92krpqfdwu4kjjvlf3ut702jv&st=i8vb4a4a&dl=0

(couldn't reduce it below 10MB)

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