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This crash is reported to us via sentry.io from a released Godot 4.3 game. The crash only happens on android devices, it does not happen on windows or ios.
We haven't been able to reproduce on our android devices though
In C++ we call ResourceLoader::load_threaded_request() 5 times in a row to pre-load some simple scenes that contains a few Sprite2D and CPUParticles2D. I haven't been able to reproduce though. I'm assuming it has something to do with the timing of the worker threads calling AAssetManager_open and AAsset_close. I'm hoping maybe it just needs some checks or a mutex to prevent.
Minimal reproduction project (MRP)
Sorry I couldn't come up with a repro project.
The text was updated successfully, but these errors were encountered:
Tested versions
This crash is reported to us via sentry.io from a released Godot 4.3 game. The crash only happens on android devices, it does not happen on windows or ios.
We haven't been able to reproduce on our android devices though
System information
Android (12,13,14,15) - Godot 4.3 - Compatibility
Issue description
Steps to reproduce
In C++ we call ResourceLoader::load_threaded_request() 5 times in a row to pre-load some simple scenes that contains a few Sprite2D and CPUParticles2D. I haven't been able to reproduce though. I'm assuming it has something to do with the timing of the worker threads calling AAssetManager_open and AAsset_close. I'm hoping maybe it just needs some checks or a mutex to prevent.
Minimal reproduction project (MRP)
Sorry I couldn't come up with a repro project.
The text was updated successfully, but these errors were encountered: