diff --git a/level/geometry/scenes/core.tscn b/level/geometry/scenes/core.tscn index db61ff06..5c17e2d8 100644 --- a/level/geometry/scenes/core.tscn +++ b/level/geometry/scenes/core.tscn @@ -1,32 +1,158 @@ -[gd_scene load_steps=16 format=2] +[gd_scene load_steps=37 format=2] [ext_resource path="res://level/geometry/scenes/collision/radial_colliders.tscn" type="PackedScene" id=1] [ext_resource path="res://level/geometry/scenes/collision/stair_pillar.tscn" type="PackedScene" id=2] [ext_resource path="res://level/geometry/models/core.glb" type="PackedScene" id=3] [ext_resource path="res://level/geometry/scenes/collision/radial_player_only.tscn" type="PackedScene" id=4] -[ext_resource path="res://level/textures/plasma.png" type="Texture" id=5] +[ext_resource path="res://level/textures/structure/Core/CoreOutLight_Circle.mesh" type="ArrayMesh" id=5] +[ext_resource path="res://level/textures/structure/Core/core_out_light.png" type="Texture" id=6] +[ext_resource path="res://level/textures/structure/Core/CoreOutLight_Sphere.mesh" type="ArrayMesh" id=7] +[ext_resource path="res://level/textures/structure/Core/core_inner_noise.png" type="Texture" id=8] +[ext_resource path="res://level/textures/structure/Core/core_inner_noise2.png" type="Texture" id=9] +[ext_resource path="res://level/textures/structure/Core/CoreOutLight_OuterRim.mesh" type="ArrayMesh" id=10] +[ext_resource path="res://level/textures/structure/Core/core_laval_spotches.png" type="Texture" id=11] +[ext_resource path="res://level/textures/structure/Core/CoreOutLight_Circle001.mesh" type="ArrayMesh" id=12] +[ext_resource path="res://level/textures/structure/Core/core_fire_noise.png" type="Texture" id=13] + +[sub_resource type="Shader" id=11] +code = "shader_type spatial; +render_mode cull_disabled, unshaded; + +uniform vec2 offset; +uniform vec2 speed; +uniform sampler2D tex; +uniform float emission = 3.0; +uniform float alpha = 0.3; + +void vertex() { + UV = UV + offset + speed * INSTANCE_CUSTOM.y; + + mat4 mat_world = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]); + mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); + MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world; +} + +void fragment() { + float in_range = step(0.0, UV.y) * (1.0 - step(1.0, UV.y)); + vec4 col = texture(tex, UV); + ALPHA = col.r * in_range * COLOR.a * alpha; + ALBEDO = COLOR.rgb; +}" + +[sub_resource type="ShaderMaterial" id=12] +shader = SubResource( 11 ) +shader_param/offset = Vector2( 0, -1 ) +shader_param/speed = Vector2( 0, 2 ) +shader_param/emission = 3.0 +shader_param/alpha = 0.106 +shader_param/tex = ExtResource( 6 ) + +[sub_resource type="Curve" id=13] +_data = [ Vector2( 0, 0 ), 0.0, 2.78182, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] -[sub_resource type="SpatialMaterial" id=1] -flags_transparent = true +[sub_resource type="Gradient" id=3] +offsets = PoolRealArray( 0, 0.0110497, 0.635359 ) +colors = PoolColorArray( 0, 0.847656, 1, 0, 1, 0.881836, 0, 1, 1, 0, 0, 0 ) + +[sub_resource type="Shader" id=14] +code = "shader_type spatial; +render_mode unshaded; + +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform float time_scale_1 = 1.0; +uniform float time_scale_2 = 1.0; +uniform sampler2D inner_gradient; +uniform vec4 rim_color: hint_color; +uniform vec4 inner_color: hint_color; +uniform vec4 core_color: hint_color; +uniform float rim_pow = 5.0; +uniform sampler2D noise; +uniform float core_radius = 0.3; +uniform sampler2D remap_curve; + +void vertex() { + VERTEX += NORMAL * texture(noise, vec2(0.0, TIME * time_scale_1 + VERTEX.y)).r * 0.2; + mat4 mat_world = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]); + mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); + MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world; +} + +void fragment() { + float col1 = 1.0; + float col2 = texture(tex2, UV +vec2(texture(noise, vec2(UV.x + TIME * time_scale_2), 0.0).r * 0.2, 0.0)+ vec2(TIME * time_scale_1, 0.0)).r; + float fresnel = 1.0 - abs(dot(normalize(VERTEX), normalize(NORMAL))); + fresnel = pow(fresnel, rim_pow); + float fac = min(col1, col2); + fac = max(fac, fresnel); + float dist_from_center = length(UV - vec2(0.5)); + dist_from_center /= core_radius + texture(noise, vec2(atan(UV - vec2(0.5)) * 3.14)+ vec2(TIME)).r* 0.05; + dist_from_center = 1.0 - pow(1.0 - dist_from_center, 3.0); + dist_from_center = clamp(dist_from_center, 0.0, 1.0); + + ALBEDO = mix(inner_color, core_color, 1.0 - dist_from_center).rgb; + ALBEDO = mix(ALBEDO, rim_color.rgb, fac) * 1.0; +}" + +[sub_resource type="OpenSimplexNoise" id=16] +period = 76.9 +persistence = 0.396 + +[sub_resource type="NoiseTexture" id=17] +seamless = true +noise = SubResource( 16 ) + +[sub_resource type="Curve" id=18] +_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.391304, 0 ), 0.0, 8.36364, 0, 0, Vector2( 1, 0 ), -2.08678, 0.0, 0, 0 ] + +[sub_resource type="CurveTexture" id=19] +curve = SubResource( 18 ) + +[sub_resource type="ShaderMaterial" id=15] +shader = SubResource( 14 ) +shader_param/time_scale_1 = 0.288 +shader_param/time_scale_2 = -0.31 +shader_param/rim_color = Color( 1, 0.678431, 0, 1 ) +shader_param/inner_color = Color( 0.517647, 0.0196078, 0.219608, 1 ) +shader_param/core_color = Color( 1, 0, 0, 1 ) +shader_param/rim_pow = 1.167 +shader_param/core_radius = 0.324 +shader_param/tex1 = ExtResource( 9 ) +shader_param/tex2 = ExtResource( 8 ) +shader_param/noise = SubResource( 17 ) +shader_param/remap_curve = SubResource( 19 ) + +[sub_resource type="SpatialMaterial" id=20] +flags_unshaded = true +vertex_color_use_as_albedo = true +params_blend_mode = 1 +params_cull_mode = 2 +albedo_color = Color( 1, 0.662745, 0, 1 ) +albedo_texture = ExtResource( 11 ) + +[sub_resource type="Curve" id=21] +_data = [ Vector2( 0, 0 ), 0.0, 2.27182, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] + +[sub_resource type="Gradient" id=22] +colors = PoolColorArray( 1, 1, 1, 1, 0.0828729, 0.0828729, 0.0828729, 1 ) + +[sub_resource type="SpatialMaterial" id=23] flags_unshaded = true vertex_color_use_as_albedo = true -vertex_color_is_srgb = true params_blend_mode = 1 +params_cull_mode = 2 params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false -albedo_color = Color( 0.843137, 0.709804, 0.427451, 1 ) -albedo_texture = ExtResource( 5 ) -proximity_fade_enable = true -proximity_fade_distance = 0.2 +albedo_texture = ExtResource( 13 ) -[sub_resource type="QuadMesh" id=2] -material = SubResource( 1 ) +[sub_resource type="Curve" id=24] +_data = [ Vector2( 0.00490196, 0.692045 ), 0.0, 0.633259, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] -[sub_resource type="Gradient" id=3] -offsets = PoolRealArray( 0, 0.34749, 0.509652, 1 ) -colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 ) +[sub_resource type="Gradient" id=25] +offsets = PoolRealArray( 0.381215, 0.61326, 0.994475 ) +colors = PoolColorArray( 1, 0.678431, 0, 1, 0.138889, 0.0944011, 0, 1, 0, 0, 0, 1 ) [sub_resource type="CylinderShape" id=4] radius = 10.5 @@ -58,20 +184,87 @@ extents = Vector3( 0.6, 0.6, 1.4 ) [node name="CoreModel" parent="." instance=ExtResource( 3 )] +[node name="Sphere001" parent="CoreModel" index="105"] +visible = false + [node name="Plasma" type="CPUParticles" parent="."] transform = Transform( 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, -2.3, 0 ) -amount = 64 -speed_scale = 0.2 -mesh = SubResource( 2 ) +material_override = SubResource( 12 ) +amount = 4 +lifetime = 3.31 +explosiveness = 0.19 +randomness = 0.6 +mesh = ExtResource( 5 ) spread = 180.0 gravity = Vector3( 0, 0, 0 ) -initial_velocity = 0.3 -angular_velocity = 120.0 -angular_velocity_random = 1.0 -angle = 720.0 +angle = 85.9 angle_random = 1.0 +scale_amount = 0.75 +scale_amount_random = 0.24 +scale_amount_curve = SubResource( 13 ) color_ramp = SubResource( 3 ) +[node name="MeshInstance" type="MeshInstance" parent="Plasma"] +transform = Transform( 0.334226, 0, 0, 0, 0.334226, 0, 0, 0, 0.334226, 0, 0, 0 ) +material_override = SubResource( 15 ) +mesh = ExtResource( 7 ) +material/0 = null + +[node name="CPUParticles" type="CPUParticles" parent="Plasma"] +material_override = SubResource( 20 ) +amount = 3 +preprocess = 5.29 +explosiveness = 0.1 +randomness = 0.64 +mesh = ExtResource( 10 ) +emission_shape = 5 +emission_ring_radius = 0.01 +emission_ring_inner_radius = 0.0 +emission_ring_height = 0.62 +emission_ring_axis = Vector3( 0, 1, 0 ) +flag_align_y = true +flag_rotate_y = true +spread = 180.0 +gravity = Vector3( 0, 0, 0 ) +initial_velocity = 0.01 +angular_velocity = 2.55 +angular_velocity_random = 0.82 +scale_amount = 0.29 +scale_amount_random = 0.26 +scale_amount_curve = SubResource( 21 ) +color_ramp = SubResource( 22 ) + +[node name="CPUParticles2" type="CPUParticles" parent="Plasma"] +material_override = SubResource( 23 ) +amount = 5 +mesh = ExtResource( 12 ) +gravity = Vector3( 0, 0, 0 ) +angular_velocity = -159.48 +angular_velocity_random = 0.73 +angle = 720.0 +angle_random = 1.0 +scale_amount = 0.27 +scale_amount_random = 0.09 +scale_amount_curve = SubResource( 24 ) +color_ramp = SubResource( 25 ) + +[node name="CPUParticles3" type="CPUParticles" parent="Plasma"] +material_override = SubResource( 23 ) +amount = 7 +explosiveness = 0.14 +randomness = 0.78 +lifetime_randomness = 0.15 +mesh = ExtResource( 12 ) +gravity = Vector3( 0, 0, 0 ) +angular_velocity = -159.48 +angular_velocity_random = 0.73 +angle = 720.0 +angle_random = 1.0 +scale_amount = 0.27 +scale_amount_random = 0.09 +scale_amount_curve = SubResource( 24 ) +color_ramp = SubResource( 25 ) + [node name="CentralColliders" type="StaticBody" parent="."] [node name="CentralCylinder1" type="CollisionShape" parent="CentralColliders"] @@ -130,3 +323,5 @@ transform = Transform( -0.956305, 0, 0.292371, 0, 1, 0, -0.292371, 0, -0.956305, [node name="StairPillar3" parent="." instance=ExtResource( 2 )] transform = Transform( 0.224951, 0, -0.97437, 0, 1, 0, 0.97437, 0, 0.224951, 5.62378, 2, 24.3593 ) + +[editable path="CoreModel"] diff --git a/level/textures/structure/Core/CoreOutLight.blend b/level/textures/structure/Core/CoreOutLight.blend new file mode 100644 index 00000000..648746ef Binary files /dev/null and b/level/textures/structure/Core/CoreOutLight.blend differ diff --git a/level/textures/structure/Core/CoreOutLight.glb b/level/textures/structure/Core/CoreOutLight.glb new file mode 100644 index 00000000..35947a79 Binary files /dev/null and b/level/textures/structure/Core/CoreOutLight.glb differ diff --git a/level/textures/structure/Core/CoreOutLight.glb.import b/level/textures/structure/Core/CoreOutLight.glb.import new file mode 100644 index 00000000..07da1877 --- /dev/null +++ b/level/textures/structure/Core/CoreOutLight.glb.import @@ -0,0 +1,1065 @@ +[remap] + +importer="scene" +type="PackedScene" +path="res://.import/CoreOutLight.glb-b35a9241b91b300ae469d4ccb46e0c6a.scn" + +[deps] + +source_file="res://level/textures/structure/Core/CoreOutLight.glb" +dest_files=[ "res://.import/CoreOutLight.glb-b35a9241b91b300ae469d4ccb46e0c6a.scn" ] + +[params] + +nodes/root_type="Spatial" +nodes/root_name="Scene Root" +nodes/root_scale=1.0 +nodes/custom_script="" +nodes/storage=0 +nodes/use_legacy_names=false +materials/location=1 +materials/storage=1 +materials/keep_on_reimport=true +meshes/octahedral_compression=true +meshes/compress=4286 +meshes/ensure_tangents=true +meshes/storage=1 +meshes/light_baking=0 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