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Tested in Godot 4.3 Stable (with Steamworks recompile and all optional build features for windows. Also, mono is enabled but not used)
System information
Windows 10 (Ryzen 5 5600X, Nvidia RTX 4060, 32GB RAM, SSD), Vulkan, Driver version 560.94
Issue description
For networking purposes, I am reading all the important data from a custom resource(non-standard values and script name/hint). During testing, I came across the issue that exported builds of the project, with out without debug, lack certain properties that I unfortunately need.
Things like the types it inherits from, and specifically the scripts I made it inherits from.
Steps to reproduce
Create a custom resource and give it a class name. It doesn't matter if it's a whole inheritance chain.
Get the properties of the resource through any script.
Export the project and it will lack some information.
Tested versions
Tested in Godot 4.3 Stable (with Steamworks recompile and all optional build features for windows. Also, mono is enabled but not used)
System information
Windows 10 (Ryzen 5 5600X, Nvidia RTX 4060, 32GB RAM, SSD), Vulkan, Driver version 560.94
Issue description
For networking purposes, I am reading all the important data from a custom resource(non-standard values and script name/hint). During testing, I came across the issue that exported builds of the project, with out without debug, lack certain properties that I unfortunately need.
Things like the types it inherits from, and specifically the scripts I made it inherits from.
Steps to reproduce
Create a custom resource and give it a class name. It doesn't matter if it's a whole inheritance chain.
Get the properties of the resource through any script.
Export the project and it will lack some information.
Minimal reproduction project (MRP)
Godot Resource Properties Bug.zip
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