diff --git a/README.md b/README.md
index 56c596a..a73292a 100644
--- a/README.md
+++ b/README.md
@@ -161,85 +161,85 @@ Now, Russ is the tech leader of the Go team.
+ [talk/rob2009](https://changelog.com/podcast/3) The Go Programming Language. Nov 27, 2009.
+ [talk/rob2010a](https://www.youtube.com/watch?v=jgVhBThJdXc) Summary: In the Google I/O 2010 podcast episode titled "Go Programming, " Rob Pike and Russ Cox discuss the unique features and principles of the Go programming language. They emphasize the importance of using core concepts and idioms specific to Go, rather than translating code from other languages. One key feature of Go is its different types, including basic and composite types. Pike and Cox explain that Go is object-oriented but not type-oriented, meaning it does not have classes or inheritance. They also highlight the implicit nature of Go, where type declarations can be omitted. Concurrency is another significant aspect of Go programming. Pike and Cox explain that Go focuses on concurrent programming rather than parallel programming. They discuss the benefits of concurrency and how it allows for the construction of well-structured programs that can effectively utilize multiple cores. The podcast episode also delves into the use of interfaces in Go programming. Interfaces are used to define common methods that different types can implement, allowing for code reuse and flexibility. Pike and Cox provide examples of how interfaces are used in the block cipher package in Go. The speakers compare Go to other languages, such as Java, and highlight the advantages of using Go for implementing interfaces. They mention the flexibility of multiple wrappers and satisfying multiple interfaces. The concept of chaining readers together to decrypt and decompress data is also discussed in the episode. Pike and Cox explain the concept of load balancing in distributed systems and describe a simple model for distributing tasks to workers. They discuss the role of a load balancer in handling requests and the use of request and response channels. Throughout the episode, Pike and Cox emphasize the unique principles and features of Go, such as closures and channels, which make it a preferred choice for concurrent programming. They also mention the suitability of Go for different environments, such as server, desktop, and mobile. In conclusion, the "Go Programming" episode of the Google I/O 2010 podcast provides an in-depth overview of the Go programming language. Pike and Cox highlight its unique features, such as different types, concurrency, and the use of interfaces. They compare Go to other languages and discuss its advantages for concurrent programming. Overall, the episode showcases the power and efficiency of Go and its potential for various programming environments.Go Programming. Google I/O 2010. May 20, 2010
-
Summary: In the Google I/O 2010 video episode titled "Go Programming, " Rob Pike and Russ Cox discuss the unique features and principles of the Go programming language. They emphasize the importance of using core concepts and idioms specific to Go, rather than translating code from other languages. One key feature of Go is its different types, including basic and composite types. Pike and Cox explain that Go is object-oriented but not type-oriented, meaning it does not have classes or inheritance. They also highlight the implicit nature of Go, where type declarations can be omitted. Concurrency is another significant aspect of Go programming. Pike and Cox explain that Go focuses on concurrent programming rather than parallel programming. They discuss the benefits of concurrency and how it allows for the construction of well-structured programs that can effectively utilize multiple cores. The video episode also delves into the use of interfaces in Go programming. Interfaces are used to define common methods that different types can implement, allowing for code reuse and flexibility. Pike and Cox provide examples of how interfaces are used in the block cipher package in Go. The speakers compare Go to other languages, such as Java, and highlight the advantages of using Go for implementing interfaces. They mention the flexibility of multiple wrappers and satisfying multiple interfaces. The concept of chaining readers together to decrypt and decompress data is also discussed in the episode. Pike and Cox explain the concept of load balancing in distributed systems and describe a simple model for distributing tasks to workers. They discuss the role of a load balancer in handling requests and the use of request and response channels. Throughout the episode, Pike and Cox emphasize the unique principles and features of Go, such as closures and channels, which make it a preferred choice for concurrent programming. They also mention the suitability of Go for different environments, such as server, desktop, and mobile. In conclusion, the "Go Programming" episode of the Google I/O 2010 video provides an in-depth overview of the Go programming language. Pike and Cox highlight its unique features, such as different types, concurrency, and the use of interfaces. They compare Go to other languages and discuss its advantages for concurrent programming. Overall, the episode showcases the power and efficiency of Go and its potential for various programming environments.
+ [talk/rob2010b](https://www.youtube.com/watch?v=-_DKfAn4pFA)Summary: In the podcast episode titled "Rob Pike. Origins of Go Concurrency Style, " Rob Pike discusses the origins and concepts of concurrency in the Go programming language. He highlights the influence of Tony Hoare's paper on communicating sequential processes (CSP) in 1978, which emphasized communication and parallel composition of sequential processes. Pike describes CSP as a mathematical and elegant language that focuses on communication and synchronization between sender and receiver. Pike explains how processes can be combined in parallel, resembling a pipeline, and mentions the limitations of CSP, such as the inability to dynamically create processes or use send as a guard, and the lack of support for threads or mutexes. He also discusses the development of concurrent programming models and the emergence of the Occam language, which laid out the foundations for programming multi-processors and concurrent algorithms without the need for locks. The podcast episode also touches on the development of the Limbo language into Go, highlighting the power of Go's CSP model and its use of channels for communication and concurrency. Channels are described as first-class values that enable the transmission of data and capabilities between processes. Pike mentions the development of the lf language, which faced challenges due to its lack of garbage collection, but Limbo addressed these issues and became more successful in its limited domain. The benefits of using concurrency in programming are discussed, particularly in the context of the CSP model. Pike emphasizes how concurrency allows for efficient computation in areas such as cryptography and graphics, while also providing the opportunity for code reusability. He recommends reading the original CSP paper for a deeper understanding of the language and discusses the concepts of process control and communication, emphasizing the importance of understanding the power of co-routines. Pike also highlights the ease and safety of writing concurrent programs in Go, emphasizing that Go's concurrency features are natural and easy to use. He mentions the safety of Go's memory system and type safety, cautioning against using the unsafe package. The language has been successfully used in various applications, including high-traffic websites, and offers powerful channel capabilities for communication. The podcast episode concludes by explaining the concept of channels in a systems language, where types determine what can be sent through a channel. It discusses the efficiency and flexibility of this approach compared to traditional sharing and locking models. Pike also mentions the concept of passing pointers in programming and how it relates to efficiency and ownership, emphasizing the importance of understanding that once a pointer is passed, it is no longer the concern of the original owner. The episode highlights the idea that making things easy can lead to increased efficiency, which is seen as a positive point.
Summary: In the video episode titled "Rob Pike. Origins of Go Concurrency Style, " Rob Pike discusses the origins and concepts of concurrency in the Go programming language. He highlights the influence of Tony Hoare's paper on communicating sequential processes (CSP) in 1978, which emphasized communication and parallel composition of sequential processes. Pike describes CSP as a mathematical and elegant language that focuses on communication and synchronization between sender and receiver. Pike explains how processes can be combined in parallel, resembling a pipeline, and mentions the limitations of CSP, such as the inability to dynamically create processes or use send as a guard, and the lack of support for threads or mutexes. He also discusses the development of concurrent programming models and the emergence of the Occam language, which laid out the foundations for programming multi-processors and concurrent algorithms without the need for locks. The video episode also touches on the development of the Limbo language into Go, highlighting the power of Go's CSP model and its use of channels for communication and concurrency. Channels are described as first-class values that enable the transmission of data and capabilities between processes. Pike mentions the development of the lf language, which faced challenges due to its lack of garbage collection, but Limbo addressed these issues and became more successful in its limited domain. The benefits of using concurrency in programming are discussed, particularly in the context of the CSP model. Pike emphasizes how concurrency allows for efficient computation in areas such as cryptography and graphics, while also providing the opportunity for code reusability. He recommends reading the original CSP paper for a deeper understanding of the language and discusses the concepts of process control and communication, emphasizing the importance of understanding the power of co-routines. Pike also highlights the ease and safety of writing concurrent programs in Go, emphasizing that Go's concurrency features are natural and easy to use. He mentions the safety of Go's memory system and type safety, cautioning against using the unsafe package. The language has been successfully used in various applications, including high-traffic websites, and offers powerful channel capabilities for communication. The video episode concludes by explaining the concept of channels in a systems language, where types determine what can be sent through a channel. It discusses the efficiency and flexibility of this approach compared to traditional sharing and locking models. Pike also mentions the concept of passing pointers in programming and how it relates to efficiency and ownership, emphasizing the importance of understanding that once a pointer is passed, it is no longer the concern of the original owner. The episode highlights the idea that making things easy can lead to increased efficiency, which is seen as a positive point.
+ [talk/rob2010c](https://www.youtube.com/watch?v=5kj5ApnhPAE)Summary: In the podcast episode titled "Public Static Void" from OSCON 2010, Rob Pike, a software engineer from Google, Inc. , discusses various topics related to programming languages and their complexities. Pike emphasizes the value of early programming languages, highlighting their simplicity and efficiency compared to the complexity and noise of modern software development. One of the challenges Pike addresses is the intricacy involved in calling functions in C++, as well as the absence of garbage collection. He also mentions the difficulty for non-expert programmers in choosing from different Boost templated pointer types for memory management. Pike acknowledges the complexity of sophisticated programming languages like C++ and the issues that arise from this. The significance of C++ and Java in programming, particularly in education and industry, is also discussed. Pike questions why these languages have become the standard and provides a simplified history of their development. He disagrees with the trend of using C++ and Java for teaching, arguing that both languages are too complex and verbose to be user-friendly. The limitations of using patterns in software development are highlighted, with the author suggesting that as programming languages improve, the need for patterns may decrease. Object-oriented programming languages are criticized for being bureaucratic and repetitive, and the text encourages awareness of alternative programming models. The issue of repetitive and nonsensical code is addressed, with an example given to illustrate the importance of avoiding such code in programming. The problems with using ambiguous integers and booleans in code are also discussed, emphasizing the need for clear data declarations. The bureaucratic nature of programming languages is explored, with popular languages like Python, Ruby, and JavaScript being criticized for becoming cumbersome. The emergence of new programming languages, such as Haskell and Scala, is seen as a response to the frustrations of working with older languages. The misconception that dynamic, interpreted languages are superior to compiled, static languages is challenged. The limitations of both old and new programming languages are discussed, and the need for a language that combines the benefits of both is argued for. In conclusion, the podcast episode delves into the complexities and challenges of programming languages. It highlights the importance of simplicity, efficiency, and user-friendliness in programming languages, and suggests that better solutions are needed to reduce the burden on developers. The Go programming language is mentioned as an attempt to fulfill these requirements, combining the safety and performance of a statically typed compiled language with the expressiveness and convenience of a dynamically typed interpreted language.
Summary: In the video episode titled "Public Static Void" from OSCON 2010, Rob Pike, a software engineer from Google, Inc. , discusses various topics related to programming languages and their complexities. Pike emphasizes the value of early programming languages, highlighting their simplicity and efficiency compared to the complexity and noise of modern software development. One of the challenges Pike addresses is the intricacy involved in calling functions in C++, as well as the absence of garbage collection. He also mentions the difficulty for non-expert programmers in choosing from different Boost templated pointer types for memory management. Pike acknowledges the complexity of sophisticated programming languages like C++ and the issues that arise from this. The significance of C++ and Java in programming, particularly in education and industry, is also discussed. Pike questions why these languages have become the standard and provides a simplified history of their development. He disagrees with the trend of using C++ and Java for teaching, arguing that both languages are too complex and verbose to be user-friendly. The limitations of using patterns in software development are highlighted, with the author suggesting that as programming languages improve, the need for patterns may decrease. Object-oriented programming languages are criticized for being bureaucratic and repetitive, and the text encourages awareness of alternative programming models. The issue of repetitive and nonsensical code is addressed, with an example given to illustrate the importance of avoiding such code in programming. The problems with using ambiguous integers and booleans in code are also discussed, emphasizing the need for clear data declarations. The bureaucratic nature of programming languages is explored, with popular languages like Python, Ruby, and JavaScript being criticized for becoming cumbersome. The emergence of new programming languages, such as Haskell and Scala, is seen as a response to the frustrations of working with older languages. The misconception that dynamic, interpreted languages are superior to compiled, static languages is challenged. The limitations of both old and new programming languages are discussed, and the need for a language that combines the benefits of both is argued for. In conclusion, the video episode delves into the complexities and challenges of programming languages. It highlights the importance of simplicity, efficiency, and user-friendliness in programming languages, and suggests that better solutions are needed to reduce the burden on developers. The Go programming language is mentioned as an attempt to fulfill these requirements, combining the safety and performance of a statically typed compiled language with the expressiveness and convenience of a dynamically typed interpreted language.
+ [talk/rob2010d](https://www.youtube.com/watch?v=7VcArS4Wpqk)Summary: In the podcast episode titled "Another Go at Language Design, " Rob Pike, a Principal Engineer at Google, Inc. , discusses the development of the Go programming language. Pike explains that the creation of Go was driven by the need for a language that could address the challenges faced by large code bases. He emphasizes that the development of Go is a collaborative effort involving many talented individuals, and expresses gratitude for the talented individuals he is working with. Pike discusses the concept of a "one true way" in computer science and how it depends on tools, problems, and beliefs. He mentions an upcoming talk about dynamic languages and static techniques. Pike also shares a quote about the simplicity and effectiveness of early programming languages. The podcast episode highlights the challenges of managing dependencies in C and C++ programs, which can lead to slower compilation times and hinder scalability. It introduces Go as an alternative, highlighting its ability to handle packages and dependencies effectively. The benefits of Go are discussed, including its speed and the ability to compile and run programs faster. The author suggests including the compiler in the runtime system to make the process even more efficient. The value of a new and clean compiler is emphasized, as it can significantly reduce build times and improve overall performance. The episode also explains methods and interfaces in Go, covering the syntax and examples of method declarations. The use of interfaces to define behavior is discussed, as well as the concept of empty interfaces, which can be satisfied by any type. The power of empty interfaces in controlling printing behavior is explored, mentioning the implementation of the printf function. Implicit interfaces are introduced, emphasizing the importance of type safety and convention. The flexibility and abstraction provided by interfaces are discussed, using the example of the 'reader' interface. The use of mutex and channels in worker pools to manage data sharing and communication is explained. The importance of garbage collection in concurrent server software is discussed, and how Go provides intrinsic safety and simplifies interface design. The use of the 'unsafe' library in low-level programming is mentioned, along with its potential risks. The improved performance of bounds check loops in modern machines and the reduced risk of buffer overflow exploits in Go are highlighted. The advantages of using Go for systems development are discussed, including its features such as unsigned types, bit-level operations, and control over memory layout. The design principles of Go are emphasized, including its control, safety, simplicity, and clarity. The episode explains how Go provides control over memory allocation and usage while ensuring safety without sacrificing performance. The visibility rules and the concept of constants in Go are also mentioned. Overall, the podcast episode praises the simplicity, efficiency, and productivity benefits of the Go programming language. It highlights its use in large-scale software development, including within Google, and its favorable license and open-source development. The episode also discusses various concepts in programming, including package namespaces, exceptions, classes and inheritance, and channels in the concurrency model. It emphasizes the importance of teamwork and unanimous decision-making in the collaborative design process of Go.
Summary: In the video episode titled "Another Go at Language Design, " Rob Pike, a Principal Engineer at Google, Inc. , discusses the development of the Go programming language. Pike explains that the creation of Go was driven by the need for a language that could address the challenges faced by large code bases. He emphasizes that the development of Go is a collaborative effort involving many talented individuals, and expresses gratitude for the talented individuals he is working with. Pike discusses the concept of a "one true way" in computer science and how it depends on tools, problems, and beliefs. He mentions an upcoming talk about dynamic languages and static techniques. Pike also shares a quote about the simplicity and effectiveness of early programming languages. The video episode highlights the challenges of managing dependencies in C and C++ programs, which can lead to slower compilation times and hinder scalability. It introduces Go as an alternative, highlighting its ability to handle packages and dependencies effectively. The benefits of Go are discussed, including its speed and the ability to compile and run programs faster. The author suggests including the compiler in the runtime system to make the process even more efficient. The value of a new and clean compiler is emphasized, as it can significantly reduce build times and improve overall performance. The episode also explains methods and interfaces in Go, covering the syntax and examples of method declarations. The use of interfaces to define behavior is discussed, as well as the concept of empty interfaces, which can be satisfied by any type. The power of empty interfaces in controlling printing behavior is explored, mentioning the implementation of the printf function. Implicit interfaces are introduced, emphasizing the importance of type safety and convention. The flexibility and abstraction provided by interfaces are discussed, using the example of the 'reader' interface. The use of mutex and channels in worker pools to manage data sharing and communication is explained. The importance of garbage collection in concurrent server software is discussed, and how Go provides intrinsic safety and simplifies interface design. The use of the 'unsafe' library in low-level programming is mentioned, along with its potential risks. The improved performance of bounds check loops in modern machines and the reduced risk of buffer overflow exploits in Go are highlighted. The advantages of using Go for systems development are discussed, including its features such as unsigned types, bit-level operations, and control over memory layout. The design principles of Go are emphasized, including its control, safety, simplicity, and clarity. The episode explains how Go provides control over memory allocation and usage while ensuring safety without sacrificing performance. The visibility rules and the concept of constants in Go are also mentioned. Overall, the video episode praises the simplicity, efficiency, and productivity benefits of the Go programming language. It highlights its use in large-scale software development, including within Google, and its favorable license and open-source development. The episode also discusses various concepts in programming, including package namespaces, exceptions, classes and inheritance, and channels in the concurrency model. It emphasizes the importance of teamwork and unanimous decision-making in the collaborative design process of Go.
+ [talk/rob2011a](https://www.infoq.com/interviews/pike-concurrency/) Parallelism and Concurrency in Programming Languages. Feb 17, 2011. + [talk/rob2011b](https://www.infoq.com/interviews/pike-google-go/) Google Go: Concurrency, Type System, Memory Management and GC. Feb 25, 2011. + [talk/rob2011c](https://www.youtube.com/watch?v=HxaD_trXwRE)Summary: In this episode of the Google Technology User Group, Rob Pike delivers a talk on Lexical Scanning in Go. The talk, given on Tuesday, 30 August 2011, focuses on the Go programming language and its relevance to solving structural mismatch problems in computing. Pike begins by explaining the concept of lexemes and tokens in programming languages. He discusses the challenges of tokenization and the advantages and disadvantages of using lexical analysis tools. Pike argues that it is often more efficient to write a custom lexer and highlights the importance of adaptability across programming languages. The process of writing a lexer is then discussed, which involves defining states and actions. Pike proposes a better approach to the current state machine model by continuously moving to the next state instead of discarding the current state. He introduces the concept of state functions, which are functions that return another state function and can be used in a lexer to loop through different states. Pike also explains how Go channels can enable communication between a lexer and a parser. He provides an explanation of the purpose of variables such as 'start' and 'pause' in a lexer and describes the role of Lex Text in scanning the input. The structure of an action block and the process of transitioning to a new state are also discussed. The talk then delves into the process of parsing characters in a template system, including how different characters are handled and the use of helper functions. Pike explains the concept of acceptors in a lexer, which are helpful for scanning complicated input. He also discusses how to lex numbers in a string, including different number formats and the use of tools to find the end of a number. Pike emphasizes the importance of error checking in parsing and validating numeric input. He mentions the use of a parser library to convert the input into a number, relieving the programmer from manual conversion. The concept of error functions in state machines is also explained, along with their role in creating formatted error messages. The talk concludes with a discussion on the challenges of running Go routines to completion during initialization in Go programming. Pike suggests a solution by changing the input and using a traditional lexing API without channels. The process of transforming existing code to use a traditional lexing API is explained, along with the concept of a run loop and select statement in programming. Overall, Pike's talk provides valuable insights into lexical scanning in Go and offers practical solutions to common challenges faced by programmers.
Summary: In the podcast episode titled "Google I/O 2012 - Go Concurrency Patterns, " Rob Pike discusses the importance of concurrency in designing high-performance network services. Pike, a renowned expert in programming, highlights Go's concurrency primitives, such as goroutines and channels, which provide a simple and efficient way to express concurrent execution. Pike begins by explaining the concept of concurrency and its practical uses. He clarifies that Go is a concurrent language, not a parallel one, and discusses how concurrent code can still have a useful structure even when running on a single processor. He also discusses the origins of concurrent programming ideas and languages, leading up to the development of Go. Pike emphasizes the unique features and intellectual depth of these languages. The podcast delves into the concept of goroutines in Go programming and how they allow for concurrent execution of multiple functions. Pike emphasizes the importance of communication and synchronization in creating proper concurrent programs. He provides a comprehensive explanation of channels in Go, which are essential for concurrent programming. Pike covers the declaration, initialization, sending, and receiving of values on channels. He highlights that channel operations are blocking and serve as a synchronization mechanism between goroutines. Pike also mentions the use of buffered channels and the Go approach of using channels for communication and synchronization instead of sharing memory. The episode explores the use of concurrency and the select statement in Go programming. The select statement is highlighted as a key feature of Go's concurrency model, allowing for easier control of program behavior based on communication. Pike discusses non-blocking communication, timeouts, and the use of a quit channel to signal the end of a process. He emphasizes the importance of proper communication to avoid premature program shutdown and the need for sophisticated communication between programs for synchronization. Pike also discusses the concept of goroutines, which are lightweight elements in programming. He uses the example of running 100, 000 gophers to illustrate the speed and efficiency of goroutines. Pike explains the process of how a Google search works, including the use of independently executing backends to find and deliver search results. He describes a process of testing the speed of a program and measures the time it takes for the search results to be obtained. Pike explains how launching goroutines for each backend makes the search process concurrent and parallel, reducing waiting time. The episode concludes by discussing the advantages of using concurrency in Go programming. Pike highlights the simplicity and reliability of using Go compared to other approaches. He also discusses the use of concurrency tools in software construction and the importance of caution when experimenting with concurrent programs. Pike addresses questions about channel locking, garbage collection, stack allocation, and the select control structure in Go. Overall, the podcast episode provides a comprehensive exploration of Go's concurrency features and their practical applications in designing high-performance network services.
Summary: In the video episode titled "Google I/O 2012 - Go Concurrency Patterns, " Rob Pike discusses the importance of concurrency in designing high-performance network services. Pike, a renowned expert in programming, highlights Go's concurrency primitives, such as goroutines and channels, which provide a simple and efficient way to express concurrent execution. Pike begins by explaining the concept of concurrency and its practical uses. He clarifies that Go is a concurrent language, not a parallel one, and discusses how concurrent code can still have a useful structure even when running on a single processor. He also discusses the origins of concurrent programming ideas and languages, leading up to the development of Go. Pike emphasizes the unique features and intellectual depth of these languages. The video delves into the concept of goroutines in Go programming and how they allow for concurrent execution of multiple functions. Pike emphasizes the importance of communication and synchronization in creating proper concurrent programs. He provides a comprehensive explanation of channels in Go, which are essential for concurrent programming. Pike covers the declaration, initialization, sending, and receiving of values on channels. He highlights that channel operations are blocking and serve as a synchronization mechanism between goroutines. Pike also mentions the use of buffered channels and the Go approach of using channels for communication and synchronization instead of sharing memory. The episode explores the use of concurrency and the select statement in Go programming. The select statement is highlighted as a key feature of Go's concurrency model, allowing for easier control of program behavior based on communication. Pike discusses non-blocking communication, timeouts, and the use of a quit channel to signal the end of a process. He emphasizes the importance of proper communication to avoid premature program shutdown and the need for sophisticated communication between programs for synchronization. Pike also discusses the concept of goroutines, which are lightweight elements in programming. He uses the example of running 100, 000 gophers to illustrate the speed and efficiency of goroutines. Pike explains the process of how a Google search works, including the use of independently executing backends to find and deliver search results. He describes a process of testing the speed of a program and measures the time it takes for the search results to be obtained. Pike explains how launching goroutines for each backend makes the search process concurrent and parallel, reducing waiting time. The episode concludes by discussing the advantages of using concurrency in Go programming. Pike highlights the simplicity and reliability of using Go compared to other approaches. He also discusses the use of concurrency tools in software construction and the importance of caution when experimenting with concurrent programs. Pike addresses questions about channel locking, garbage collection, stack allocation, and the select control structure in Go. Overall, the video episode provides a comprehensive exploration of Go's concurrency features and their practical applications in designing high-performance network services.
+ [talk/rob2012b](https://www.youtube.com/watch?v=FTl0tl9BGdc)Summary: In this podcast episode titled "Why Learn Go?", Rob Pike, co-creator of the Go programming language, discusses the need for a new compiled language that can effectively handle the demands of modern computing. Pike argues that while languages like C, C++, and Java have been sufficient for server software development, they do not directly address the properties of the modern computing environment. With the rise of networking, cluster computing, and big data, there is a growing need for a language that is efficient and can run on multiple machines. Pike highlights the importance of dependency management in Go programming and how it contributes to faster build times. Unlike other languages, Go's import mechanism and clean dependency hierarchy prevent redundant imports and unnecessary recompilation. This results in significantly faster build times, with Go programs being built in seconds compared to minutes or hours for other languages. The recent release of Go version 1, which offers stability and locked-down APIs, has led to increased adoption of the language. Pike emphasizes that the Go community prioritizes effective use of the language rather than constantly releasing new versions. This focus on stability and usability has contributed to the language's popularity and widespread adoption. Pike concludes by expressing his appreciation for the opportunity to address the importance of utilizing an efficient and swift language for present tasks, rather than solely focusing on its development. He believes that Go is a next-generation language that is well-suited for today's modern computer environment, with its fluidity, ease of construction, and efficiency for building large programs. In summary, Rob Pike's podcast episode "Why Learn Go?" discusses the need for a new compiled language that can handle the demands of modern computing. He highlights the importance of dependency management in Go programming, which contributes to faster build times. The recent release of Go version 1, with its stability and locked-down APIs, has led to increased adoption of the language. Pike emphasizes the significance of utilizing an efficient and swift language for present tasks, rather than solely focusing on its development. Overall, Go is presented as a next-generation language for today's modern computer environment.
Summary: In this video episode titled "Why Learn Go?", Rob Pike, co-creator of the Go programming language, discusses the need for a new compiled language that can effectively handle the demands of modern computing. Pike argues that while languages like C, C++, and Java have been sufficient for server software development, they do not directly address the properties of the modern computing environment. With the rise of networking, cluster computing, and big data, there is a growing need for a language that is efficient and can run on multiple machines. Pike highlights the importance of dependency management in Go programming and how it contributes to faster build times. Unlike other languages, Go's import mechanism and clean dependency hierarchy prevent redundant imports and unnecessary recompilation. This results in significantly faster build times, with Go programs being built in seconds compared to minutes or hours for other languages. The recent release of Go version 1, which offers stability and locked-down APIs, has led to increased adoption of the language. Pike emphasizes that the Go community prioritizes effective use of the language rather than constantly releasing new versions. This focus on stability and usability has contributed to the language's popularity and widespread adoption. Pike concludes by expressing his appreciation for the opportunity to address the importance of utilizing an efficient and swift language for present tasks, rather than solely focusing on its development. He believes that Go is a next-generation language that is well-suited for today's modern computer environment, with its fluidity, ease of construction, and efficiency for building large programs. In summary, Rob Pike's video episode "Why Learn Go?" discusses the need for a new compiled language that can handle the demands of modern computing. He highlights the importance of dependency management in Go programming, which contributes to faster build times. The recent release of Go version 1, with its stability and locked-down APIs, has led to increased adoption of the language. Pike emphasizes the significance of utilizing an efficient and swift language for present tasks, rather than solely focusing on its development. Overall, Go is presented as a next-generation language for today's modern computer environment.
+ [talk/rob2013a](https://www.youtube.com/watch?v=bj9T2c2Xk_s)Summary: In the podcast episode titled "The path to Go 1, " Rob Pike and Andrew Gerrand discuss the development and release of Go 1 at OSCON 2012. The episode begins with a discussion on the development of the Go programming language, which was designed to solve software writing problems at Google. Go is a statically typed and compiled language that focuses on composing programs using interfaces and native concurrency support. The speakers then delve into the growth and development of the Go project, including the use of the mercurial version control system and the Rietveld code review plugin. They highlight the challenges faced in maintaining stability and the implementation of weekly snapshots to ensure stability. However, this caused confusion among contributors and users. To address version skew issues, a formal release process was implemented, but users still struggled to stay up to date. This led to the development of the powerful tool called "go fix, " which parses and rewrites Go code, making it easier for users to update their code to the latest version of the language. While beneficial for the Go project, the tool has drawbacks, such as an increase in code churn and the perception of Go as an unstable language, hindering adoption by some companies. The development process of Go version one is then discussed, with the goal of addressing concerns about its perceived instability and providing a reliable version for companies to depend on. The process involved addressing concerns, improving the language and its libraries, and building a new build toolset. The engagement of developers in the open-source community, particularly in Windows, was crucial. The release of Go 1 marked a shift in development approach, with a focus on long-term compatibility and improvements to Windows support. Language changes included the introduction of a new rune type and improvements to APIs. The introduction of a new "go" tool eliminated the need for make files and other build scripts, improving dependency management and the development workflow. Go 1 also brought improvements in documentation and testing, with a redesigned website providing streamlined installation instructions and comprehensive documentation. The release had a positive impact on the Go programming community, as developers redirected their efforts towards improving performance, stability, and bug fixing. The development team behind Go 1 has shifted their focus to using Go themselves and gathering feedback for future versions. Active development is ongoing, with a focus on stability, bug fixes, and efficiency improvements. Major improvements have been made to the compiler's code generation and the garbage collector. The team is also working on portability and developing new libraries. In conclusion, the podcast episode provides insights into the development and release of Go 1, highlighting the challenges faced, the improvements made, and the positive impact it had on the Go programming community. The speakers emphasize the importance of clean and rigorous dependency management and the need to reach a wider audience through diverse talks and engaging tutorials.
Summary: In the video episode titled "The path to Go 1, " Rob Pike and Andrew Gerrand discuss the development and release of Go 1 at OSCON 2012. The episode begins with a discussion on the development of the Go programming language, which was designed to solve software writing problems at Google. Go is a statically typed and compiled language that focuses on composing programs using interfaces and native concurrency support. The speakers then delve into the growth and development of the Go project, including the use of the mercurial version control system and the Rietveld code review plugin. They highlight the challenges faced in maintaining stability and the implementation of weekly snapshots to ensure stability. However, this caused confusion among contributors and users. To address version skew issues, a formal release process was implemented, but users still struggled to stay up to date. This led to the development of the powerful tool called "go fix, " which parses and rewrites Go code, making it easier for users to update their code to the latest version of the language. While beneficial for the Go project, the tool has drawbacks, such as an increase in code churn and the perception of Go as an unstable language, hindering adoption by some companies. The development process of Go version one is then discussed, with the goal of addressing concerns about its perceived instability and providing a reliable version for companies to depend on. The process involved addressing concerns, improving the language and its libraries, and building a new build toolset. The engagement of developers in the open-source community, particularly in Windows, was crucial. The release of Go 1 marked a shift in development approach, with a focus on long-term compatibility and improvements to Windows support. Language changes included the introduction of a new rune type and improvements to APIs. The introduction of a new "go" tool eliminated the need for make files and other build scripts, improving dependency management and the development workflow. Go 1 also brought improvements in documentation and testing, with a redesigned website providing streamlined installation instructions and comprehensive documentation. The release had a positive impact on the Go programming community, as developers redirected their efforts towards improving performance, stability, and bug fixing. The development team behind Go 1 has shifted their focus to using Go themselves and gathering feedback for future versions. Active development is ongoing, with a focus on stability, bug fixes, and efficiency improvements. Major improvements have been made to the compiler's code generation and the garbage collector. The team is also working on portability and developing new libraries. In conclusion, the video episode provides insights into the development and release of Go 1, highlighting the challenges faced, the improvements made, and the positive impact it had on the Go programming community. The speakers emphasize the importance of clean and rigorous dependency management and the need to reach a wider audience through diverse talks and engaging tutorials.
+ [talk/rob2013b](https://www.infoq.com/presentations/Go-Google/) Go at Google. Apr 13, 2013. + [talk/rob2013c](https://changelog.com/podcast/100) Go Programming with Rob Pike and Andrew Gerrand. Aug 14, 2013. + [talk/rob2013d](https://www.youtube.com/watch?v=qmg1CF3gZQ0)Summary: In the podcast episode titled "Concurrency Is Not Parallelism, " Rob Pike speaks at Heroku Waza 2012. He explores the difference between concurrency and parallelism in programming languages, with a focus on the Go programming language. Pike argues that concurrency is superior to parallelism and clarifies the misconceptions surrounding these concepts. Pike emphasizes the importance of communication in coordinating concurrent tasks and references Tony Hoare's paper on communicating sequential processes as a highly regarded resource. He also discusses the select statement in Go, which serves as a multi-way concurrent control switch. The episode delves into the practical problem of getting rid of obsolete manuals using gophers and the need for efficient execution tools. Pike introduces the idea of using multiple gophers to move books more efficiently, highlighting the concepts of concurrency and parallelism. By coordinating the actions of multiple gophers, the process can be sped up. The episode explores different design patterns and strategies for achieving higher throughput, such as introducing staging dumps and increasing the number of gophers involved. However, it acknowledges that the example used is simplistic and lacks real-world relevance. Pike also discusses the similarities between the design of a book pile and a web serving architecture. He introduces the concept of go routines in Go programming language, which are similar to threads but more efficient and easier to create. Go routines allow for parallel execution and increased efficiency in programming. The episode explains the use of channels in Go for communication between go routines and introduces the concept of select, which allows the program to listen to multiple channels at once. Pike highlights the advantages of go routines over traditional threads in terms of efficiency and cost-effectiveness. Furthermore, the episode discusses the use of closures and channels in concurrent Go programming. It explains how closures can be used to wrap background operations and perform tasks concurrently, highlighting their simplicity and efficiency. The episode also demonstrates the use of channels in building a load balancer, showcasing the ease of expressing concurrent operations and the benefits of using channels in Go. Overall, the episode explores the advantages of concurrency and its role in building efficient algorithms. It discusses load balancing in a busy system and the use of channels in the Go programming language for communication. The episode distinguishes between concurrency and parallelism and provides additional resources for further understanding. Pike expresses appreciation to Hiroko for the invitation. In conclusion, Rob Pike's podcast episode on "Concurrency Is Not Parallelism" provides valuable insights into the differences between concurrency and parallelism in programming languages, with a focus on the Go programming language. Pike emphasizes the importance of communication, introduces various concepts and tools in Go, and discusses the advantages of concurrency in building efficient algorithms.
Summary: In the video episode titled "Concurrency Is Not Parallelism, " Rob Pike speaks at Heroku Waza 2012. He explores the difference between concurrency and parallelism in programming languages, with a focus on the Go programming language. Pike argues that concurrency is superior to parallelism and clarifies the misconceptions surrounding these concepts. Pike emphasizes the importance of communication in coordinating concurrent tasks and references Tony Hoare's paper on communicating sequential processes as a highly regarded resource. He also discusses the select statement in Go, which serves as a multi-way concurrent control switch. The episode delves into the practical problem of getting rid of obsolete manuals using gophers and the need for efficient execution tools. Pike introduces the idea of using multiple gophers to move books more efficiently, highlighting the concepts of concurrency and parallelism. By coordinating the actions of multiple gophers, the process can be sped up. The episode explores different design patterns and strategies for achieving higher throughput, such as introducing staging dumps and increasing the number of gophers involved. However, it acknowledges that the example used is simplistic and lacks real-world relevance. Pike also discusses the similarities between the design of a book pile and a web serving architecture. He introduces the concept of go routines in Go programming language, which are similar to threads but more efficient and easier to create. Go routines allow for parallel execution and increased efficiency in programming. The episode explains the use of channels in Go for communication between go routines and introduces the concept of select, which allows the program to listen to multiple channels at once. Pike highlights the advantages of go routines over traditional threads in terms of efficiency and cost-effectiveness. Furthermore, the episode discusses the use of closures and channels in concurrent Go programming. It explains how closures can be used to wrap background operations and perform tasks concurrently, highlighting their simplicity and efficiency. The episode also demonstrates the use of channels in building a load balancer, showcasing the ease of expressing concurrent operations and the benefits of using channels in Go. Overall, the episode explores the advantages of concurrency and its role in building efficient algorithms. It discusses load balancing in a busy system and the use of channels in the Go programming language for communication. The episode distinguishes between concurrency and parallelism and provides additional resources for further understanding. Pike expresses appreciation to Hiroko for the invitation. In conclusion, Rob Pike's video episode on "Concurrency Is Not Parallelism" provides valuable insights into the differences between concurrency and parallelism in programming languages, with a focus on the Go programming language. Pike emphasizes the importance of communication, introduces various concepts and tools in Go, and discusses the advantages of concurrency in building efficient algorithms.
+ [talk/rob2014a](https://www.youtube.com/watch?v=VoS7DsT1rdM)Summary: In the GopherCon 2014 Opening Keynote by Rob Pike, the history and development of the Go programming language are explored. Pike discusses the initial discussions and drafting of the Go specification, as well as the challenges faced in creating the first Go compiler. He highlights the changes in syntax and functionality of the program over time, including the introduction of the 'print' keyword and the modification of the 'main' function. The significance of packages in the design of the Go programming language is emphasized. Pike explains the importance of wrapping up code into libraries, controlling dependencies, and ensuring fast build times. He also discusses the concept of package imports, the benefits of using linear compilation, and the use of the 'export' keyword. The importance of initialization in Go programming is also explored. Pike mentions the challenges faced in implementing controlled initialization in C and the importance of proper program initialization in Go. Various aspects of the Go programming language are discussed, including syntax, import and namespace, formatted printing, UTF-8 handling, and the history of semicolons. Pike explains the reflection-driven approach to formatted printing, the significance of UTF-8 in Go, and the unique handling of non-ASCII characters. The development and evolution of the Go programming language are highlighted, emphasizing the importance of collaboration and a small team in its design process. Pike mentions the first concurrent program written in Go, called the prime sieve, and its structure. He also discusses the evolution of the CSP programming language and the changes in the syntax of Go over time. The stability of the Go programming language is emphasized, as it has remained largely unchanged for almost five years. Pike mentions that this stability has instilled trust in users and attracted beginners with its fast compiler and binary execution. He also discusses the development process and the contributions of the open-source community. The 'select' feature in Go is highlighted as crucial for implementing concurrency and creating complex structures. Pike discusses the challenges of implementing a debugger for Go language and using Go as an embedded language. He mentions ongoing efforts in the open-source community to address these challenges. Overall, the GopherCon 2014 Opening Keynote by Rob Pike provides a comprehensive overview of the history, development, and unique features of the Go programming language.
Summary: In the Golang-syd podcast episode titled "Implementing a bignum calculator with Rob Pike, " Rob Pike, a renowned programmer, discusses his experience in developing an APL-like calculator language. The episode covers various topics related to the implementation of the calculator and the challenges faced during the process. Pike begins by reflecting on the history of the calculator, called Hawk, which was initially developed for educational purposes. He acknowledges the limitations of the calculator, such as lack of precision and floating point issues. Pike also mentions his involvement in publishing a book on the Unix programming environment. The discussion then moves on to the issues with the 30-year-old calculator, including inaccuracies in calculations and the absence of support for hexadecimal numbers. Pike expresses his desire for a calculator that can handle larger numbers and explains his decision to implement an APL interpreter in Go. APL, a programming language developed by Ken Iverson in the 1950s and 60s, is introduced as a groundbreaking language with a simple kernel based on linear algebra. Pike highlights the uniqueness of APL, which uses special characters instead of keywords, making it an interesting language to learn and use. He mentions the rarity of seeing APL in action and refers to a video showcasing the development of an APL expression. The episode also briefly touches upon IV, a programming language named after Ken Iverson, which is still in its early stages but has interesting features such as exact arithmetic with rationals and support for large numbers. Pike mentions IV's potential for certain cryptographic calculations. The podcast then delves into various mathematical concepts and operations in programming. It covers vectors, matrices, random numbers, and sorting, emphasizing the use of APL for calculations and its potential for creating complex programs. The limitations of the APL implementation, particularly in base 16, are also discussed. Pike further explains the process of scanning tokens, parsing them into a parse tree, and evaluating the result in the context of implementing a numerical processor in Go. He shares his experience in designing a lexical scanner based on concurrency and discusses bugs encountered and fixed during the development process. The episode concludes with Pike discussing the parsing of expressions in an arithmetic grammar and a programming language. He explains the rules for operands, binary operators, and statement lists, highlighting the simplicity of parsing in APL and the influence of recursive descent parsers. Overall, the episode provides insights into the implementation of an APL-like calculator language and the challenges faced during the process. Pike's expertise and experience in programming shine through as he shares his knowledge and enthusiasm for different programming languages.
Summary: In the Golang-syd video episode titled "Implementing a bignum calculator with Rob Pike, " Rob Pike, a renowned programmer, discusses his experience in developing an APL-like calculator language. The episode covers various topics related to the implementation of the calculator and the challenges faced during the process. Pike begins by reflecting on the history of the calculator, called Hawk, which was initially developed for educational purposes. He acknowledges the limitations of the calculator, such as lack of precision and floating point issues. Pike also mentions his involvement in publishing a book on the Unix programming environment. The discussion then moves on to the issues with the 30-year-old calculator, including inaccuracies in calculations and the absence of support for hexadecimal numbers. Pike expresses his desire for a calculator that can handle larger numbers and explains his decision to implement an APL interpreter in Go. APL, a programming language developed by Ken Iverson in the 1950s and 60s, is introduced as a groundbreaking language with a simple kernel based on linear algebra. Pike highlights the uniqueness of APL, which uses special characters instead of keywords, making it an interesting language to learn and use. He mentions the rarity of seeing APL in action and refers to a video showcasing the development of an APL expression. The episode also briefly touches upon IV, a programming language named after Ken Iverson, which is still in its early stages but has interesting features such as exact arithmetic with rationals and support for large numbers. Pike mentions IV's potential for certain cryptographic calculations. The video then delves into various mathematical concepts and operations in programming. It covers vectors, matrices, random numbers, and sorting, emphasizing the use of APL for calculations and its potential for creating complex programs. The limitations of the APL implementation, particularly in base 16, are also discussed. Pike further explains the process of scanning tokens, parsing them into a parse tree, and evaluating the result in the context of implementing a numerical processor in Go. He shares his experience in designing a lexical scanner based on concurrency and discusses bugs encountered and fixed during the development process. The episode concludes with Pike discussing the parsing of expressions in an arithmetic grammar and a programming language. He explains the rules for operands, binary operators, and statement lists, highlighting the simplicity of parsing in APL and the influence of recursive descent parsers. Overall, the episode provides insights into the implementation of an APL-like calculator language and the challenges faced during the process. Pike's expertise and experience in programming shine through as he shares his knowledge and enthusiasm for different programming languages.
+ [talk/rob2015a](https://www.youtube.com/watch?v=cF1zJYkBW4A)Summary: In this episode of GopherFest 2015, Rob Pike discusses the transition from using C code to Go code in the Go programming language. The decision to move the compiler from C to Go was driven by practical reasons such as easier writing and debugging, better modularity and tooling, and support for parallel execution. The benefits of the transition are already being seen, including simplifying the management of two co-existing languages, improving testing and profiling, and overall maintenance of the codebase. The challenges of implementing a concurrent garbage collector in C are discussed, including type ambiguity and aliasing issues. The use of segmented stacks and imprecise stack data collection in GCC Go is highlighted as a solution to these challenges. The development process involved transitioning from segmented to contiguous stacks for C code and converting the runtime to a type-safe language. The decision to translate the Go compiler from C to Go was made for correctness and to avoid introducing new bugs. A machine-generated Go compiler was created using a custom translator to convert code from C to Go. The resulting code is not optimal but can be improved using various tools. The use of a parser written in Yak and the need for manual configuration are mentioned. The text also explains how a source-to-source translator in Go works and how it was used to fix slow code generated by a previous compiler. The differences between the compiler and garbage collector in the Go programming language are discussed. The Go compiler does not free memory, leading to overhead. The Go compiler team has made optimizations to improve performance and memory usage, such as using the math big package, reducing memory usage, improving escape analysis, and hand tuning. Recent changes have increased compiler speed by 15%, including better escape analysis and unification of architectures. The Go Build tool simplifies the compilation of Go programs into different architectures and operating systems. It makes code more portable, reducing the need for duplicated code in C. A new portable assembler has been introduced, allowing for easier code development and compatibility across architectures. The tool also includes a linker with a translation tool and a library. The improvements and future plans for the Go programming language are discussed, with a focus on enhancing performance. The release of Go 1. 5 includes updates such as a new assembler, garbage collector, and scheduler, resulting in cleaner and faster code. The tool chain and runtime have also been improved, making the code easier to test and maintain. The goal is to make the language more portable and flexible, although challenges with different instruction sets remain.
Summary: In this episode of Gopherfest 2015, Rob Pike discusses various topics related to the game of Go and programming in the Go language. He begins by introducing the book 'Go Proverbs Illustrated', which provides valuable insights into the principles of the game of Go and how they can be applied to programming. Pike emphasizes the difficulty that Westerners face in learning and excelling in the game of Go, highlighting the unique gameplay and strategic thinking required. Moving on to programming, Pike emphasizes the significance of code formatting and the benefits of adhering to Go's formatting guidelines, specifically gofmt. He stresses the importance of consistency and readability in code and discusses the advantages of using small interfaces and structuring APIs effectively. Pike also mentions the cultural aspect surrounding interfaces in the Go ecosystem and the need to make the zero value of all types in a package useful. Pike then delves into the topic of dependency trees in programming and advocates for keeping them small. He suggests that copying small portions of code instead of importing entire libraries can lead to faster compilation, easier maintenance, and simplicity. He also emphasizes the use of build tags in code to make it more compact and less dependent on other pieces, particularly when it comes to guarding syscall and cisco uses for portability and compatibility. The drawbacks of using the unsafe package in Go are discussed, with Pike discouraging its use due to the potential for crashes and instability. He emphasizes the importance of writing clear and simple code, avoiding clever coding techniques, and limiting the use of reflection in Go. Pike also highlights the significance of designing the architecture and naming components in building a big system in Go. He stresses the need for good names that aid in understanding the design and make programming feel natural. Additionally, Pike discusses the importance of user-focused documentation that explains the purpose and usage of functions. He suggests the use of proverbs in code documentation to effectively convey information and resolve arguments. In conclusion, this episode of Gopherfest 2015 provides valuable insights into the game of Go and programming in the Go language. Rob Pike emphasizes the importance of understanding key concepts in programming, such as code formatting, small interfaces, and effective API structuring. He also discusses the significance of keeping dependency trees small, avoiding the use of unsafe packages, and designing architecture and naming components in building big systems. Overall, this episode offers valuable advice and principles for programmers in the Go ecosystem.
Summary: In the podcast episode titled "dotGo 2015 - Rob Pike - Simplicity is Complicated, " Rob Pike discusses the success and complexity of the programming language Go. Pike, a renowned expert in the field, explains that while Go is often described as a simple language, it is not as straightforward as it seems. Pike begins by highlighting the importance of simplicity in Go's success. Unlike other languages that incorporate features from various sources, Go stands out for its straightforwardness. However, Pike expresses concern over the trend of languages converging towards a single language by adopting features from others, as it limits diversity in problem-solving approaches. He emphasizes the importance of having different languages optimized for different domains and ways of thinking. The podcast also delves into the challenges of balancing conciseness and readability in code. Pike emphasizes that readable code is easier to understand, work on, extend, and fix. He uses an example in the APL dialect called dialogue to illustrate how a concise program can be difficult to read. Pike also discusses the trade-off between using more expressive programming features and the potential decrease in efficiency. He emphasizes the importance of finding the right balance and selecting the appropriate features to ensure both conciseness and expressiveness in programming. The complexity hidden behind Go's simplicity is explored in detail. Pike discusses various aspects of Go, such as data types, functions, interfaces, and concurrency. He emphasizes the importance of a good implementation and effective tooling. Pike also highlights the complexity of garbage collection in Go, despite its lack of user interface. He mentions the simplicity of Go's concurrency model, particularly go routines, which allow for lightweight sub-processes. However, he explains that go routines involve complex management behind the scenes. The podcast also touches on Go's support for Unicode UTF-8, magic packages like net/http, and concurrency. Pike emphasizes the simplicity and ease of use of Go, as well as its popularity. He explores how Go handles numeric types and constants, highlighting the complexities involved in designing the language. Pike discusses the challenges of working with constants and interfaces, and the importance of packages in scoping and compiling. Despite their simplicity in usage, Go packages hide a lot of complexity. In conclusion, the podcast episode provides a comprehensive overview of the features and advantages of the Go programming language. Pike's insights shed light on the complexity hidden behind Go's simplicity and emphasize the importance of finding the right balance between simplicity and expressiveness in programming.
Summary: In the video episode titled "dotGo 2015 - Rob Pike - Simplicity is Complicated, " Rob Pike discusses the success and complexity of the programming language Go. Pike, a renowned expert in the field, explains that while Go is often described as a simple language, it is not as straightforward as it seems. Pike begins by highlighting the importance of simplicity in Go's success. Unlike other languages that incorporate features from various sources, Go stands out for its straightforwardness. However, Pike expresses concern over the trend of languages converging towards a single language by adopting features from others, as it limits diversity in problem-solving approaches. He emphasizes the importance of having different languages optimized for different domains and ways of thinking. The video also delves into the challenges of balancing conciseness and readability in code. Pike emphasizes that readable code is easier to understand, work on, extend, and fix. He uses an example in the APL dialect called dialogue to illustrate how a concise program can be difficult to read. Pike also discusses the trade-off between using more expressive programming features and the potential decrease in efficiency. He emphasizes the importance of finding the right balance and selecting the appropriate features to ensure both conciseness and expressiveness in programming. The complexity hidden behind Go's simplicity is explored in detail. Pike discusses various aspects of Go, such as data types, functions, interfaces, and concurrency. He emphasizes the importance of a good implementation and effective tooling. Pike also highlights the complexity of garbage collection in Go, despite its lack of user interface. He mentions the simplicity of Go's concurrency model, particularly go routines, which allow for lightweight sub-processes. However, he explains that go routines involve complex management behind the scenes. The video also touches on Go's support for Unicode UTF-8, magic packages like net/http, and concurrency. Pike emphasizes the simplicity and ease of use of Go, as well as its popularity. He explores how Go handles numeric types and constants, highlighting the complexities involved in designing the language. Pike discusses the challenges of working with constants and interfaces, and the importance of packages in scoping and compiling. Despite their simplicity in usage, Go packages hide a lot of complexity. In conclusion, the video episode provides a comprehensive overview of the features and advantages of the Go programming language. Pike's insights shed light on the complexity hidden behind Go's simplicity and emphasize the importance of finding the right balance between simplicity and expressiveness in programming.
+ [talk/rob2016a](https://www.youtube.com/watch?v=KINIAgRpkDA)Summary: In the GopherCon 2016 podcast episode titled "The Design of the Go Assembler, " Rob Pike discusses the importance of assembly language for programmers. He explains that assembly language allows programmers to access system functions at the lowest level and optimize performance. It is necessary for tasks like bootstrapping environments and taking advantage of hardware features. Pike emphasizes that understanding assembly language provides a deeper understanding of how computers work. Pike goes on to discuss the structure of assembly language, highlighting common features such as labels, instructions, operands, and comments. He explains that most CPUs have a similar structure, allowing for a common grammar. Pike also mentions the development of a common grammar for all machines and the work of Ken Thompson in developing a C compiler. The podcast episode delves into the evolution of assemblers and compilers in the Go programming language. Pike explains that the transition from C code to a Go implementation began with the creation of a library called Liblink, resulting in faster builds. The Go compiler and linker have undergone significant changes, with the obsolescence structure selection being moved to the back end of the compiler and assembler. The old C source has been translated into Go programs and the labeling has been rewritten into a suite of libraries. Pike suggests replacing all assemblers with a single program written in Go. He discusses the use of the -S flag in a compiler to display assembler instructions, explaining that the instructions produced are pseudo instructions from the stat phase of the compiler. Pike highlights the advantages of using a common assembly language for easier programming and portability. The podcast episode also covers the development of a new assembler program that can assemble any machine by parsing the input language into binary form. Pike explains the process of text processing in assembler and the validation and testing methods used. He describes the development of a universal assembler that eliminates the need for hardware manuals and replaces multiple programs with a single one. The assembler is compatible with old ones and can handle multiple architectures. Pike concludes by mentioning the use of machine-generated disassemblers and the challenges of reverse engineering. The goal is to have a machine-generated assembler that can be used with different architectures, making it easier for developers. He describes the process of developing the assembler using the C programming language and finds it exciting and relatively easy. Overall, the podcast episode provides valuable insights into the design and evolution of the Go assembler, highlighting the importance of assembly language and the benefits of a common assembly language for programming and portability.
Summary: In the GopherCon 2016 video episode titled "The Design of the Go Assembler, " Rob Pike discusses the importance of assembly language for programmers. He explains that assembly language allows programmers to access system functions at the lowest level and optimize performance. It is necessary for tasks like bootstrapping environments and taking advantage of hardware features. Pike emphasizes that understanding assembly language provides a deeper understanding of how computers work. Pike goes on to discuss the structure of assembly language, highlighting common features such as labels, instructions, operands, and comments. He explains that most CPUs have a similar structure, allowing for a common grammar. Pike also mentions the development of a common grammar for all machines and the work of Ken Thompson in developing a C compiler. The video episode delves into the evolution of assemblers and compilers in the Go programming language. Pike explains that the transition from C code to a Go implementation began with the creation of a library called Liblink, resulting in faster builds. The Go compiler and linker have undergone significant changes, with the obsolescence structure selection being moved to the back end of the compiler and assembler. The old C source has been translated into Go programs and the labeling has been rewritten into a suite of libraries. Pike suggests replacing all assemblers with a single program written in Go. He discusses the use of the -S flag in a compiler to display assembler instructions, explaining that the instructions produced are pseudo instructions from the stat phase of the compiler. Pike highlights the advantages of using a common assembly language for easier programming and portability. The video episode also covers the development of a new assembler program that can assemble any machine by parsing the input language into binary form. Pike explains the process of text processing in assembler and the validation and testing methods used. He describes the development of a universal assembler that eliminates the need for hardware manuals and replaces multiple programs with a single one. The assembler is compatible with old ones and can handle multiple architectures. Pike concludes by mentioning the use of machine-generated disassemblers and the challenges of reverse engineering. The goal is to have a machine-generated assembler that can be used with different architectures, making it easier for developers. He describes the process of developing the assembler using the C programming language and finds it exciting and relatively easy. Overall, the video episode provides valuable insights into the design and evolution of the Go assembler, highlighting the importance of assembly language and the benefits of a common assembly language for programming and portability.
+ [talk/rob2016b](https://www.youtube.com/watch?v=sDTGhIqyMjo)Summary: In this episode of the Sydney Go Meetup, Rob Pike, a Distinguished Engineer at Google, discusses the use of interfaces to solve a specific problem. He emphasizes the importance of design, portability, and generating manuals. Pike explores the role of a lexer in extracting tokens from input and the challenges of converting assembler language code written in C to a new assembler. He also discusses the implementation of a new C compiler and its impact on the lecture, highlighting its ability to use assembly language programs and define constants, macros, and instructions. Pike then delves into the features and functionality of the C preprocessor, including enabling and disabling blocks of code, as well as the concept of a token reader for analyzing macro definitions in C programming. He provides an overview of token readers and stacks in the Go programming language, explaining how token readers are used to process files and includes, and how they are implemented as a stack. Pike discusses the process of pushing and popping token readers from the stack, as well as retrieving the top of the stack. He also mentions the implementation of a stack in the text and the overall process of building a text processor. Additionally, Pike explains the concept of an input in a parser and the need for additional pieces to handle specific tasks at the top level of the parser. He provides an overview of the C preprocessor and its various components, including parsing and invoking macros, preventing infinite recursion, and using hash functions to determine token types. Pike emphasizes the benefits of breaking down problems into simple components and combining them to solve complex problems. He also explains the process of file inclusion, macro definition, and the importance of input. next in the preprocessor. Throughout the episode, Pike reflects on his experience designing and implementing a parser and assembler. He discusses the benefits of structuring the program to implement one interface through all the pieces and using Graco interfaces to break down the problem. Pike praises the clean structure of the stack and the role of the tech scanner package in facilitating the implementation process. He also discusses the challenges of working with assembly code and the importance of thorough testing. Pike mentions the use of a concurrent scanner for lexical processing and his experience in writing a C preprocessor. Overall, this episode provides valuable insights into the use of interfaces, lexer, token readers, and stacks in solving complex programming problems. Pike's expertise and experience shine through as he shares his knowledge and practical tips for designing and implementing efficient parsers and assemblers.
Summary: In this episode of Gopherfest 2017, Rob Pike discusses Upspin, an experimental project aimed at creating a secure and uniform framework for naming and sharing files and data globally. The podcast begins by highlighting the challenges of managing personal data in the modern world, where downloading and sharing digital media often means renting and potentially losing access if the account is lost. The history of data management is explored, with a focus on the shift towards cloud storage. The dissatisfaction with the current state of data ownership is expressed, and the need for a system like Upspin is emphasized. Upspin is described as a global space for storing and organizing data, prioritizing personal privacy, security, and data ownership. Unlike platforms like Dropbox, Upspin is not meant for corporations and aims to provide a secure data storage system that allows access to specific groups of people. The podcast delves into the technical aspects of Upspin, explaining that it uses the Go programming language and provides a brief overview of the infrastructure involved. The system uses email addresses as usernames for verification purposes and utilizes end-to-end encryption to ensure only authorized individuals can access the data. Sharing within the Upspin tree is done in a way that makes it easy to understand who can access shared content. The Go Centric Model, consisting of a key server, storage server, and directory server, is introduced as the foundation of Upspin. The key server stores user data, the storage server allows users to retrieve and store data based on references, and the directory server handles second-order lookups. The Upspin file system, its design decisions, and components are discussed, including the storage server, directory server, and client library. The podcast also explores the potential applications of Upspin, such as securely accessing data from a nursery camera or sharing an iTunes library. The importance of secure and convenient information access in the modern world is emphasized. Overall, Upspin aims to provide users with fine-grained control over their data and a unified computing experience across multiple devices. The project is in its early development stages and encourages user input to improve functionality. While there are still areas that need improvement, such as documentation and design, Upspin differentiates itself from other global file systems by allowing the directory server and storage server to be separate machines. The podcast concludes by mentioning Keybase, a cloud provider that offers secure data access and sharing, and its integration with various platforms for consistent access, privacy, and security.
Summary: In this episode of Gopherfest 2017, Rob Pike discusses Upspin, an experimental project aimed at creating a secure and uniform framework for naming and sharing files and data globally. The video begins by highlighting the challenges of managing personal data in the modern world, where downloading and sharing digital media often means renting and potentially losing access if the account is lost. The history of data management is explored, with a focus on the shift towards cloud storage. The dissatisfaction with the current state of data ownership is expressed, and the need for a system like Upspin is emphasized. Upspin is described as a global space for storing and organizing data, prioritizing personal privacy, security, and data ownership. Unlike platforms like Dropbox, Upspin is not meant for corporations and aims to provide a secure data storage system that allows access to specific groups of people. The video delves into the technical aspects of Upspin, explaining that it uses the Go programming language and provides a brief overview of the infrastructure involved. The system uses email addresses as usernames for verification purposes and utilizes end-to-end encryption to ensure only authorized individuals can access the data. Sharing within the Upspin tree is done in a way that makes it easy to understand who can access shared content. The Go Centric Model, consisting of a key server, storage server, and directory server, is introduced as the foundation of Upspin. The key server stores user data, the storage server allows users to retrieve and store data based on references, and the directory server handles second-order lookups. The Upspin file system, its design decisions, and components are discussed, including the storage server, directory server, and client library. The video also explores the potential applications of Upspin, such as securely accessing data from a nursery camera or sharing an iTunes library. The importance of secure and convenient information access in the modern world is emphasized. Overall, Upspin aims to provide users with fine-grained control over their data and a unified computing experience across multiple devices. The project is in its early development stages and encourages user input to improve functionality. While there are still areas that need improvement, such as documentation and design, Upspin differentiates itself from other global file systems by allowing the directory server and storage server to be separate machines. The video concludes by mentioning Keybase, a cloud provider that offers secure data access and sharing, and its integration with various platforms for consistent access, privacy, and security.
+ [talk/rob2018a](https://www.youtube.com/watch?v=_2NI6t2r_Hs)Summary: In this episode of the podcast, titled "The History of Unix, " Rob Pike takes us on a journey through the evolution of computing and the development of Unix. As an insider in the field, Pike provides a personal account of the key pieces that shaped the modern computing world. Pike begins by discussing the early days of computing, where punch cards were used and the development of Unix was still in its infancy. He shares his experiences working with IBM computers and his fascination with ray tracing and designing optical systems. Pike reflects on the reliability of the technology and his determination to access more resources. Moving forward, Pike delves into the PDP-11 machine, highlighting its various components and features such as tape drives, disc racks, and the graphic wonder. He also mentions the challenges of graphics processing and the significance of a frame buffer. Pike provides insights into the visible components of the machines and the early days of computing. Pike then recounts his experience of bringing a Unix system to grad school in California and using it to run Voyager ground stations. He reflects on the challenges of importing software across the US border and the significance of translating fan fold to a photo phone. Pike also discusses his early work at Google, focusing on graphics and sound projects, and running the lab on a small amount of memory. The podcast episode also touches on Pike's time at Bell Labs in the 1980s, where he worked on interesting projects such as the Cardiac simulation and the development of the Multix operating system. Pike stumbled upon a PDP seven computer and created the Space War program, providing insight into early computer gaming. Throughout the episode, Pike emphasizes the importance of Unix and its impact on the computing world. He discusses the evolution of the operating system and his experience learning to program on Unix. Pike also highlights the significance of graphics and networking in the development of computing technology. Overall, this episode offers a fascinating glimpse into the history of Unix and the journey of Rob Pike as a key figure in the field of computer programming.
Summary: In this episode of the video, titled "The History of Unix, " Rob Pike takes us on a journey through the evolution of computing and the development of Unix. As an insider in the field, Pike provides a personal account of the key pieces that shaped the modern computing world. Pike begins by discussing the early days of computing, where punch cards were used and the development of Unix was still in its infancy. He shares his experiences working with IBM computers and his fascination with ray tracing and designing optical systems. Pike reflects on the reliability of the technology and his determination to access more resources. Moving forward, Pike delves into the PDP-11 machine, highlighting its various components and features such as tape drives, disc racks, and the graphic wonder. He also mentions the challenges of graphics processing and the significance of a frame buffer. Pike provides insights into the visible components of the machines and the early days of computing. Pike then recounts his experience of bringing a Unix system to grad school in California and using it to run Voyager ground stations. He reflects on the challenges of importing software across the US border and the significance of translating fan fold to a photo phone. Pike also discusses his early work at Google, focusing on graphics and sound projects, and running the lab on a small amount of memory. The video episode also touches on Pike's time at Bell Labs in the 1980s, where he worked on interesting projects such as the Cardiac simulation and the development of the Multix operating system. Pike stumbled upon a PDP seven computer and created the Space War program, providing insight into early computer gaming. Throughout the episode, Pike emphasizes the importance of Unix and its impact on the computing world. He discusses the evolution of the operating system and his experience learning to program on Unix. Pike also highlights the significance of graphics and networking in the development of computing technology. Overall, this episode offers a fascinating glimpse into the history of Unix and the journey of Rob Pike as a key figure in the field of computer programming.
+ [talk/rob2018b](https://www.youtube.com/watch?v=RIvL2ONhFBI)Summary: In the Sydney Golang Meetup podcast episode featuring Rob Pike, the focus was on the draft specifications for Go 2. The episode covered a wide range of topics related to the Go programming language, including its popularity, the need for evolution, and proposals for improvements. The podcast highlighted the importance of Go's stability and compatibility, which allows developers to focus on writing code rather than the language itself. However, in order to reach a larger audience and address certain issues, the language needs to evolve without compromising compatibility. The Go team has been engaging in discussions and design drafts to explore potential improvements and changes to the language. These design drafts serve as a way to generate ideas and gather feedback, with the aim of ensuring compatibility and minimizing disruptions to existing code while making enhancements. Specific proposals were discussed in the episode, such as the use of a new keyword called 'check' to simplify error handling, the simplification of variable declarations, and the introduction of a function local error handling mechanism. The episode also emphasized the importance of better semantics and standardization in error handling, as well as the significance of having a standard error formatting in software packages. The concept of parametric polymorphism, also known as generics, in Java was also explored in the episode. The challenges faced in implementing this feature and the ongoing efforts to find a solution were discussed. The episode highlighted the importance of being able to sort and communicate between different types of data in programming, and the drawbacks of dynamic type checking and reflection. The episode also touched on the significance of contracts in programming, the role of the debugging tool Delve in the Go community, and the concepts of covariance and contravariance in object-oriented languages. Throughout the episode, the importance of collaboration and open-mindedness in language design and software engineering was emphasized. The collaborative effort involved in designing the Go programming language was discussed, highlighting the contributions of multiple individuals and the importance of reaching consensus. In conclusion, the Sydney Golang Meetup podcast episode featuring Rob Pike provided a comprehensive overview of the recent discussions and proposals surrounding the Go programming language, specifically focusing on the concept of Go 2. The episode highlighted the need for the language to evolve while maintaining compatibility, and discussed specific proposals and challenges related to error handling, parametric polymorphism, and contracts. The importance of collaboration and diverse perspectives in language design and software engineering was also emphasized.
Summary: In the Sydney Golang Meetup video episode featuring Rob Pike, the focus was on the draft specifications for Go 2. The episode covered a wide range of topics related to the Go programming language, including its popularity, the need for evolution, and proposals for improvements. The video highlighted the importance of Go's stability and compatibility, which allows developers to focus on writing code rather than the language itself. However, in order to reach a larger audience and address certain issues, the language needs to evolve without compromising compatibility. The Go team has been engaging in discussions and design drafts to explore potential improvements and changes to the language. These design drafts serve as a way to generate ideas and gather feedback, with the aim of ensuring compatibility and minimizing disruptions to existing code while making enhancements. Specific proposals were discussed in the episode, such as the use of a new keyword called 'check' to simplify error handling, the simplification of variable declarations, and the introduction of a function local error handling mechanism. The episode also emphasized the importance of better semantics and standardization in error handling, as well as the significance of having a standard error formatting in software packages. The concept of parametric polymorphism, also known as generics, in Java was also explored in the episode. The challenges faced in implementing this feature and the ongoing efforts to find a solution were discussed. The episode highlighted the importance of being able to sort and communicate between different types of data in programming, and the drawbacks of dynamic type checking and reflection. The episode also touched on the significance of contracts in programming, the role of the debugging tool Delve in the Go community, and the concepts of covariance and contravariance in object-oriented languages. Throughout the episode, the importance of collaboration and open-mindedness in language design and software engineering was emphasized. The collaborative effort involved in designing the Go programming language was discussed, highlighting the contributions of multiple individuals and the importance of reaching consensus. In conclusion, the Sydney Golang Meetup video episode featuring Rob Pike provided a comprehensive overview of the recent discussions and proposals surrounding the Go programming language, specifically focusing on the concept of Go 2. The episode highlighted the need for the language to evolve while maintaining compatibility, and discussed specific proposals and challenges related to error handling, parametric polymorphism, and contracts. The importance of collaboration and diverse perspectives in language design and software engineering was also emphasized.
+ [talk/rob2019a](https://changelog.com/gotime/100) Creating the Go programming language with Rob Pike & Robert Griesemer. Sep 10, 2019. + [talk/rob2019b](https://www.youtube.com/watch?v=oU9cfQCxjpM)Summary: In this episode of the GolangSyd Meetup, Rob Pike delivers a talk titled "A Brief History of Go" on December 12, 2019. The video of the talk can be found on YouTube, and the audio has been enhanced to provide a better listening experience. Unfortunately, the slides from the talk are not available. During his speech, Pike reflects on the origins and development of the Go programming language. He discusses the challenges faced in creating the language and highlights its success and ongoing updates. The name "Go" is derived from the first two letters of "Google, " emphasizing the language's connection to the company. Pike also explores the collaborative efforts of individuals in organizing conferences and distributing software, showcasing the language's progress over the course of two years. He mentions a significant conference in April 2013 that played a crucial role in promoting Go. The evolution and popularity of gopher figurines are also discussed. Pike mentions their distribution and their particular appeal in China. He highlights a well-designed figurine by Renee and a strong figurine released in 2016. Additionally, he mentions the launch of a language-related project. The importance of the go-to process in management and deployment is emphasized. Pike explains the benefits of faster testing with a cache version and introduces three proposals for language changes. He also mentions an unexpected surprise related to these proposals. The episode celebrates the 10th anniversary of Open Source Police, a community with 115, 000 members. Pike highlights the proposal-making process, the scaling back of proposals, and the various community projects that have been undertaken. He expresses gratitude for the support received and reflects on the challenges faced in the early years of the project. Pike acknowledges the difficulties in managing a community at the start of a project but expresses optimism about the progress that has been made. He emphasizes the importance of effective community management from the beginning. Overall, this episode provides a comprehensive overview of the development and improvement of the Go programming language. Pike's insights and reflections offer valuable insights into the challenges and successes of creating and managing a programming language, as well as the importance of community involvement and collaboration.
Summary: In this podcast episode titled "The Go Programming Language and Environment, " the last scheduled speaker was unable to attend due to illness. However, Rob Pike, a Google engineer and co-creator of the Go programming language, stepped in to speak. Pike expressed his gratitude for being able to attend virtually and shared his admiration for John Lyons, who had a significant influence on his career. He also mentioned how encounters with Lyons and an Australian named Ian Johnston led him to Bell Labs and eventually to Australia. Pike then delved into the success of the Go programming language. Initially disliked, Go has gained popularity in cloud computing due to its ability to address challenges faced by other languages. It offers scalability, security, performance, and automation. The language's success can be attributed to its reliable libraries, long-term stability, and better software writing capabilities. Go was designed with scalability in mind, focusing on concurrency and multi-core CPUs. One of the challenges in software development is the lack of multi-core languages and coordinating massive compute clusters. Building tools for languages like C++ and Java can be difficult due to their complexity and slow compilation. Pike discussed how Google's transition to a new build system reduced binary size by specifying dependencies more precisely. The podcast episode provides a comprehensive overview of Go programming, covering topics such as web server structure, interfaces, concurrency, and building a rate limiter. It explains how Go utilizes simple mechanisms like maps and arrays to compensate for the lack of parametric polymorphism, allowing for compatibility among different implementations. The significance of interfaces in Go is also highlighted, emphasizing their simplicity and flexibility. Pike further discussed how Go introduced goroutines for efficient parallelism and concurrency, and how channels and the select statement are used for communication and synchronization. The simplicity and safety of Go programming were emphasized, along with the importance of building libraries with built-in capacity. Go's safety features, including no pointer arithmetic and indexing checks, contribute to its reputation as a secure language. The podcast episode also touched on the evolution of Go's project structure, known as GOPATH, into the current module system, and its impact on program reasoning. Pike expressed his desire for additional language features like channel packages and multiplexers, as well as the difficulties faced in trying to make networking and channels work together. Overall, the episode highlighted the success and advantages of the Go programming language, including its compatibility, performance, and strong library support. Pike emphasized the importance of collaboration and code sharing in creating a thriving ecosystem in software development. The episode concluded with Pike expressing appreciation for a participant who couldn't attend and mentioning upcoming talks.
Summary: In this video episode titled "The Go Programming Language and Environment, " the last scheduled speaker was unable to attend due to illness. However, Rob Pike, a Google engineer and co-creator of the Go programming language, stepped in to speak. Pike expressed his gratitude for being able to attend virtually and shared his admiration for John Lyons, who had a significant influence on his career. He also mentioned how encounters with Lyons and an Australian named Ian Johnston led him to Bell Labs and eventually to Australia. Pike then delved into the success of the Go programming language. Initially disliked, Go has gained popularity in cloud computing due to its ability to address challenges faced by other languages. It offers scalability, security, performance, and automation. The language's success can be attributed to its reliable libraries, long-term stability, and better software writing capabilities. Go was designed with scalability in mind, focusing on concurrency and multi-core CPUs. One of the challenges in software development is the lack of multi-core languages and coordinating massive compute clusters. Building tools for languages like C++ and Java can be difficult due to their complexity and slow compilation. Pike discussed how Google's transition to a new build system reduced binary size by specifying dependencies more precisely. The video episode provides a comprehensive overview of Go programming, covering topics such as web server structure, interfaces, concurrency, and building a rate limiter. It explains how Go utilizes simple mechanisms like maps and arrays to compensate for the lack of parametric polymorphism, allowing for compatibility among different implementations. The significance of interfaces in Go is also highlighted, emphasizing their simplicity and flexibility. Pike further discussed how Go introduced goroutines for efficient parallelism and concurrency, and how channels and the select statement are used for communication and synchronization. The simplicity and safety of Go programming were emphasized, along with the importance of building libraries with built-in capacity. Go's safety features, including no pointer arithmetic and indexing checks, contribute to its reputation as a secure language. The video episode also touched on the evolution of Go's project structure, known as GOPATH, into the current module system, and its impact on program reasoning. Pike expressed his desire for additional language features like channel packages and multiplexers, as well as the difficulties faced in trying to make networking and channels work together. Overall, the episode highlighted the success and advantages of the Go programming language, including its compatibility, performance, and strong library support. Pike emphasized the importance of collaboration and code sharing in creating a thriving ecosystem in software development. The episode concluded with Pike expressing appreciation for a participant who couldn't attend and mentioning upcoming talks.
- Robert Griesemer. (Dr. Robert Griesemer) [GitHub](https://github.com/griesemer), [Twitter](https://twitter.com/robertgriesemer?lang=en) + Alma mater: ETH Zürich + [paper/robert1993](https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.127.5290&rep=rep1&type=pdf) A Programming Language for Vector Computers. Doctor Dissertation. 1993. + [talk/robert2012a](https://www.youtube.com/watch?v=on5DeUyWDqI)Summary: In this episode of E2E, Erik Meijer interviews Robert Griesemer, the designer of the Go programming language. Go is a concurrent, garbage-collected systems programming language with fast compilation. The conversation covers various topics related to Go and its suitability as a native language. The discussion begins with the question of whether Go is a native language. Griesemer explains that Go can be compiled to native code and has scripting capabilities, making it a versatile language for native development. He highlights the advantages of using Go, such as fast compilation and execution, as well as a new build tool called 'bill' that simplifies the development process. The conversation then delves into the significance of compilers in programming. Griesemer explains that faster startup times and code optimization are key benefits of using compilers. He also explores techniques used to optimize startup time in the JVM and the benefits of using native languages and natively compiled binaries. The philosophy of error handling in Go is another topic of discussion. Griesemer emphasizes the importance of handling errors rather than ignoring them and explains how Go simplifies error handling with its multiple return values feature. He also discusses different approaches to error handling, including the use of special error types and panics, and highlights the need to treat exceptional situations as such and not use exception handling as a control flow mechanism. The significance of interfaces in object-oriented programming, particularly in Go, is also explored. Griesemer explains how Go allows methods to be attached to various types and the use of interface types as specifications of methods. He suggests that implementation inheritance may be overrated and that embedding another type can achieve similar results. The Go programming language provides primitives for forwarding and delegation, allowing developers to build these concepts themselves. The debate surrounding the inclusion of generics in programming languages, particularly in the context of C++, is another topic discussed. Griesemer acknowledges the benefits of generics, such as improved code reusability and type safety, but also acknowledges the challenges they bring, including integration with existing language features. He discusses the trade-offs and challenges of using templates and explores alternative approaches to generics. The conversation concludes with a discussion of Go routines, which are lightweight threads in Go that offer strong support for concurrency. Griesemer explains their implementation and use case, as well as the benefits of using channels for communication between Go routines. Overall, the conversation provides valuable insights into the design and features of the Go programming language, making it a must-listen for developers interested in Go and native language development.
Summary: In the podcast episode titled "Lang NEXT 2012 Go In Three Easy Pieces, " the speakers discuss various aspects of the Go programming language. They highlight its simplicity, compact size, and strong concurrency support, which have contributed to its growing popularity among developers. The episode begins by explaining the unique features of Go, such as its efficient implementation, powerful standard library, and a range of development tools. The language emphasizes comprehensibility and simplicity, making it easier for developers to understand and write code. It also has a different approach to exception handling and object-oriented programming, allowing methods to be defined without classes and providing built-in support for concurrency. The speakers then delve into the topic of string methods and type compatibility in Go. They explain how to use string methods using dot notation and static dispatch, and discuss the advantages of using them. They also discuss explicit conversion, particularly in the context of numeric types. The episode introduces interfaces and their ability to compose software effectively, with examples of dynamic dispatch and plug and play compatibility. The benefits of using interfaces in programming, such as flexible code reuse and the ability to interact with code without modification, are highlighted. The challenges of designing object hierarchies and implementing interfaces are also discussed. Next, the speakers discuss the use of file handlers in an HTTP application and the use of Ingo to present mandible images. They explain the implementation of a struct with various properties for the image and the methods used to generate it. The episode also mentions the use of a library function to encode the image as a PNG file. Additionally, the speakers discuss the use of closure generators to analyze the performance of a Mandelbrot server by measuring task execution time. The episode then focuses on the speed and efficiency of the Go programming language. It explains how Go can run code quickly and safely with features like garbage collection. The use of go routines and channels for lightweight and flexible code implementation is discussed. Channels are used for communication and synchronization between go routines, eliminating the need for manual synchronization. The speakers also discuss a typical Go concurrency pattern using channels and closures, as well as the concept of a work scheduler for efficient task execution. The process of transforming sequential code into concurrent code is explained, highlighting the benefits of faster computation and speedup. The episode concludes by discussing deferred statements in Go, which allow functions to be launched and suspended before executing the body. The panic and recovery mechanisms in Go for exception handling are also explained. The launch of Go is mentioned, highlighting its stability and backward compatibility. The use of Go in startups and its availability on App Engine are also mentioned. The episode ends by emphasizing the significance of language support in providing effective concurrency support in Go.
Summary: In the video episode titled "Lang NEXT 2012 Go In Three Easy Pieces, " the speakers discuss various aspects of the Go programming language. They highlight its simplicity, compact size, and strong concurrency support, which have contributed to its growing popularity among developers. The episode begins by explaining the unique features of Go, such as its efficient implementation, powerful standard library, and a range of development tools. The language emphasizes comprehensibility and simplicity, making it easier for developers to understand and write code. It also has a different approach to exception handling and object-oriented programming, allowing methods to be defined without classes and providing built-in support for concurrency. The speakers then delve into the topic of string methods and type compatibility in Go. They explain how to use string methods using dot notation and static dispatch, and discuss the advantages of using them. They also discuss explicit conversion, particularly in the context of numeric types. The episode introduces interfaces and their ability to compose software effectively, with examples of dynamic dispatch and plug and play compatibility. The benefits of using interfaces in programming, such as flexible code reuse and the ability to interact with code without modification, are highlighted. The challenges of designing object hierarchies and implementing interfaces are also discussed. Next, the speakers discuss the use of file handlers in an HTTP application and the use of Ingo to present mandible images. They explain the implementation of a struct with various properties for the image and the methods used to generate it. The episode also mentions the use of a library function to encode the image as a PNG file. Additionally, the speakers discuss the use of closure generators to analyze the performance of a Mandelbrot server by measuring task execution time. The episode then focuses on the speed and efficiency of the Go programming language. It explains how Go can run code quickly and safely with features like garbage collection. The use of go routines and channels for lightweight and flexible code implementation is discussed. Channels are used for communication and synchronization between go routines, eliminating the need for manual synchronization. The speakers also discuss a typical Go concurrency pattern using channels and closures, as well as the concept of a work scheduler for efficient task execution. The process of transforming sequential code into concurrent code is explained, highlighting the benefits of faster computation and speedup. The episode concludes by discussing deferred statements in Go, which allow functions to be launched and suspended before executing the body. The panic and recovery mechanisms in Go for exception handling are also explained. The launch of Go is mentioned, highlighting its stability and backward compatibility. The use of Go in startups and its availability on App Engine are also mentioned. The episode ends by emphasizing the significance of language support in providing effective concurrency support in Go.
+ [talk/robert2012c](https://www.youtube.com/watch?v=MrY6f4siVA4)Summary: In the podcast episode titled "Lang NEXT 2012 Expert Panel: Native Languages, " a panel of experts discusses the advantages and limitations of native code programming. The panelists share their experiences and preferences, with some favoring native code for its speed, efficiency, and control. They emphasize the importance of using the most advantageous mechanism for each situation, comparing it to the choice of programming languages for specific tasks. The panelists discuss the benefits of native code execution, such as optimized user experiences and the ability to work closely with hardware. They also highlight the ability to directly call C code as a major advantage of native code. However, they acknowledge the potential issues with virtual machine (VM) implementation. The panelists also explore the advantages and disadvantages of native code and managed code. Native code offers speed and control, while managed code allows for advanced processing during load time. The choice between the two depends on the biggest cost for the application. The panelists discuss the challenges faced by native languages in achieving interoperability and language design. They mention the development of protocols for interoperability by companies like Google and Facebook. The panel expresses optimism about research advancements in this area and the significance of a common interface for plug-and-play compatibility. The podcast also highlights the shift in Facebook's backend development from PHP to C++. This change has been driven by the need for more efficient power consumption and improved performance. The use of C++ allows for a more efficient use of power per user and enables the development of high-performance ads. The panelists discuss the trade-off between program productivity and performance in software design. They emphasize the importance of prevention over cure and the different approaches taken by managed and native languages. The significance of maintaining consistent databases in the web world is also emphasized. The podcast concludes with a discussion on the complexity of programming languages and the challenges of memory management. The panelists mention the need for research to determine the most complex language specification and highlight the trade-off between safety and efficiency in memory management. Overall, the episode emphasizes the importance of using the appropriate programming language for specific tasks and staying updated with advancements in the field. The panelists provide insights into the advantages and limitations of native code programming and the ongoing developments in the industry.
Summary: In the video episode titled "Lang NEXT 2012 Expert Panel: Native Languages, " a panel of experts discusses the advantages and limitations of native code programming. The panelists share their experiences and preferences, with some favoring native code for its speed, efficiency, and control. They emphasize the importance of using the most advantageous mechanism for each situation, comparing it to the choice of programming languages for specific tasks. The panelists discuss the benefits of native code execution, such as optimized user experiences and the ability to work closely with hardware. They also highlight the ability to directly call C code as a major advantage of native code. However, they acknowledge the potential issues with virtual machine (VM) implementation. The panelists also explore the advantages and disadvantages of native code and managed code. Native code offers speed and control, while managed code allows for advanced processing during load time. The choice between the two depends on the biggest cost for the application. The panelists discuss the challenges faced by native languages in achieving interoperability and language design. They mention the development of protocols for interoperability by companies like Google and Facebook. The panel expresses optimism about research advancements in this area and the significance of a common interface for plug-and-play compatibility. The video also highlights the shift in Facebook's backend development from PHP to C++. This change has been driven by the need for more efficient power consumption and improved performance. The use of C++ allows for a more efficient use of power per user and enables the development of high-performance ads. The panelists discuss the trade-off between program productivity and performance in software design. They emphasize the importance of prevention over cure and the different approaches taken by managed and native languages. The significance of maintaining consistent databases in the web world is also emphasized. The video concludes with a discussion on the complexity of programming languages and the challenges of memory management. The panelists mention the need for research to determine the most complex language specification and highlight the trade-off between safety and efficiency in memory management. Overall, the episode emphasizes the importance of using the appropriate programming language for specific tasks and staying updated with advancements in the field. The panelists provide insights into the advantages and limitations of native code programming and the ongoing developments in the industry.
+ [talk/robert2015](https://www.youtube.com/watch?v=0ReKdcpNyQg)Summary: In the podcast episode titled "GopherCon 2015: Robert Griesemer - The Evolution of Go, " Robert Griesemer discusses the evolution of the Go programming language. Griesemer begins by sharing his background in programming languages, including studying under the creator of Pascal. He reflects on the challenges of creating a good programming language and the difficulty of maintaining productivity in his career. After programming in C++ for 15 years, Griesemer decides to start a new project to create a better language. He emphasizes the importance of simplicity, safety, and readability in language design. Griesemer believes that these principles are crucial in creating an easy-to-use and understandable language. He also discusses the decision-making process involved in language design and the importance of making certain aspects of programming easy to write. Griesemer mentions the lack of literature on language design but recommends two papers by Tony Hoare. He also discusses the process of brainstorming and the importance of direction and collaboration in language design. The podcast episode explores the evolution of programming languages, focusing on successors of Pascal and the programming language Oberon. Griesemer highlights the similarities and differences between Pascal and C, as well as the introduction of new features in languages like Modula-2 and Oberon. He also discusses the similarities between the programming languages Go and Oberon, emphasizing their shared origins in Oberon and the influence of C on Go. Griesemer then delves into the development of the Go programming language, highlighting its roots in Oberon and the incorporation of object orientation. He emphasizes the importance of object orientation and interfaces in Go, drawing inspiration from Smalltalk. Griesemer also discusses dynamic dispatch and the absence of generics in Go, explaining the challenges and the Go team's decision to prioritize established mechanisms. The team is still evaluating the implications of introducing generics. The development of the Go programming language involved a thorough testing process and emotional discussions among the small team of creators. The addition of Ross Cox improved the development process, and multiple independent implementations revealed bugs in both the compilers and the specification. The inclusion of the go types package further validated the code. The language has undergone significant changes, resulting in a more robust language with tools for easy adjustments and backward compatibility. The future of Go looks promising based on clear targets, available libraries and tools, market readiness, technological breakthroughs, and unique features. The podcast episode concludes by questioning whether Go will become mainstream and mentioning the need to unify the Go community. It also discusses pitfalls in language design, the history of programming languages, and how they reflect their creators. The episode wonders if the new language Co can be successful.
Summary: In the video episode titled "GopherCon 2015: Robert Griesemer - The Evolution of Go, " Robert Griesemer discusses the evolution of the Go programming language. Griesemer begins by sharing his background in programming languages, including studying under the creator of Pascal. He reflects on the challenges of creating a good programming language and the difficulty of maintaining productivity in his career. After programming in C++ for 15 years, Griesemer decides to start a new project to create a better language. He emphasizes the importance of simplicity, safety, and readability in language design. Griesemer believes that these principles are crucial in creating an easy-to-use and understandable language. He also discusses the decision-making process involved in language design and the importance of making certain aspects of programming easy to write. Griesemer mentions the lack of literature on language design but recommends two papers by Tony Hoare. He also discusses the process of brainstorming and the importance of direction and collaboration in language design. The video episode explores the evolution of programming languages, focusing on successors of Pascal and the programming language Oberon. Griesemer highlights the similarities and differences between Pascal and C, as well as the introduction of new features in languages like Modula-2 and Oberon. He also discusses the similarities between the programming languages Go and Oberon, emphasizing their shared origins in Oberon and the influence of C on Go. Griesemer then delves into the development of the Go programming language, highlighting its roots in Oberon and the incorporation of object orientation. He emphasizes the importance of object orientation and interfaces in Go, drawing inspiration from Smalltalk. Griesemer also discusses dynamic dispatch and the absence of generics in Go, explaining the challenges and the Go team's decision to prioritize established mechanisms. The team is still evaluating the implications of introducing generics. The development of the Go programming language involved a thorough testing process and emotional discussions among the small team of creators. The addition of Ross Cox improved the development process, and multiple independent implementations revealed bugs in both the compilers and the specification. The inclusion of the go types package further validated the code. The language has undergone significant changes, resulting in a more robust language with tools for easy adjustments and backward compatibility. The future of Go looks promising based on clear targets, available libraries and tools, market readiness, technological breakthroughs, and unique features. The video episode concludes by questioning whether Go will become mainstream and mentioning the need to unify the Go community. It also discusses pitfalls in language design, the history of programming languages, and how they reflect their creators. The episode wonders if the new language Co can be successful.
+ [talk/robert2016a](https://www.youtube.com/watch?v=t-w6MyI2qlU)Summary:
Summary: In the podcast episode titled "dotGo 2016 - Robert Griesemer - Prototype your design!", Robert Griesemer discusses the importance of prototyping in software design. He explains how prototyping can inform the existing design and lead to a better final design. Griesemer starts by emphasizing the significance of the design phase in the software development process. He mentions Stanford University's five-step design process as an example of how designing and prototyping are important in various industries. He highlights that designers are not just thinkers, but also doers. The main focus of the episode is on language design, specifically multi-dimensional slice support in the Go programming language. Griesemer explains that the Go community has been working on finding a solution for two-dimensional indexing, which is still a challenge. He proposes a solution to improve readability and performance in Go through multi-dimensional indexing. To implement this proposal, Griesemer emphasizes the importance of a rewriter prototype. This prototype allows for the analysis of design options and avoids making drastic changes to the compiler. He explains how index expressions can be manually or automatically rewritten into method calls using special method names and the plus operator for clarity. Griesemer discusses the process of rewriting and modifying code in the Go programming language. He explains how new index expressions can be given meaning by calling specific methods. He also mentions the importance of rewriting the syntax tree instead of the source code, as it allows for changes to be made to existing libraries with minimal code modifications. The episode also touches on the use of a Go type checker to improve accuracy and efficiency in the language. Griesemer explains how rewriting binary additions can address missing types and serve as the core of the prototype for experimentation and refinement. Throughout the episode, Griesemer emphasizes the importance of concrete implementation for testing and refining design. He highlights the surprise discovery of effective index operators and questions if they are sufficient for certain problems. He concludes by reiterating the value of prototyping in programming. In summary, the podcast episode explores the importance of prototyping in software design, specifically in the context of multi-dimensional slice support in the Go programming language. Griesemer discusses the process of rewriting and modifying code, as well as the use of a Go type checker for accuracy and efficiency. He emphasizes the significance of concrete implementation and the role of prototyping in informing and improving the final design.
Summary: In the video episode titled "dotGo 2016 - Robert Griesemer - Prototype your design!", Robert Griesemer discusses the importance of prototyping in software design. He explains how prototyping can inform the existing design and lead to a better final design. Griesemer starts by emphasizing the significance of the design phase in the software development process. He mentions Stanford University's five-step design process as an example of how designing and prototyping are important in various industries. He highlights that designers are not just thinkers, but also doers. The main focus of the episode is on language design, specifically multi-dimensional slice support in the Go programming language. Griesemer explains that the Go community has been working on finding a solution for two-dimensional indexing, which is still a challenge. He proposes a solution to improve readability and performance in Go through multi-dimensional indexing. To implement this proposal, Griesemer emphasizes the importance of a rewriter prototype. This prototype allows for the analysis of design options and avoids making drastic changes to the compiler. He explains how index expressions can be manually or automatically rewritten into method calls using special method names and the plus operator for clarity. Griesemer discusses the process of rewriting and modifying code in the Go programming language. He explains how new index expressions can be given meaning by calling specific methods. He also mentions the importance of rewriting the syntax tree instead of the source code, as it allows for changes to be made to existing libraries with minimal code modifications. The episode also touches on the use of a Go type checker to improve accuracy and efficiency in the language. Griesemer explains how rewriting binary additions can address missing types and serve as the core of the prototype for experimentation and refinement. Throughout the episode, Griesemer emphasizes the importance of concrete implementation for testing and refining design. He highlights the surprise discovery of effective index operators and questions if they are sufficient for certain problems. He concludes by reiterating the value of prototyping in programming. In summary, the video episode explores the importance of prototyping in software design, specifically in the context of multi-dimensional slice support in the Go programming language. Griesemer discusses the process of rewriting and modifying code, as well as the use of a Go type checker for accuracy and efficiency. He emphasizes the significance of concrete implementation and the role of prototyping in informing and improving the final design.
+ [talk/robert2017](https://www.youtube.com/watch?v=KPk1UPihWtY)Summary: In the opening keynote of GopherCon SG 2017, Robert Griesemer discusses the Go programming language and its use of packages to divide large projects. He compares the export and import mechanism of packages to the simpler times of the 1970s when C was invented. Griesemer highlights the importance of using header files in creating a library in C, as they allow for the explicit declaration of library interfaces, making it easier for the C compiler to compile the program. However, he also acknowledges the limitations and challenges of using header files, such as information leakage and potential performance issues in large systems. Griesemer explains that package serialization is important in programming languages as it allows the compiler to understand and communicate imported packages. He discusses the process of compiling Go packages and the need for serialization, as well as the use of dot o and dot a files for exporting and importing data. He mentions that object files can be read using a text editor and explains the structure and content of a pre-1. 7 compiler object file, which includes redundant and unnecessary information. To address these issues, Griesemer explains that a binary export format was adopted, which is more compact and efficient. The new format also includes additional information and allows for easy extension without a full-fledged parser. He discusses the serialization of package interfaces in Go, which involves representing the internal data structure as a graph. Griesemer explains a serialization algorithm in Go that can be used for any graph data structure, involving assigning unique integer values to nodes and writing out their content. Griesemer emphasizes the need to efficiently process export data by re-engineering it for indexing, reducing processing waste. He discusses the differences between textual and binary export formats, with the binary format being more space-efficient. However, challenges remain in processing only required fields. Griesemer suggests re-engineering export data to make it indexable for more efficient access, especially for large data structures like protocol buffers. Overall, Griesemer's keynote provides insights into the inner workings of import and export mechanisms in Go, and how these mechanisms enable robust separate compilation of packages. He discusses the historical context of these mechanisms and the design trade-offs that affect scalability. The talk highlights the importance of package serialization and the challenges involved in creating efficient and compact export formats.
Summary: In this episode of the podcast, Robert Griesemer, one of the designers of the Go programming language, gives a brief overview of Go and its key features. He starts by explaining that Go was developed by Google as an alternative to C++ and has gained significant success and growth since its release. It is highly regarded by developers and has between 500, 000 to a million users. Griesemer highlights the compactness, readability, and conciseness of Go, as well as its garbage collection feature and support for concurrency. He mentions that big tech companies like Google, IBM, Microsoft, and Uber, as well as companies like the New York Times, BBC, Amazon, and Walmart, use Go. It is also one of the fastest-growing languages in China. The unique features of Go are discussed, including constant declarations and powerful composite literal constructors. Griesemer explains the simplified syntax and powerful constructors of a scripted language, as well as the use of functions as first-class objects and closures. He showcases a mathematical matrix multiplication example to demonstrate the simplicity and efficiency of Go. The concept of methods and interfaces in an object-oriented language without classes or inheritance is also explained. Griesemer addresses the lack of support for multi-dimensional matrices and provides a workaround. He also mentions dynamic dispatch in programming. The use of goroutines and channels in concurrent programming is introduced. Channels in Go are used for communication and synchronization between goroutines, allowing for efficient communication without sharing memory. Griesemer discusses the use of channels in Go for efficient communication between goroutines, highlighting their cost-effectiveness and efficiency in terms of memory usage and communication. The author then explores the use of concurrency in matrix multiplication. They discuss their experiment of rewriting code using concurrent concurrency and explain the use of goroutines and wait groups. The performance differences between traditional and concurrent multiplication are also discussed. The features and benefits of Go are further discussed, including its standard library, platform independence, and tools for manipulating the language. The ease of writing an HTTP server in Go and its popularity for containerization and cloud environments are highlighted. The text concludes by mentioning the tools and features of the Co programming language, as well as the challenges of using C++ in scientific computation with Go. The Go programming language has an active community and extensive libraries, with increasing popularity and regular conferences and meetups worldwide. The community is working on improving dependency management, user experience, and inclusivity, with the goal of making Go the language of choice for cloud systems.
Summary: In this episode of the video, Robert Griesemer, one of the designers of the Go programming language, gives a brief overview of Go and its key features. He starts by explaining that Go was developed by Google as an alternative to C++ and has gained significant success and growth since its release. It is highly regarded by developers and has between 500, 000 to a million users. Griesemer highlights the compactness, readability, and conciseness of Go, as well as its garbage collection feature and support for concurrency. He mentions that big tech companies like Google, IBM, Microsoft, and Uber, as well as companies like the New York Times, BBC, Amazon, and Walmart, use Go. It is also one of the fastest-growing languages in China. The unique features of Go are discussed, including constant declarations and powerful composite literal constructors. Griesemer explains the simplified syntax and powerful constructors of a scripted language, as well as the use of functions as first-class objects and closures. He showcases a mathematical matrix multiplication example to demonstrate the simplicity and efficiency of Go. The concept of methods and interfaces in an object-oriented language without classes or inheritance is also explained. Griesemer addresses the lack of support for multi-dimensional matrices and provides a workaround. He also mentions dynamic dispatch in programming. The use of goroutines and channels in concurrent programming is introduced. Channels in Go are used for communication and synchronization between goroutines, allowing for efficient communication without sharing memory. Griesemer discusses the use of channels in Go for efficient communication between goroutines, highlighting their cost-effectiveness and efficiency in terms of memory usage and communication. The author then explores the use of concurrency in matrix multiplication. They discuss their experiment of rewriting code using concurrent concurrency and explain the use of goroutines and wait groups. The performance differences between traditional and concurrent multiplication are also discussed. The features and benefits of Go are further discussed, including its standard library, platform independence, and tools for manipulating the language. The ease of writing an HTTP server in Go and its popularity for containerization and cloud environments are highlighted. The text concludes by mentioning the tools and features of the Co programming language, as well as the challenges of using C++ in scientific computation with Go. The Go programming language has an active community and extensive libraries, with increasing popularity and regular conferences and meetups worldwide. The community is working on improving dependency management, user experience, and inclusivity, with the goal of making Go the language of choice for cloud systems.
+ [talk/robert2019](https://www.youtube.com/watch?v=i0zzChzk8KE)Summary:In the podcast episode titled "Go is 10! Now What?" by Robert Griesemer, one of the creators of the Go programming language, he reflects on the 10-year anniversary of Go and discusses its developmental milestones and future plans. Griesemer begins by acknowledging the growth and success of Go over the past decade. He highlights the thriving community with numerous conferences and meetups worldwide. According to the 2019 JetBrains developer survey, Go is the third most wanted language for learning, and over one-third of developers plan to learn it in 2019. Companies like Pound and Capital One praise Go for its simplicity, strong typing, concurrency support, garbage collection, and fast compilation times. The development of Go started in 2007 out of frustration with existing languages, and it was publicly released after two years. Griesemer discusses the process leading up to the first public release of a project, including negotiations, decision-making, and making changes. Despite potential failures, the project was successfully released, resulting in positive and overwhelming responses. Griesemer also emphasizes the importance of clear goals, solid ideas, and external input in the project's success. He reflects on the challenges faced after the birth of their first baby and draws parallels to the importance of clear goals and external input in a project's success. The evolution of the Go programming language is another topic discussed in the episode. Griesemer emphasizes the importance of the compatibility guarantee and its impact on adoption. He also highlights the focus on community building and the proposal process for influencing the language's direction. The careful and gradual changes made to Go, including optional semicolons and the introduction of new functions, are mentioned. The proposal process itself is discussed in detail, outlining a simple four-step process that includes a GitHub issue, discussion, design document, and final decision by the code team. Griesemer stresses the need for well-written proposals that address important issues, have minimal impact, and provide clear solutions. He also mentions the introduction of proposal reviews and the consideration of existing code impact. Looking towards the future, Griesemer mentions the Go team's goals, which include module support and the possibility of breaking backward compatibility with modules. The team plans to make API changes, focus on generics and module support, and enable more community contributions as the language matures. In conclusion, the podcast episode provides valuable insights into the 10-year journey of the Go programming language. It highlights its growth, success, and the challenges faced along the way. Griesemer's reflections and future plans for Go demonstrate the team's commitment to continuous improvement and community involvement.
Summary:In the video episode titled "Go is 10! Now What?" by Robert Griesemer, one of the creators of the Go programming language, he reflects on the 10-year anniversary of Go and discusses its developmental milestones and future plans. Griesemer begins by acknowledging the growth and success of Go over the past decade. He highlights the thriving community with numerous conferences and meetups worldwide. According to the 2019 JetBrains developer survey, Go is the third most wanted language for learning, and over one-third of developers plan to learn it in 2019. Companies like Pound and Capital One praise Go for its simplicity, strong typing, concurrency support, garbage collection, and fast compilation times. The development of Go started in 2007 out of frustration with existing languages, and it was publicly released after two years. Griesemer discusses the process leading up to the first public release of a project, including negotiations, decision-making, and making changes. Despite potential failures, the project was successfully released, resulting in positive and overwhelming responses. Griesemer also emphasizes the importance of clear goals, solid ideas, and external input in the project's success. He reflects on the challenges faced after the birth of their first baby and draws parallels to the importance of clear goals and external input in a project's success. The evolution of the Go programming language is another topic discussed in the episode. Griesemer emphasizes the importance of the compatibility guarantee and its impact on adoption. He also highlights the focus on community building and the proposal process for influencing the language's direction. The careful and gradual changes made to Go, including optional semicolons and the introduction of new functions, are mentioned. The proposal process itself is discussed in detail, outlining a simple four-step process that includes a GitHub issue, discussion, design document, and final decision by the code team. Griesemer stresses the need for well-written proposals that address important issues, have minimal impact, and provide clear solutions. He also mentions the introduction of proposal reviews and the consideration of existing code impact. Looking towards the future, Griesemer mentions the Go team's goals, which include module support and the possibility of breaking backward compatibility with modules. The team plans to make API changes, focus on generics and module support, and enable more community contributions as the language matures. In conclusion, the video episode provides valuable insights into the 10-year journey of the Go programming language. It highlights its growth, success, and the challenges faced along the way. Griesemer's reflections and future plans for Go demonstrate the team's commitment to continuous improvement and community involvement.
+ [talk/robert2020a](https://changelog.com/gotime/140) The latest on Generics with Robert Griesemer and Ian Lance Taylor. Jul 21, 2020. + [talk/robert2020b](https://www.youtube.com/watch?v=TborQFPY2IM)Summary:In the podcast episode titled "GopherCon 2020: Robert Griesemer - Typing [Generic] Go, " Robert Griesemer discusses the latest progress made on generics in the Go programming language. The episode begins by introducing the concept of generics and their importance in improving type safety, efficiency, and performance in Go. Griesemer explains that the design draft for generics in Go introduces the notion of type parameters and constraints. These type parameters simplify the design and ensure backward compatibility. He goes on to discuss how type parameters and constraints are used in function parameter lists and provides a concrete example of a generic API in the standard library. The motivation for implementing generics in Go is also explained, with Griesemer highlighting the need for type safety and the ability to work with different types without sacrificing performance. He discusses the concept of constraints and how they are implemented as interfaces to ensure type safety. The episode delves into the specifics of generic functions and type parameters in Go. Griesemer explains that type parameters are visible throughout the function and can be used in all parameter lists. He emphasizes the importance of satisfying constraints imposed by the type parameter and explains the process of instantiation, where the type argument is substituted for the type parameter in the function signature. Type checking and instantiation in Go are also covered, with Griesemer providing an example of instantiating a generic sort function. He discusses the benefits of using generic types and type parameters in Go, but also acknowledges the need for constraints to ensure type safety. The episode further explores the concept of type argument inference in generic functions, discussing the process of matching type structures and the use of type unification. Griesemer mentions the limitations of type inference and the need for providing required methods. The use of typelists in Go to write generic functions that can work with different types, including derived types, is also explained. Griesemer introduces the concept of constraints, such as the 'ordered' constraint, which ensures that the types used in the function support certain operators. Overall, the episode provides a comprehensive overview of the progress made on generics in the Go programming language. Griesemer emphasizes the importance of adopting generics and highlights the benefits they bring to Go. The Go team is actively working on implementing generics and welcomes feedback from the community. The current design is backward compatible and fits nicely with existing Go code, but caution should be exercised to avoid unnecessary complexity and consider potential drawbacks.
Summary:In the video episode titled "GopherCon 2020: Robert Griesemer - Typing [Generic] Go, " Robert Griesemer discusses the latest progress made on generics in the Go programming language. The episode begins by introducing the concept of generics and their importance in improving type safety, efficiency, and performance in Go. Griesemer explains that the design draft for generics in Go introduces the notion of type parameters and constraints. These type parameters simplify the design and ensure backward compatibility. He goes on to discuss how type parameters and constraints are used in function parameter lists and provides a concrete example of a generic API in the standard library. The motivation for implementing generics in Go is also explained, with Griesemer highlighting the need for type safety and the ability to work with different types without sacrificing performance. He discusses the concept of constraints and how they are implemented as interfaces to ensure type safety. The episode delves into the specifics of generic functions and type parameters in Go. Griesemer explains that type parameters are visible throughout the function and can be used in all parameter lists. He emphasizes the importance of satisfying constraints imposed by the type parameter and explains the process of instantiation, where the type argument is substituted for the type parameter in the function signature. Type checking and instantiation in Go are also covered, with Griesemer providing an example of instantiating a generic sort function. He discusses the benefits of using generic types and type parameters in Go, but also acknowledges the need for constraints to ensure type safety. The episode further explores the concept of type argument inference in generic functions, discussing the process of matching type structures and the use of type unification. Griesemer mentions the limitations of type inference and the need for providing required methods. The use of typelists in Go to write generic functions that can work with different types, including derived types, is also explained. Griesemer introduces the concept of constraints, such as the 'ordered' constraint, which ensures that the types used in the function support certain operators. Overall, the episode provides a comprehensive overview of the progress made on generics in the Go programming language. Griesemer emphasizes the importance of adopting generics and highlights the benefits they bring to Go. The Go team is actively working on implementing generics and welcomes feedback from the community. The current design is backward compatible and fits nicely with existing Go code, but caution should be exercised to avoid unnecessary complexity and consider potential drawbacks.
+ [talk/robert2021](https://www.youtube.com/watch?v=Pa_e9EeCdy8)Summary:In the GopherCon 2021 podcast episode titled "Generics!", Go Team members Robert Griesemer and Ian Lance Taylor discuss the upcoming release of Go 1. 18 and its support for generic functions and types. They highlight the expressive power that generics bring to the Go programming language and the responsibilities that come with using them effectively. The new features in Go 1. 18 include type parameters, more powerful interface types, and improved type inference. These features eliminate the need for type arguments, making programming with generics in Go more efficient. The update also introduces type constraints, which define valid types for a parameter, and interfaces that define sets of methods. Griesemer and Taylor provide guidance on when and where to use generic features in Go. They suggest starting with functions instead of type parameters and using type parameters for functions that operate on special types without assumptions about element types. They emphasize the flexibility and efficiency of type parameters compared to reflection or interface types, allowing for general-purpose data structures and fully type-checked code. The speakers also discuss the importance of understanding meta types and the use of interfaces as constraints in generic functions. They mention the introduction of syntactic sugar and the use of type parameters with slice types. They also touch upon type inference and its role in deducing type arguments from type parameter constraints. Griesemer and Taylor highlight the need to keep Go code readable, maintainable, and performing well when using generics. They advise using type parameters when multiple types share a common method with the same implementation and using interface types for generic programming and reading data from any value. They mention that reflection can be used in cases where type parameters are not helpful. Overall, the upcoming release of Go 1. 18 with support for generics brings significant expressive power to the language. Griesemer and Taylor provide valuable guidance on how to use generics effectively, emphasizing the importance of choosing the appropriate approach based on the specific requirements of the code. By following their advice, developers can leverage the benefits of generics while maintaining code readability, maintainability, and performance.
Summary:In the GopherCon 2021 video episode titled "Generics!", Go Team members Robert Griesemer and Ian Lance Taylor discuss the upcoming release of Go 1. 18 and its support for generic functions and types. They highlight the expressive power that generics bring to the Go programming language and the responsibilities that come with using them effectively. The new features in Go 1. 18 include type parameters, more powerful interface types, and improved type inference. These features eliminate the need for type arguments, making programming with generics in Go more efficient. The update also introduces type constraints, which define valid types for a parameter, and interfaces that define sets of methods. Griesemer and Taylor provide guidance on when and where to use generic features in Go. They suggest starting with functions instead of type parameters and using type parameters for functions that operate on special types without assumptions about element types. They emphasize the flexibility and efficiency of type parameters compared to reflection or interface types, allowing for general-purpose data structures and fully type-checked code. The speakers also discuss the importance of understanding meta types and the use of interfaces as constraints in generic functions. They mention the introduction of syntactic sugar and the use of type parameters with slice types. They also touch upon type inference and its role in deducing type arguments from type parameter constraints. Griesemer and Taylor highlight the need to keep Go code readable, maintainable, and performing well when using generics. They advise using type parameters when multiple types share a common method with the same implementation and using interface types for generic programming and reading data from any value. They mention that reflection can be used in cases where type parameters are not helpful. Overall, the upcoming release of Go 1. 18 with support for generics brings significant expressive power to the language. Griesemer and Taylor provide valuable guidance on how to use generics effectively, emphasizing the importance of choosing the appropriate approach based on the specific requirements of the code. By following their advice, developers can leverage the benefits of generics while maintaining code readability, maintainability, and performance.
- Ken Thompson. (Kenneth Lane Thompson, M. Sc.) (Retired) + Alma mater: UC Berkeley + [talk/ken1982a](https://www.youtube.com/watch?v=tc4ROCJYbm0)Summary:In this episode of the AT&T Archives, titled "The UNIX Operating System, " the host and narrator, Victor Vyssotsky, takes us back to the late 1960s when Bell Laboratories computer scientists Dennis Ritchie and Ken Thompson embarked on a project inspired by the Multics operating system. Ritchie and Thompson aimed to create a more useful, flexible, and portable system for programmers to work with. The UNIX system, as it came to be known, revolutionized software development by providing a structure consisting of the kernel, shell, and useful programs. This structure simplified interactions and enabled efficient programming. With just a few lines of code, various applications could be created, making the UNIX system highly productive and efficient. One of the key benefits of the UNIX system is its ability to combine programs for different tasks using pipelining. The podcast highlights the example of a spell-checking program, which demonstrates how existing UNIX programs can be utilized to identify potential spelling mistakes in sentences. By splitting the sentence into words, comparing them to a dictionary, converting them to lowercase, and sorting them alphabetically, spelling mistakes can be easily identified and corrected. The UNIX system also offers a large collection of pre-built tools and the ability to easily build new ones. Powerful pattern matching algorithms can be quickly packaged into UNIX programs and shared with the community, further enhancing productivity and efficiency. The podcast also delves into the structure of operating systems and the need for better design tools for integrated circuits. It introduces Steve Johnson and his program Elgin, which was developed for logic circuit designs. The UNIX system, with its separate programs and hierarchical directory structure, proved to be a valuable tool for circuit design. Furthermore, the podcast mentions the creation of the C language by Dennis Ritchie during the development of the UNIX system. The C language allowed programmers to have more control and write operating systems that could be easily ported to different machines. This further solidified the popularity of the UNIX system for programming and its compatibility with other languages. In conclusion, the podcast emphasizes the evolution of computer technology and the need for more user-friendly design tools. The UNIX system, with its adaptable and efficient nature, played a significant role in shaping software development and continues to be a powerful tool for programmers.
Summary:In this episode of the AT&T Archives, titled "The UNIX Operating System, " the host and narrator, Victor Vyssotsky, takes us back to the late 1960s when Bell Laboratories computer scientists Dennis Ritchie and Ken Thompson embarked on a project inspired by the Multics operating system. Ritchie and Thompson aimed to create a more useful, flexible, and portable system for programmers to work with. The UNIX system, as it came to be known, revolutionized software development by providing a structure consisting of the kernel, shell, and useful programs. This structure simplified interactions and enabled efficient programming. With just a few lines of code, various applications could be created, making the UNIX system highly productive and efficient. One of the key benefits of the UNIX system is its ability to combine programs for different tasks using pipelining. The video highlights the example of a spell-checking program, which demonstrates how existing UNIX programs can be utilized to identify potential spelling mistakes in sentences. By splitting the sentence into words, comparing them to a dictionary, converting them to lowercase, and sorting them alphabetically, spelling mistakes can be easily identified and corrected. The UNIX system also offers a large collection of pre-built tools and the ability to easily build new ones. Powerful pattern matching algorithms can be quickly packaged into UNIX programs and shared with the community, further enhancing productivity and efficiency. The video also delves into the structure of operating systems and the need for better design tools for integrated circuits. It introduces Steve Johnson and his program Elgin, which was developed for logic circuit designs. The UNIX system, with its separate programs and hierarchical directory structure, proved to be a valuable tool for circuit design. Furthermore, the video mentions the creation of the C language by Dennis Ritchie during the development of the UNIX system. The C language allowed programmers to have more control and write operating systems that could be easily ported to different machines. This further solidified the popularity of the UNIX system for programming and its compatibility with other languages. In conclusion, the video emphasizes the evolution of computer technology and the need for more user-friendly design tools. The UNIX system, with its adaptable and efficient nature, played a significant role in shaping software development and continues to be a powerful tool for programmers.
+ [talk/ken1982b](https://www.youtube.com/watch?v=XvDZLjaCJuw)Summary:In the podcast episode titled "The Unix System: Making Computers Easier to Use - 1982, " the hosts discuss the development and significance of the UNIX operating system. The episode is aimed at students interested in engineering, math, computer science, and other sciences. It was released in December 1982, along with another film that provided a more detailed discussion of UNIX for computer science majors and corporate trainees. The hosts begin by explaining the distinction between application software and operating systems, emphasizing the role of operating systems in simplifying computing processes. They highlight the three main components of UNIX and provide an example of its practical use in finding spelling mistakes. They explain the process of converting sentences into individual words, sorting them alphabetically, and comparing them against a dictionary. Programs like 'make words' and 'lowercase' are used to identify and correct spelling mistakes. However, the hosts acknowledge that certain words like jargon and proper names may not be recognized as mistakes. They suggest using these words to improve the dictionary for future spell-checking. The hosts also discuss the productivity and flexibility of the UNIX system. They compare its file system to a file cabinet, allowing for easy retrieval of files. The flexibility of file formats makes programming easier, and the indexing system files are determined by the programmer. UNIX enables easy movement of data between files and the ability to process any file with any program. The hosts highlight the fundamental contribution of UNIX in pipelining, where multiple programs can be connected. The episode demonstrates how UNIX pipelines can be used for finding spelling errors and creating a talking calculator. It mentions the use of existing tools in UNIX program development and emphasizes the value of UNIX utilities in building valuable applications. The hosts also mention the development of the writers workbench, including a proofreading program, to improve documentation. This program analyzes the style of written text and suggests improvements. While UNIX has been instrumental in the development of programs and provides pre-existing modules, the hosts acknowledge the need for further advancements in computer technology to make it more user-friendly. Overall, the podcast episode provides a comprehensive overview of the UNIX operating system, its practical applications, and its contributions to the field of computing. It highlights the importance of UNIX in simplifying computing processes, improving productivity, and enabling the development of valuable applications.
Summary:In the video episode titled "The Unix System: Making Computers Easier to Use - 1982, " the hosts discuss the development and significance of the UNIX operating system. The episode is aimed at students interested in engineering, math, computer science, and other sciences. It was released in December 1982, along with another film that provided a more detailed discussion of UNIX for computer science majors and corporate trainees. The hosts begin by explaining the distinction between application software and operating systems, emphasizing the role of operating systems in simplifying computing processes. They highlight the three main components of UNIX and provide an example of its practical use in finding spelling mistakes. They explain the process of converting sentences into individual words, sorting them alphabetically, and comparing them against a dictionary. Programs like 'make words' and 'lowercase' are used to identify and correct spelling mistakes. However, the hosts acknowledge that certain words like jargon and proper names may not be recognized as mistakes. They suggest using these words to improve the dictionary for future spell-checking. The hosts also discuss the productivity and flexibility of the UNIX system. They compare its file system to a file cabinet, allowing for easy retrieval of files. The flexibility of file formats makes programming easier, and the indexing system files are determined by the programmer. UNIX enables easy movement of data between files and the ability to process any file with any program. The hosts highlight the fundamental contribution of UNIX in pipelining, where multiple programs can be connected. The episode demonstrates how UNIX pipelines can be used for finding spelling errors and creating a talking calculator. It mentions the use of existing tools in UNIX program development and emphasizes the value of UNIX utilities in building valuable applications. The hosts also mention the development of the writers workbench, including a proofreading program, to improve documentation. This program analyzes the style of written text and suggests improvements. While UNIX has been instrumental in the development of programs and provides pre-existing modules, the hosts acknowledge the need for further advancements in computer technology to make it more user-friendly. Overall, the video episode provides a comprehensive overview of the UNIX operating system, its practical applications, and its contributions to the field of computing. It highlights the importance of UNIX in simplifying computing processes, improving productivity, and enabling the development of valuable applications.
+ [talk/ken1982c](https://www.youtube.com/watch?v=JoVQTPbD6UY)Summary:Segment from an AT&T Bell Labs (BTL) promotional film (circa 1980s) featuring UNIX creators Ken Thompson and Dennis Ritchie briefly explaining the UNIX environment. In cameo roles you'll see UNIX luminaries Greg Chesson (in the wine red shirt) and Doug McIlroy (to the foreground of Greg). Also featured is a classic ASR-33 Teletype, BLIT displays (developed by Rob Pike, then of the Labs as well), and much more.
Summary:In this episode of "Pushing the Limits of Technology: The Ken Thompson and Dennis Ritchie Story, " we delve into the groundbreaking development and lasting impact of Unix, the revolutionary operating system created by Ken Thompson and Dennis Ritchie. Prior to Unix, computers were large and expensive, but this game-changing operating system allowed for multitasking and personal use, forever changing the landscape of technology. The episode begins by introducing Ken Thompson and Dennis Ritchie, two brilliant minds who worked together at Bell Labs. They were determined to create an alternative to the batch processing systems that dominated the computer industry at the time. Their collaboration resulted in the birth of Unix, a multi-tasking, multi-user operating system that would revolutionize the field. The host shares their personal experience with Unix, highlighting the significant role it played in their life. They recall the excitement of being able to play games on their computer, thanks to Unix's multitasking capabilities. This personal anecdote helps to illustrate the impact that Unix had on everyday users, as it allowed for personal use and entertainment on a scale that was previously unimaginable. The episode also sheds light on the remarkable abilities and dedication of Dennis Ritchie. His mathematical prowess and unwavering commitment to his work were instrumental in the development of Unix. Ritchie's contributions to the field of computer science cannot be overstated, and his partnership with Thompson was a key factor in the success of Unix. Throughout the episode, the close collaboration between Thompson and Ritchie is emphasized. Their shared vision and complementary skills allowed them to push the boundaries of technology and create an operating system that would shape the future of computing. Their work at Bell Labs paved the way for the modern technology we rely on today. Even though Unix was developed decades ago, its impact continues to be felt in our everyday lives. The episode concludes by highlighting the lasting legacy of Unix and its ongoing influence on technology. From the way we use computers to the development of subsequent operating systems, Unix's impact is undeniable. In summary, this episode of "Pushing the Limits of Technology: The Ken Thompson and Dennis Ritchie Story" explores the development and impact of Unix, a groundbreaking operating system created by Ken Thompson and Dennis Ritchie. Their collaboration at Bell Labs resulted in the creation of a multi-tasking, multi-user operating system that revolutionized the field of technology. Unix's lasting legacy continues to shape our everyday lives, making it a pivotal milestone in the history of computing.
Summary:In this podcast episode titled "Ken Thompson interviewed by Brian Kernighan at VCF East 2019, " Ken Thompson, co-inventor of the UNIX operating system, is interviewed by Brian Kernighan. The episode, which took place on May 4, 2019, provides insights into Thompson's journey at Bell Labs and his contributions to the field of computer science. The fireside chat begins with an introduction and updates from the Vintage Computer Federation (VCF). Thompson then shares how he ended up at Bell Labs, where he worked alongside Dennis Ritchie to create UNIX. He reminisces about the origins of UNIX and reveals that they were only three weeks away from creating an operating system. Thompson discusses the challenges they faced while working on the PDP-11 computer and the importance of porting and testing assembly language for DC. He highlights the introduction of disk and communications equipment, which facilitated the rapid development of UNIX. One of the significant contributions of UNIX was the invention of pipes, allowing for communication between processes. The evolution of interprocess communication is also explored, from a worthless interface to a groundbreaking idea through the implementation of pipes. The development of redirecting IO and the creation of a shell are discussed, as well as the origin of the file search tool grep and its connection to AT&T's slogan. The podcast episode also delves into the evolution of programming languages, from early languages like B Unbond to the present work with Go. Thompson praises the TMG compiler on the PDB seven computer for its beautiful handwriting and lack of errors. The importance of Fortran in computer sales is mentioned, along with the author's personal experience with writing Fortran code. Additionally, the episode touches on Thompson's journey with chess, from becoming hooked on the game to developing a chess machine. The author shares their passion for watching chess tournaments online and participating in a chess tournament with a C program they had created. They then describe the process of building a chess machine and the machine's success as the world and US champion. Overall, this podcast episode provides a comprehensive overview of Ken Thompson's contributions to the field of computer science, including his work on UNIX, programming languages, and chess. The interview with Brian Kernighan offers valuable insights into Thompson's journey and the development of groundbreaking technologies.
Summary:In this video episode titled "Ken Thompson interviewed by Brian Kernighan at VCF East 2019, " Ken Thompson, co-inventor of the UNIX operating system, is interviewed by Brian Kernighan. The episode, which took place on May 4, 2019, provides insights into Thompson's journey at Bell Labs and his contributions to the field of computer science. The fireside chat begins with an introduction and updates from the Vintage Computer Federation (VCF). Thompson then shares how he ended up at Bell Labs, where he worked alongside Dennis Ritchie to create UNIX. He reminisces about the origins of UNIX and reveals that they were only three weeks away from creating an operating system. Thompson discusses the challenges they faced while working on the PDP-11 computer and the importance of porting and testing assembly language for DC. He highlights the introduction of disk and communications equipment, which facilitated the rapid development of UNIX. One of the significant contributions of UNIX was the invention of pipes, allowing for communication between processes. The evolution of interprocess communication is also explored, from a worthless interface to a groundbreaking idea through the implementation of pipes. The development of redirecting IO and the creation of a shell are discussed, as well as the origin of the file search tool grep and its connection to AT&T's slogan. The video episode also delves into the evolution of programming languages, from early languages like B Unbond to the present work with Go. Thompson praises the TMG compiler on the PDB seven computer for its beautiful handwriting and lack of errors. The importance of Fortran in computer sales is mentioned, along with the author's personal experience with writing Fortran code. Additionally, the episode touches on Thompson's journey with chess, from becoming hooked on the game to developing a chess machine. The author shares their passion for watching chess tournaments online and participating in a chess tournament with a C program they had created. They then describe the process of building a chess machine and the machine's success as the world and US champion. Overall, this video episode provides a comprehensive overview of Ken Thompson's contributions to the field of computer science, including his work on UNIX, programming languages, and chess. The interview with Brian Kernighan offers valuable insights into Thompson's journey and the development of groundbreaking technologies.
Summary:In this episode of Google Video Tech Talks, Ian Lance Taylor, a member of Google's GCC team, discusses the current topics and future directions of the GNU Compiler Collection (GCC). GCC is a widely used C and C++ compiler that has been under active development for over twenty years. Taylor begins by explaining that the release process of GCC has become more rigorous in recent years, resulting in a more stable product. The project has seen high activity with numerous contributors. He mentions that the compiler is undergoing a major rewrite to improve accuracy and performance, with the release of GCC 4. 2 expected in April or May. One of the main topics discussed in the episode is the improvement in warning about invalid aliasing. Taylor emphasizes the importance of understanding and addressing aliasing issues, as accessing memory through different pointers can have unpredictable consequences. He also mentions the implementation of a warning by GCC for type punning that may break strict aliasing rules. The episode also explores the limitations of the language standard and the implications of signed overflow in loop execution. Taylor highlights the new options introduced by GCC 4. 2 to address this issue, including loop optimization and a faster preprocessor. These improvements aim to improve compilation speed, especially for projects with many header files. The role of GCC in the development of virtual machines and intermediate languages is also discussed. Ongoing projects related to GCC include efforts to make it a compiler for fully free software and generate a specific intermediate language. Taylor mentions the University of Indiana's work on implementing whole program optimization in GCC, which allows for inlining functions across different files and improves program efficiency. The episode concludes by discussing the challenges of optimizing code using profile feedback, precompiled headers, auto vectorization, and memory optimization in the GCC compiler. Taylor mentions ongoing improvements by Google developers and collaboration with LOV. Overall, this episode provides a comprehensive overview of the current topics and future directions of GCC. It highlights the importance of addressing aliasing issues, the improvements in GCC 4. 2, and the ongoing projects related to GCC's role in virtual machines and intermediate languages. The challenges of optimizing code and the collaboration between Google and other organizations are also discussed.
Summary:In the podcast episode titled "Gopherpalooza 2018 - Ian Lance Taylor: Transition to Go 2, " Ian Lance Taylor, a member of the Go team at Google, discusses the challenges of transitioning the Go programming language to its next version, Go 2. Taylor has been involved with Go since 2008 and has extensive experience in writing free software. The episode begins by highlighting the journey of Go from its early days to its current state of stability. The release of Go 1 in 2012 provided a stable platform for users, leading to the growth of the Go community. However, last year, the Go team announced significant changes to the language, including modules, generics, and improvements to error handling. Taylor focuses on how Go will move forward with these changes. The importance of managing the transition between programming language versions is emphasized, using C as an example. Despite undergoing significant changes, C has maintained backward compatibility by introducing new keywords and identifiers. On the other hand, C++ has experienced more significant changes and potential compilation errors. Both languages offer options to specify the language version during compilation. The text also discusses the importance of backward compatibility in programming languages, using C++ and Java as examples. It highlights the challenges of maintaining compatibility while making changes to the language. Java's process of deprecating features and the potential removal of deprecated functions are mentioned. The evolution of Perl and Python programming languages is also discussed. Perl 6 faced a lengthy transition period and competition from other languages, while Python 3 has become highly successful but faced challenges in its transition from Python 2. The lack of backward compatibility and the need for code rewriting and library adaptation have slowed down the transition process for Python 3. The text emphasizes the importance of removing features in programming languages without breaking existing code. It suggests using tools like go fix to automatically rename identifiers and removing features that break code with simple workarounds to improve the user experience. The idea of recording the version of the Go language used to build a package in the go. mod file is discussed. The importance of version compatibility is emphasized, and the suggestion is made to compile Go code with different language versions to ensure compatibility with older libraries and utilize new language features. The episode concludes by mentioning the need for compatibility between different versions of packages and suggests possible solutions. The transition from Go 1 to Go 2 is highlighted, and the possibility of a deprecation plan for older versions is mentioned. Taylor expresses excitement and gratitude for his experience with Go.
Summary:In the video episode titled "Gopherpalooza 2018 - Ian Lance Taylor: Transition to Go 2, " Ian Lance Taylor, a member of the Go team at Google, discusses the challenges of transitioning the Go programming language to its next version, Go 2. Taylor has been involved with Go since 2008 and has extensive experience in writing free software. The episode begins by highlighting the journey of Go from its early days to its current state of stability. The release of Go 1 in 2012 provided a stable platform for users, leading to the growth of the Go community. However, last year, the Go team announced significant changes to the language, including modules, generics, and improvements to error handling. Taylor focuses on how Go will move forward with these changes. The importance of managing the transition between programming language versions is emphasized, using C as an example. Despite undergoing significant changes, C has maintained backward compatibility by introducing new keywords and identifiers. On the other hand, C++ has experienced more significant changes and potential compilation errors. Both languages offer options to specify the language version during compilation. The text also discusses the importance of backward compatibility in programming languages, using C++ and Java as examples. It highlights the challenges of maintaining compatibility while making changes to the language. Java's process of deprecating features and the potential removal of deprecated functions are mentioned. The evolution of Perl and Python programming languages is also discussed. Perl 6 faced a lengthy transition period and competition from other languages, while Python 3 has become highly successful but faced challenges in its transition from Python 2. The lack of backward compatibility and the need for code rewriting and library adaptation have slowed down the transition process for Python 3. The text emphasizes the importance of removing features in programming languages without breaking existing code. It suggests using tools like go fix to automatically rename identifiers and removing features that break code with simple workarounds to improve the user experience. The idea of recording the version of the Go language used to build a package in the go. mod file is discussed. The importance of version compatibility is emphasized, and the suggestion is made to compile Go code with different language versions to ensure compatibility with older libraries and utilize new language features. The episode concludes by mentioning the need for compatibility between different versions of packages and suggests possible solutions. The transition from Go 1 to Go 2 is highlighted, and the possibility of a deprecation plan for older versions is mentioned. Taylor expresses excitement and gratitude for his experience with Go.
+ [talk/ian2019a](https://www.youtube.com/watch?v=WzgLqE-3IhY)Summary:In the podcast episode titled "GopherCon 2019: Ian Lance Taylor - Generics in Go, " Ian Lance Taylor discusses the advantages and requirements for implementing generics in the Go programming language. He highlights the need for generics and explains that the lack of this feature is a major problem in Go. Taylor provides examples to illustrate the limitations of not having generics in Go. He discusses the challenges and limitations of using interfaces as a form of generics and suggests alternative approaches. He argues that generics would allow for more efficient and reliable code reuse by eliminating the need for repetitive coding and testing. The importance of static type checking for efficient and reliable code reuse is emphasized throughout the episode. Taylor explains that generics can be added by introducing type parameters, and in most cases, the compiler can deduce the type argument, making calling a generic function similar to any other function in Go. The concept of type parameters and contracts in the Go programming language is explored. Taylor explains how type parameters define the types of arguments allowed in generic functions and the operations that can be performed on them. He also introduces the concept of contracts, which describe the relationship between the implementation and callers of a generic function. Taylor provides examples of functions that utilize sequence contracts and explains the use of contracts to specify the types that a generic function is expected to work with. He emphasizes the need for natural usage and easy debugging when implementing generics in Go, and highlights the challenge of maintaining simplicity while introducing this feature. The episode concludes by discussing the progress and plans for implementing generics in Go. Taylor emphasizes the importance of feedback and aims to design a system that allows users to write generic code without complicating the language. He expects further adjustments based on feedback and aims to propose the finalized design for future versions of Go. Overall, the podcast episode provides a comprehensive overview of the advantages and requirements for implementing generics in the Go programming language. It highlights the need for this feature and explores different approaches and concepts related to generics. The episode concludes with a focus on the importance of user feedback and the goal of designing a system that allows for easy and efficient generic code writing in Go.
Summary:In the video episode titled "GopherCon 2019: Ian Lance Taylor - Generics in Go, " Ian Lance Taylor discusses the advantages and requirements for implementing generics in the Go programming language. He highlights the need for generics and explains that the lack of this feature is a major problem in Go. Taylor provides examples to illustrate the limitations of not having generics in Go. He discusses the challenges and limitations of using interfaces as a form of generics and suggests alternative approaches. He argues that generics would allow for more efficient and reliable code reuse by eliminating the need for repetitive coding and testing. The importance of static type checking for efficient and reliable code reuse is emphasized throughout the episode. Taylor explains that generics can be added by introducing type parameters, and in most cases, the compiler can deduce the type argument, making calling a generic function similar to any other function in Go. The concept of type parameters and contracts in the Go programming language is explored. Taylor explains how type parameters define the types of arguments allowed in generic functions and the operations that can be performed on them. He also introduces the concept of contracts, which describe the relationship between the implementation and callers of a generic function. Taylor provides examples of functions that utilize sequence contracts and explains the use of contracts to specify the types that a generic function is expected to work with. He emphasizes the need for natural usage and easy debugging when implementing generics in Go, and highlights the challenge of maintaining simplicity while introducing this feature. The episode concludes by discussing the progress and plans for implementing generics in Go. Taylor emphasizes the importance of feedback and aims to design a system that allows users to write generic code without complicating the language. He expects further adjustments based on feedback and aims to propose the finalized design for future versions of Go. Overall, the video episode provides a comprehensive overview of the advantages and requirements for implementing generics in the Go programming language. It highlights the need for this feature and explores different approaches and concepts related to generics. The episode concludes with a focus on the importance of user feedback and the goal of designing a system that allows for easy and efficient generic code writing in Go.
- [talk/ian2019b](https://changelog.com/gotime/98) Generics in Go. Aug 27, 2019. + [talk/ian2020](https://www.youtube.com/watch?v=yoZ05GG8aLs)Summary:In episode 259 of CppCast, Rob and Jason are joined by Ian Lance Taylor from Google to discuss the Go programming language. The episode begins with a discussion about various topics covered in different episodes of cppcast, including hurricanes and their impact, the benefits of using PCH support via CMake, the significance of the gold linker, the advantages of using Conan package manager, Go's package manager, and a tool for embedding content into SQL source binaries. The hosts then dive into the main topic of the episode, which is the Go programming language. They start by highlighting the differences between Go and C++, emphasizing Go's simplicity and ease of learning. They mention that Go was created in 2007 to address the slow build times and increasing complexity of C++. Go has built-in support for multi-threading and garbage collection, making it suitable for writing networking servers and various other applications. The discussion moves on to the use of Go at Google, where it has gained popularity and is used in various projects. The hosts talk about Go's features, such as go routines, channels, and the select statement, which enable the creation of new execution threads and communication between them. They also mention that while Go currently does not have generics, there is a push to add them in a way that aligns with the language's principles, with the goal of having generics available by the Go 117 release. The hosts then explain the concept of type arguments and constraints in programming, and how they can improve code reliability. They compare the design and power differences between Go and C++, highlighting Go's simplicity, lack of specialization, and substitution failure. They mention that Go is a statically typed language with dynamic components, similar to abstract-based classes in C++. It supports type reflection at runtime and does not have function overloading or implicit type conversion. The episode concludes with a discussion about the development process and design philosophy of the Go programming language. The hosts mention that Go encourages developers to write tests, resulting in better error messages. They also talk about the extensive standard library of Go, which includes support for network servers, HDP, and HTML. The hosts emphasize the importance of clarifying implementations in programming languages and encourage listeners to try out Go compared to C++. Overall, the episode provides a comprehensive overview of the Go programming language, its features, and its use at Google. It highlights the simplicity and multi-threaded support of Go, as well as its potential future addition of generics. The hosts also discuss the development process and design philosophy of Go, emphasizing the importance of writing tests and clarifying implementations.
Summary:In the podcast episode titled "Go Day 2021 on Google Open Source Live | Using Generics in Go, " Ian Lance Taylor introduces the concept of generics in Go programming and discusses how to effectively use this new language feature. He begins by explaining the basics of generics, including type parameters and constraints. Taylor emphasizes the importance of writing code before defining types and provides guidelines for when to use generics and when not to use them. He highlights that generics should be used for code clarity rather than efficiency. He also mentions that type parameters can be used to create more general data structures and enable more efficient storage of data. The speaker provides examples of using generics to create functions and implement common methods for different types. He explains that type parameters are particularly useful when implementing methods that are the same for all relevant types, but not when interface types can provide the desired functionality. Taylor concludes the episode by mentioning that Go 1. 18 is expected to include support for generics, which will bring new possibilities for developers. He mentions the possibility of a generic function for sorting slices in future versions of Go. Overall, the podcast episode provides a comprehensive overview of generics in Go programming. It highlights the benefits of using type parameters and provides practical examples of their implementation. The speaker emphasizes the importance of using generics for code clarity and avoiding repetitive code. The episode concludes by mentioning the upcoming support for generics in Go 1. 18, which will undoubtedly enhance the programming experience for Go developers. For more information on Go programming and to stay updated on the latest developments, the podcast recommends visiting the team's website at golang. org. Additionally, the episode encourages listeners to check out all the Gaming Day sessions available on the Go Day 2021 event page.
Summary:In the video episode titled "Go Day 2021 on Google Open Source Live | Using Generics in Go, " Ian Lance Taylor introduces the concept of generics in Go programming and discusses how to effectively use this new language feature. He begins by explaining the basics of generics, including type parameters and constraints. Taylor emphasizes the importance of writing code before defining types and provides guidelines for when to use generics and when not to use them. He highlights that generics should be used for code clarity rather than efficiency. He also mentions that type parameters can be used to create more general data structures and enable more efficient storage of data. The speaker provides examples of using generics to create functions and implement common methods for different types. He explains that type parameters are particularly useful when implementing methods that are the same for all relevant types, but not when interface types can provide the desired functionality. Taylor concludes the episode by mentioning that Go 1. 18 is expected to include support for generics, which will bring new possibilities for developers. He mentions the possibility of a generic function for sorting slices in future versions of Go. Overall, the video episode provides a comprehensive overview of generics in Go programming. It highlights the benefits of using type parameters and provides practical examples of their implementation. The speaker emphasizes the importance of using generics for code clarity and avoiding repetitive code. The episode concludes by mentioning the upcoming support for generics in Go 1. 18, which will undoubtedly enhance the programming experience for Go developers. For more information on Go programming and to stay updated on the latest developments, the video recommends visiting the team's website at golang. org. Additionally, the episode encourages listeners to check out all the Gaming Day sessions available on the Go Day 2021 event page.
+ [talk/ian2021b](https://www.youtube.com/watch?v=Pa_e9EeCdy8)Summary:In the GopherCon 2021 podcast episode titled "Generics!", Go Team members Robert Griesemer and Ian Lance Taylor discuss the upcoming release of Go 1. 18 and its support for generic functions and types. They highlight the expressive power that generics bring to the Go programming language and the responsibilities that come with using them effectively. The new features in Go 1. 18 include type parameters, more powerful interface types, and improved type inference. These features eliminate the need for type arguments, making programming with generics in Go more efficient. The update also introduces type constraints, which define valid types for a parameter, and interfaces that define sets of methods. Griesemer and Taylor provide guidance on when and where to use generic features in Go. They suggest starting with functions instead of type parameters and using type parameters for functions that operate on special types without assumptions about element types. They emphasize the flexibility and efficiency of type parameters compared to reflection or interface types, allowing for general-purpose data structures and fully type-checked code. The speakers also discuss the importance of understanding meta types and the use of interfaces as constraints in generic functions. They mention the introduction of syntactic sugar and the use of type parameters with slice types. They also touch upon type inference and its role in deducing type arguments from type parameter constraints. Griesemer and Taylor highlight the need to keep Go code readable, maintainable, and performing well when using generics. They advise using type parameters when multiple types share a common method with the same implementation and using interface types for generic programming and reading data from any value. They mention that reflection can be used in cases where type parameters are not helpful. Overall, the upcoming release of Go 1. 18 with support for generics brings significant expressive power to the language. Griesemer and Taylor provide valuable guidance on how to use generics effectively, emphasizing the importance of choosing the appropriate approach based on the specific requirements of the code. By following their advice, developers can leverage the benefits of generics while maintaining code readability, maintainability, and performance.
Summary:In the GopherCon 2021 video episode titled "Generics!", Go Team members Robert Griesemer and Ian Lance Taylor discuss the upcoming release of Go 1. 18 and its support for generic functions and types. They highlight the expressive power that generics bring to the Go programming language and the responsibilities that come with using them effectively. The new features in Go 1. 18 include type parameters, more powerful interface types, and improved type inference. These features eliminate the need for type arguments, making programming with generics in Go more efficient. The update also introduces type constraints, which define valid types for a parameter, and interfaces that define sets of methods. Griesemer and Taylor provide guidance on when and where to use generic features in Go. They suggest starting with functions instead of type parameters and using type parameters for functions that operate on special types without assumptions about element types. They emphasize the flexibility and efficiency of type parameters compared to reflection or interface types, allowing for general-purpose data structures and fully type-checked code. The speakers also discuss the importance of understanding meta types and the use of interfaces as constraints in generic functions. They mention the introduction of syntactic sugar and the use of type parameters with slice types. They also touch upon type inference and its role in deducing type arguments from type parameter constraints. Griesemer and Taylor highlight the need to keep Go code readable, maintainable, and performing well when using generics. They advise using type parameters when multiple types share a common method with the same implementation and using interface types for generic programming and reading data from any value. They mention that reflection can be used in cases where type parameters are not helpful. Overall, the upcoming release of Go 1. 18 with support for generics brings significant expressive power to the language. Griesemer and Taylor provide valuable guidance on how to use generics effectively, emphasizing the importance of choosing the appropriate approach based on the specific requirements of the code. By following their advice, developers can leverage the benefits of generics while maintaining code readability, maintainability, and performance.
- Russ Cox. (Dr. Russell Stensby Cox) [Website](https://swtch.com/~rsc/), [Blog](https://research.swtch.com/), [GitHub](https://github.com/rsc), [Twitter](https://twitter.com/_rsc), [Reddit](https://old.reddit.com/user/rsc), [YouTube](https://www.youtube.com/channel/UC3P6PrEBAVH1UaiPOzZ-u-w) + Alma mater: MIT + [paper/russ2008](https://pdos.csail.mit.edu/~rsc/) An Extension-Oriented Compiler. Doctor Dissertation. Aug 20, 2008. + [talk/russ2009](https://www.youtube.com/watch?v=wwoWei-GAPo) The Go Programming Language Promo. Nov 10, 2009. - + [talk/russ2012a](https://www.youtube.com/watch?v=MzYZhh6gpI0) A Tour of the Go Programming Language. Jun 24, 2012. - + [talk/russ2012b](https://www.youtube.com/watch?v=dP1xVpMPn8M) A Tour of the Acme Editor. Sep 17, 2012. - + [talk/russ2014](https://www.youtube.com/watch?v=QIE5nV5fDwA) Go from C to Go. GopherCon 2014. May 18, 2014 - + [talk/russ2015](https://www.youtube.com/watch?v=XvZOdpd_9tc) Go, Open Source, Community. GopherCon 2015. Jul 28, 2015. - + [talk/russ2016](https://www.youtube.com/watch?v=h6Cw9iCDVcU) Codebase Refactoring (with help from Go). Dec 5, 2016. - + [talk/russ2017](https://www.youtube.com/watch?v=0Zbh_vmAKvk) The Future of Go. GopherCon 2017. Jul 24, 2017. + + [talk/russ2012a](https://www.youtube.com/watch?v=MzYZhh6gpI0)Summary:In this video episode titled "A Tour of the Go Programming Language with Russ Cox, " Russ Cox, a software engineer at Google, gives a comprehensive overview of the Go programming language. He starts by explaining the motivation behind creating Go and its features, such as support for large distributed systems and concurrency. Cox delves into the concept of interfaces in Go and provides examples of how types can implement interfaces. He specifically highlights the Stringer interface, which allows values with a string method to be printed. He also discusses the flexibility of defining string methods on different data representations, such as offices and time durations. The video then moves on to discussing writers in Go, including how to write data and retrieve hashes using the fprintf and sum32 methods. Cox introduces multi-writers and the hex package's dumper function for writing hex dumps. He emphasizes the flexibility of implementing interfaces in Go, particularly the writer interface, which allows for interchangeable implementations. He explores the usage of the writer interface in various scenarios, such as writing data blocks and hash functions. The evolution of IO in Go programming is also covered in the video, with a focus on the significance of interfaces and reflection. Cox explains how interfaces have made Go programmers more productive but cautions that not everything can be done with them. He introduces reflection, which allows for type information and basic operations at runtime, but advises using it sparingly. The video further delves into the use of the reflect package in Go to implement printf functionality. Cox explains how the package can determine the type of a value and perform different actions based on its kind. He also mentions different variants of the printf verb in Go and how the tools used can be adapted to print in other formats like JSON. The video concludes with discussions on the conversion of data structures into encoded text using techniques such as json. marshall and xml. marshall. Cox provides an example of reading and decoding JSON from a file using Go programming language. He also mentions the use of reflection in Go for converting data to XML format and the efficiency of an XML package in parsing chat messages encoded in XML. Overall, this video episode provides a comprehensive tour of the Go programming language, covering its features, interfaces, writers, IO evolution, reflection, and data structure conversion.
Summary:In this episode of "A Tour of the Acme Editor, " the hosts delve into the features and functionalities of Acme, a customizable text editor that was originally developed for Plan 9 but is now available on Unix systems. They begin by explaining how Acme allows for text execution and customization, with plugins in any language. They highlight the window layout tool that Acme offers, which allows users to customize screen size and automatically arrange windows for enhanced productivity. The hosts then discuss the various capabilities of Acme, such as window management, scrolling, text manipulation, command execution, and searching for specific words or files. They emphasize the efficiency of Acme's tips and shortcuts for text manipulation. The hosts also touch upon the advanced address syntax used in Acme for navigating files and selecting specific lines or patterns, highlighting its convenience in error detection and file searching. The episode further explores the ACME Dictionary Program, a shell script that displays word definitions when right-clicked. They introduce the 'win' program for editing and interacting with shell output. The hosts discuss the rich addressing and content synthesis capabilities of Acme windows, which enable tasks like mail reading, debugging, and music playing. Additionally, the hosts delve into the integration of Acme with various tools for programmers, including the Acme file system, which allows for mounting files into the kernel file tree. They discuss the use of plumbing rules in the Plan 9 operating system to interpret text and generate actions, such as opening files or launching web browsers. The episode also touches upon the use of Acme for streaming, test-driven development, and the creation of a new program called 'watch' for monitoring directory changes. Throughout the episode, the hosts share their experiences with Acme, including encountering compiler errors and fixing bugs related to JSON decoding. They conclude by highlighting Acme as a highly productive text-driven programming system. For more information, listeners are directed to visit http://research.swtch.com/acme
Summary:In the video episode titled "GopherCon 2014 Go from C to Go by Russ Cox, " Russ Cox discusses the challenges of converting C code to Go code and proposes automating the process using a tool. The Go compiler, currently written in C, has limitations and rewriting it in Go would be more efficient. Cox provides a historical overview of the C programming language and its development, highlighting the differences between C and Go, such as control flow and program models. The goal is to automate the conversion process while maintaining the structure and clarity of the original code. Cox explains the concept of unions in the Go compiler and how converting structs to unions can save memory space. However, it can also lead to incorrect program behavior if multiple fields are used. Preserving semantics and comments in Go code is important, and Cox explains how the converter handles this. He also discusses the use of go-to statements in C programming and assembly programming, and the challenges in translating them into Go. Cox explores the process of analyzing the entire compiler source code to identify clusters of connected values and the use of return statements in code analysis. He provides examples of clusters and their types, highlighting the potential for program understanding tools and code analysis. The podcast episode concludes with an update on the progress of converting fragments of the compiler to Go and encourages users to try the Go 1. 3 beta to identify and fix bugs before the release. Cox mentions the challenges and opportunities in translating code from C to Go and the benefits of using profilers. Overall, the episode provides valuable insights into the challenges of converting C code to Go code and the approach taken by the Go team to automate the process.
Summary:In the GopherCon 2015 keynote speech, Russ Cox discusses the goals and challenges of the Go open-source project. He emphasizes the importance of scalable concurrency and collaborative software development. Cox mentions that Go has been successful in cloud software and open source projects due to its similarities with Google's internal code base. The speech highlights the features of Go that make scalable concurrency and software development easier. Go focuses on providing enough features for developers to build their own solutions and interoperability with others. The text discusses the usefulness of channels and goroutines in solving common problems in concurrent software, as well as the benefits of static typing and interfaces in Go. Cox also mentions the Go testing package and the importance of refactoring and program analysis in supporting automatic updates. He further discusses the establishment of shared conventions in the Go programming language and the benefits of open-source collaboration. The success of the Go programming language is attributed to its open-source nature, which allows for a diverse user base and access to resources. Google's open development process and acceptance of source code contributions from anyone contribute to the growth of the Go community. The role of the Go team at Google has shifted from development to guidance, focusing on coordinating changes and ensuring consistency. The team now focuses on code reviews and bug processing, while design and development are handled by the broader Go community. Cox also mentions the successful porting of Go to the ARM 64 architecture by a group of contributors led by Ihram Harvard Yano. This marks the first time architects outside of Google have accomplished this. The text discusses Google's approach to vendor in and the compatibility issues between various tools developed by users outside of Google. A public discussion was initiated to establish a common approach for import path rewriting and file format description. The importance of having a code of conduct in the Go community is emphasized to foster inclusivity and respect. Effective communication and a welcoming environment are highlighted as crucial for the growth of the community. Overall, the speech provides updates on the Go programming language and invites participation and feedback from the audience.
Summary:In the video episode titled "GothamGo 2016 Codebase Refactoring (with help from Go)" by Russ Cox, the challenges of working with large code bases in Go and the importance of scalability are discussed. Cox, who has been involved in the development of the Go Programming Language since its early stages, shares his insights on how Go can better assist in the refactoring of code package structures. The episode begins by highlighting the challenges faced when dealing with large code bases, such as Google's single repository, and emphasizes the need for efficient imports and minimizing unnecessary dependencies. Cox explains the reasons for splitting code into separate packages, which include improving manageability and reducing dependencies. Cox then discusses the process of codebase refactoring, suggesting breaking it down into three stages: making preliminary changes, updating the code to use the new API, and removing the old API. This gradual approach allows for easier review and submission of smaller commits, especially when dealing with code spread across multiple repositories. The podcast also delves into the challenges of achieving interchangeability in Go programming. While functions and types can be defined as interchangeable, moving a type from one package to another poses limitations. Cox mentions a solution implemented in 2011 but suggests it may not be ideal. He also highlights the difficulties faced in the Kubernetes project when moving types in a codebase. Cox proposes the addition of a mechanism to create interchangeable names for types and emphasizes the need for Go to support gradual code repair for moving types between packages. He expresses gratitude for input on the matter and mentions that the inclusion of type aliases is being reevaluated to determine the appropriate course of action. Overall, the podcast provides valuable insights into the challenges of working with large code bases in Go and offers suggestions for improving codebase refactoring and achieving interchangeability.
Summary:In the video episode titled "GopherCon 2017: Russ Cox - The Future of Go, " Russ Cox discusses the history and development of the Go programming language. He highlights the collaboration of key individuals in building compilers and a standard library, leading to the release of Go 1, which marked a shift towards stability and use in production environments. Cox expresses his desire to work with the Go community to plan and implement the future of Go, particularly in terms of scalability. The challenges of transitioning from Go One to Go Two are discussed, emphasizing the need for compatibility and careful planning. Cox explains that the development process of Go has evolved from informal to formal, involving problem identification, proposing solutions, implementation, and evaluation. He emphasizes the importance of describing the significance of a problem to gain support for solving it, as failure to consider the significance of a problem can lead to the failure of even simple procedures. Cox also discusses the importance of experience reports in understanding and addressing problems in the Go programming language. He argues that problems in Go are best solved through library and tooling changes rather than language changes. The plan to ship backwards compatible parts of Go incrementally as part of the Go one release ensures timely bug fixes and improvements, avoids splitting development effort, and eases migration. Cox speculates that minor changes may start appearing in about a year, followed by package management support and eventually the transition to Go 2. 0. Overall, the podcast episode provides insights into the history, development, and future plans for the Go programming language. Cox's discussion highlights the importance of collaboration, problem-solving, and community involvement in shaping the future of Go.
Summary:In the opening keynote of GopherConSG 2018, Russ Cox discusses the need for package versioning in the Go programming language. He emphasizes the challenges faced by developers due to incompatible versions and broken builds. Currently, Go lacks awareness of package versions, making it difficult to create version-aware tools. Cox proposes adding package versions directly to Go through a new import path syntax and version selection algorithm. He highlights the principles of compatibility, repeatability, and cooperation in software engineering. Compatibility ensures that the meaning of a name in a program remains consistent over time, simplifying development and maintenance. However, semantic versioning, which encourages incompatibility between software versions, is seen as a drawback. To address compatibility issues, Cox suggests using semantic import versioning, where different major versions use different import paths. Import paths in Go simplify software engineering by eliminating ambiguity. Upgrading to different versions of a module may require changing import paths, but tools like global search and replace and go fix can make this process easier. Import paths allow for gradual updates and clear identification of converted code, while semantic versioning helps avoid conflicts and diamond dependency problems. The text also explores the concepts of import versioning and repeatability in software development. It discusses the challenges faced by different versioning systems and the importance of considering these principles in software engineering. Repeatability is crucial in dependency management systems to ensure bug fixes and security updates during deployment. The balance between the latest dependencies and repeatability in library builds is emphasized. Cooperation is highlighted as essential in the NGO open-source ecosystem. Collaboration between authors is necessary to address compatibility issues and release fixes and updates. Without cooperation, the ecosystem is at risk of failure. In conclusion, Cox emphasizes the importance of versioning in the Go toolchain and ecosystem. He encourages developers to try out the new version support in Go 1. 11 and provide feedback. By implementing package versioning, Go can address compatibility issues, ensure repeatability in builds, and foster a healthy and thriving open-source ecosystem.
Summary:In this video episode title the Go team provides an update on the progress they have made in addressing the top three requests from the Go user survey. These requests include better package management, error handling, and generics. The team introduces Go modules, which have been introduced in Go 1. 11, as a solution to improve package management and enable flexible code organization. They acknowledge that it will take time for the ecosystem to adjust to modules, but they believe that it will benefit the community in the long run. The team also discusses the need for further discussion on error handling and proposes a solution to improve it. They suggest the addition of a 'check' expression and a 'handle' statement to enhance error handling in Go. Additionally, the team explores the concept of using generics for more flexible and reusable code. They discuss the idea of making the channel element type a parameter that can vary in code, and the challenges that come with specifying which types can stand in for the parameter. The team also introduces the concept of contracts, which define the operations that types must support. They provide an example of a contract named 'Equal' for comparing values of type T for equality. The team encourages Go users to provide feedback on the ongoing development of Go 2 and invites them to help improve the draft designs for error handling, error values, and generics. They provide a link for more information on how to do this.
Summary:In the GopherCon 2019 podcast episode titled "On the Path to Go 2, " Russ Cox discusses the evolution of Go programming and the future direction of the language. The episode begins by emphasizing the importance of simplifying the process of writing Go programs. Cox explains that this can be achieved through reshaping, redefining, removing, and restricting certain aspects of the language. One area of improvement highlighted in the episode is error handling. Cox provides a historical overview of the evolution of error handling in Go, emphasizing the power and flexibility of Go errors. He introduces the convention of using an unwrap method to simplify error handling by removing unnecessary context. Additionally, he mentions the introduction of helper functions like errors. Is and errors. As to handle specific error types. The episode also touches on the design of error syntax and generics in Go. Cox explains the initial design challenges faced in error handling and the decision to focus on other aspects of the language. However, he mentions a new design based on the idea of a contract that was presented last year. Another topic discussed in the episode is the transition from Go Path to Go Modules in the Vigo design. This shift brings an end to the global namespace of Go Path and introduces the challenge of reproducible builds. Cox mentions the importance of using the replacement package 'golang. org/X/tools/go/packages' for faster functionality in development tools. The episode concludes by discussing the evolution of package management in Go and the introduction of vendor directories. Cox highlights the goals and issues of dependency management tools, leading to the development of Vigo. He mentions that the Go team at Google has launched a public mirror of all open-source Go packages and that Go modules are now at a point where they can serve most users. Overall, the episode emphasizes the value of experimentation and learning in the process of simplifying Go development. Cox expresses gratitude towards the Go community and mentions that the Go project is shifting its focus to providing complete IDE service support, with the development of Go Please, a tool that unifies development helpers.
Summary:In the video episode titled "GopherCon 2022: Russ Cox - Compatibility: How Go Programs Keep Working, " Russ Cox discusses the significance of compatibility in Go programming and the strategies employed by the Go team to ensure stability and predictability in new releases. Cox begins by explaining the Go1 compatibility promise, which guarantees that new APIs can be added without breaking existing code. He emphasizes the importance of maintaining API compatibility and discusses the tools and testing approaches used to check for compatibility issues. The episode highlights two subtle problems encountered during the preparation of the Go 1.1 release, shedding light on the challenges of maintaining compatibility, including output changes, input changes, and protocol changes. Cox also delves into the changes and compatibility in Go 1. 6, including the ability to opt out of changes and the removal of support for sha-1 certificates. The discussion further explores backward, forward, and language compatibility, as well as the challenges associated with output and input changes. Examples are provided to illustrate output change incompatibilities and the issues caused by input changes. Cox emphasizes the importance of writing code and tests that can accept any valid behavior. He also discusses input change incompatibilities and protocol changes, using examples of code breaking due to data format and communication issues between HTTP versions. The episode also touches on the Goatee bug settings and compatibility in Go programming, highlighting the guarantee that compatible changes that break existing programs will last for at least two years. The Go command is considering improvements to handle version mismatches more effectively. Lastly, the episode discusses how Go modules can be utilized to remove or fix problematic features in the Go language. A bug in the code is identified, and potential fixes are suggested. Overall, the episode emphasizes the importance of prioritizing compatibility in the development of Go 1. x and maintaining stability and predictability for developers.
Summary:In this video episode titled "Chat with Dmitry Vyukov on go-fuzz, golang and IT security, " Dmitry Vyukov, a software engineer at Google, discusses his tool called go-fuzz, which is used for discovering software defects. The conversation takes place between Dmitry and a group of gophers, including Nicolas Grilly, Fred Ménez, and Alex Plugaru. The episode begins with the group expressing their gratitude to Dmitry for accepting their invitation to chat about go-fuzz. They mention that the video of their conversation will be shown during an upcoming meetup event focused on golang and IT security. Dmitry then goes on to explain the concept of go-fuzz and its significance in automated testing for information security. He also talks about his work on dynamic testing tools for C, C++, and Go languages. The group expresses their interest in learning more about go-fuzz and related topics. The conversation then shifts to the activities of two companies, Century and Trust, and plans for an upcoming meetup on information security. Dmitry introduces GoFast, a filing system created for the Go programming language, and hints at a small presentation to be shown. The group discusses the challenges of generating meaningful inputs for randomized testing, which is a cost-effective and unbiased method for checking software for crashes and issues. Dmitry explains the coverage technique, which uses a genetic algorithm to identify bugs and corner cases by generating diverse inputs. He also mentions the Sonar technique, which involves adding instrumentation to a program to identify and replace bugs. The conversation then delves into the use of Hinkle versa fire and summer technologies in generating and testing inputs for XML parsing. Dmitry explains the XML parsing process in the Go Fast programming language and describes the overall structure of Go Fast. The episode concludes with a discussion on problems with various packages in the Go programming language and the importance of thorough testing. Dmitry emphasizes the need for caution when using these packages and suggests using coverage-guided systems for detecting bugs in Go programs. Overall, the episode provides valuable insights into the world of software testing, information security, and the use of go-fuzz as a tool for discovering software defects.
Summary:In the video episode titled "GopherCon 2015: Dmitry Vyukov - Go Dynamic Tools, " Dmitry Vyukov discusses the importance of dynamic tools in Go programming. He emphasizes that these tools can provide significant value with a small time investment, but are often underappreciated by developers. Vyukov introduces three dynamic tools for Go: the data race detector, fuzzing system, and execution tracer. The data race detector is crucial for identifying and fixing data races in concurrent code, which can compromise program correctness, stability, and security. Go provides a built-in data race detector that easily identifies and resolves data races through compiler instrumentation and a runtime module. The fuzzing system is a bug-finding tool that uses techniques such as concurrent testing, randomized testing, and coverage-guided fuzzing. It helps identify potential bugs by generating random data and mutating inputs to trigger the execution of previously unexecuted lines of code. Vyukov explains how incremental input mutation is used in security testing for C and C++ programs, as well as in image verification and XML input using the Versa Fire protocol. The execution tracer provides insights into performance and latency issues in Go programs. It helps developers understand and optimize the execution flow of their code. Vyukov also shares his experiences of systematically applying these dynamic tools at scale. He highlights the importance of testing and bug discovery in Go packages, providing examples of bugs found in the Go fund package. He recommends using the "go fast" tool for testing and thoroughly testing packages for reliability. Overall, this video episode emphasizes the value of dynamic tools in Go programming and encourages developers to utilize them for bug finding, performance optimization, and overall program reliability.
Summary:In the video episode titled "Syzbot and the Tale of Thousand Kernel Bugs, " Dmitry Vyukov from Google discusses the current state of Linux kernel bugs and their security implications. Over the past three years, Vyukov and his team have been testing the kernel and have encountered numerous bugs that pose a threat to system security. Vyukov emphasizes that while hardening, mitigations, and containers are important, they cannot fully protect a system with thousands of bugs. Therefore, it is crucial to address these bugs to ensure the stability and safety of the Linux kernel. To help identify and fix these bugs, Vyukov and his team have developed a set of bug finding tools. These tools include syzbot, syzkaller, KASAN, KMSAN, and KTSAN. These tools aid in detecting and addressing vulnerabilities in the kernel, improving its overall security. However, Vyukov acknowledges that there are still challenges that need to be addressed. One of the main challenges is the overwhelming number of bugs that need to be dealt with. Additionally, there are difficulties in managing and maintaining stable releases, as well as limitations in the existing bug tracking system. Vyukov calls for community help to improve the situation. He emphasizes the importance of better testing processes and the incorporation of various types of tests and bug tracking tools. Communication and reporting are also crucial in software development, and Vyukov suggests using a specific email address for proposals. In conclusion, Vyukov's presentation sheds light on the significant issue of kernel bugs and their impact on system security. He highlights the need for continuous efforts to address these bugs and improve the stability and safety of the Linux kernel. With the development of bug finding tools and community support, it is possible to make significant progress in resolving these vulnerabilities and ensuring the reliability of the kernel.
Summary:In the video episode titled "Dmitry Vyukov — Go scheduler: Implementing language with lightweight concurrency, " Dmitry Vyukov delves into the inner workings of the Go scheduler and sheds light on how it implements the seemingly magical features of goroutines and channels. Vyukov starts by providing an overview of the main components of the scheduler and its overall operation. He explains that goroutines, which are lightweight threads, and channels, which are FIFO queues, are the building blocks of concurrency in Go. However, he emphasizes that there is no magic involved in their implementation. The discussion then delves into specific aspects of the scheduler, such as handling blocking system calls and addressing the problem of deadlock in goroutines. Vyukov proposes solutions to improve parallelism and scalability, including entering the kernel and waking another thread to resolve deadlocks. Scalability is another challenge addressed in the episode, with the suggestion of allowing multiple goroutines to use the same scheduler state simultaneously. Vyukov also explores the challenges of contention and context loss at both hardware and software levels, proposing solutions like reducing contention and frequent locking. The importance of fairness in goroutine scheduling is emphasized, as lack of fairness can have negative consequences. Vyukov explains how fairness is achieved through preemption, time slices, and run queues. He also discusses the issue of starvation in goroutines and suggests using time slice inheritance to address it. The episode touches on various optimization techniques, including the use of processors to improve work stealing, load balancing, and memory allocation. Vyukov highlights the trade-off between fairness and performance and the need for efficient resource utilization. The implementation of stack and memory allocation is explained, with a focus on preventing stack overflow and managing a large number of goroutines. Vyukov discusses the challenges faced by 32-bit systems and proposes solutions like split stacks. The episode also covers the performance differences between split stack and global stack implementations, with the latter offering better performance and stability. In conclusion, Vyukov emphasizes the importance of scheduler design, stack management, and preemption in the Go language. He discusses various approaches to optimizing code execution and improving processor scheduling efficiency and scalability. The episode also addresses the importance of preemption for garbage collection and system performance.
Summary:In the podcast episode titled "BlueHat IL 2020 - Dmitry Vyukov - syzkaller: Adventures in Continuous Coverage-guided Kernel Fuzzing, " Dmitry Vyukov discusses the syzkaller project, an open-source, coverage-guided, structure-aware kernel fuzzer. He begins by explaining the history and motivation behind the project, highlighting the challenges of kernel fuzzing compared to user-space fuzzing, such as coverage flakiness, test isolation, and the enormous input space. Vyukov then delves into the main design decisions that have enabled the syzkaller project to overcome these challenges. He discusses the use of an interface description language, the syzkaller program notation and interpretation, and the implementation of code coverage support. These design decisions have proven to be effective in uncovering thousands of bugs in various operating systems. The podcast episode also touches on the importance of good tests for dynamic tools and introduces the concept of innocent fuzzing as a technique to detect more bugs in the kernel. Traditional fuzzing techniques are limited, and Vyukov introduces code coverage-guided fuzzing as a more effective approach. Furthermore, the episode explores the concept of system calls and blocking in programming, emphasizing the importance of prioritization and dispatching of system calls to handle blocking situations. The discussion also includes insights into managing system calls and handling blocking scenarios. Vyukov also discusses the implementation of Sis Bot, a system that automates and provides higher-level automation on top of the syzkaller project. Sis Bot offers continuous kernel and caller builds, providing updates and automation to improve efficiency. The system has reported about 2, 900 bugs in the upstream Linux kernel, with 2, 000 fixed and 800 unresolved. Overall, this podcast episode provides a comprehensive overview of the syzkaller project and its impact on continuous coverage-guided kernel fuzzing. Vyukov's insights and experiences shed light on the challenges and successes of kernel fuzzing and highlight the importance of dynamic tools and testing in the development of secure and reliable operating systems.
总结: 在 2007 年 5 月的 Google Tech Talk 中,贝尔实验室的 UTF-8 和 Plan 9 的创建者 Rob Pike 讨论了他的编程语言 New Squeak,它具有有趣的并发和消息传递机制。派克认为,有两种方法可以解决我们生活的并发世界与我们用来编写程序的顺序计算机之间的不匹配:让世界看起来同步和顺序,或者让软件并发。 Pike 讨论了线程、共享内存和锁等低级概念在并发编程方面的局限性。 New Squeak 是一种编程语言,创建于 1988 年,用于解决在为并发世界编写软件时出现的问题。它具有作为函数的 lambda、流程管理软件和作为一等公民的通道。该语言启发了其他语言,并在贝尔实验室用作系统语言几年来构建有趣的工具。演讲的重点是 New Squeak 中的流程和通道,以及如何使用这些概念编写程序。通道是编程中使用的一种通信工具,可减少通信所需的令牌数量。 CSP 中的通道由 New Squeak 中的关键字 Chan 引入,是无缓冲的同步通信端口,用于在进程之间同步和传递值。 New Squeak 的通道和选择语句支持潜在的通信并允许进程阻塞,直到一个或多个通信可以继续进行。本文介绍了一种具有 n 路多路复用的简单语言,并提供了一个将连续整数打印到通道的程序。它还解释了素数筛选和过滤过程的概念,以查找计算得出的所有素数。该系统还可用于操纵幂级数。 本文以 Newspeak 语言为例,讨论了接口和通道在编程中的使用。作者在 Plan 9 中讨论了用于构建窗口系统的系统模型,其中涉及将组件定义为通过通道捕获通信和数据流的接口。这种方法在 Plan 9 中的所有主要用户级服务中都使用过,并且由于作者以前在编程中使用并发模型的经验而变得更加容易。该模型允许组件之间进行复杂的交互,并允许自己组合接口,而不仅仅是状态机。作者还讨论了调试并发程序的挑战以及类 CSP 库在实现选择操作方面的局限性。他们提出了 shim 接口的想法,可以保证无死锁操作,并可以隔离和杀死行为不端的客户端。 Squint 解释器是 1988 年的代码,缺少许多用于图形和其他功能的库。讨论了在 C++ 互斥体之上实现通信通道模型的想法,并讨论了通道与回调的成本。可以进行优化,为不同形式的选择生成更紧凑的代码。
+ [talk/rob2009](https://changelog.com/podcast/3) Go 编程语言。2009年11月27日。 + [talk/rob2010a](https://www.youtube.com/watch?v=jgVhBThJdXc)总结: 在 Google I/O 2010 播客节目“Go 编程”中,Rob Pike 和 Russ Cox 讨论了 Go 编程语言的独特功能和原理。他们强调使用 Go 特有的核心概念和习惯用法的重要性,而不是翻译其他语言的代码。 Go 的一个关键特性是它的不同类型,包括基本类型和复合类型。 Pike 和 Cox 解释说,Go 是面向对象的,但不是面向类型的,这意味着它没有类或继承。它们还强调了 Go 的隐式性质,其中可以省略类型声明。并发性是 Go 编程的另一个重要方面。 Pike 和 Cox 解释说 Go 专注于并发编程而不是并行编程。他们讨论了并发的好处,以及它如何允许构建能够有效利用多核的结构良好的程序。该播客节目还深入探讨了 Go 编程中接口的使用。接口用于定义不同类型可以实现的通用方法,从而实现代码重用和灵活性。 Pike 和 Cox 提供了如何在 Go 的分组密码包中使用接口的示例。演讲者将 Go 与其他语言(例如 Java)进行了比较,并强调了使用 Go 实现接口的优势。他们提到了多个包装器的灵活性和满足多个接口的需求。本集中还讨论了将读者链接在一起以解密和解压缩数据的概念。 Pike 和 Cox 解释了分布式系统中负载平衡的概念,并描述了一个将任务分配给工作人员的简单模型。他们讨论了负载均衡器在处理请求以及请求和响应通道的使用中的作用。 在整个剧集中,Pike 和 Cox 强调了 Go 的独特原理和功能,例如闭包和通道,这使其成为并发编程的首选。他们还提到了 Go 对于不同环境的适用性,例如服务器、桌面和移动设备。总之,Google I/O 2010 播客的“Go 编程”一集深入概述了 Go 编程语言。 Pike 和 Cox 强调了其独特的功能,例如不同的类型、并发性和接口的使用。他们将 Go 与其他语言进行比较,并讨论其并发编程的优势。总的来说,这一集展示了 Go 的强大功能和效率及其在各种编程环境中的潜力。
总结: 在 Google I/O 2010 视频节目“Go 编程”中,Rob Pike 和 Russ Cox 讨论了 Go 编程语言的独特功能和原理。他们强调使用 Go 特有的核心概念和习惯用法的重要性,而不是翻译其他语言的代码。 Go 的一个关键特性是它的不同类型,包括基本类型和复合类型。 Pike 和 Cox 解释说,Go 是面向对象的,但不是面向类型的,这意味着它没有类或继承。它们还强调了 Go 的隐式性质,其中可以省略类型声明。并发性是 Go 编程的另一个重要方面。 Pike 和 Cox 解释说 Go 专注于并发编程而不是并行编程。他们讨论了并发的好处,以及它如何允许构建能够有效利用多核的结构良好的程序。该视频节目还深入探讨了 Go 编程中接口的使用。接口用于定义不同类型可以实现的通用方法,从而实现代码重用和灵活性。 Pike 和 Cox 提供了如何在 Go 的分组密码包中使用接口的示例。演讲者将 Go 与其他语言(例如 Java)进行了比较,并强调了使用 Go 实现接口的优势。他们提到了多个包装器的灵活性和满足多个接口的需求。本集中还讨论了将读者链接在一起以解密和解压缩数据的概念。 Pike 和 Cox 解释了分布式系统中负载平衡的概念,并描述了一个将任务分配给工作人员的简单模型。他们讨论了负载均衡器在处理请求以及请求和响应通道的使用中的作用。 在整个剧集中,Pike 和 Cox 强调了 Go 的独特原理和功能,例如闭包和通道,这使其成为并发编程的首选。他们还提到了 Go 对于不同环境的适用性,例如服务器、桌面和移动设备。总之,Google I/O 2010 视频的“Go 编程”一集深入概述了 Go 编程语言。 Pike 和 Cox 强调了其独特的功能,例如不同的类型、并发性和接口的使用。他们将 Go 与其他语言进行比较,并讨论其并发编程的优势。总的来说,这一集展示了 Go 的强大功能和效率及其在各种编程环境中的潜力。
+ [talk/rob2010b](https://www.youtube.com/watch?v=-_DKfAn4pFA)总结: 在题为“Rob Pike. Go 并发风格的起源”的播客节目中,Rob Pike 讨论了 Go 编程语言中并发的起源和概念。他强调了 Tony Hoare 在 1978 年发表的关于通信顺序过程 (CSP) 的论文的影响,该论文强调了顺序过程的通信和并行组合。 Pike 将 CSP 描述为一种数学且优雅的语言,专注于发送者和接收者之间的通信和同步。 Pike 解释了如何并行组合进程(类似于管道),并提到 CSP 的局限性,例如无法动态创建进程或使用 send 作为防护,以及缺乏对线程或互斥体的支持。他还讨论了并发编程模型的发展和奥卡姆语言的出现,这为无需锁的多处理器和并发算法编程奠定了基础。该播客节目还涉及 Limbo 语言向 Go 的发展,强调了 Go 的 CSP 模型的强大功能及其对通信和并发通道的使用。通道被描述为能够在进程之间传输数据和功能的一流值。 Pike 提到 lf 语言的开发,由于缺乏垃圾收集而面临挑战,但 Limbo 解决了这些问题,并在其有限的领域取得了更大的成功。讨论了在编程中使用并发的好处,特别是在 CSP 模型的上下文中。 Pike 强调并发性如何在密码学和图形等领域实现高效计算,同时还提供代码可重用性的机会。 他建议阅读原始 CSP 论文以更深入地了解该语言,并讨论过程控制和通信的概念,强调了解协同例程的强大功能的重要性。 Pike还强调了用Go编写并发程序的简便性和安全性,强调Go的并发特性是自然且易于使用的。他提到了 Go 内存系统的安全性和类型安全性,警告不要使用 unsafe 包。该语言已成功应用于各种应用程序,包括高流量网站,并提供强大的通信通道能力。播客剧集最后以系统语言解释了通道的概念,其中类型决定了可以通过通道发送的内容。与传统的共享和锁定模型相比,它讨论了这种方法的效率和灵活性。 Pike 还提到了编程中传递指针的概念以及它与效率和所有权的关系,强调了理解指针一旦传递,就不再是原始所有者关心的重要性。这一集强调了让事情变得简单可以提高效率的想法,这被视为一个积极的观点。
总结: 在题为“Rob Pike. Go 并发风格的起源”的视频节目中,Rob Pike 讨论了 Go 编程语言中并发的起源和概念。他强调了 Tony Hoare 在 1978 年发表的关于通信顺序过程 (CSP) 的论文的影响,该论文强调了顺序过程的通信和并行组合。 Pike 将 CSP 描述为一种数学且优雅的语言,专注于发送者和接收者之间的通信和同步。 Pike 解释了如何并行组合进程(类似于管道),并提到 CSP 的局限性,例如无法动态创建进程或使用 send 作为防护,以及缺乏对线程或互斥体的支持。他还讨论了并发编程模型的发展和奥卡姆语言的出现,这为无需锁的多处理器和并发算法编程奠定了基础。该视频节目还涉及 Limbo 语言向 Go 的发展,强调了 Go 的 CSP 模型的强大功能及其对通信和并发通道的使用。通道被描述为能够在进程之间传输数据和功能的一流值。 Pike 提到 lf 语言的开发,由于缺乏垃圾收集而面临挑战,但 Limbo 解决了这些问题,并在其有限的领域取得了更大的成功。讨论了在编程中使用并发的好处,特别是在 CSP 模型的上下文中。 Pike 强调并发性如何在密码学和图形等领域实现高效计算,同时还提供代码可重用性的机会。 他建议阅读原始 CSP 论文以更深入地了解该语言,并讨论过程控制和通信的概念,强调了解协同例程的强大功能的重要性。 Pike还强调了用Go编写并发程序的简便性和安全性,强调Go的并发特性是自然且易于使用的。他提到了 Go 内存系统的安全性和类型安全性,警告不要使用 unsafe 包。该语言已成功应用于各种应用程序,包括高流量网站,并提供强大的通信通道能力。视频剧集最后以系统语言解释了通道的概念,其中类型决定了可以通过通道发送的内容。与传统的共享和锁定模型相比,它讨论了这种方法的效率和灵活性。 Pike 还提到了编程中传递指针的概念以及它与效率和所有权的关系,强调了理解指针一旦传递,就不再是原始所有者关心的重要性。这一集强调了让事情变得简单可以提高效率的想法,这被视为一个积极的观点。
+ [talk/rob2010c](https://www.youtube.com/watch?v=5kj5ApnhPAE)总结: 在 OSCON 2010 的题为“Public Static Void”的播客节目中,Google, Inc. 的软件工程师 Rob Pike 讨论了与编程语言及其复杂性相关的各种主题。 Pike 强调早期编程语言的价值,强调与现代软件开发的复杂性和噪音相比,它们的简单性和效率。 Pike 面临的挑战之一是在 C++ 中调用函数的复杂性以及缺乏垃圾收集。他还提到非专业程序员在选择不同的 Boost 模板化指针类型进行内存管理时遇到的困难。 Pike 承认 C++ 等复杂编程语言的复杂性以及由此产生的问题。还讨论了 C++ 和 Java 在编程中的重要性,特别是在教育和工业中。 Pike 质疑为什么这些语言已成为标准,并提供了它们发展的简化历史。他不同意使用 C++ 和 Java 进行教学的趋势,认为这两种语言都过于复杂和冗长,不便于用户使用。强调了在软件开发中使用模式的局限性,作者认为随着编程语言的改进,对模式的需求可能会减少。面向对象的编程语言因官僚主义和重复性而受到批评,该文本鼓励人们认识替代编程模型。解决了重复和无意义代码的问题,并给出了一个例子来说明在编程中避免此类代码的重要性。还讨论了在代码中使用不明确的整数和布尔值的问题,强调了清晰的数据声明的必要性。 探讨了编程语言的官僚本质,Python、Ruby 和 JavaScript 等流行语言因变得繁琐而受到批评。 Haskell 和 Scala 等新编程语言的出现被视为对使用旧语言的挫败感的回应。动态解释语言优于编译静态语言的误解受到了挑战。讨论了新旧编程语言的局限性,并争论了需要一种结合了两者优点的语言。总之,播客节目深入探讨了编程语言的复杂性和挑战。它强调了编程语言的简单性、效率和用户友好性的重要性,并建议需要更好的解决方案来减轻开发人员的负担。 Go 编程语言被认为是满足这些要求的一种尝试,它将静态类型编译语言的安全性和性能与动态类型解释语言的表达能力和便利性结合起来。
总结: 在 OSCON 2010 的题为“Public Static Void”的视频节目中,Google, Inc. 的软件工程师 Rob Pike 讨论了与编程语言及其复杂性相关的各种主题。 Pike 强调早期编程语言的价值,强调与现代软件开发的复杂性和噪音相比,它们的简单性和效率。 Pike 面临的挑战之一是在 C++ 中调用函数的复杂性以及缺乏垃圾收集。他还提到非专业程序员在选择不同的 Boost 模板化指针类型进行内存管理时遇到的困难。 Pike 承认 C++ 等复杂编程语言的复杂性以及由此产生的问题。还讨论了 C++ 和 Java 在编程中的重要性,特别是在教育和工业中。 Pike 质疑为什么这些语言已成为标准,并提供了它们发展的简化历史。他不同意使用 C++ 和 Java 进行教学的趋势,认为这两种语言都过于复杂和冗长,不便于用户使用。强调了在软件开发中使用模式的局限性,作者认为随着编程语言的改进,对模式的需求可能会减少。面向对象的编程语言因官僚主义和重复性而受到批评,该文本鼓励人们认识替代编程模型。解决了重复和无意义代码的问题,并给出了一个例子来说明在编程中避免此类代码的重要性。还讨论了在代码中使用不明确的整数和布尔值的问题,强调了清晰的数据声明的必要性。 探讨了编程语言的官僚本质,Python、Ruby 和 JavaScript 等流行语言因变得繁琐而受到批评。 Haskell 和 Scala 等新编程语言的出现被视为对使用旧语言的挫败感的回应。动态解释语言优于编译静态语言的误解受到了挑战。讨论了新旧编程语言的局限性,并争论了需要一种结合了两者优点的语言。总之,视频节目深入探讨了编程语言的复杂性和挑战。它强调了编程语言的简单性、效率和用户友好性的重要性,并建议需要更好的解决方案来减轻开发人员的负担。 Go 编程语言被认为是满足这些要求的一种尝试,它将静态类型编译语言的安全性和性能与动态类型解释语言的表达能力和便利性结合起来。
+ [talk/rob2010d](https://www.youtube.com/watch?v=7VcArS4Wpqk)总结: 在题为“Another Go at Language Design”的播客节目中,Google, Inc. 的首席工程师 Rob Pike 讨论了 Go 编程语言的开发。 Pike 解释说,Go 的创建是因为需要一种能够解决大型代码库所面临的挑战的语言。他强调,Go 的开发是许多才华横溢的人共同努力的成果,并对与他一起工作的才华横溢的人表示感谢。派克讨论了计算机科学中“唯一正确的方法”的概念以及它如何依赖于工具、问题和信念。他提到即将举行的关于动态语言和静态技术的演讲。 Pike 还分享了关于早期编程语言的简单性和有效性的一句话。该播客节目强调了管理 C 和 C++ 程序中的依赖关系的挑战,这可能导致编译时间变慢并阻碍可扩展性。它引入了 Go 作为替代方案,强调了它有效处理包和依赖项的能力。讨论了 Go 的优点,包括它的速度以及更快地编译和运行程序的能力。作者建议将编译器包含在运行时系统中,以使该过程更加高效。强调了新的、干净的编译器的价值,因为它可以显着减少构建时间并提高整体性能。本集还解释了 Go 中的方法和接口,涵盖方法声明的语法和示例。讨论了使用接口来定义行为,以及任何类型都可以满足的空接口的概念。探讨了空接口在控制打印行为方面的强大功能,并提到了 printf 函数的实现。 引入隐式接口,强调类型安全和约定的重要性。使用“阅读器”接口的示例讨论了接口提供的灵活性和抽象性。解释了在工作池中使用互斥体和通道来管理数据共享和通信。讨论了并发服务器软件中垃圾收集的重要性,以及 Go 如何提供本质安全性并简化接口设计。提到了在低级编程中使用“不安全”库及其潜在风险。强调了现代机器中边界检查循环性能的提高以及 Go 中缓冲区溢出漏洞利用风险的降低。讨论了使用 Go 进行系统开发的优点,包括其无符号类型、位级操作和内存布局控制等功能。强调了Go的设计原则,包括其控制性、安全性、简单性和清晰度。本集解释了 Go 如何提供对内存分配和使用的控制,同时确保安全而不牺牲性能。还提到了Go中的可见性规则和常量的概念。总体而言,该播客节目赞扬了 Go 编程语言的简单性、效率和生产力优势。它强调了它在大规模软件开发中的使用,包括在谷歌内部,以及它有利的许可和开源开发。本集还讨论了编程中的各种概念,包括包命名空间、异常、类和继承以及并发模型中的通道。它强调了Go的协同设计过程中团队合作和一致决策的重要性。
总结: 在题为“Another Go at Language Design”的视频节目中,Google, Inc. 的首席工程师 Rob Pike 讨论了 Go 编程语言的开发。 Pike 解释说,Go 的创建是因为需要一种能够解决大型代码库所面临的挑战的语言。他强调,Go 的开发是许多才华横溢的人共同努力的成果,并对与他一起工作的才华横溢的人表示感谢。派克讨论了计算机科学中“唯一正确的方法”的概念以及它如何依赖于工具、问题和信念。他提到即将举行的关于动态语言和静态技术的演讲。 Pike 还分享了关于早期编程语言的简单性和有效性的一句话。该视频节目强调了管理 C 和 C++ 程序中的依赖关系的挑战,这可能导致编译时间变慢并阻碍可扩展性。它引入了 Go 作为替代方案,强调了它有效处理包和依赖项的能力。讨论了 Go 的优点,包括它的速度以及更快地编译和运行程序的能力。作者建议将编译器包含在运行时系统中,以使该过程更加高效。强调了新的、干净的编译器的价值,因为它可以显着减少构建时间并提高整体性能。本集还解释了 Go 中的方法和接口,涵盖方法声明的语法和示例。讨论了使用接口来定义行为,以及任何类型都可以满足的空接口的概念。探讨了空接口在控制打印行为方面的强大功能,并提到了 printf 函数的实现。 引入隐式接口,强调类型安全和约定的重要性。使用“阅读器”接口的示例讨论了接口提供的灵活性和抽象性。解释了在工作池中使用互斥体和通道来管理数据共享和通信。讨论了并发服务器软件中垃圾收集的重要性,以及 Go 如何提供本质安全性并简化接口设计。提到了在低级编程中使用“不安全”库及其潜在风险。强调了现代机器中边界检查循环性能的提高以及 Go 中缓冲区溢出漏洞利用风险的降低。讨论了使用 Go 进行系统开发的优点,包括其无符号类型、位级操作和内存布局控制等功能。强调了Go的设计原则,包括其控制性、安全性、简单性和清晰度。本集解释了 Go 如何提供对内存分配和使用的控制,同时确保安全而不牺牲性能。还提到了Go中的可见性规则和常量的概念。总体而言,该视频节目赞扬了 Go 编程语言的简单性、效率和生产力优势。它强调了它在大规模软件开发中的使用,包括在谷歌内部,以及它有利的许可和开源开发。本集还讨论了编程中的各种概念,包括包命名空间、异常、类和继承以及并发模型中的通道。它强调了Go的协同设计过程中团队合作和一致决策的重要性。
+ [talk/rob2011a](https://www.infoq.com/interviews/pike-concurrency/) 编程语言中的并行性和并发性。2011年2月17日。 + [talk/rob2011b](https://www.infoq.com/interviews/pike-google-go/) Go 语言:并发、类型系统、内存管理和垃圾回收。2011年2月25日。 + [talk/rob2011c](https://www.youtube.com/watch?v=HxaD_trXwRE)总结: 在 Google 技术用户组的这一集中,Rob Pike 发表了有关 Go 中的词法扫描的演讲。该演讲于 2011 年 8 月 30 日星期二发表,重点讨论了 Go 编程语言及其与解决计算中结构不匹配问题的相关性。 Pike 首先解释了编程语言中词位和标记的概念。他讨论了标记化的挑战以及使用词法分析工具的优点和缺点。 Pike 认为编写自定义词法分析器通常更有效,并强调了跨编程语言适应性的重要性。然后讨论编写词法分析器的过程,其中涉及定义状态和操作。 Pike 提出了一种更好的当前状态机模型方法,即不断移动到下一个状态而不是丢弃当前状态。他引入了状态函数的概念,状态函数是返回另一个状态函数的函数,可以在词法分析器中用于循环不同的状态。 Pike 还解释了 Go 通道如何实现词法分析器和解析器之间的通信。他解释了词法分析器中“开始”和“暂停”等变量的用途,并描述了 Lex Text 在扫描输入中的作用。还讨论了操作块的结构以及转换到新状态的过程。然后,演讲深入探讨了在模板系统中解析字符的过程,包括如何处理不同的字符以及辅助函数的使用。 Pike 解释了词法分析器中接受器的概念,这有助于扫描复杂的输入。他还讨论了如何对字符串中的数字进行词法分析,包括不同的数字格式以及使用工具查找数字结尾。 Pike 强调了错误检查在解析和验证数字输入中的重要性。他提到使用解析器库将输入转换为数字,从而使程序员免于手动转换。还解释了状态机中错误函数的概念,以及它们在创建格式化错误消息中的作用。演讲最后讨论了在 Go 编程初始化期间运行 Go 例程以完成的挑战。 Pike 建议通过更改输入并使用没有通道的传统词法分析 API 来解决方案。解释了将现有代码转换为使用传统词法分析 API 的过程,以及编程中的运行循环和选择语句的概念。总的来说,Pike 的演讲提供了有关 Go 中词法扫描的宝贵见解,并为程序员面临的常见挑战提供了实用的解决方案。
总结: 在题为“Google I/O 2012 - Go 并发模式”的播客节目中,Rob Pike 讨论了并发在设计高性能网络服务中的重要性。 Pike 是一位著名的编程专家,他重点介绍了 Go 的并发原语,例如 goroutine 和通道,它们提供了一种简单而有效的方式来表达并发执行。 Pike 首先解释了并发的概念及其实际用途。他澄清 Go 是一种并发语言,而不是并行语言,并讨论了即使在单个处理器上运行,并发代码仍然可以具有有用的结构。他还讨论了并发编程思想和语言的起源,从而导致了 Go 的发展。派克强调这些语言的独特特征和知识深度。该播客深入探讨了 Go 编程中 goroutine 的概念以及它们如何允许多个函数的并发执行。 Pike 强调了通信和同步在创建适当的并发程序中的重要性。他对 Go 中的通道进行了全面的解释,这对于并发编程至关重要。 Pike 涵盖了通道上值的声明、初始化、发送和接收。他强调通道操作是阻塞的,并充当 goroutine 之间的同步机制。 Pike 还提到了缓冲通道的使用以及使用通道进行通信和同步而不是共享内存的 Go 方法。本集探讨了 Go 编程中并发和 select 语句的使用。 select 语句被强调为 Go 并发模型的一个关键特性,允许更轻松地控制基于通信的程序行为。 Pike 讨论了非阻塞通信、超时以及使用退出通道来表示进程结束。他强调了适当通信的重要性,以避免程序过早关闭,以及程序之间需要复杂的通信以实现同步。 Pike 还讨论了 goroutine 的概念,它是编程中的轻量级元素。他用运行 100、000 个 gopher 的例子来说明 goroutine 的速度和效率。 Pike 解释了 Google 搜索的工作流程,包括使用独立执行的后端来查找和提供搜索结果。他描述了测试程序速度的过程,并测量获得搜索结果所需的时间。 Pike 解释了如何为每个后端启动 goroutine 使搜索过程并发和并行,从而减少等待时间。本集最后讨论了在 Go 编程中使用并发的优点。 Pike 强调了与其他方法相比,使用 Go 的简单性和可靠性。他还讨论了并发工具在软件构建中的使用以及在尝试并发程序时谨慎的重要性。 Pike 解决了有关 Go 中的通道锁定、垃圾收集、堆栈分配和选择控制结构的问题。总体而言,该播客节目全面探讨了 Go 的并发特性及其在设计高性能网络服务中的实际应用。
总结: 在题为“Google I/O 2012 - Go 并发模式”的视频节目中,Rob Pike 讨论了并发在设计高性能网络服务中的重要性。 Pike 是一位著名的编程专家,他重点介绍了 Go 的并发原语,例如 goroutine 和通道,它们提供了一种简单而有效的方式来表达并发执行。 Pike 首先解释了并发的概念及其实际用途。他澄清 Go 是一种并发语言,而不是并行语言,并讨论了即使在单个处理器上运行,并发代码仍然可以具有有用的结构。他还讨论了并发编程思想和语言的起源,从而导致了 Go 的发展。派克强调这些语言的独特特征和知识深度。该视频深入探讨了 Go 编程中 goroutine 的概念以及它们如何允许多个函数的并发执行。 Pike 强调了通信和同步在创建适当的并发程序中的重要性。他对 Go 中的通道进行了全面的解释,这对于并发编程至关重要。 Pike 涵盖了通道上值的声明、初始化、发送和接收。他强调通道操作是阻塞的,并充当 goroutine 之间的同步机制。 Pike 还提到了缓冲通道的使用以及使用通道进行通信和同步而不是共享内存的 Go 方法。本集探讨了 Go 编程中并发和 select 语句的使用。 select 语句被强调为 Go 并发模型的一个关键特性,允许更轻松地控制基于通信的程序行为。 Pike 讨论了非阻塞通信、超时以及使用退出通道来表示进程结束。他强调了适当通信的重要性,以避免程序过早关闭,以及程序之间需要复杂的通信以实现同步。 Pike 还讨论了 goroutine 的概念,它是编程中的轻量级元素。他用运行 100、000 个 gopher 的例子来说明 goroutine 的速度和效率。 Pike 解释了 Google 搜索的工作流程,包括使用独立执行的后端来查找和提供搜索结果。他描述了测试程序速度的过程,并测量获得搜索结果所需的时间。 Pike 解释了如何为每个后端启动 goroutine 使搜索过程并发和并行,从而减少等待时间。本集最后讨论了在 Go 编程中使用并发的优点。 Pike 强调了与其他方法相比,使用 Go 的简单性和可靠性。他还讨论了并发工具在软件构建中的使用以及在尝试并发程序时谨慎的重要性。 Pike 解决了有关 Go 中的通道锁定、垃圾收集、堆栈分配和选择控制结构的问题。总体而言,该视频节目全面探讨了 Go 的并发特性及其在设计高性能网络服务中的实际应用。
+ [talk/rob2012b](https://www.youtube.com/watch?v=FTl0tl9BGdc)总结: 在这个题为“为什么学习 Go?”的播客节目中,Go 编程语言的联合创始人 Rob Pike 讨论了对一种能够有效满足现代计算需求的新编译语言的需求。 Pike 认为,虽然 C、C++ 和 Java 等语言已经足以用于服务器软件开发,但它们并不能直接解决现代计算环境的属性。随着网络、集群计算和大数据的兴起,人们越来越需要一种高效且可以在多台机器上运行的语言。 Pike 强调了 Go 编程中依赖管理的重要性以及它如何有助于缩短构建时间。与其他语言不同,Go 的导入机制和干净的依赖关系层次结构可以防止冗余导入和不必要的重新编译。这导致构建时间显着加快,与其他语言的几分钟或几小时相比,Go 程序在几秒钟内即可构建。最近发布的 Go 第 1 版提供了稳定性和锁定的 API,导致该语言的采用率有所增加。 Pike 强调,Go 社区优先考虑语言的有效使用,而不是不断发布新版本。这种对稳定性和可用性的关注促进了该语言的流行和广泛采用。 Pike 最后表示,他很高兴有机会强调利用高效、快速的语言来完成当前任务的重要性,而不是仅仅关注其开发。他认为Go是一种非常适合当今现代计算机环境的下一代语言,具有流动性、易于构建以及构建大型程序的效率。总之,Rob Pike 的播客节目“为什么学习围棋?” 讨论了对一种能够满足现代计算需求的新编译语言的需求。他强调了 Go 编程中依赖管理的重要性,这有助于加快构建时间。最近发布的 Go 版本 1,以其稳定性和锁定性 - API 的出现,导致该语言的采用率不断提高。Pike 强调了利用高效、快速的语言来完成当前任务的重要性,而不是仅仅关注其开发。总体而言,Go 被视为当今现代计算机的下一代语言环境。
总结: 在这个题为“为什么学习 Go?”的视频节目中,Go 编程语言的联合创始人 Rob Pike 讨论了对一种能够有效满足现代计算需求的新编译语言的需求。 Pike 认为,虽然 C、C++ 和 Java 等语言已经足以用于服务器软件开发,但它们并不能直接解决现代计算环境的属性。随着网络、集群计算和大数据的兴起,人们越来越需要一种高效且可以在多台机器上运行的语言。 Pike 强调了 Go 编程中依赖管理的重要性以及它如何有助于缩短构建时间。与其他语言不同,Go 的导入机制和干净的依赖关系层次结构可以防止冗余导入和不必要的重新编译。这导致构建时间显着加快,与其他语言的几分钟或几小时相比,Go 程序在几秒钟内即可构建。最近发布的 Go 第 1 版提供了稳定性和锁定的 API,导致该语言的采用率有所增加。 Pike 强调,Go 社区优先考虑语言的有效使用,而不是不断发布新版本。这种对稳定性和可用性的关注促进了该语言的流行和广泛采用。 Pike 最后表示,他很高兴有机会强调利用高效、快速的语言来完成当前任务的重要性,而不是仅仅关注其开发。他认为Go是一种非常适合当今现代计算机环境的下一代语言,具有流动性、易于构建以及构建大型程序的效率。总之,Rob Pike 的视频节目“为什么学习围棋?” 讨论了对一种能够满足现代计算需求的新编译语言的需求。他强调了 Go 编程中依赖管理的重要性,这有助于加快构建时间。最近发布的 Go 版本 1,以其稳定性和锁定性 - API 的出现,导致该语言的采用率不断提高。Pike 强调了利用高效、快速的语言来完成当前任务的重要性,而不是仅仅关注其开发。总体而言,Go 被视为当今现代计算机的下一代语言环境。
+ [talk/rob2013a](https://www.youtube.com/watch?v=bj9T2c2Xk_s)总结: 在题为“Go 1 之路”的播客节目中,Rob Pike 和 Andrew Gerrand 在 OSCON 2012 上讨论了 Go 1 的开发和发布。该节目首先讨论了 Go 编程语言的开发,该语言旨在解决Google 的软件编写问题。 Go 是一种静态类型和编译语言,专注于使用接口和本机并发支持来编写程序。然后演讲者深入探讨了 Go 项目的成长和发展,包括 Mercurial 版本控制系统和 Rietveld 代码审查插件的使用。他们强调了维护稳定性和实施每周快照以确保稳定性所面临的挑战。然而,这引起了贡献者和用户的困惑。为了解决版本倾斜问题,实施了正式的发布流程,但用户仍然难以保持最新状态。这导致了名为“go fix”的强大工具的开发,该工具可以解析和重写 Go 代码,使用户更轻松地将代码更新到该语言的最新版本。虽然该工具对 Go 项目有利,但也有缺点,例如代码改动增加以及 Go 被认为是不稳定的语言,从而阻碍了一些公司的采用。然后讨论了 Go 第一个版本的开发过程,目的是解决人们对其不稳定性的担忧,并为公司提供一个可靠的版本来依赖。该过程涉及解决问题、改进语言及其库以及构建新的构建工具集。开发人员参与开源社区(尤其是 Windows)至关重要。 Go 1 的发布标志着开发方法的转变,重点关注长期兼容性和对 Windows 支持的改进。语言变化包括引入新的符文类型和 API 的改进。引入新的“go”工具消除了对 make 文件和其他构建脚本的需求,从而改进了依赖项管理和开发工作流程。 Go 1 还带来了文档和测试方面的改进,重新设计的网站提供了简化的安装说明和全面的文档。该版本对 Go 编程社区产生了积极影响,因为开发人员将他们的努力转向提高性能、稳定性和错误修复。 Go 1 背后的开发团队已将重点转移到使用 Go 本身并收集未来版本的反馈。积极的开发正在进行中,重点是稳定性、错误修复和效率提高。对编译器的代码生成和垃圾收集器进行了重大改进。该团队还致力于可移植性和开发新的库。总之,播客节目深入介绍了 Go 1 的开发和发布,强调了所面临的挑战、所做的改进以及它对 Go 编程社区的积极影响。演讲者强调干净、严格的依赖管理的重要性,以及通过多样化的演讲和引人入胜的教程接触更广泛受众的必要性。
总结: 在题为“Go 1 之路”的视频节目中,Rob Pike 和 Andrew Gerrand 在 OSCON 2012 上讨论了 Go 1 的开发和发布。该节目首先讨论了 Go 编程语言的开发,该语言旨在解决Google 的软件编写问题。 Go 是一种静态类型和编译语言,专注于使用接口和本机并发支持来编写程序。然后演讲者深入探讨了 Go 项目的成长和发展,包括 Mercurial 版本控制系统和 Rietveld 代码审查插件的使用。他们强调了维护稳定性和实施每周快照以确保稳定性所面临的挑战。然而,这引起了贡献者和用户的困惑。为了解决版本倾斜问题,实施了正式的发布流程,但用户仍然难以保持最新状态。这导致了名为“go fix”的强大工具的开发,该工具可以解析和重写 Go 代码,使用户更轻松地将代码更新到该语言的最新版本。虽然该工具对 Go 项目有利,但也有缺点,例如代码改动增加以及 Go 被认为是不稳定的语言,从而阻碍了一些公司的采用。然后讨论了 Go 第一个版本的开发过程,目的是解决人们对其不稳定性的担忧,并为公司提供一个可靠的版本来依赖。该过程涉及解决问题、改进语言及其库以及构建新的构建工具集。开发人员参与开源社区(尤其是 Windows)至关重要。 Go 1 的发布标志着开发方法的转变,重点关注长期兼容性和对 Windows 支持的改进。语言变化包括引入新的符文类型和 API 的改进。引入新的“go”工具消除了对 make 文件和其他构建脚本的需求,从而改进了依赖项管理和开发工作流程。 Go 1 还带来了文档和测试方面的改进,重新设计的网站提供了简化的安装说明和全面的文档。该版本对 Go 编程社区产生了积极影响,因为开发人员将他们的努力转向提高性能、稳定性和错误修复。 Go 1 背后的开发团队已将重点转移到使用 Go 本身并收集未来版本的反馈。积极的开发正在进行中,重点是稳定性、错误修复和效率提高。对编译器的代码生成和垃圾收集器进行了重大改进。该团队还致力于可移植性和开发新的库。总之,视频节目深入介绍了 Go 1 的开发和发布,强调了所面临的挑战、所做的改进以及它对 Go 编程社区的积极影响。演讲者强调干净、严格的依赖管理的重要性,以及通过多样化的演讲和引人入胜的教程接触更广泛受众的必要性。
+ [talk/rob2013b](https://www.infoq.com/presentations/Go-Google/) Go 在谷歌。2013年4月13日。 + [talk/rob2013c](https://changelog.com/podcast/100) Go 开发(Rob Pike 和 Andrew Gerrand)。2013年8月14日。 + [talk/rob2013d](https://www.youtube.com/watch?v=cN_DpYBzKso)总结: 在题为“并发不是并行性”的播客节目中,Rob Pike 在 Heroku Waza 2012 上发表演讲。他探讨了编程语言中并发性和并行性之间的区别,重点是 Go 编程语言。 Pike 认为并发优于并行,并澄清了围绕这些概念的误解。 Pike 强调了通信在协调并发任务中的重要性,并引用了 Tony Hoare 的关于将顺序进程通信作为高度重视的资源的论文。他还讨论了 Go 中的 select 语句,它充当多路并发控制开关。本集深入探讨了使用地鼠摆脱过时手册的实际问题以及对高效执行工具的需求。 Pike 介绍了使用多个地鼠更有效地移动书籍的想法,强调了并发和并行的概念。通过协调多个地鼠的行动,可以加快该过程。本集探讨了实现更高吞吐量的不同设计模式和策略,例如引入分段转储和增加涉及的地鼠数量。然而,它承认所使用的示例过于简单并且缺乏现实世界的相关性。 Pike 还讨论了书堆设计和 Web 服务架构之间的相似之处。他在Go编程语言中引入了goroutine的概念,它类似于线程,但更高效且更容易创建。 Go 例程允许并行执行并提高编程效率。本集解释了 Go 中如何使用通道在 Go 例程之间进行通信,并介绍了 select 的概念,它允许程序同时监听多个通道。 Pike 强调了 Go 例程相对于传统线程在效率和成本效益方面的优势。此外,本集讨论了并发 Go 编程中闭包和通道的使用。它解释了如何使用闭包来包装后台操作并同时执行任务,突出了它们的简单性和效率。本集还演示了如何使用通道来构建负载均衡器,展示了表达并发操作的简便性以及在 Go 中使用通道的好处。总的来说,本集探讨了并发的优势及其在构建高效算法中的作用。它讨论了繁忙系统中的负载平衡以及 Go 编程语言中通道的使用进行通信。本集区分了并发和并行性,并为进一步理解提供了额外的资源。派克对博子的邀请表示感谢。总之,Rob Pike 的播客节目“并发不是并行性”提供了有关编程语言中并发性和并行性之间差异的宝贵见解,重点关注 Go 编程语言。 Pike 强调了通信的重要性,介绍了 Go 中的各种概念和工具,并讨论了并发在构建高效算法方面的优势。
总结: 在题为“并发不是并行性”的视频节目中,Rob Pike 在 Heroku Waza 2012 上发表演讲。他探讨了编程语言中并发性和并行性之间的区别,重点是 Go 编程语言。 Pike 认为并发优于并行,并澄清了围绕这些概念的误解。 Pike 强调了通信在协调并发任务中的重要性,并引用了 Tony Hoare 的关于将顺序进程通信作为高度重视的资源的论文。他还讨论了 Go 中的 select 语句,它充当多路并发控制开关。本集深入探讨了使用 Go 摆脱过时手册的实际问题以及对高效执行工具的需求。 Pike 介绍了使用多个 go 更有效地移动书籍的想法,强调了并发和并行的概念。通过协调多个 go 的行动,可以加快该过程。本集探讨了实现更高吞吐量的不同设计模式和策略,例如引入分段转储和增加涉及的 go 数量。然而,它承认所使用的示例过于简单并且缺乏现实世界的相关性。 Pike 还讨论了书堆设计和 Web 服务架构之间的相似之处。他在Go编程语言中引入了goroutine的概念,它类似于线程,但更高效且更容易创建。 Go 例程允许并行执行并提高编程效率。本集解释了 Go 中如何使用通道在 Go 例程之间进行通信,并介绍了 select 的概念,它允许程序同时监听多个通道。 Pike 强调了 Go 例程相对于传统线程在效率和成本效益方面的优势。此外,本集讨论了并发 Go 编程中闭包和通道的使用。它解释了如何使用闭包来包装后台操作并同时执行任务,突出了它们的简单性和效率。本集还演示了如何使用通道来构建负载均衡器,展示了表达并发操作的简便性以及在 Go 中使用通道的好处。总的来说,本集探讨了并发的优势及其在构建高效算法中的作用。它讨论了繁忙系统中的负载平衡以及 Go 编程语言中通道的使用进行通信。本集区分了并发和并行性,并为进一步理解提供了额外的资源。派克对博子的邀请表示感谢。总之,Rob Pike 的视频节目“并发不是并行性”提供了有关编程语言中并发性和并行性之间差异的宝贵见解,重点关注 Go 编程语言。 Pike 强调了通信的重要性,介绍了 Go 中的各种概念和工具,并讨论了并发在构建高效算法方面的优势。
+ [talk/rob2014a](https://www.youtube.com/watch?v=VoS7DsT1rdM)总结: Rob Pike 在 GopherCon 2014 开幕主题演讲中探讨了 Go 编程语言的历史和发展。 Pike 讨论了 Go 规范的初步讨论和起草,以及创建第一个 Go 编译器时面临的挑战。他强调了程序的语法和功能随时间的变化,包括引入“print”关键字和修改“main”函数。强调了包在 Go 编程语言设计中的重要性。 Pike 解释了将代码包装到库中、控制依赖关系以及确保快速构建时间的重要性。他还讨论了包导入的概念、使用线性编译的好处以及“export”关键字的使用。还探讨了 Go 编程中初始化的重要性。 Pike 提到了在 C 中实现受控初始化所面临的挑战以及在 Go 中正确程序初始化的重要性。讨论了 Go 编程语言的各个方面,包括语法、导入和命名空间、格式化打印、UTF-8 处理以及分号的历史。 Pike 解释了反射驱动的格式化打印方法、Go 中 UTF-8 的重要性以及对非 ASCII 字符的独特处理。重点介绍了 Go 编程语言的发展和演变,强调了协作和小团队在其设计过程中的重要性。 Pike 提到了第一个用 Go 编写的并发程序,称为素数筛 (prime sieve) 及其结构。他还讨论了 CSP 编程语言的演变以及 Go 语法随时间的变化。 Go 编程语言的稳定性受到强调,因为它在近五年来基本保持不变。 Pike 提到,这种稳定性已经赢得了用户的信任,并以其快速编译器和二进制执行吸引了初学者。他还讨论了开发过程和开源社区的贡献。 Go 中的“选择”功能被强调对于实现并发和创建复杂结构至关重要。 Pike 讨论了实现 Go 语言调试器以及使用 Go 作为嵌入式语言的挑战。他提到了开源社区为应对这些挑战所做的持续努力。总体而言,Rob Pike 的 GopherCon 2014 开幕主题演讲全面概述了 Go 编程语言的历史、发展和独特功能。
总结: 在名为“与 Rob Pike 一起实现 bignum 计算器”的 Golang-syd 播客节目中,著名程序员 Rob Pike 讨论了他开发类似 APL 的计算器语言的经验。本集涵盖了与计算器实施相关的各种主题以及在此过程中面临的挑战。派克首先回顾了名为 Hawk 的计算器的历史,该计算器最初是为了教育目的而开发的。他承认计算器的局限性,例如缺乏精度和浮点问题。 Pike 还提到他参与出版了一本有关 Unix 编程环境的书。然后讨论转向 30 年前的计算器的问题,包括计算不准确和不支持十六进制数字。 Pike 表达了他对能够处理更大数字的计算器的渴望,并解释了他在 Go 中实现 APL 解释器的决定。 APL 是 Ken Iverson 在 20 世纪 50 年代和 60 年代开发的编程语言,是一种具有基于线性代数的简单内核的突破性语言。 Pike 强调了 APL 的独特性,它使用特殊字符而不是关键字,使其成为一种有趣的学习和使用语言。他提到了看到 APL 实际运行的罕见情况,并提到了一段展示 APL 表达发展的视频。这一集还简要介绍了 IV,这是一种以肯·艾弗森 (Ken Iverson) 命名的编程语言,它仍处于早期阶段,但具有有趣的功能,例如有理数的精确算术和对大数的支持。 Pike 提到了 IV 在某些密码计算方面的潜力。然后,播客深入探讨了编程中的各种数学概念和运算。 它涵盖向量、矩阵、随机数和排序,强调使用 APL 进行计算及其创建复杂程序的潜力。还讨论了 APL 实现的局限性,特别是在基数 16 中。 Pike 进一步解释了扫描标记、将它们解析为解析树并在 Go 中实现数值处理器的上下文中评估结果的过程。他分享了设计基于并发的词法扫描器的经验,并讨论了开发过程中遇到和修复的错误。本集最后,派克讨论了算术语法和编程语言中的表达式解析。他解释了操作数、二元运算符和语句列表的规则,强调了 APL 中解析的简单性以及递归下降解析器的影响。总的来说,这一集深入了解了类似 APL 的计算器语言的实现以及在此过程中面临的挑战。 Pike 在分享他对不同编程语言的知识和热情时,在编程方面的专业知识和经验脱颖而出。
总结: 在名为“与 Rob Pike 一起实现 bignum 计算器”的 Golang-syd 视频节目中,著名程序员 Rob Pike 讨论了他开发类似 APL 的计算器语言的经验。本集涵盖了与计算器实施相关的各种主题以及在此过程中面临的挑战。派克首先回顾了名为 Hawk 的计算器的历史,该计算器最初是为了教育目的而开发的。他承认计算器的局限性,例如缺乏精度和浮点问题。 Pike 还提到他参与出版了一本有关 Unix 编程环境的书。然后讨论转向 30 年前的计算器的问题,包括计算不准确和不支持十六进制数字。 Pike 表达了他对能够处理更大数字的计算器的渴望,并解释了他在 Go 中实现 APL 解释器的决定。 APL 是 Ken Iverson 在 20 世纪 50 年代和 60 年代开发的编程语言,是一种具有基于线性代数的简单内核的突破性语言。 Pike 强调了 APL 的独特性,它使用特殊字符而不是关键字,使其成为一种有趣的学习和使用语言。他提到了看到 APL 实际运行的罕见情况,并提到了一段展示 APL 表达发展的视频。这一集还简要介绍了 IV,这是一种以肯·艾弗森 (Ken Iverson) 命名的编程语言,它仍处于早期阶段,但具有有趣的功能,例如有理数的精确算术和对大数的支持。 Pike 提到了 IV 在某些密码计算方面的潜力。然后,视频深入探讨了编程中的各种数学概念和运算。 它涵盖向量、矩阵、随机数和排序,强调使用 APL 进行计算及其创建复杂程序的潜力。还讨论了 APL 实现的局限性,特别是在基数 16 中。 Pike 进一步解释了扫描标记、将它们解析为解析树并在 Go 中实现数值处理器的上下文中评估结果的过程。他分享了设计基于并发的词法扫描器的经验,并讨论了开发过程中遇到和修复的错误。本集最后,派克讨论了算术语法和编程语言中的表达式解析。他解释了操作数、二元运算符和语句列表的规则,强调了 APL 中解析的简单性以及递归下降解析器的影响。总的来说,这一集深入了解了类似 APL 的计算器语言的实现以及在此过程中面临的挑战。 Pike 在分享他对不同编程语言的知识和热情时,在编程方面的专业知识和经验脱颖而出。
+ [talk/rob2015a](https://www.youtube.com/watch?v=cF1zJYkBW4A)总结: 在 GopherFest 2015 的这一集中,Rob Pike 讨论了在 Go 编程语言中从使用 C 代码到使用 Go 代码的过渡。将编译器从 C 迁移到 Go 的决定是出于实际原因,例如更容易编写和调试、更好的模块化和工具以及对并行执行的支持。过渡的好处已经显现,包括简化两种共存语言的管理、改进测试和分析以及代码库的整体维护。讨论了用 C 语言实现并发垃圾收集器的挑战,包括类型歧义和别名问题。 GCC Go 中使用分段堆栈和不精确的堆栈数据收集被认为是应对这些挑战的解决方案。开发过程涉及将 C 代码从分段堆栈转换为连续堆栈,并将运行时转换为类型安全语言。将 Go 编译器从 C 转换为 Go 的决定是为了正确性并避免引入新的错误。使用自定义翻译器创建机器生成的 Go 编译器,将代码从 C 转换为 Go。生成的代码不是最佳的,但可以使用各种工具进行改进。提到了使用 Yak 编写的解析器以及手动配置的必要性。文本还解释了 Go 中的源到源转换器的工作原理,以及如何使用它来修复先前编译器生成的缓慢代码。讨论了 Go 编程语言中编译器和垃圾收集器之间的差异。 Go 编译器不会释放内存,从而导致开销。 Go编译器团队为了提高性能和内存使用率做了一些优化,比如使用math big包、减少内存使用、改进逃逸分析、手工调优等。 最近的变化使编译器速度提高了 15%,包括更好的逃逸分析和架构的统一。 Go Build 工具简化了将 Go 程序编译到不同架构和操作系统中的过程。它使代码更加可移植,减少了对 C 语言重复代码的需求。引入了新的可移植汇编器,可以更轻松地开发代码并实现跨架构的兼容性。该工具还包括一个带有翻译工具和库的链接器。讨论了 Go 编程语言的改进和未来计划,重点是增强性能。 Go 1.5 的发布包括新的汇编器、垃圾收集器和调度器等更新,从而使代码更干净、更快。工具链和运行时也得到了改进,使代码更易于测试和维护。尽管不同指令集的挑战仍然存在,但目标是使语言更加可移植和灵活。
总结: 在 Gopherfest 2015 的这一集中,Rob Pike 讨论了与围棋游戏和 Go 语言编程相关的各种主题。他首先介绍了《围棋谚语图解》一书,该书提供了有关围棋游戏原理以及如何将其应用于编程的宝贵见解。派克强调了西方人在学习和精通围棋游戏时面临的困难,强调了所需的独特玩法和战略思维。接下来是编程,Pike 强调了代码格式化的重要性以及遵守 Go 格式化指南(特别是 gofmt)的好处。他强调了代码一致性和可读性的重要性,并讨论了使用小型接口和有效构建 API 的优势。 Pike 还提到了 Go 生态系统中接口的文化方面,以及使包中所有类型的零值变得有用的必要性。然后,Pike 深入研究了编程中的依赖树主题,并主张保持较小的依赖树。他建议复制一小部分代码而不是导入整个库可以加快编译速度、更轻松地维护和简单化。他还强调在代码中使用构建标签,使其更加紧凑并减少对其他部分的依赖,特别是在保护系统调用和思科使用以实现可移植性和兼容性方面。讨论了在 Go 中使用不安全包的缺点,Pike 不鼓励使用它,因为可能会导致崩溃和不稳定。他强调编写清晰简单的代码、避免巧妙的编码技术以及限制 Go 中反射的使用的重要性。 Pike 还强调了设计架构和命名组件对于用 Go 构建大系统的重要性。他强调需要一个好的名字来帮助理解设计并使编程感觉自然。此外,Pike 还讨论了以用户为中心的文档的重要性,该文档解释了函数的目的和用法。他建议在代码文档中使用谚语来有效地传达信息并解决争论。总之,Gopherfest 2015 的这一集提供了有关 Go 游戏和 Go 语言编程的宝贵见解。 Rob Pike 强调理解编程中关键概念的重要性,例如代码格式、小接口和有效的 API 结构。他还讨论了保持依赖树较小、避免使用不安全包以及在构建大型系统时设计架构和命名组件的重要性。总的来说,本集为 Go 生态系统中的程序员提供了宝贵的建议和原则。
总结: 在题为“dotGo 2015 - Rob Pike - 简单即复杂”的播客节目中,Rob Pike 讨论了编程语言 Go 的成功和复杂性。该领域的著名专家 Pike 解释说,虽然 Go 通常被描述为一种简单的语言,但它并不像看起来那么简单。 Pike 首先强调了 Go 成功中简单性的重要性。与其他融合各种来源功能的语言不同,Go 因其简单性而脱颖而出。然而,派克对语言通过采用其他语言的特性而趋向单一语言的趋势表示担忧,因为它限制了解决问题方法的多样性。他强调针对不同领域和思维方式优化不同语言的重要性。该播客还深入探讨了平衡代码简洁性和可读性的挑战。 Pike 强调,可读的代码更容易理解、处理、扩展和修复。他使用 APL 方言中称为“对话”的示例来说明简洁的程序如何难以阅读。 Pike 还讨论了使用更具表现力的编程功能和潜在的效率下降之间的权衡。他强调找到适当的平衡并选择适当的功能以确保编程的简洁性和表现力的重要性。详细探讨了 Go 简单性背后隐藏的复杂性。 Pike 讨论了 Go 的各个方面,例如数据类型、函数、接口和并发性。他强调良好实施和有效工具的重要性。 Pike 还强调了 Go 中垃圾收集的复杂性,尽管它缺乏用户界面。 他提到了 Go 并发模型的简单性,特别是 Go 例程,它允许轻量级子流程。然而,他解释说,Go 例程涉及幕后复杂的管理。该播客还涉及 Go 对 Unicode UTF-8、net/http 等神奇包以及并发性的支持。 Pike 强调 Go 的简单性和易用性以及它的受欢迎程度。他探讨了 Go 如何处理数字类型和常量,强调了设计该语言所涉及的复杂性。 Pike 讨论了使用常量和接口的挑战,以及包在作用域和编译中的重要性。尽管使用简单,Go 包却隐藏了很多复杂性。总之,播客节目全面概述了 Go 编程语言的特性和优势。 Pike 的见解揭示了 Go 简单性背后隐藏的复杂性,并强调了在编程中在简单性和表现力之间找到适当平衡的重要性。
总结: 在题为“dotGo 2015 - Rob Pike - 简单即复杂”的视频节目中,Rob Pike 讨论了编程语言 Go 的成功和复杂性。该领域的著名专家 Pike 解释说,虽然 Go 通常被描述为一种简单的语言,但它并不像看起来那么简单。 Pike 首先强调了 Go 成功中简单性的重要性。与其他融合各种来源功能的语言不同,Go 因其简单性而脱颖而出。然而,派克对语言通过采用其他语言的特性而趋向单一语言的趋势表示担忧,因为它限制了解决问题方法的多样性。他强调针对不同领域和思维方式优化不同语言的重要性。该视频还深入探讨了平衡代码简洁性和可读性的挑战。 Pike 强调,可读的代码更容易理解、处理、扩展和修复。他使用 APL 方言中称为“对话”的示例来说明简洁的程序如何难以阅读。 Pike 还讨论了使用更具表现力的编程功能和潜在的效率下降之间的权衡。他强调找到适当的平衡并选择适当的功能以确保编程的简洁性和表现力的重要性。详细探讨了 Go 简单性背后隐藏的复杂性。 Pike 讨论了 Go 的各个方面,例如数据类型、函数、接口和并发性。他强调良好实施和有效工具的重要性。 Pike 还强调了 Go 中垃圾收集的复杂性,尽管它缺乏用户界面。 他提到了 Go 并发模型的简单性,特别是 Go 例程,它允许轻量级子流程。然而,他解释说,Go 例程涉及幕后复杂的管理。该视频还涉及 Go 对 Unicode UTF-8、net/http 等神奇包以及并发性的支持。 Pike 强调 Go 的简单性和易用性以及它的受欢迎程度。他探讨了 Go 如何处理数字类型和常量,强调了设计该语言所涉及的复杂性。 Pike 讨论了使用常量和接口的挑战,以及包在作用域和编译中的重要性。尽管使用简单,Go 包却隐藏了很多复杂性。总之,视频节目全面概述了 Go 编程语言的特性和优势。 Pike 的见解揭示了 Go 简单性背后隐藏的复杂性,并强调了在编程中在简单性和表现力之间找到适当平衡的重要性。
+ [talk/rob2016a](https://www.youtube.com/watch?v=KINIAgRpkDA)总结: 在 GopherCon 2016 播客节目“Go 汇编器的设计”中,Rob Pike 讨论了汇编语言对程序员的重要性。他解释说,汇编语言允许程序员在最低级别访问系统功能并优化性能。对于引导环境和利用硬件功能等任务来说,这是必要的。 Pike 强调,了解汇编语言可以更深入地了解计算机的工作原理。 Pike 接下来讨论了汇编语言的结构,重点介绍了标签、指令、操作数和注释等常见功能。他解释说,大多数 CPU 都有类似的结构,允许通用的语法。 Pike 还提到了为所有机器开发通用语法以及 Ken Thompson 在开发 C 编译器方面所做的工作。该播客节目深入探讨了 Go 编程语言中汇编器和编译器的演变。 Pike 解释说,从 C 代码到 Go 实现的过渡始于创建一个名为 Liblink 的库,从而加快了构建速度。 Go 编译器和链接器发生了重大变化,过时的结构选择被移至编译器和汇编器的后端。旧的 C 源代码已被翻译成 Go 程序,并且标签已被重写为一套库。 Pike 建议用用 Go 编写的单个程序替换所有汇编器。他讨论了在编译器中使用 -S 标志来显示汇编程序指令,并解释说生成的指令是来自编译器 stat 阶段的伪指令。 Pike 强调了使用通用汇编语言更容易编程和可移植性的优点。 该播客节目还介绍了新汇编程序的开发,该程序可以通过将输入语言解析为二进制形式来组装任何机器。 Pike 解释了汇编程序中文本处理的过程以及所使用的验证和测试方法。他描述了一种通用汇编器的开发,该汇编器消除了对硬件手册的需要,并用一个程序代替了多个程序。该汇编器与旧的汇编器兼容,并且可以处理多种体系结构。 Pike 最后提到了机器生成的反汇编程序的使用和逆向工程的挑战。目标是拥有一个可以与不同架构一起使用的机器生成的汇编程序,使开发人员更容易。他描述了使用 C 编程语言开发汇编程序的过程,并发现它令人兴奋且相对容易。总的来说,播客节目提供了有关 Go 汇编器的设计和演变的宝贵见解,强调了汇编语言的重要性以及通用汇编语言对编程和可移植性的好处。
总结: 在 GopherCon 2016 视频节目“Go 汇编器的设计”中,Rob Pike 讨论了汇编语言对程序员的重要性。他解释说,汇编语言允许程序员在最低级别访问系统功能并优化性能。对于引导环境和利用硬件功能等任务来说,这是必要的。 Pike 强调,了解汇编语言可以更深入地了解计算机的工作原理。 Pike 接下来讨论了汇编语言的结构,重点介绍了标签、指令、操作数和注释等常见功能。他解释说,大多数 CPU 都有类似的结构,允许通用的语法。 Pike 还提到了为所有机器开发通用语法以及 Ken Thompson 在开发 C 编译器方面所做的工作。该视频节目深入探讨了 Go 编程语言中汇编器和编译器的演变。 Pike 解释说,从 C 代码到 Go 实现的过渡始于创建一个名为 Liblink 的库,从而加快了构建速度。 Go 编译器和链接器发生了重大变化,过时的结构选择被移至编译器和汇编器的后端。旧的 C 源代码已被翻译成 Go 程序,并且标签已被重写为一套库。 Pike 建议用用 Go 编写的单个程序替换所有汇编器。他讨论了在编译器中使用 -S 标志来显示汇编程序指令,并解释说生成的指令是来自编译器 stat 阶段的伪指令。 Pike 强调了使用通用汇编语言更容易编程和可移植性的优点。 该视频节目还介绍了新汇编程序的开发,该程序可以通过将输入语言解析为二进制形式来组装任何机器。 Pike 解释了汇编程序中文本处理的过程以及所使用的验证和测试方法。他描述了一种通用汇编器的开发,该汇编器消除了对硬件手册的需要,并用一个程序代替了多个程序。该汇编器与旧的汇编器兼容,并且可以处理多种体系结构。 Pike 最后提到了机器生成的反汇编程序的使用和逆向工程的挑战。目标是拥有一个可以与不同架构一起使用的机器生成的汇编程序,使开发人员更容易。他描述了使用 C 编程语言开发汇编程序的过程,并发现它令人兴奋且相对容易。总的来说,视频节目提供了有关 Go 汇编器的设计和演变的宝贵见解,强调了汇编语言的重要性以及通用汇编语言对编程和可移植性的好处。
+ [talk/rob2016b](https://www.youtube.com/watch?v=sDTGhIqyMjo)总结: 在悉尼 Go 聚会的这一集中,Google 杰出工程师 Rob Pike 讨论了使用界面来解决特定问题。他强调了设计、可移植性和生成手册的重要性。 Pike 探讨了词法分析器从输入中提取标记的作用,以及将用 C 编写的汇编语言代码转换为新汇编程序的挑战。他还讨论了新 C 编译器的实现及其对讲座的影响,强调了其使用汇编语言程序和定义常量、宏和指令的能力。然后,Pike 深入研究了 C 预处理器的特性和功能,包括启用和禁用代码块,以及用于分析 C 编程中的宏定义的令牌读取器的概念。他概述了 Go 编程语言中的令牌读取器和堆栈,解释了如何使用令牌读取器处理文件和包含内容,以及如何将它们实现为堆栈。 Pike 讨论了从堆栈中推送和弹出令牌读取器以及检索堆栈顶部的过程。他还在文中提到了堆栈的实现以及构建文本处理器的整体过程。此外,Pike 还解释了解析器中输入的概念以及需要额外的部分来处理解析器顶层的特定任务。他概述了 C 预处理器及其各个组件,包括解析和调用宏、防止无限递归以及使用哈希函数确定标记类型。派克强调将问题分解为简单组件并将它们组合起来解决复杂问题的好处。他还讲解了文件包含的过程、宏定义以及输入的重要性。 接下来在预处理器中。在整个剧集中,派克反思了他设计和实现解析器和汇编器的经验。他讨论了构建程序以通过所有部分实现一个接口以及使用 Graco 接口来解决问题的好处。 Pike 赞扬了堆栈的简洁结构以及技术扫描仪包在促进实施过程中的作用。他还讨论了使用汇编代码的挑战以及彻底测试的重要性。 Pike 提到了使用并发扫描器进行词法处理以及他编写 C 预处理器的经验。总的来说,这一集提供了有关使用接口、词法分析器、令牌读取器和堆栈来解决复杂编程问题的宝贵见解。 Pike 的专业知识和经验在他分享设计和实现高效解析器和汇编器的知识和实用技巧时表现得淋漓尽致。
总结: 在 Gopherfest 2017 的这一集中,Rob Pike 讨论了 Upspin,这是一个实验项目,旨在创建一个安全且统一的框架,用于在全球范围内命名和共享文件和数据。该播客首先强调了现代世界中管理个人数据的挑战,在现代世界中,下载和共享数字媒体通常意味着租赁,如果帐户丢失,则可能会失去访问权限。探讨了数据管理的历史,重点是向云存储的转变。人们表达了对当前数据所有权状态的不满,并强调了对 Upspin 这样的系统的需求。 Upspin 被描述为一个用于存储和组织数据、优先考虑个人隐私、安全和数据所有权的全球空间。与 Dropbox 等平台不同,Upspin 不适用于企业,旨在提供一个安全的数据存储系统,允许特定人群访问。该播客深入探讨了 Upspin 的技术方面,解释了它使用 Go 编程语言,并简要概述了所涉及的基础设施。该系统使用电子邮件地址作为用户名进行验证,并利用端到端加密来确保只有授权个人才能访问数据。 Upspin 树中的共享方式可以让您轻松了解谁可以访问共享内容。引入Go Centric模型,由密钥服务器、存储服务器和目录服务器组成,作为Upspin的基础。密钥服务器存储用户数据,存储服务器允许用户基于引用检索和存储数据,目录服务器处理二阶查找。 讨论了 Upspin 文件系统、其设计决策和组件,包括存储服务器、目录服务器和客户端库。该播客还探讨了 Upspin 的潜在应用,例如安全地访问托儿所摄像机中的数据或共享 iTunes 库。强调了现代世界安全、便捷的信息访问的重要性。总体而言,Upspin 旨在为用户提供对其数据的细粒度控制以及跨多个设备的统一计算体验。该项目处于早期开发阶段,鼓励用户输入以改进功能。虽然仍有一些需要改进的地方,例如文档和设计,但 Upspin 与其他全局文件系统的区别在于允许目录服务器和存储服务器是单独的机器。播客最后提到了 Keybase,这是一家提供安全数据访问和共享的云提供商,及其与各种平台的集成,以实现一致的访问、隐私和安全。
总结: 在 Gopherfest 2017 的这一集中,Rob Pike 讨论了 Upspin,这是一个实验项目,旨在创建一个安全且统一的框架,用于在全球范围内命名和共享文件和数据。该视频首先强调了现代世界中管理个人数据的挑战,在现代世界中,下载和共享数字媒体通常意味着租赁,如果帐户丢失,则可能会失去访问权限。探讨了数据管理的历史,重点是向云存储的转变。人们表达了对当前数据所有权状态的不满,并强调了对 Upspin 这样的系统的需求。 Upspin 被描述为一个用于存储和组织数据、优先考虑个人隐私、安全和数据所有权的全球空间。与 Dropbox 等平台不同,Upspin 不适用于企业,旨在提供一个安全的数据存储系统,允许特定人群访问。该视频深入探讨了 Upspin 的技术方面,解释了它使用 Go 编程语言,并简要概述了所涉及的基础设施。该系统使用电子邮件地址作为用户名进行验证,并利用端到端加密来确保只有授权个人才能访问数据。 Upspin 树中的共享方式可以让您轻松了解谁可以访问共享内容。引入Go Centric模型,由密钥服务器、存储服务器和目录服务器组成,作为Upspin的基础。密钥服务器存储用户数据,存储服务器允许用户基于引用检索和存储数据,目录服务器处理二阶查找。 讨论了 Upspin 文件系统、其设计决策和组件,包括存储服务器、目录服务器和客户端库。该视频还探讨了 Upspin 的潜在应用,例如安全地访问托儿所摄像机中的数据或共享 iTunes 库。强调了现代世界安全、便捷的信息访问的重要性。总体而言,Upspin 旨在为用户提供对其数据的细粒度控制以及跨多个设备的统一计算体验。该项目处于早期开发阶段,鼓励用户输入以改进功能。虽然仍有一些需要改进的地方,例如文档和设计,但 Upspin 与其他全局文件系统的区别在于允许目录服务器和存储服务器是单独的机器。视频最后提到了 Keybase,这是一家提供安全数据访问和共享的云提供商,及其与各种平台的集成,以实现一致的访问、隐私和安全。
+ [talk/rob2018a](https://www.youtube.com/watch?v=_2NI6t2r_Hs)总结: 在这一集标题为“Unix 的历史”的播客中,Rob Pike 带我们踏上了计算演进和 Unix 发展之旅。作为该领域的内部人士,派克提供了塑造现代计算世界的关键部分的个人描述。 Pike 首先讨论了计算的早期阶段,当时使用的是打孔卡,而 Unix 的开发仍处于起步阶段。他分享了他使用 IBM 计算机的经验以及他对光线追踪和设计光学系统的迷恋。派克反思了该技术的可靠性以及他获取更多资源的决心。接下来,Pike 深入研究了 PDP-11 机器,重点介绍了其各种组件和功能,例如磁带驱动器、光盘架和图形奇迹。他还提到了图形处理的挑战和帧缓冲区的重要性。派克提供了对机器可见组件和早期计算的见解。 Pike 随后讲述了他将 Unix 系统引入加州研究生院并使用它来运行 Voyager 地面站的经历。他反思了跨越美国边境进口软件的挑战以及将扇形折叠转化为拍照手机的重要性。 Pike 还讨论了他在 Google 的早期工作,专注于图形和声音项目,并在少量内存上运行实验室。该播客节目还涉及 20 世纪 80 年代 Pike 在贝尔实验室的时光,他在那里从事有趣的项目,例如心脏模拟和 Multix 操作系统的开发。派克偶然发现了一台 PDP 7 计算机并创建了太空战争计划,为早期计算机游戏提供了深入的了解。 在整个剧集中,Pike 强调了 Unix 的重要性及其对计算世界的影响。他讨论了操作系统的演变以及他在 Unix 上学习编程的经历。派克还强调了图形和网络在计算技术发展中的重要性。总的来说,这一集让我们对 Unix 的历史以及 Rob Pike 作为计算机编程领域关键人物的旅程有了一个精彩的了解。
总结: 在这一集标题为“Unix 的历史”的视频中,Rob Pike 带我们踏上了计算演进和 Unix 发展之旅。作为该领域的内部人士,派克提供了塑造现代计算世界的关键部分的个人描述。 Pike 首先讨论了计算的早期阶段,当时使用的是打孔卡,而 Unix 的开发仍处于起步阶段。他分享了他使用 IBM 计算机的经验以及他对光线追踪和设计光学系统的迷恋。派克反思了该技术的可靠性以及他获取更多资源的决心。接下来,Pike 深入研究了 PDP-11 机器,重点介绍了其各种组件和功能,例如磁带驱动器、光盘架和图形奇迹。他还提到了图形处理的挑战和帧缓冲区的重要性。派克提供了对机器可见组件和早期计算的见解。 Pike 随后讲述了他将 Unix 系统引入加州研究生院并使用它来运行 Voyager 地面站的经历。他反思了跨越美国边境进口软件的挑战以及将扇形折叠转化为拍照手机的重要性。 Pike 还讨论了他在 Google 的早期工作,专注于图形和声音项目,并在少量内存上运行实验室。该视频节目还涉及 20 世纪 80 年代 Pike 在贝尔实验室的时光,他在那里从事有趣的项目,例如心脏模拟和 Multix 操作系统的开发。派克偶然发现了一台 PDP 7 计算机并创建了太空战争计划,为早期计算机游戏提供了深入的了解。 在整个剧集中,Pike 强调了 Unix 的重要性及其对计算世界的影响。他讨论了操作系统的演变以及他在 Unix 上学习编程的经历。派克还强调了图形和网络在计算技术发展中的重要性。总的来说,这一集让我们对 Unix 的历史以及 Rob Pike 作为计算机编程领域关键人物的旅程有了一个精彩的了解。
+ [talk/rob2018b](https://www.youtube.com/watch?v=RIvL2ONhFBI)总结: 在 Rob Pike 主持的 Sydney Golang Meetup 播客节目中,重点是 Go 2 的草案规范。该节目涵盖了与 Go 编程语言相关的广泛主题,包括其受欢迎程度、演进的必要性以及改进建议。该播客强调了 Go 稳定性和兼容性的重要性,这使得开发人员能够专注于编写代码而不是语言本身。然而,为了覆盖更多受众并解决某些问题,该语言需要在不影响兼容性的情况下不断发展。 Go 团队一直在参与讨论和设计草案,以探索该语言的潜在改进和变化。这些设计草案是产生想法和收集反馈的一种方式,目的是在进行增强的同时确保兼容性并最大限度地减少对现有代码的干扰。本集中讨论了具体的建议,例如使用名为“check”的新关键字来简化错误处理、简化变量声明以及引入函数本地错误处理机制。这一集还强调了错误处理中更好的语义和标准化的重要性,以及在软件包中拥有标准错误格式的重要性。本集还探讨了 Java 中参数多态性(也称为泛型)的概念。讨论了实现此功能时面临的挑战以及寻找解决方案的持续努力。这一集强调了在编程中能够在不同类型的数据之间进行排序和通信的重要性,以及动态类型检查和反射的缺点。 这一集还涉及了契约在编程中的重要性、调试工具 Delve 在 Go 社区中的作用,以及面向对象语言中协变和逆变的概念。在整个节目中,强调了语言设计和软件工程中协作和开放思想的重要性。讨论了设计 Go 编程语言所涉及的协作努力,强调了多个人的贡献以及达成共识的重要性。总之,由 Rob Pike 主持的悉尼 Golang Meetup 播客节目全面概述了最近围绕 Go 编程语言的讨论和建议,特别关注 Go 2 的概念。该节目强调了语言在保持兼容性的同时不断发展的必要性,并讨论了与错误处理、参数多态性和契约相关的具体建议和挑战。还强调了语言设计和软件工程中协作和多元化观点的重要性。
总结: 在 Rob Pike 主持的 Sydney Golang Meetup 视频节目中,重点是 Go 2 的草案规范。该节目涵盖了与 Go 编程语言相关的广泛主题,包括其受欢迎程度、演进的必要性以及改进建议。该视频强调了 Go 稳定性和兼容性的重要性,这使得开发人员能够专注于编写代码而不是语言本身。然而,为了覆盖更多受众并解决某些问题,该语言需要在不影响兼容性的情况下不断发展。 Go 团队一直在参与讨论和设计草案,以探索该语言的潜在改进和变化。这些设计草案是产生想法和收集反馈的一种方式,目的是在进行增强的同时确保兼容性并最大限度地减少对现有代码的干扰。本集中讨论了具体的建议,例如使用名为“check”的新关键字来简化错误处理、简化变量声明以及引入函数本地错误处理机制。这一集还强调了错误处理中更好的语义和标准化的重要性,以及在软件包中拥有标准错误格式的重要性。本集还探讨了 Java 中参数多态性(也称为泛型)的概念。讨论了实现此功能时面临的挑战以及寻找解决方案的持续努力。这一集强调了在编程中能够在不同类型的数据之间进行排序和通信的重要性,以及动态类型检查和反射的缺点。 这一集还涉及了契约在编程中的重要性、调试工具 Delve 在 Go 社区中的作用,以及面向对象语言中协变和逆变的概念。在整个节目中,强调了语言设计和软件工程中协作和开放思想的重要性。讨论了设计 Go 编程语言所涉及的协作努力,强调了多个人的贡献以及达成共识的重要性。总之,由 Rob Pike 主持的悉尼 Golang Meetup 视频节目全面概述了最近围绕 Go 编程语言的讨论和建议,特别关注 Go 2 的概念。该节目强调了语言在保持兼容性的同时不断发展的必要性,并讨论了与错误处理、参数多态性和契约相关的具体建议和挑战。还强调了语言设计和软件工程中协作和多元化观点的重要性。
+ [talk/rob2019a](https://changelog.com/gotime/100) Rob Pike 和 Robert Griesemer 创建 Go 语言。2019年9月10日。 + [talk/rob2019b](https://www.youtube.com/watch?v=oU9cfQCxjpM)总结: 在本期 GolangSyd Meetup 中,Rob Pike 于 2019 年 12 月 12 日发表了题为“A Brief History of Go”的演讲。演讲视频可以在 YouTube 上找到,并且音频经过了增强,以提供更好的聆听体验。不幸的是,演讲的幻灯片不可用。 Pike 在演讲中回顾了 Go 编程语言的起源和发展。他讨论了创建该语言所面临的挑战,并强调了它的成功和持续更新。 “Go”这个名字源自“Google”的前两个字母,强调该语言与公司的联系。 Pike 还探讨了个人在组织会议和分发软件方面的协作努力,展示了该语言在两年内的进步。他提到 2013 年 4 月举行的一次重要会议对 Go 的推广起到了至关重要的作用。还讨论了地鼠雕像的演变和流行。派克提到了它们的分布及其在中国的特殊吸引力。他重点介绍了 Renee 精心设计的雕像和 2016 年发布的强大雕像。此外,他还提到了一个与语言相关的项目的启动。强调了管理和部署中首选流程的重要性。 Pike 解释了使用缓存版本进行更快测试的好处,并介绍了关于语言更改的三个建议。他还提到了与这些提案相关的意外惊喜。本集庆祝 Open Source Police 成立 10 周年,该社区拥有 115, 000 名成员。派克强调了提案制定过程、提案缩减以及已开展的各种社区项目。 他对所获得的支持表示感谢,并反思了该项目早期面临的挑战。派克承认在项目开始时管理社区存在困难,但对已取得的进展表示乐观。他从一开始就强调有效社区管理的重要性。总的来说,本集全面概述了 Go 编程语言的发展和改进。 Pike 的见解和反思为创建和管理编程语言的挑战和成功以及社区参与和协作的重要性提供了宝贵的见解。
总结: 在本期 GolangSyd Meetup 中,Rob Pike 于 2019 年 12 月 12 日发表了题为“A Brief History of Go”的演讲。演讲视频可以在 YouTube 上找到,并且音频经过了增强,以提供更好的聆听体验。不幸的是,演讲的幻灯片不可用。 Pike 在演讲中回顾了 Go 编程语言的起源和发展。他讨论了创建该语言所面临的挑战,并强调了它的成功和持续更新。 “Go”这个名字源自“Google”的前两个字母,强调该语言与公司的联系。 Pike 还探讨了个人在组织会议和分发软件方面的协作努力,展示了该语言在两年内的进步。他提到 2013 年 4 月举行的一次重要会议对 Go 的推广起到了至关重要的作用。还讨论了 go 雕像的演变和流行。派克提到了它们的分布及其在中国的特殊吸引力。他重点介绍了 Renee 精心设计的雕像和 2016 年发布的强大雕像。此外,他还提到了一个与语言相关的项目的启动。强调了管理和部署中首选流程的重要性。 Pike 解释了使用缓存版本进行更快测试的好处,并介绍了关于语言更改的三个建议。他还提到了与这些提案相关的意外惊喜。本集庆祝 Open Source Police 成立 10 周年,该社区拥有 115, 000 名成员。派克强调了提案制定过程、提案缩减以及已开展的各种社区项目。 他对所获得的支持表示感谢,并反思了该项目早期面临的挑战。派克承认在项目开始时管理社区存在困难,但对已取得的进展表示乐观。他从一开始就强调有效社区管理的重要性。总的来说,本集全面概述了 Go 编程语言的发展和改进。 Pike 的见解和反思为创建和管理编程语言的挑战和成功以及社区参与和协作的重要性提供了宝贵的见解。
+ [talk/rob2020](https://evrone.com/rob-pike-interview) 一次 Rob Pike 采访。2020年4月30日。 + [talk/rob2021](https://www.youtube.com/watch?v=YXV7sa4oM4I)总结: 在这个题为“Go 编程语言和环境”的播客节目中,最后一位预定的演讲者因病无法出席。然而,谷歌工程师、Go 编程语言的联合创始人 Rob Pike 却站出来发言了。派克对能够以虚拟方式出席表示感谢,并表达了他对约翰·里昂斯的钦佩,约翰·里昂斯对他的职业生涯产生了重大影响。他还提到了与里昂斯和一位名叫伊恩·约翰斯顿的澳大利亚人的相遇如何引导他进入贝尔实验室并最终来到澳大利亚。 Pike 随后深入研究了 Go 编程语言的成功。 Go 最初不受欢迎,但由于它能够解决其他语言面临的挑战,因此在云计算中广受欢迎。它提供可扩展性、安全性、性能和自动化。该语言的成功可归因于其可靠的库、长期稳定性和更好的软件编写能力。 Go 的设计考虑到了可扩展性,重点关注并发和多核 CPU。软件开发的挑战之一是缺乏多核语言和协调大规模计算集群。由于 C++ 和 Java 等语言的复杂性和编译速度慢,构建它们的工具可能很困难。 Pike 讨论了 Google 如何过渡到新的构建系统,通过更精确地指定依赖关系来减少二进制大小。该播客节目全面概述了 Go 编程,涵盖 Web 服务器结构、接口、并发性和构建速率限制器等主题。它解释了 Go 如何利用映射和数组等简单机制来弥补参数多态性的不足,从而实现不同实现之间的兼容性。 Go 中接口的重要性也被强调,强调它们的简单性和灵活性。 Pike 进一步讨论了 Go 如何引入 goroutine 来实现高效的并行性和并发性,以及如何使用通道和 select 语句进行通信和同步。强调了 Go 编程的简单性和安全性,以及构建具有内置功能的库的重要性。 Go 的安全功能(包括无指针算术和索引检查)为其赢得了安全语言的声誉。该播客节目还谈到了 Go 的项目结构(称为 GOPATH)到当前模块系统的演变,及其对程序推理的影响。 Pike 表达了他对通道包和多路复用器等附加语言功能的渴望,以及试图使网络和通道协同工作时面临的困难。总的来说,这一集强调了 Go 编程语言的成功和优势,包括它的兼容性、性能和强大的库支持。 Pike 强调了协作和代码共享对于创建繁荣的软件开发生态系统的重要性。本集最后,派克对未能出席的参与者表示感谢,并提到了即将举行的会谈。
总结: 在这个题为“Go 编程语言和环境”的视频节目中,最后一位预定的演讲者因病无法出席。然而,谷歌工程师、Go 编程语言的联合创始人 Rob Pike 却站出来发言了。派克对能够以虚拟方式出席表示感谢,并表达了他对约翰·里昂斯的钦佩,约翰·里昂斯对他的职业生涯产生了重大影响。他还提到了与里昂斯和一位名叫伊恩·约翰斯顿的澳大利亚人的相遇如何引导他进入贝尔实验室并最终来到澳大利亚。 Pike 随后深入研究了 Go 编程语言的成功。 Go 最初不受欢迎,但由于它能够解决其他语言面临的挑战,因此在云计算中广受欢迎。它提供可扩展性、安全性、性能和自动化。该语言的成功可归因于其可靠的库、长期稳定性和更好的软件编写能力。 Go 的设计考虑到了可扩展性,重点关注并发和多核 CPU。软件开发的挑战之一是缺乏多核语言和协调大规模计算集群。由于 C++ 和 Java 等语言的复杂性和编译速度慢,构建它们的工具可能很困难。 Pike 讨论了 Google 如何过渡到新的构建系统,通过更精确地指定依赖关系来减少二进制大小。该视频节目全面概述了 Go 编程,涵盖 Web 服务器结构、接口、并发性和构建速率限制器等主题。它解释了 Go 如何利用映射和数组等简单机制来弥补参数多态性的不足,从而实现不同实现之间的兼容性。 Go 中接口的重要性也被强调,强调它们的简单性和灵活性。 Pike 进一步讨论了 Go 如何引入 goroutine 来实现高效的并行性和并发性,以及如何使用通道和 select 语句进行通信和同步。强调了 Go 编程的简单性和安全性,以及构建具有内置功能的库的重要性。 Go 的安全功能(包括无指针算术和索引检查)为其赢得了安全语言的声誉。该视频节目还谈到了 Go 的项目结构(称为 GOPATH)到当前模块系统的演变,及其对程序推理的影响。 Pike 表达了他对通道包和多路复用器等附加语言功能的渴望,以及试图使网络和通道协同工作时面临的困难。总的来说,这一集强调了 Go 编程语言的成功和优势,包括它的兼容性、性能和强大的库支持。 Pike 强调了协作和代码共享对于创建繁荣的软件开发生态系统的重要性。本集最后,派克对未能出席的参与者表示感谢,并提到了即将举行的会谈。
- Robert Griesemer(博士)[GitHub](https://github.com/griesemer), [Twitter](https://twitter.com/robertgriesemer?lang=en) + 毕业院校:苏黎世联邦理工学院 + [paper/robert1993](https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.127.5290&rep=rep1&type=pdf) 矢量计算机编程语言。博士论文。1964年6月9日。 - + [talk/robert2012a](https://www.youtube.com/watch?v=on5DeUyWDqI) E2E: Erik Meijer 和 Robert Griesemer。Lang.NEXT Going Go。2012年3月16日。 + + [talk/robert2012a](https://www.youtube.com/watch?v=on5DeUyWDqI)总结: 在本期 E2E 中,Erik Meijer 采访了 Go 编程语言的设计者 Robert Griesemer。 Go 是一种并发、垃圾收集的系统编程语言,具有快速编译的特点。对话涵盖了与 Go 及其作为母语的适用性相关的各种主题。讨论从 Go 是否是母语的问题开始。 Griesemer 解释说,Go 可以编译为本机代码并具有脚本功能,使其成为本机开发的通用语言。他强调了使用 Go 的优势,例如快速编译和执行,以及名为“bill”的新构建工具,可简化开发过程。然后,对话深入探讨了编译器在编程中的重要性。 Griesemer 解释说,更快的启动时间和代码优化是使用编译器的主要好处。他还探讨了用于优化 JVM 启动时间的技术以及使用本机语言和本机编译的二进制文件的好处。 Go 中的错误处理哲学是另一个讨论的话题。 Griesemer 强调了处理错误而不是忽略错误的重要性,并解释了 Go 如何通过其多返回值功能来简化错误处理。他还讨论了错误处理的不同方法,包括使用特殊错误类型和恐慌,并强调需要单独处理异常情况,而不是使用异常处理作为控制流机制。还探讨了接口在面向对象编程中的重要性,特别是在 Go 中。 Griesemer 解释了 Go 如何允许方法附加到各种类型以及如何使用接口类型作为方法的规范。 他认为实现继承可能被高估了,嵌入另一种类型可以达到类似的结果。 Go 编程语言提供了转发和委托的原语,允许开发人员自己构建这些概念。围绕在编程语言中包含泛型的争论,特别是在 C++ 环境中,是讨论的另一个主题。 Griesemer 承认泛型的好处,例如改进的代码可重用性和类型安全性,但也承认它们带来的挑战,包括与现有语言功能的集成。他讨论了使用模板的权衡和挑战,并探索了泛型的替代方法。对话最后讨论了 Go 例程,这些例程是 Go 中的轻量级线程,为并发提供了强大的支持。 Griesemer 解释了它们的实现和用例,以及使用 Go 例程之间通信通道的好处。总的来说,这次对话提供了有关 Go 编程语言的设计和功能的宝贵见解,使其成为对 Go 和本地语言开发感兴趣的开发人员的必听之选。
总结: 在题为“Lang NEXT 2012 Go In Three Easy Pieces”的播客节目中,演讲者讨论了 Go 编程语言的各个方面。他们强调其简单性、紧凑的尺寸和强大的并发支持,这使其在开发人员中越来越受欢迎。本集首先解释了 Go 的独特功能,例如高效的实现、强大的标准库和一系列开发工具。该语言强调可理解性和简单性,使开发人员更容易理解和编写代码。它还具有不同的异常处理和面向对象编程方法,允许在没有类的情况下定义方法,并提供对并发的内置支持。然后演讲者深入探讨了 Go 中的字符串方法和类型兼容性主题。他们解释了如何使用点表示法和静态调度来使用字符串方法,并讨论使用它们的优点。他们还讨论了显式转换,特别是在数字类型的上下文中。本集介绍了接口及其有效组合软件的能力,并举例说明了动态调度和即插即用兼容性。强调了在编程中使用接口的好处,例如灵活的代码重用以及无需修改即可与代码交互的能力。还讨论了设计对象层次结构和实现接口的挑战。接下来,演讲者讨论了在 HTTP 应用程序中使用文件处理程序以及使用 Ingo 来呈现下颌骨图像。他们解释了具有图像各种属性的结构的实现以及用于生成它的方法。该剧集还提到了使用库函数将图像编码为 PNG 文件。 此外,演讲者还讨论了如何使用闭包生成器通过测量任务执行时间来分析 Mandelbrot 服务器的性能。本集随后重点介绍了 Go 编程语言的速度和效率。它解释了 Go 如何通过垃圾收集等功能快速安全地运行代码。讨论了使用 go 例程和通道来实现轻量级和灵活的代码实现。通道用于 Go 例程之间的通信和同步,无需手动同步。演讲者还讨论了使用通道和闭包的典型 Go 并发模式,以及用于高效任务执行的工作调度程序的概念。解释了将顺序代码转换为并发代码的过程,强调了更快计算和加速的好处。本集最后讨论了 Go 中的延迟语句,它允许在执行主体之前启动和暂停函数。还解释了 Go 中用于异常处理的恐慌和恢复机制。提到了Go的推出,强调了它的稳定性和向后兼容性。还提到了 Go 在初创公司中的使用及其在 App Engine 上的可用性。本集最后强调了语言支持在 Go 中提供有效并发支持的重要性。
- + [talk/robert2012c](https://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2012/Panel-Native-Languages) 2012年 Lang.NEXT 专家组:原生语言。2012年4月11日。 -总结: 在题为“Lang NEXT 2012 专家小组:本机语言”的播客节目中,专家小组讨论了本机代码编程的优点和局限性。小组成员分享了他们的经验和偏好,其中一些人喜欢本机代码的速度、效率和控制。他们强调针对每种情况使用最有利的机制的重要性,并将其与针对特定任务选择编程语言进行比较。小组成员讨论了本机代码执行的好处,例如优化的用户体验以及与硬件密切合作的能力。他们还强调直接调用 C 代码的能力是本机代码的主要优势。然而,他们承认虚拟机 (VM) 实施存在潜在问题。小组成员还探讨了本机代码和托管代码的优点和缺点。本机代码提供速度和控制,而托管代码允许在加载时进行高级处理。两者之间的选择取决于应用程序的最大成本。小组成员讨论了母语在实现互操作性和语言设计方面面临的挑战。他们提到了 Google 和 Facebook 等公司开发的互操作性协议。该小组对这一领域的研究进展以及即插即用兼容性通用接口的重要性表示乐观。该播客还强调了 Facebook 后端开发从 PHP 到 C++ 的转变。这一变化是由对更高效的功耗和改进的性能的需求推动的。使用 C++ 可以更有效地利用每个用户的能力,并可以开发高性能广告。 小组成员讨论了软件设计中程序生产力和性能之间的权衡。他们强调预防胜于治疗的重要性以及管理语言和母语采取的不同方法。还强调了在网络世界中维护一致数据库的重要性。该播客最后讨论了编程语言的复杂性和内存管理的挑战。小组成员提到需要进行研究以确定最复杂的语言规范,并强调内存管理安全性和效率之间的权衡。总的来说,这一集强调了使用适当的编程语言来完成特定任务并及时了解该领域进展的重要性。小组成员深入探讨了本机代码编程的优点和局限性以及行业的持续发展。
- + [talk/robert2015](https://www.youtube.com/watch?v=0ReKdcpNyQg) Go 的演变。2015年 GopherCon,2015年7月28日。 -总结: 在题为“GopherCon 2015:Robert Griesemer - Go 的演变”的播客节目中,Robert Griesemer 讨论了 Go 编程语言的演变。 Griesemer 首先分享了他在编程语言方面的背景,包括在 Pascal 的创建者的指导下学习。他反思了创建良好的编程语言所面临的挑战以及在职业生涯中保持生产力的困难。在使用 C++ 编程 15 年后,Griesemer 决定启动一个新项目来创建一种更好的语言。他强调了语言设计中简单性、安全性和可读性的重要性。 Griesemer 认为这些原则对于创建易于使用且易于理解的语言至关重要。他还讨论了语言设计中涉及的决策过程以及使编程的某些方面易于编写的重要性。 Griesemer 提到缺乏有关语言设计的文献,但推荐了 Tony Hoare 的两篇论文。他还讨论了头脑风暴的过程以及语言设计中指导和协作的重要性。该播客剧集探讨了编程语言的演变,重点关注 Pascal 的后继者和编程语言 Oberon。 Griesemer 强调了 Pascal 和 C 之间的异同,以及 Modula-2 和 Oberon 等语言中新功能的引入。他还讨论了 Go 和 Oberon 编程语言之间的相似之处,强调它们在 Oberon 中的共同起源以及 C 对 Go 的影响。随后,Griesemer 深入研究了 Go 编程语言的开发,强调了其源于 Oberon 以及面向对象的结合。他从 Smalltalk 中汲取灵感,强调了 Go 中面向对象和接口的重要性。 Griesemer 还讨论了 Go 中的动态调度和泛型的缺失,解释了挑战以及 Go 团队优先考虑现有机制的决定。该团队仍在评估引入仿制药的影响。 Go 编程语言的开发涉及彻底的测试过程和小创建团队之间的情感讨论。 Ross Cox 的加入改进了开发过程,多个独立的实现揭示了编译器和规范中的错误。 go types 包的包含进一步验证了代码。该语言发生了重大变化,形成了更强大的语言,并具有易于调整和向后兼容性的工具。基于明确的目标、可用的库和工具、市场准备情况、技术突破和独特的功能,Go 的未来看起来充满希望。播客节目最后质疑 Go 是否会成为主流,并提到统一 Go 社区的必要性。它还讨论了语言设计中的陷阱、编程语言的历史以及它们如何反映其创造者。本集好奇新语言Co能否成功。
- + [talk/robert2016a](https://www.youtube.com/watch?v=t-w6MyI2qlU) 和 Gom 的简单对话:声明别名(建议)。2016年 GopherCon,2016年10月9日。 + + [talk/robert2012b](https://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2012/Go-In-Three-Easy-Pieces)总结: 在题为“Lang NEXT 2012 Go In Three Easy Pieces”的视频节目中,演讲者讨论了 Go 编程语言的各个方面。他们强调其简单性、紧凑的尺寸和强大的并发支持,这使其在开发人员中越来越受欢迎。本集首先解释了 Go 的独特功能,例如高效的实现、强大的标准库和一系列开发工具。该语言强调可理解性和简单性,使开发人员更容易理解和编写代码。它还具有不同的异常处理和面向对象编程方法,允许在没有类的情况下定义方法,并提供对并发的内置支持。然后演讲者深入探讨了 Go 中的字符串方法和类型兼容性主题。他们解释了如何使用点表示法和静态调度来使用字符串方法,并讨论使用它们的优点。他们还讨论了显式转换,特别是在数字类型的上下文中。本集介绍了接口及其有效组合软件的能力,并举例说明了动态调度和即插即用兼容性。强调了在编程中使用接口的好处,例如灵活的代码重用以及无需修改即可与代码交互的能力。还讨论了设计对象层次结构和实现接口的挑战。接下来,演讲者讨论了在 HTTP 应用程序中使用文件处理程序以及使用 Ingo 来呈现下颌骨图像。他们解释了具有图像各种属性的结构的实现以及用于生成它的方法。该剧集还提到了使用库函数将图像编码为 PNG 文件。 此外,演讲者还讨论了如何使用闭包生成器通过测量任务执行时间来分析 Mandelbrot 服务器的性能。本集随后重点介绍了 Go 编程语言的速度和效率。它解释了 Go 如何通过垃圾收集等功能快速安全地运行代码。讨论了使用 go 例程和通道来实现轻量级和灵活的代码实现。通道用于 Go 例程之间的通信和同步,无需手动同步。演讲者还讨论了使用通道和闭包的典型 Go 并发模式,以及用于高效任务执行的工作调度程序的概念。解释了将顺序代码转换为并发代码的过程,强调了更快计算和加速的好处。本集最后讨论了 Go 中的延迟语句,它允许在执行主体之前启动和暂停函数。还解释了 Go 中用于异常处理的恐慌和恢复机制。提到了Go的推出,强调了它的稳定性和向后兼容性。还提到了 Go 在初创公司中的使用及其在 App Engine 上的可用性。本集最后强调了语言支持在 Go 中提供有效并发支持的重要性。
总结: 在题为“Lang NEXT 2012 专家小组:本机语言”的视频节目中,专家小组讨论了本机代码编程的优点和局限性。小组成员分享了他们的经验和偏好,其中一些人喜欢本机代码的速度、效率和控制。他们强调针对每种情况使用最有利的机制的重要性,并将其与针对特定任务选择编程语言进行比较。小组成员讨论了本机代码执行的好处,例如优化的用户体验以及与硬件密切合作的能力。他们还强调直接调用 C 代码的能力是本机代码的主要优势。然而,他们承认虚拟机 (VM) 实施存在潜在问题。小组成员还探讨了本机代码和托管代码的优点和缺点。本机代码提供速度和控制,而托管代码允许在加载时进行高级处理。两者之间的选择取决于应用程序的最大成本。小组成员讨论了母语在实现互操作性和语言设计方面面临的挑战。他们提到了 Google 和 Facebook 等公司开发的互操作性协议。该小组对这一领域的研究进展以及即插即用兼容性通用接口的重要性表示乐观。该视频还强调了 Facebook 后端开发从 PHP 到 C++ 的转变。这一变化是由对更高效的功耗和改进的性能的需求推动的。使用 C++ 可以更有效地利用每个用户的能力,并可以开发高性能广告。 小组成员讨论了软件设计中程序生产力和性能之间的权衡。他们强调预防胜于治疗的重要性以及管理语言和母语采取的不同方法。还强调了在网络世界中维护一致数据库的重要性。该视频最后讨论了编程语言的复杂性和内存管理的挑战。小组成员提到需要进行研究以确定最复杂的语言规范,并强调内存管理安全性和效率之间的权衡。总的来说,这一集强调了使用适当的编程语言来完成特定任务并及时了解该领域进展的重要性。小组成员深入探讨了本机代码编程的优点和局限性以及行业的持续发展。
总结: 在题为“GopherCon 2015:Robert Griesemer - Go 的演变”的视频节目中,Robert Griesemer 讨论了 Go 编程语言的演变。 Griesemer 首先分享了他在编程语言方面的背景,包括在 Pascal 的创建者的指导下学习。他反思了创建良好的编程语言所面临的挑战以及在职业生涯中保持生产力的困难。在使用 C++ 编程 15 年后,Griesemer 决定启动一个新项目来创建一种更好的语言。他强调了语言设计中简单性、安全性和可读性的重要性。 Griesemer 认为这些原则对于创建易于使用且易于理解的语言至关重要。他还讨论了语言设计中涉及的决策过程以及使编程的某些方面易于编写的重要性。 Griesemer 提到缺乏有关语言设计的文献,但推荐了 Tony Hoare 的两篇论文。他还讨论了头脑风暴的过程以及语言设计中指导和协作的重要性。该视频剧集探讨了编程语言的演变,重点关注 Pascal 的后继者和编程语言 Oberon。 Griesemer 强调了 Pascal 和 C 之间的异同,以及 Modula-2 和 Oberon 等语言中新功能的引入。他还讨论了 Go 和 Oberon 编程语言之间的相似之处,强调它们在 Oberon 中的共同起源以及 C 对 Go 的影响。随后,Griesemer 深入研究了 Go 编程语言的开发,强调了其源于 Oberon 以及面向对象的结合。他从 Smalltalk 中汲取灵感,强调了 Go 中面向对象和接口的重要性。 Griesemer 还讨论了 Go 中的动态调度和泛型的缺失,解释了挑战以及 Go 团队优先考虑现有机制的决定。该团队仍在评估引入仿制药的影响。 Go 编程语言的开发涉及彻底的测试过程和小创建团队之间的情感讨论。 Ross Cox 的加入改进了开发过程,多个独立的实现揭示了编译器和规范中的错误。 go types 包的包含进一步验证了代码。该语言发生了重大变化,形成了更强大的语言,并具有易于调整和向后兼容性的工具。基于明确的目标、可用的库和工具、市场准备情况、技术突破和独特的功能,Go 的未来看起来充满希望。视频节目最后质疑 Go 是否会成为主流,并提到统一 Go 社区的必要性。它还讨论了语言设计中的陷阱、编程语言的历史以及它们如何反映其创造者。本集好奇新语言Co能否成功。
总结:
总结: 在题为“dotGo 2016 - Robert Griesemer - 为您的设计制作原型!”的播客节目中,Robert Griesemer 讨论了原型设计在软件设计中的重要性。他解释了原型设计如何为现有设计提供信息并带来更好的最终设计。 Griesemer 首先强调了软件开发过程中设计阶段的重要性。他提到斯坦福大学的五步设计流程作为设计和原型制作在各个行业中的重要性的例子。他强调设计师不仅是思想家,也是实践者。本集的主要焦点是语言设计,特别是 Go 编程语言中的多维切片支持。 Griesemer 解释说,Go 社区一直致力于寻找二维索引的解决方案,但这仍然是一个挑战。他提出了一种通过多维索引来提高 Go 的可读性和性能的解决方案。为了实施这一提议,Griesemer 强调了重写器原型的重要性。该原型允许分析设计选项并避免对编译器进行大幅更改。为了清楚起见,他解释了如何使用特殊方法名称和加号运算符将索引表达式手动或自动重写为方法调用。 Griesemer 讨论了用 Go 编程语言重写和修改代码的过程。他解释了如何通过调用特定方法来赋予新索引表达式含义。他还提到了重写语法树而不是源代码的重要性,因为它允许以最少的代码修改对现有库进行更改。本集还涉及使用 Go 类型检查器来提高语言的准确性和效率。 Griesemer 解释了重写二进制加法如何解决缺失的类型并作为实验和改进原型的核心。在整个剧集中,Griesemer 强调了测试和完善设计的具体实施的重要性。他强调了有效指数运算符的惊人发现,并质疑它们是否足以解决某些问题。他最后重申了原型设计在编程中的价值。总之,播客节目探讨了原型设计在软件设计中的重要性,特别是在 Go 编程语言中多维切片支持的背景下。 Griesemer 讨论了重写和修改代码的过程,以及使用 Go 类型检查器来提高准确性和效率。他强调了具体实施的重要性以及原型设计在告知和改进最终设计中的作用。
- + [talk/robert2017](https://www.youtube.com/watch?v=KPk1UPihWtY) 开幕演讲:导出 Go。2017年 GopherCon SG,2017年5月29日。 + + [talk/robert2016b](https://www.youtube.com/watch?v=vLxX3yZmw5Q)总结: 在题为“dotGo 2016 - Robert Griesemer - 为您的设计制作原型!”的视频节目中,Robert Griesemer 讨论了原型设计在软件设计中的重要性。他解释了原型设计如何为现有设计提供信息并带来更好的最终设计。 Griesemer 首先强调了软件开发过程中设计阶段的重要性。他提到斯坦福大学的五步设计流程作为设计和原型制作在各个行业中的重要性的例子。他强调设计师不仅是思想家,也是实践者。本集的主要焦点是语言设计,特别是 Go 编程语言中的多维切片支持。 Griesemer 解释说,Go 社区一直致力于寻找二维索引的解决方案,但这仍然是一个挑战。他提出了一种通过多维索引来提高 Go 的可读性和性能的解决方案。为了实施这一提议,Griesemer 强调了重写器原型的重要性。该原型允许分析设计选项并避免对编译器进行大幅更改。为了清楚起见,他解释了如何使用特殊方法名称和加号运算符将索引表达式手动或自动重写为方法调用。 Griesemer 讨论了用 Go 编程语言重写和修改代码的过程。他解释了如何通过调用特定方法来赋予新索引表达式含义。他还提到了重写语法树而不是源代码的重要性,因为它允许以最少的代码修改对现有库进行更改。本集还涉及使用 Go 类型检查器来提高语言的准确性和效率。 Griesemer 解释了重写二进制加法如何解决缺失的类型并作为实验和改进原型的核心。在整个剧集中,Griesemer 强调了测试和完善设计的具体实施的重要性。他强调了有效指数运算符的惊人发现,并质疑它们是否足以解决某些问题。他最后重申了原型设计在编程中的价值。总之,视频节目探讨了原型设计在软件设计中的重要性,特别是在 Go 编程语言中多维切片支持的背景下。 Griesemer 讨论了重写和修改代码的过程,以及使用 Go 类型检查器来提高准确性和效率。他强调了具体实施的重要性以及原型设计在告知和改进最终设计中的作用。
总结: 在 GopherCon SG 2017 的开幕主题演讲中,Robert Griesemer 讨论了 Go 编程语言及其使用包来划分大型项目。他将包的导出和导入机制与 20 世纪 70 年代 C 语言发明时的简单时代进行了比较。 Griesemer 强调了使用头文件在 C 语言中创建库的重要性,因为它们允许显式声明库接口,使 C 编译器更容易编译程序。然而,他也承认使用头文件的局限性和挑战,例如大型系统中的信息泄漏和潜在的性能问题。 Griesemer 解释说,包序列化在编程语言中很重要,因为它允许编译器理解和传达导入的包。他讨论了编译 Go 包的过程和序列化的必要性,以及使用 dot o 和 dot a 文件导出和导入数据。他提到可以使用文本编辑器读取目标文件,并解释了 pre-1 的结构和内容。 7 编译器目标文件,其中包含冗余和不必要的信息。为了解决这些问题,Griesemer 解释说,采用了更紧凑、更高效的二进制导出格式。新格式还包括附加信息,并且无需成熟的解析器即可轻松扩展。他讨论了 Go 中包接口的序列化,其中涉及将内部数据结构表示为图形。 Griesemer 解释了 Go 中的序列化算法,该算法可用于任何图形数据结构,包括为节点分配唯一的整数值并写出其内容。 Griesemer 强调需要通过重新设计索引来有效处理出口数据,从而减少处理浪费。他讨论了文本导出格式和二进制导出格式之间的差异,其中二进制格式更节省空间。然而,在仅处理所需字段方面仍然存在挑战。 Griesemer 建议重新设计导出数据,使其可索引,以便更有效地访问,特别是对于协议缓冲区等大型数据结构。总的来说,Griesemer 的主题演讲深入了解了 Go 中导入和导出机制的内部工作原理,以及这些机制如何实现健壮的包单独编译。他讨论了这些机制的历史背景以及影响可扩展性的设计权衡。演讲强调了包序列化的重要性以及创建高效、紧凑的导出格式所涉及的挑战。
总结: 在本期播客中,Go 编程语言的设计者之一 Robert Griesemer 简要概述了 Go 及其主要功能。他首先解释说,Go 是由 Google 开发的,作为 C++ 的替代品,自发布以来已经取得了巨大的成功和增长。它受到开发者的高度重视,拥有500、000到100万用户。 Griesemer 强调了 Go 的紧凑性、可读性和简洁性,以及它的垃圾收集功能和对并发的支持。他提到 Google、IBM、微软和 Uber 等大型科技公司,以及《纽约时报》、BBC、亚马逊和沃尔玛等公司都使用 Go。它也是中国发展最快的语言之一。讨论了 Go 的独特功能,包括常量声明和强大的复合文字构造函数。 Griesemer 解释了脚本语言的简化语法和强大的构造函数,以及函数作为一流对象和闭包的使用。他展示了一个数学矩阵乘法示例来展示 Go 的简单性和效率。还解释了没有类或继承的面向对象语言中的方法和接口的概念。 Griesemer 解决了缺乏对多维矩阵的支持的问题,并提供了一种解决方法。他还提到了编程中的动态调度。介绍了并发编程中goroutine和channel的使用。 Go 中的通道用于 goroutine 之间的通信和同步,允许在不共享内存的情况下进行高效通信。 Griesemer 讨论了 Go 中如何使用通道来实现 goroutine 之间的高效通信,强调了它们在内存使用和通信方面的成本效益和效率。然后作者探讨了并发在矩阵乘法中的使用。他们讨论了使用并发重写代码的实验,并解释了 goroutine 和等待组的使用。还讨论了传统乘法和并发乘法之间的性能差异。进一步讨论了 Go 的特性和优点,包括它的标准库、平台独立性和操作该语言的工具。重点介绍了用 Go 编写 HTTP 服务器的简便性及其在容器化和云环境中的受欢迎程度。文本最后提到了 Co 编程语言的工具和功能,以及使用 C++ 和 Go 进行科学计算的挑战。 Go 编程语言拥有活跃的社区和广泛的库,在全球范围内越来越受欢迎并定期举行会议和聚会。社区正在致力于改进依赖管理、用户体验和包容性,目标是使 Go 成为云系统的首选语言。
- + [talk/robert2019](https://www.youtube.com/watch?v=i0zzChzk8KE) Go 10岁了!现在咋样?2019年 Gopherpalooza。2019年12月2日。 -总结:在题为“Go is 10! Now What?”的播客剧集中由 Go 编程语言的创建者之一 Robert Griesemer 撰写,他回顾了 Go 的 10 周年,并讨论了其发展里程碑和未来计划。格里塞默首先承认围棋在过去十年中的发展和成功。他强调了在世界各地举办的众多会议和聚会的蓬勃发展的社区。根据 2019 年 JetBrains 开发者调查,Go 是第三大最想学习的语言,超过三分之一的开发者计划在 2019 年学习它。 Pound 和 Capital One 等公司称赞 Go 的简单性、强类型、并发支持、垃圾收集和快速编译时间。出于对现有语言的不满,Go 的开发于 2007 年开始,两年后公开发布。 Griesemer 讨论了项目首次公开发布的过程,包括谈判、决策和做出变更。尽管存在潜在的失败,该项目还是成功发布,引起了积极和热烈的反响。格里塞默还强调了明确的目标、扎实的想法和外部投入对于项目成功的重要性。他反思了他们的第一个孩子出生后面临的挑战,并指出了明确的目标和外部投入对项目成功的重要性。 Go 编程语言的演变是本集中讨论的另一个主题。 Griesemer 强调了兼容性保证的重要性及其对采用的影响。他还强调了对社区建设和影响语言方向的提案流程的关注。 提到了对 Go 所做的谨慎和渐进的改变,包括可选的分号和新函数的引入。详细讨论了提案流程本身,概述了一个简单的四步流程,包括 GitHub 问题、讨论、设计文档和代码团队的最终决定。格里塞默强调需要编写良好的提案来解决重要问题、影响最小并提供明确的解决方案。他还提到了提案审查的引入以及对现有代码影响的考虑。展望未来,Griesemer 提到了 Go 团队的目标,其中包括模块支持以及打破模块向后兼容性的可能性。该团队计划进行 API 更改,重点关注泛型和模块支持,并随着语言的成熟提供更多社区贡献。总之,播客节目提供了有关 Go 编程语言 10 年历程的宝贵见解。它强调了其成长、成功以及一路上面临的挑战。 Griesemer 对 Go 的反思和未来计划表明了团队对持续改进和社区参与的承诺。
+ + [talk/robert2017](https://www.youtube.com/watch?v=UmwJsQTSEP8)总结: 在本期视频中,Go 编程语言的设计者之一 Robert Griesemer 简要概述了 Go 及其主要功能。他首先解释说,Go 是由 Google 开发的,作为 C++ 的替代品,自发布以来已经取得了巨大的成功和增长。它受到开发者的高度重视,拥有500、000到100万用户。 Griesemer 强调了 Go 的紧凑性、可读性和简洁性,以及它的垃圾收集功能和对并发的支持。他提到 Google、IBM、微软和 Uber 等大型科技公司,以及《纽约时报》、BBC、亚马逊和沃尔玛等公司都使用 Go。它也是中国发展最快的语言之一。讨论了 Go 的独特功能,包括常量声明和强大的复合文字构造函数。 Griesemer 解释了脚本语言的简化语法和强大的构造函数,以及函数作为一流对象和闭包的使用。他展示了一个数学矩阵乘法示例来展示 Go 的简单性和效率。还解释了没有类或继承的面向对象语言中的方法和接口的概念。 Griesemer 解决了缺乏对多维矩阵的支持的问题,并提供了一种解决方法。他还提到了编程中的动态调度。介绍了并发编程中goroutine和channel的使用。 Go 中的通道用于 goroutine 之间的通信和同步,允许在不共享内存的情况下进行高效通信。 Griesemer 讨论了 Go 中如何使用通道来实现 goroutine 之间的高效通信,强调了它们在内存使用和通信方面的成本效益和效率。然后作者探讨了并发在矩阵乘法中的使用。他们讨论了使用并发重写代码的实验,并解释了 goroutine 和等待组的使用。还讨论了传统乘法和并发乘法之间的性能差异。进一步讨论了 Go 的特性和优点,包括它的标准库、平台独立性和操作该语言的工具。重点介绍了用 Go 编写 HTTP 服务器的简便性及其在容器化和云环境中的受欢迎程度。文本最后提到了 Co 编程语言的工具和功能,以及使用 C++ 和 Go 进行科学计算的挑战。 Go 编程语言拥有活跃的社区和广泛的库,在全球范围内越来越受欢迎并定期举行会议和聚会。社区正在致力于改进依赖管理、用户体验和包容性,目标是使 Go 成为云系统的首选语言。
总结:在题为“Go is 10! Now What?”的视频剧集中由 Go 编程语言的创建者之一 Robert Griesemer 撰写,他回顾了 Go 的 10 周年,并讨论了其发展里程碑和未来计划。格里塞默首先承认围棋在过去十年中的发展和成功。他强调了在世界各地举办的众多会议和聚会的蓬勃发展的社区。根据 2019 年 JetBrains 开发者调查,Go 是第三大最想学习的语言,超过三分之一的开发者计划在 2019 年学习它。 Pound 和 Capital One 等公司称赞 Go 的简单性、强类型、并发支持、垃圾收集和快速编译时间。出于对现有语言的不满,Go 的开发于 2007 年开始,两年后公开发布。 Griesemer 讨论了项目首次公开发布的过程,包括谈判、决策和做出变更。尽管存在潜在的失败,该项目还是成功发布,引起了积极和热烈的反响。格里塞默还强调了明确的目标、扎实的想法和外部投入对于项目成功的重要性。他反思了他们的第一个孩子出生后面临的挑战,并指出了明确的目标和外部投入对项目成功的重要性。 Go 编程语言的演变是本集中讨论的另一个主题。 Griesemer 强调了兼容性保证的重要性及其对采用的影响。他还强调了对社区建设和影响语言方向的提案流程的关注。 提到了对 Go 所做的谨慎和渐进的改变,包括可选的分号和新函数的引入。详细讨论了提案流程本身,概述了一个简单的四步流程,包括 GitHub 问题、讨论、设计文档和代码团队的最终决定。格里塞默强调需要编写良好的提案来解决重要问题、影响最小并提供明确的解决方案。他还提到了提案审查的引入以及对现有代码影响的考虑。展望未来,Griesemer 提到了 Go 团队的目标,其中包括模块支持以及打破模块向后兼容性的可能性。该团队计划进行 API 更改,重点关注泛型和模块支持,并随着语言的成熟提供更多社区贡献。总之,视频节目提供了有关 Go 编程语言 10 年历程的宝贵见解。它强调了其成长、成功以及一路上面临的挑战。 Griesemer 对 Go 的反思和未来计划表明了团队对持续改进和社区参与的承诺。
总结:在题为“GopherCon 2020:Robert Griesemer - Typing [Generic] Go”的播客节目中,Robert Griesemer 讨论了 Go 编程语言中泛型的最新进展。本集首先介绍泛型的概念及其在提高 Go 类型安全性、效率和性能方面的重要性。 Griesemer 解释说,Go 中泛型的设计草案引入了类型参数和约束的概念。这些类型参数简化了设计并确保向后兼容性。他接着讨论了如何在函数参数列表中使用类型参数和约束,并提供了标准库中通用 API 的具体示例。还解释了在 Go 中实现泛型的动机,Griesemer 强调了类型安全的需求以及在不牺牲性能的情况下处理不同类型的能力。他讨论了约束的概念以及如何将它们实现为接口以确保类型安全。本集深入探讨了 Go 中泛型函数和类型参数的细节。 Griesemer 解释说,类型参数在整个函数中都是可见的,并且可以在所有参数列表中使用。他强调了满足类型参数施加的约束的重要性,并解释了实例化的过程,其中类型参数替换了函数签名中的类型参数。还介绍了 Go 中的类型检查和实例化,Griesemer 提供了实例化通用排序函数的示例。他讨论了在 Go 中使用泛型类型和类型参数的好处,但也承认需要约束来确保类型安全。 本集进一步探讨了泛型函数中类型参数推断的概念,讨论了匹配类型结构的过程以及类型统一的使用。 Griesemer 提到了类型推断的局限性以及提供所需方法的必要性。还解释了在 Go 中使用类型列表来编写可以处理不同类型(包括派生类型)的泛型函数。 Griesemer 引入了约束的概念,例如“有序”约束,它确保函数中使用的类型支持某些运算符。总的来说,本集全面概述了 Go 编程语言中泛型的进展。 Griesemer 强调了采用泛型的重要性,并强调了它们给 Go 带来的好处。 Go 团队正在积极致力于实现泛型,并欢迎社区的反馈。当前的设计是向后兼容的,并且非常适合现有的 Go 代码,但应谨慎行事,以避免不必要的复杂性并考虑潜在的缺点。
总结:在题为“GopherCon 2020:Robert Griesemer - Typing [Generic] Go”的视频节目中,Robert Griesemer 讨论了 Go 编程语言中泛型的最新进展。本集首先介绍泛型的概念及其在提高 Go 类型安全性、效率和性能方面的重要性。 Griesemer 解释说,Go 中泛型的设计草案引入了类型参数和约束的概念。这些类型参数简化了设计并确保向后兼容性。他接着讨论了如何在函数参数列表中使用类型参数和约束,并提供了标准库中通用 API 的具体示例。还解释了在 Go 中实现泛型的动机,Griesemer 强调了类型安全的需求以及在不牺牲性能的情况下处理不同类型的能力。他讨论了约束的概念以及如何将它们实现为接口以确保类型安全。本集深入探讨了 Go 中泛型函数和类型参数的细节。 Griesemer 解释说,类型参数在整个函数中都是可见的,并且可以在所有参数列表中使用。他强调了满足类型参数施加的约束的重要性,并解释了实例化的过程,其中类型参数替换了函数签名中的类型参数。还介绍了 Go 中的类型检查和实例化,Griesemer 提供了实例化通用排序函数的示例。他讨论了在 Go 中使用泛型类型和类型参数的好处,但也承认需要约束来确保类型安全。 本集进一步探讨了泛型函数中类型参数推断的概念,讨论了匹配类型结构的过程以及类型统一的使用。 Griesemer 提到了类型推断的局限性以及提供所需方法的必要性。还解释了在 Go 中使用类型列表来编写可以处理不同类型(包括派生类型)的泛型函数。 Griesemer 引入了约束的概念,例如“有序”约束,它确保函数中使用的类型支持某些运算符。总的来说,本集全面概述了 Go 编程语言中泛型的进展。 Griesemer 强调了采用泛型的重要性,并强调了它们给 Go 带来的好处。 Go 团队正在积极致力于实现泛型,并欢迎社区的反馈。当前的设计是向后兼容的,并且非常适合现有的 Go 代码,但应谨慎行事,以避免不必要的复杂性并考虑潜在的缺点。
+ [talk/robert2021](https://www.youtube.com/watch?v=Pa_e9EeCdy8)总结:在题为“泛型!”的 GopherCon 2021 播客节目中,Go 团队成员 Robert Griesemer 和 Ian Lance Taylor 讨论了即将发布的 Go 1.18 及其对泛型函数和类型的支持。它们强调了泛型为 Go 编程语言带来的表达能力以及有效使用它们所带来的责任。 Go 1.18 中的新功能包括类型参数、更强大的接口类型和改进的类型推断。这些功能消除了对类型参数的需要,使得在 Go 中使用泛型进行编程更加高效。此更新还引入了类型约束(定义参数的有效类型)以及定义方法集的接口。 Griesemer 和 Taylor 提供了有关何时何地使用 Go 中通用功能的指南。他们建议从函数而不是类型参数开始,并将类型参数用于对特殊类型进行操作的函数,而不需要对元素类型进行假设。与反射或接口类型相比,它们强调类型参数的灵活性和效率,允许通用数据结构和完全类型检查的代码。演讲者还讨论了理解元类型和使用接口作为通用函数约束的重要性。他们提到了语法糖的引入以及切片类型的类型参数的使用。它们还涉及类型推断及其在从类型参数约束推导类型参数中的作用。 Griesemer 和 Taylor 强调在使用泛型时需要保持 Go 代码的可读性、可维护性和良好的性能。他们建议当多种类型共享具有相同实现的通用方法时使用类型参数,并使用接口类型进行泛型编程和从任何值读取数据。 他们提到,在类型参数没有帮助的情况下可以使用反射。总体而言,即将发布的支持泛型的 Go 1.18 为该语言带来了显着的表达能力。 Griesemer 和 Taylor 就如何有效使用泛型提供了宝贵的指导,强调了根据代码的具体要求选择适当方法的重要性。通过遵循他们的建议,开发人员可以利用泛型的优势,同时保持代码的可读性、可维护性和性能。
总结:在题为“泛型!”的 GopherCon 2021 视频节目中,Go 团队成员 Robert Griesemer 和 Ian Lance Taylor 讨论了即将发布的 Go 1.18 及其对泛型函数和类型的支持。它们强调了泛型为 Go 编程语言带来的表达能力以及有效使用它们所带来的责任。 Go 1.18 中的新功能包括类型参数、更强大的接口类型和改进的类型推断。这些功能消除了对类型参数的需要,使得在 Go 中使用泛型进行编程更加高效。此更新还引入了类型约束(定义参数的有效类型)以及定义方法集的接口。 Griesemer 和 Taylor 提供了有关何时何地使用 Go 中通用功能的指南。他们建议从函数而不是类型参数开始,并将类型参数用于对特殊类型进行操作的函数,而不需要对元素类型进行假设。与反射或接口类型相比,它们强调类型参数的灵活性和效率,允许通用数据结构和完全类型检查的代码。演讲者还讨论了理解元类型和使用接口作为通用函数约束的重要性。他们提到了语法糖的引入以及切片类型的类型参数的使用。它们还涉及类型推断及其在从类型参数约束推导类型参数中的作用。 Griesemer 和 Taylor 强调在使用泛型时需要保持 Go 代码的可读性、可维护性和良好的性能。他们建议当多种类型共享具有相同实现的通用方法时使用类型参数,并使用接口类型进行泛型编程和从任何值读取数据。 他们提到,在类型参数没有帮助的情况下可以使用反射。总体而言,即将发布的支持泛型的 Go 1.18 为该语言带来了显着的表达能力。 Griesemer 和 Taylor 就如何有效使用泛型提供了宝贵的指导,强调了根据代码的具体要求选择适当方法的重要性。通过遵循他们的建议,开发人员可以利用泛型的优势,同时保持代码的可读性、可维护性和性能。
- Ken Thompson(Kenneth Lane Thompson 科学硕士)(退休) + 毕业院校: 加州大学伯克利分校 + [talk/ken1982a](https://www.youtube.com/watch?v=tc4ROCJYbm0)总结:在 AT&T Archives 的这一集标题为“UNIX 操作系统”中,主持人兼旁白 Victor Vyssotsky 将我们带回到 20 世纪 60 年代末,当时贝尔实验室计算机科学家 Dennis Ritchie 和 Ken Thompson 开始了一个受 Multics 操作系统启发的项目。系统。 Ritchie 和 Thompson 的目标是为程序员创建一个更有用、更灵活、更便携的系统。众所周知,UNIX 系统通过提供由内核、shell 和有用程序组成的结构,彻底改变了软件开发。这种结构简化了交互并实现了高效的编程。只需几行代码,就可以创建各种应用程序,从而使 UNIX 系统具有极高的生产力和效率。 UNIX 系统的主要优点之一是它能够使用管道将不同任务的程序组合起来。该播客重点介绍了拼写检查程序的示例,该程序演示了如何利用现有的 UNIX 程序来识别句子中潜在的拼写错误。通过将句子拆分成单词,将它们与字典进行比较,将它们转换为小写,并按字母顺序排序,可以轻松识别和纠正拼写错误。 UNIX 系统还提供了大量预构建工具,并且能够轻松构建新工具。强大的模式匹配算法可以快速打包到UNIX程序中并与社区共享,进一步提高生产力和效率。该播客还深入探讨了操作系统的结构以及对更好的集成电路设计工具的需求。它介绍了 Steve Johnson 和他的程序 Elgin,该程序是为逻辑电路设计而开发的。 UNIX 系统以其独立的程序和分层目录结构,被证明是电路设计的宝贵工具。此外,播客还提到了 Dennis Ritchie 在 UNIX 系统开发过程中创建了 C 语言。 C语言允许程序员拥有更多的控制权并编写可以轻松移植到不同机器的操作系统。这进一步巩固了 UNIX 系统编程的普及性及其与其他语言的兼容性。总之,播客强调了计算机技术的发展以及对更加用户友好的设计工具的需求。 UNIX 系统以其适应性强和高效的特性,在软件开发中发挥了重要作用,并且仍然是程序员的强大工具。
总结:在 AT&T Archives 的这一集标题为“UNIX 操作系统”中,主持人兼旁白 Victor Vyssotsky 将我们带回到 20 世纪 60 年代末,当时贝尔实验室计算机科学家 Dennis Ritchie 和 Ken Thompson 开始了一个受 Multics 操作系统启发的项目。系统。 Ritchie 和 Thompson 的目标是为程序员创建一个更有用、更灵活、更便携的系统。众所周知,UNIX 系统通过提供由内核、shell 和有用程序组成的结构,彻底改变了软件开发。这种结构简化了交互并实现了高效的编程。只需几行代码,就可以创建各种应用程序,从而使 UNIX 系统具有极高的生产力和效率。 UNIX 系统的主要优点之一是它能够使用管道将不同任务的程序组合起来。该视频重点介绍了拼写检查程序的示例,该程序演示了如何利用现有的 UNIX 程序来识别句子中潜在的拼写错误。通过将句子拆分成单词,将它们与字典进行比较,将它们转换为小写,并按字母顺序排序,可以轻松识别和纠正拼写错误。 UNIX 系统还提供了大量预构建工具,并且能够轻松构建新工具。强大的模式匹配算法可以快速打包到UNIX程序中并与社区共享,进一步提高生产力和效率。该视频还深入探讨了操作系统的结构以及对更好的集成电路设计工具的需求。它介绍了 Steve Johnson 和他的程序 Elgin,该程序是为逻辑电路设计而开发的。 UNIX 系统以其独立的程序和分层目录结构,被证明是电路设计的宝贵工具。此外,视频还提到了 Dennis Ritchie 在 UNIX 系统开发过程中创建了 C 语言。 C语言允许程序员拥有更多的控制权并编写可以轻松移植到不同机器的操作系统。这进一步巩固了 UNIX 系统编程的普及性及其与其他语言的兼容性。总之,视频强调了计算机技术的发展以及对更加用户友好的设计工具的需求。 UNIX 系统以其适应性强和高效的特性,在软件开发中发挥了重要作用,并且仍然是程序员的强大工具。
+ [talk/ken1982b](https://www.youtube.com/watch?v=XvDZLjaCJuw)总结:在题为“Unix 系统:使计算机更易于使用 - 1982”的播客节目中,主持人讨论了 UNIX 操作系统的发展和意义。该集针对的是对工程、数学、计算机科学和其他科学感兴趣的学生。它于 1982 年 12 月与另一部电影一起发行,该电影为计算机科学专业的学生和企业实习生提供了有关 UNIX 的更详细的讨论。主持人首先解释了应用软件和操作系统之间的区别,强调了操作系统在简化计算过程中的作用。它们重点介绍了 UNIX 的三个主要组件,并提供了一个实际使用它来查找拼写错误的示例。他们解释了将句子转换为单个单词、按字母顺序排序并将其与字典进行比较的过程。 “make Words”和“lowercase”等程序用于识别和纠正拼写错误。然而,主办方承认,某些词语(如行话和专有名称)可能不会被识别为错误。他们建议使用这些单词来改进词典,以便将来进行拼写检查。主持人还讨论了 UNIX 系统的生产力和灵活性。他们将其文件系统比作文件柜,可以轻松检索文件。文件格式的灵活性使编程更加容易,索引系统文件由程序员决定。 UNIX 可以轻松地在文件之间移动数据,并且能够使用任何程序处理任何文件。主持人强调了 UNIX 在管道技术方面的基本贡献,可以连接多个程序。本集演示了如何使用 UNIX 管道来查找拼写错误并创建一个会说话的计算器。 它提到了 UNIX 程序开发中现有工具的使用,并强调了 UNIX 实用程序在构建有价值的应用程序中的价值。主持人还提到了作家工作台的开发,包括校对程序,以改进文档。该程序分析书面文本的风格并提出改进建议。虽然 UNIX 在程序开发中发挥了重要作用并提供了预先存在的模块,但主办方承认需要进一步发展计算机技术以使其更加用户友好。总体而言,该播客节目全面概述了 UNIX 操作系统、其实际应用及其对计算领域的贡献。它强调了 UNIX 在简化计算过程、提高生产力和支持开发有价值的应用程序方面的重要性。
总结:在题为“Unix 系统:使计算机更易于使用 - 1982”的视频节目中,主持人讨论了 UNIX 操作系统的发展和意义。该集针对的是对工程、数学、计算机科学和其他科学感兴趣的学生。它于 1982 年 12 月与另一部电影一起发行,该电影为计算机科学专业的学生和企业实习生提供了有关 UNIX 的更详细的讨论。主持人首先解释了应用软件和操作系统之间的区别,强调了操作系统在简化计算过程中的作用。它们重点介绍了 UNIX 的三个主要组件,并提供了一个实际使用它来查找拼写错误的示例。他们解释了将句子转换为单个单词、按字母顺序排序并将其与字典进行比较的过程。 “make Words”和“lowercase”等程序用于识别和纠正拼写错误。然而,主办方承认,某些词语(如行话和专有名称)可能不会被识别为错误。他们建议使用这些单词来改进词典,以便将来进行拼写检查。主持人还讨论了 UNIX 系统的生产力和灵活性。他们将其文件系统比作文件柜,可以轻松检索文件。文件格式的灵活性使编程更加容易,索引系统文件由程序员决定。 UNIX 可以轻松地在文件之间移动数据,并且能够使用任何程序处理任何文件。主持人强调了 UNIX 在管道技术方面的基本贡献,可以连接多个程序。本集演示了如何使用 UNIX 管道来查找拼写错误并创建一个会说话的计算器。 它提到了 UNIX 程序开发中现有工具的使用,并强调了 UNIX 实用程序在构建有价值的应用程序中的价值。主持人还提到了作家工作台的开发,包括校对程序,以改进文档。该程序分析书面文本的风格并提出改进建议。虽然 UNIX 在程序开发中发挥了重要作用并提供了预先存在的模块,但主办方承认需要进一步发展计算机技术以使其更加用户友好。总体而言,该视频节目全面概述了 UNIX 操作系统、其实际应用及其对计算领域的贡献。它强调了 UNIX 在简化计算过程、提高生产力和支持开发有价值的应用程序方面的重要性。
+ [talk/ken1982c](https://www.youtube.com/watch?v=JoVQTPbD6UY)总结:AT&T 贝尔实验室 (BTL) 宣传片中的片段(大约 1980 年代),由 UNIX 创建者 Ken Thompson 和 Dennis Ritchie 简要介绍了 UNIX 环境。在客串角色中,您会看到 UNIX 杰出人物 Greg Chesson(身穿酒红色衬衫)和 Doug McIlroy(前景为 Greg)。另外还有经典的 ASR-33 电传打字机、BLIT 显示器(由当时的实验室成员 Rob Pike 开发)等等。
总结:在这一集中的“突破技术极限:肯·汤普森和丹尼斯·里奇的故事”中,我们深入探讨了 Unix(肯·汤普森和丹尼斯·里奇创建的革命性操作系统)的突破性发展和持久影响。在 Unix 之前,计算机体积庞大且价格昂贵,但这种改变游戏规则的操作系统允许多任务处理和个人使用,永远改变了技术的面貌。本集首先介绍肯·汤普森和丹尼斯·里奇,这两位在贝尔实验室一起工作的才华横溢的人。他们决心创建一种替代当时主导计算机行业的批处理系统的方法。他们的合作导致了 Unix 的诞生,这是一种多任务、多用户操作系统,将彻底改变该领域。主持人分享了他们使用 Unix 的个人经历,强调了 Unix 在他们生活中所扮演的重要角色。他们回忆起能够在计算机上玩游戏的兴奋,这要归功于 Unix 的多任务处理功能。这个个人轶事有助于说明 Unix 对日常用户的影响,因为它允许个人使用和娱乐的规模以前是难以想象的。这一集还揭示了丹尼斯·里奇的非凡能力和奉献精神。他的数学能力和对工作坚定不移的奉献精神对 Unix 的发展起到了重要作用。 Ritchie 对计算机科学领域的贡献不容小觑,他与 Thompson 的合作是 Unix 成功的关键因素。在整个剧集中,汤普森和里奇之间的密切合作得到了强调。 他们共同的愿景和互补的技能使他们能够突破技术的界限,并创建一个将塑造计算未来的操作系统。他们在贝尔实验室的工作为我们今天依赖的现代技术铺平了道路。尽管 Unix 是几十年前开发的,但它的影响仍然存在于我们的日常生活中。本集最后强调了 Unix 的持久遗产及其对技术的持续影响。从我们使用计算机的方式到后续操作系统的开发,Unix 的影响是不可否认的。总而言之,本集“突破技术极限:肯·汤普森和丹尼斯·里奇的故事”探讨了 Unix(肯·汤普森和丹尼斯·里奇创建的突破性操作系统)的发展和影响。他们在贝尔实验室的合作创造了一个多任务、多用户操作系统,彻底改变了技术领域。 Unix 的持久遗产继续塑造着我们的日常生活,使其成为计算史上的一个关键里程碑。
总结:在这一题为“Ken Thompson 在 VCF East 2019 上接受 Brian Kernighan 采访”的播客节目中,UNIX 操作系统的联合发明人 Ken Thompson 接受了 Brian Kernighan 的采访。这一集发生于 2019 年 5 月 4 日,深入了解 Thompson 在贝尔实验室的旅程以及他对计算机科学领域的贡献。炉边谈话以老式计算机联合会 (VCF) 的介绍和最新动态开始。 Thompson 随后分享了他如何进入贝尔实验室,与 Dennis Ritchie 一起创建 UNIX。他回忆了 UNIX 的起源,并透露距离创建一个操作系统只有三周的时间。 Thompson 讨论了他们在开发 PDP-11 计算机时面临的挑战以及为 DC 移植和测试汇编语言的重要性。他重点介绍了磁盘和通信设备的引入,这促进了 UNIX 的快速发展。 UNIX 的重要贡献之一是管道的发明,允许进程之间进行通信。还探讨了进程间通信的演变,从无价值的接口到通过管道实现的突破性想法。讨论了重定向 IO 的开发和 shell 的创建,以及文件搜索工具 grep 的起源及其与 AT&T 口号的联系。该播客节目还深入探讨了编程语言的演变,从早期的 B Unbond 语言到目前的 Go 语言。 Thompson 称赞 PDB 7 计算机上的 TMG 编译器字迹优美且没有错误。书中提到了 Fortran 在计算机销售中的重要性,以及作者编写 Fortran 代码的个人经验。 此外,这一集还讲述了汤普森的国际象棋之旅,从迷上国际象棋到开发国际象棋机器。作者分享了他们对在线观看国际象棋比赛以及使用他们创建的 C 程序参加国际象棋比赛的热情。然后,他们描述了制造国际象棋机器的过程以及该机器作为世界和美国冠军的成功。总体而言,本播客集全面概述了 Ken Thompson 对计算机科学领域的贡献,包括他在 UNIX、编程语言和国际象棋方面的工作。对 Brian Kernighan 的采访提供了有关 Thompson 的旅程和突破性技术开发的宝贵见解。
总结:在这一题为“Ken Thompson 在 VCF East 2019 上接受 Brian Kernighan 采访”的视频节目中,UNIX 操作系统的联合发明人 Ken Thompson 接受了 Brian Kernighan 的采访。这一集发生于 2019 年 5 月 4 日,深入了解 Thompson 在贝尔实验室的旅程以及他对计算机科学领域的贡献。炉边谈话以老式计算机联合会 (VCF) 的介绍和最新动态开始。 Thompson 随后分享了他如何进入贝尔实验室,与 Dennis Ritchie 一起创建 UNIX。他回忆了 UNIX 的起源,并透露距离创建一个操作系统只有三周的时间。 Thompson 讨论了他们在开发 PDP-11 计算机时面临的挑战以及为 DC 移植和测试汇编语言的重要性。他重点介绍了磁盘和通信设备的引入,这促进了 UNIX 的快速发展。 UNIX 的重要贡献之一是管道的发明,允许进程之间进行通信。还探讨了进程间通信的演变,从无价值的接口到通过管道实现的突破性想法。讨论了重定向 IO 的开发和 shell 的创建,以及文件搜索工具 grep 的起源及其与 AT&T 口号的联系。该视频节目还深入探讨了编程语言的演变,从早期的 B Unbond 语言到目前的 Go 语言。 Thompson 称赞 PDB 7 计算机上的 TMG 编译器字迹优美且没有错误。书中提到了 Fortran 在计算机销售中的重要性,以及作者编写 Fortran 代码的个人经验。 此外,这一集还讲述了汤普森的国际象棋之旅,从迷上国际象棋到开发国际象棋机器。作者分享了他们对在线观看国际象棋比赛以及使用他们创建的 C 程序参加国际象棋比赛的热情。然后,他们描述了制造国际象棋机器的过程以及该机器作为世界和美国冠军的成功。总体而言,本视频集全面概述了 Ken Thompson 对计算机科学领域的贡献,包括他在 UNIX、编程语言和国际象棋方面的工作。对 Brian Kernighan 的采访提供了有关 Thompson 的旅程和突破性技术开发的宝贵见解。
总结:在本期 Google 视频技术讲座中,Google GCC 团队成员 Ian Lance Taylor 讨论了 GNU 编译器集合 (GCC) 的当前主题和未来方向。 GCC 是一种广泛使用的 C 和 C++ 编译器,已经积极开发了二十多年。 Taylor 首先解释说,近年来 GCC 的发布流程变得更加严格,从而产生了更加稳定的产品。该项目的活动非常活跃,贡献者众多。他提到编译器正在进行重大重写,以提高准确性和性能,预计 GCC 4.2 将于 4 月或 5 月发布。本集讨论的主要主题之一是改进有关无效别名的警告。泰勒强调理解和解决别名问题的重要性,因为通过不同的指针访问内存可能会产生不可预测的后果。他还提到 GCC 对类型双关发出的警告,这可能会违反严格的别名规则。本集还探讨了语言标准的局限性以及循环执行中带符号溢出的影响。 Taylor 重点介绍了 GCC 4.2 为解决此问题而引入的新选项,包括循环优化和更快的预处理器。这些改进旨在提高编译速度,特别是对于具有许多头文件的项目。还讨论了 GCC 在虚拟机和中间语言开发中的作用。正在进行的与 GCC 相关的项目包括努力使其成为完全自由软件的编译器并生成特定的中间语言。 Taylor 提到了印第安纳大学在 GCC 中实现整个程序优化的工作,它允许跨不同文件内联函数并提高程序效率。本集最后讨论了在 GCC 编译器中使用配置文件反馈、预编译头、自动矢量化和内存优化来优化代码的挑战。 Taylor 提到了 Google 开发人员正在进行的改进以及与 LOV 的合作。总的来说,本集全面概述了 GCC 当前的主题和未来的方向。它强调了解决别名问题的重要性、GCC 4.2 中的改进以及正在进行的与 GCC 在虚拟机和中间语言中的作用相关的项目。还讨论了优化代码的挑战以及 Google 与其他组织之间的协作。
总结:在题为“Gopherpalooza 2018 - Ian Lance Taylor:过渡到 Go 2”的播客节目中,Google Go 团队成员 Ian Lance Taylor 讨论了将 Go 编程语言过渡到下一个版本 Go 2 的挑战。 Taylor自 2008 年开始接触 Go,在编写自由软件方面拥有丰富的经验。本集首先重点介绍了 Go 从早期到目前稳定状态的历程。 2012年Go 1的发布为用户提供了稳定的平台,带动了Go社区的发展。然而,去年,Go 团队宣布对该语言进行重大更改,包括模块、泛型和错误处理的改进。 Taylor 重点关注 Go 将如何应对这些变化。以 C 为例,强调了管理编程语言版本之间转换的重要性。尽管经历了重大变化,C 仍然通过引入新的关键字和标识符来保持向后兼容性。另一方面,C++经历了更重大的变化和潜在的编译错误。两种语言都提供了在编译期间指定语言版本的选项。文本还以 C++ 和 Java 为例讨论了编程语言中向后兼容性的重要性。它强调了在更改语言的同时保持兼容性的挑战。提到了 Java 弃用功能的过程以及可能删除已弃用功能的情况。还讨论了 Perl 和 Python 编程语言的演变。 Perl 6 面临着漫长的过渡期和来自其他语言的竞争,而 Python 3 已经非常成功,但在从 Python 2 过渡的过程中面临着挑战。 缺乏向后兼容性以及代码重写和库适配的需要减慢了 Python 3 的过渡过程。文中强调了在不破坏现有代码的情况下删除编程语言中的功能的重要性。它建议使用 go fix 等工具自动重命名标识符,并通过简单的解决方法删除破坏代码的功能,以改善用户体验。记录用于在 go 中构建包的 Go 语言版本的想法。 mod 文件进行了讨论。强调了版本兼容性的重要性,建议使用不同语言版本编译Go代码,以确保与旧库的兼容性并利用新的语言功能。本集最后提到不同版本的软件包之间需要兼容,并提出了可能的解决方案。强调了从 Go 1 到 Go 2 的过渡,并提到了旧版本弃用计划的可能性。 Taylor 对他的 Go 体验表示兴奋和感激。
总结:在题为“Gopherpalooza 2018 - Ian Lance Taylor:过渡到 Go 2”的视频节目中,Google Go 团队成员 Ian Lance Taylor 讨论了将 Go 编程语言过渡到下一个版本 Go 2 的挑战。 Taylor自 2008 年开始接触 Go,在编写自由软件方面拥有丰富的经验。本集首先重点介绍了 Go 从早期到目前稳定状态的历程。 2012年Go 1的发布为用户提供了稳定的平台,带动了Go社区的发展。然而,去年,Go 团队宣布对该语言进行重大更改,包括模块、泛型和错误处理的改进。 Taylor 重点关注 Go 将如何应对这些变化。以 C 为例,强调了管理编程语言版本之间转换的重要性。尽管经历了重大变化,C 仍然通过引入新的关键字和标识符来保持向后兼容性。另一方面,C++经历了更重大的变化和潜在的编译错误。两种语言都提供了在编译期间指定语言版本的选项。文本还以 C++ 和 Java 为例讨论了编程语言中向后兼容性的重要性。它强调了在更改语言的同时保持兼容性的挑战。提到了 Java 弃用功能的过程以及可能删除已弃用功能的情况。还讨论了 Perl 和 Python 编程语言的演变。 Perl 6 面临着漫长的过渡期和来自其他语言的竞争,而 Python 3 已经非常成功,但在从 Python 2 过渡的过程中面临着挑战。 缺乏向后兼容性以及代码重写和库适配的需要减慢了 Python 3 的过渡过程。文中强调了在不破坏现有代码的情况下删除编程语言中的功能的重要性。它建议使用 go fix 等工具自动重命名标识符,并通过简单的解决方法删除破坏代码的功能,以改善用户体验。记录用于在 go 中构建包的 Go 语言版本的想法。 mod 文件进行了讨论。强调了版本兼容性的重要性,建议使用不同语言版本编译Go代码,以确保与旧库的兼容性并利用新的语言功能。本集最后提到不同版本的软件包之间需要兼容,并提出了可能的解决方案。强调了从 Go 1 到 Go 2 的过渡,并提到了旧版本弃用计划的可能性。 Taylor 对他的 Go 体验表示兴奋和感激。
+ [talk/ian2019a](https://www.youtube.com/watch?v=WzgLqE-3IhY)总结:在题为“GopherCon 2019:Ian Lance Taylor - Go 中的泛型”的播客节目中,Ian Lance Taylor 讨论了在 Go 编程语言中实现泛型的优点和要求。他强调了对泛型的需求,并解释说缺乏此功能是 Go 中的一个主要问题。 Taylor 提供了示例来说明 Go 中没有泛型的局限性。他讨论了使用接口作为泛型形式的挑战和局限性,并提出了替代方法。他认为,泛型将消除重复编码和测试的需要,从而实现更高效、更可靠的代码重用。整集都强调了静态类型检查对于高效可靠的代码重用的重要性。 Taylor 解释说,可以通过引入类型参数来添加泛型,并且在大多数情况下,编译器可以推导出类型参数,从而使调用泛型函数与 Go 中的任何其他函数类似。探讨了 Go 编程语言中类型参数和契约的概念。泰勒解释了类型参数如何定义泛型函数中允许的参数类型以及可以对其执行的操作。他还介绍了契约的概念,它描述了通用函数的实现和调用者之间的关系。 Taylor 提供了利用序列契约的函数示例,并解释了如何使用契约来指定通用函数预期使用的类型。他强调在 Go 中实现泛型时需要自然使用和轻松调试,并强调在引入此功能时保持简单性的挑战。本集最后讨论了在 Go 中实现泛型的进展和计划。 泰勒强调反馈的重要性,并旨在设计一个允许用户编写通用代码而不使语言复杂化的系统。他期望根据反馈进行进一步调整,并旨在为 Go 的未来版本提出最终设计。总的来说,播客节目全面概述了在 Go 编程语言中实现泛型的优点和要求。它强调了对此功能的需求,并探讨了与泛型相关的不同方法和概念。本集最后重点讨论了用户反馈的重要性以及设计一个系统的目标,该系统允许在 Go 中轻松高效地编写通用代码。
总结:在题为“GopherCon 2019:Ian Lance Taylor - Go 中的泛型”的视频节目中,Ian Lance Taylor 讨论了在 Go 编程语言中实现泛型的优点和要求。他强调了对泛型的需求,并解释说缺乏此功能是 Go 中的一个主要问题。 Taylor 提供了示例来说明 Go 中没有泛型的局限性。他讨论了使用接口作为泛型形式的挑战和局限性,并提出了替代方法。他认为,泛型将消除重复编码和测试的需要,从而实现更高效、更可靠的代码重用。整集都强调了静态类型检查对于高效可靠的代码重用的重要性。 Taylor 解释说,可以通过引入类型参数来添加泛型,并且在大多数情况下,编译器可以推导出类型参数,从而使调用泛型函数与 Go 中的任何其他函数类似。探讨了 Go 编程语言中类型参数和契约的概念。泰勒解释了类型参数如何定义泛型函数中允许的参数类型以及可以对其执行的操作。他还介绍了契约的概念,它描述了通用函数的实现和调用者之间的关系。 Taylor 提供了利用序列契约的函数示例,并解释了如何使用契约来指定通用函数预期使用的类型。他强调在 Go 中实现泛型时需要自然使用和轻松调试,并强调在引入此功能时保持简单性的挑战。本集最后讨论了在 Go 中实现泛型的进展和计划。 泰勒强调反馈的重要性,并旨在设计一个允许用户编写通用代码而不使语言复杂化的系统。他期望根据反馈进行进一步调整,并旨在为 Go 的未来版本提出最终设计。总的来说,视频节目全面概述了在 Go 编程语言中实现泛型的优点和要求。它强调了对此功能的需求,并探讨了与泛型相关的不同方法和概念。本集最后重点讨论了用户反馈的重要性以及设计一个系统的目标,该系统允许在 Go 中轻松高效地编写通用代码。
+ [talk/ian2019b](https://changelog.com/gotime/98) Go 的泛型。2019年8月27日。 + [talk/ian2020](https://www.youtube.com/watch?v=yoZ05GG8aLs)总结:在 CppCast 第 259 集中,Rob 和 Jason 与来自 Google 的 Ian Lance Taylor 一起讨论 Go 编程语言。本集首先讨论 cppcast 不同剧集中涵盖的各种主题,包括飓风及其影响、通过 CMake 使用 PCH 支持的好处、黄金链接器的重要性、使用 Conan 包管理器的优点、Go 的包管理器、以及将内容嵌入 SQL 源二进制文件的工具。主持人随后深入探讨本集的主题,即 Go 编程语言。他们首先强调 Go 和 C++ 之间的差异,强调 Go 的简单性和易学性。他们提到 Go 于 2007 年创建,旨在解决 C++ 缓慢的构建时间和日益增加的复杂性。 Go 内置了对多线程和垃圾收集的支持,使其适合编写网络服务器和各种其他应用程序。讨论继续到 Go 在 Google 的使用,它在 Google 已经很受欢迎并被用于各种项目中。主持人谈论了 Go 的功能,例如 go 例程、通道和 select 语句,这些功能可以创建新的执行线程并在它们之间进行通信。他们还提到,虽然 Go 目前没有泛型,但人们正在努力以符合语言原则的方式添加泛型,目标是在 Go 117 版本中提供泛型。然后主持人解释了编程中类型参数和约束的概念,以及它们如何提高代码可靠性。他们比较了 Go 和 C++ 的设计和功能差异,强调了 Go 的简单性、缺乏专业性和替代失败。 他们提到 Go 是一种具有动态组件的静态类型语言,类似于 C++ 中基于抽象的类。它支持运行时类型反射,并且不具有函数重载或隐式类型转换。本集最后讨论了 Go 编程语言的开发过程和设计理念。主持人提到 Go 鼓励开发人员编写测试,从而产生更好的错误消息。他们还讨论了广泛的 Go 标准库,其中包括对网络服务器、HDP 和 HTML 的支持。主持人强调澄清编程语言实现的重要性,并鼓励听众尝试与 C++ 相比 Go。总体而言,本集全面概述了 Go 编程语言、其功能及其在 Google 的使用。它强调了 Go 的简单性和多线程支持,以及未来可能添加的泛型。主持人还讨论了Go的开发过程和设计理念,强调编写测试和阐明实现的重要性。
总结:在题为“Google Open Source Live 上的 Go Day 2021 | 在 Go 中使用泛型”的播客节目中,Ian Lance Taylor 介绍了 Go 编程中的泛型概念,并讨论了如何有效地使用这一新的语言功能。他首先解释了泛型的基础知识,包括类型参数和约束。 Taylor 强调了在定义类型之前编写代码的重要性,并提供了何时使用泛型以及何时不使用泛型的指南。他强调,使用泛型应该是为了代码清晰而不是效率。他还提到,类型参数可用于创建更通用的数据结构并实现更有效的数据存储。演讲者提供了使用泛型创建函数并实现不同类型的通用方法的示例。他解释说,类型参数在实现所有相关类型都相同的方法时特别有用,但在接口类型可以提供所需功能时则不然。 Taylor 在结束本集时提到,Go 1.18 预计将包含对泛型的支持,这将为开发者带来新的可能性。他提到了在 Go 的未来版本中用于对切片进行排序的通用函数的可能性。总的来说,播客节目全面概述了 Go 编程中的泛型。它强调了使用类型参数的好处并提供了其实现的实际示例。演讲者强调了使用泛型来保证代码清晰和避免重复代码的重要性。本集最后提到 Go 1.18 即将支持泛型,这无疑将增强 Go 开发人员的编程体验。 有关 Go 编程的更多信息并了解最新进展,播客建议访问该团队的 golang 网站。组织。此外,该集鼓励听众查看 Go Day 2021 活动页面上提供的所有游戏日会议。
总结:在题为“Google Open Source Live 上的 Go Day 2021 | 在 Go 中使用泛型”的视频节目中,Ian Lance Taylor 介绍了 Go 编程中的泛型概念,并讨论了如何有效地使用这一新的语言功能。他首先解释了泛型的基础知识,包括类型参数和约束。 Taylor 强调了在定义类型之前编写代码的重要性,并提供了何时使用泛型以及何时不使用泛型的指南。他强调,使用泛型应该是为了代码清晰而不是效率。他还提到,类型参数可用于创建更通用的数据结构并实现更有效的数据存储。演讲者提供了使用泛型创建函数并实现不同类型的通用方法的示例。他解释说,类型参数在实现所有相关类型都相同的方法时特别有用,但在接口类型可以提供所需功能时则不然。 Taylor 在结束本集时提到,Go 1.18 预计将包含对泛型的支持,这将为开发者带来新的可能性。他提到了在 Go 的未来版本中用于对切片进行排序的通用函数的可能性。总的来说,视频节目全面概述了 Go 编程中的泛型。它强调了使用类型参数的好处并提供了其实现的实际示例。演讲者强调了使用泛型来保证代码清晰和避免重复代码的重要性。本集最后提到 Go 1.18 即将支持泛型,这无疑将增强 Go 开发人员的编程体验。 有关 Go 编程的更多信息并了解最新进展,视频建议访问该团队的 golang 网站。组织。此外,该集鼓励听众查看 Go Day 2021 活动页面上提供的所有游戏日会议。
+ [talk/ian2021b](https://www.youtube.com/watch?v=Pa_e9EeCdy8)总结:在题为“泛型!”的 GopherCon 2021 播客节目中,Go 团队成员 Robert Griesemer 和 Ian Lance Taylor 讨论了即将发布的 Go 1.18 及其对泛型函数和类型的支持。它们强调了泛型为 Go 编程语言带来的表达能力以及有效使用它们所带来的责任。 Go 1.18 中的新功能包括类型参数、更强大的接口类型和改进的类型推断。这些功能消除了对类型参数的需要,使得在 Go 中使用泛型进行编程更加高效。此更新还引入了类型约束(定义参数的有效类型)以及定义方法集的接口。 Griesemer 和 Taylor 提供了有关何时何地使用 Go 中通用功能的指南。他们建议从函数而不是类型参数开始,并将类型参数用于对特殊类型进行操作的函数,而不需要对元素类型进行假设。与反射或接口类型相比,它们强调类型参数的灵活性和效率,允许通用数据结构和完全类型检查的代码。演讲者还讨论了理解元类型和使用接口作为通用函数约束的重要性。他们提到了语法糖的引入以及切片类型的类型参数的使用。它们还涉及类型推断及其在从类型参数约束推导类型参数中的作用。 Griesemer 和 Taylor 强调在使用泛型时需要保持 Go 代码的可读性、可维护性和良好的性能。他们建议当多种类型共享具有相同实现的通用方法时使用类型参数,并使用接口类型进行泛型编程和从任何值读取数据。 他们提到,在类型参数没有帮助的情况下可以使用反射。总体而言,即将发布的支持泛型的 Go 1.18 为该语言带来了显着的表达能力。 Griesemer 和 Taylor 就如何有效使用泛型提供了宝贵的指导,强调了根据代码的具体要求选择适当方法的重要性。通过遵循他们的建议,开发人员可以利用泛型的优势,同时保持代码的可读性、可维护性和性能。
总结:在题为“泛型!”的 GopherCon 2021 视频节目中,Go 团队成员 Robert Griesemer 和 Ian Lance Taylor 讨论了即将发布的 Go 1.18 及其对泛型函数和类型的支持。它们强调了泛型为 Go 编程语言带来的表达能力以及有效使用它们所带来的责任。 Go 1.18 中的新功能包括类型参数、更强大的接口类型和改进的类型推断。这些功能消除了对类型参数的需要,使得在 Go 中使用泛型进行编程更加高效。此更新还引入了类型约束(定义参数的有效类型)以及定义方法集的接口。 Griesemer 和 Taylor 提供了有关何时何地使用 Go 中通用功能的指南。他们建议从函数而不是类型参数开始,并将类型参数用于对特殊类型进行操作的函数,而不需要对元素类型进行假设。与反射或接口类型相比,它们强调类型参数的灵活性和效率,允许通用数据结构和完全类型检查的代码。演讲者还讨论了理解元类型和使用接口作为通用函数约束的重要性。他们提到了语法糖的引入以及切片类型的类型参数的使用。它们还涉及类型推断及其在从类型参数约束推导类型参数中的作用。 Griesemer 和 Taylor 强调在使用泛型时需要保持 Go 代码的可读性、可维护性和良好的性能。他们建议当多种类型共享具有相同实现的通用方法时使用类型参数,并使用接口类型进行泛型编程和从任何值读取数据。 他们提到,在类型参数没有帮助的情况下可以使用反射。总体而言,即将发布的支持泛型的 Go 1.18 为该语言带来了显着的表达能力。 Griesemer 和 Taylor 就如何有效使用泛型提供了宝贵的指导,强调了根据代码的具体要求选择适当方法的重要性。通过遵循他们的建议,开发人员可以利用泛型的优势,同时保持代码的可读性、可维护性和性能。
- Russ Cox(Russell Stensby Cox 博士) [Website](https://swtch.com/~rsc/), [Blog](https://research.swtch.com/), [GitHub](https://github.com/rsc), [Twitter](https://twitter.com/_rsc), [Reddit](https://old.reddit.com/user/rsc) + 毕业院校:麻省理工学院 + [paper/russ2008](https://pdos.csail.mit.edu/~rsc/) 面向扩展的编译器。博士论文。2008年8月20日。 + [talk/russ2009](https://www.youtube.com/watch?v=wwoWei-GAPo) Go 语言广告。2009年11月10日。 - + [talk/russ2012a](https://www.youtube.com/watch?v=MzYZhh6gpI0) Go 语言之旅。2012年6月24日。 - + [talk/russ2012b](https://www.youtube.com/watch?v=dP1xVpMPn8M) Acme 编辑器之旅。2012年9月17日。 - + [talk/russ2014](https://www.youtube.com/watch?v=QIE5nV5fDwA) 从 C 到 Go。2014年 GopherCon。2014年5月18日。 - + [talk/russ2015](https://www.youtube.com/watch?v=XvZOdpd_9tc) Go、开源、社区。2015年 GopherCon。2015年7月28日。 - + [talk/russ2016](https://www.youtube.com/watch?v=h6Cw9iCDVcU) 使用 Go 重构代码库。2016年12月5日。 - + [talk/russ2017](https://www.youtube.com/watch?v=0Zbh_vmAKvk) Go 的特性。2017年 GopherCon. 2017年7月24日。 + + [talk/russ2012a](https://www.youtube.com/watch?v=MzYZhh6gpI0)Summary:在这个题为“Russ Cox 的 Go 编程语言之旅”的视频节目中,Google 软件工程师 Russ Cox 全面概述了 Go 编程语言。他首先解释了创建 Go 及其功能的动机,例如对大型分布式系统和并发的支持。 Cox 深入研究了 Go 中接口的概念,并提供了类型如何实现接口的示例。他特别强调了 Stringer 接口,该接口允许使用字符串方法打印值。他还讨论了在不同数据表示(例如办公室和持续时间)上定义字符串方法的灵活性。然后,视频继续讨论 Go 中的编写器,包括如何使用 fprintf 和 sum32 方法写入数据和检索哈希值。 Cox 引入了多写入器和用于写入十六进制转储的十六进制包的转储器功能。他强调了 Go 中实现接口的灵活性,特别是编写器接口,它允许可互换的实现。他探索了写入器接口在各种场景中的使用,例如写入数据块和哈希函数。视频中还介绍了 Go 编程中 IO 的演变,重点关注接口和反射的重要性。 Cox 解释了接口如何提高 Go 程序员的工作效率,但他警告说,并不是所有事情都可以用它们完成。他引入了反射,允许在运行时使用类型信息和基本操作,但建议谨慎使用它。该视频进一步深入探讨了如何使用 Go 中的 Reflect 包来实现 printf 功能。 Cox 解释了包如何确定值的类型并根据其类型执行不同的操作。 他还提到了 Go 中 printf 动词的不同变体,以及如何调整所使用的工具以其他格式(例如 JSON)进行打印。该视频最后讨论了使用 json 等技术将数据结构转换为编码文本。马歇尔和 XML。马歇尔。 Cox 提供了使用 Go 编程语言从文件中读取和解码 JSON 的示例。他还提到了在 Go 中使用反射将数据转换为 XML 格式,以及 XML 包在解析 XML 编码的聊天消息时的效率。总体而言,本视频节目全面介绍了 Go 编程语言,涵盖其功能、接口、编写器、IO 演变、反射和数据结构转换。
Summary:在这一集中的“Acme 编辑器之旅”中,主持人深入研究了 Acme 的特性和功能,Acme 是一个可定制的文本编辑器,最初是为 Plan 9 开发的,但现在可以在 Unix 系统上使用。他们首先解释 Acme 如何允许使用任何语言的插件进行文本执行和自定义。他们重点介绍了 Acme 提供的窗口布局工具,该工具允许用户自定义屏幕尺寸并自动排列窗口以提高工作效率。然后主持人讨论了 Acme 的各种功能,例如窗口管理、滚动、文本操作、命令执行以及搜索特定单词或文件。他们强调 Acme 的文本操作技巧和快捷方式的效率。主持人还涉及 Acme 中用于导航文件和选择特定行或模式的高级地址语法,强调了其在错误检测和文件搜索方面的便利性。本集进一步探讨了 ACME 词典程序,这是一个 shell 脚本,右键单击时会显示单词定义。他们引入了“win”程序来编辑 shell 输出并与之交互。主持人讨论了 Acme Windows 丰富的寻址和内容合成功能,这些功能可以实现邮件阅读、调试和音乐播放等任务。此外,主持人还深入研究了 Acme 与程序员的各种工具的集成,包括 Acme 文件系统,它允许将文件挂载到内核文件树中。他们讨论了 Plan 9 操作系统中管道规则的使用来解释文本并生成操作,例如打开文件或启动 Web 浏览器。 这一集还涉及到使用 Acme 进行流式传输、测试驱动开发,以及创建一个名为“watch”的新程序来监视目录更改。在整个节目中,主持人分享了他们使用 Acme 的经验,包括遇到编译器错误和修复与 JSON 解码相关的错误。他们最后强调 Acme 是一个高效的文本驱动编程系统。欲了解更多信息,听众可访问 http://research.swtch.com/acme
Summary:在题为“GopherCon 2014 Go from C to Go by Russ Cox”的视频节目中,Russ Cox 讨论了将 C 代码转换为 Go 代码的挑战,并建议使用工具自动化该过程。目前用 C 编写的 Go 编译器有局限性,用 Go 重写会更高效。 Cox 提供了 C 编程语言及其发展的历史概述,强调了 C 和 Go 之间的差异,例如控制流和程序模型。目标是自动化转换过程,同时保持原始代码的结构和清晰度。 Cox 解释了 Go 编译器中联合的概念,以及将结构转换为联合如何节省内存空间。但是,如果使用多个字段,也可能导致不正确的程序行为。在 Go 代码中保留语义和注释非常重要,Cox 解释了转换器如何处理此问题。他还讨论了 go-to 语句在 C 编程和汇编编程中的使用,以及将它们翻译成 Go 的挑战。 Cox 探索了分析整个编译器源代码以识别连接值簇的过程以及代码分析中 return 语句的使用。他提供了集群及其类型的示例,强调了程序理解工具和代码分析的潜力。播客节目最后更新了将编译器片段转换为 Go 的进度,并鼓励用户在发布前尝试 Go 1.3 beta 来识别和修复错误。 Cox 提到了将代码从 C 转换为 Go 的挑战和机遇以及使用分析器的好处。总的来说,这一集提供了有关将 C 代码转换为 Go 代码的挑战以及 Go 团队自动化该过程所采取的方法的宝贵见解。
Summary:在 GopherCon 2015 主题演讲中,Russ Cox 讨论了 Go 开源项目的目标和挑战。他强调了可扩展并发和协作软件开发的重要性。 Cox 提到,Go 由于与 Google 内部代码库相似,因此在云软件和开源项目中取得了成功。该演讲重点介绍了 Go 的特性,这些特性使可扩展的并发性和软件开发变得更加容易。 Go 专注于为开发人员提供足够的功能来构建自己的解决方案以及与他人的互操作性。本文讨论了通道和 goroutine 在解决并发软件中常见问题时的用处,以及 Go 中静态类型和接口的好处。 Cox 还提到了 Go 测试包以及重构和程序分析在支持自动更新方面的重要性。他进一步讨论了 Go 编程语言中共享约定的建立以及开源协作的好处。 Go 编程语言的成功归功于其开源特性,它允许多样化的用户群和资源访问。 Google 的开放开发流程以及接受任何人贡献的源代码有助于 Go 社区的发展。 Google Go 团队的角色已经从开发转变为指导,专注于协调变更并确保一致性。该团队现在专注于代码审查和错误处理,而设计和开发则由更广泛的 Go 社区负责。 Cox 还提到由 IhramHarvardYano 领导的一组贡献者成功地将 Go 移植到 ARM 64 架构。这标志着谷歌以外的架构师首次实现这一目标。 本文讨论了 Google 的供应商方法以及 Google 以外的用户开发的各种工具之间的兼容性问题。发起了公开讨论,以建立导入路径重写和文件格式描述的通用方法。强调在 Go 社区中制定行为准则对于促进包容性和尊重的重要性。有效的沟通和温馨的环境被认为对于社区的发展至关重要。总体而言,演讲提供了 Go 编程语言的最新动态,并邀请观众参与和反馈。
Summary:在 Russ Cox 题为“GothamGo 2016 代码库重构(在 Go 的帮助下)”的视频中,讨论了在 Go 中使用大型代码库的挑战以及可扩展性的重要性。 Cox从早期就参与了Go编程语言的开发,他分享了他对Go如何更好地协助代码包结构重构的见解。这一集首先强调了处理大型代码库(例如 Google 的单一存储库)时所面临的挑战,并强调了高效导入和最小化不必要依赖项的必要性。 Cox 解释了将代码拆分为单独包的原因,其中包括提高可管理性和减少依赖性。 Cox 随后讨论了代码库重构的过程,建议将其分为三个阶段:进行初步更改、更新代码以使用新 API 以及删除旧 API。这种渐进的方法可以更轻松地审查和提交较小的提交,特别是在处理分布在多个存储库中的代码时。该播客还深入探讨了在 Go 编程中实现可互换性的挑战。虽然函数和类型可以定义为可互换的,但将类型从一个包移动到另一个包会带来限制。 Cox 提到了 2011 年实施的解决方案,但表示它可能并不理想。他还强调了 Kubernetes 项目在代码库中移动类型时面临的困难。 Cox 提议添加一种机制来为类型创建可互换的名称,并强调 Go 需要支持逐步代码修复以在包之间移动类型。 他对有关此事的意见表示感谢,并提到正在重新评估类型别名的包含,以确定适当的行动方案。总的来说,该播客提供了有关在 Go 中使用大型代码库的挑战的宝贵见解,并提供了改进代码库重构和实现可互换性的建议。
Summary:在题为“GopherCon 2017:Russ Cox - Go 的未来”的视频中,Russ Cox 讨论了 Go 编程语言的历史和发展。他强调了关键人物在构建编译器和标准库方面的合作,最终导致了 Go 1 的发布,这标志着生产环境中向稳定性和使用的转变。 Cox 表达了他希望与 Go 社区合作来规划和实现 Go 的未来,特别是在可扩展性方面。讨论了从 Go One 过渡到 Go Two 的挑战,强调兼容性和仔细规划的必要性。 Cox解释说,Go的开发过程已经从非正式演变为正式,包括问题识别、提出解决方案、实施和评估。他强调描述问题的重要性以获得解决问题的支持的重要性,因为不考虑问题的重要性可能会导致即使是简单的程序也会失败。 Cox 还讨论了经验报告对于理解和解决 Go 编程语言问题的重要性。他认为,Go 中的问题最好通过库和工具更改而不是语言更改来解决。作为 Go one 版本的一部分,逐步发布 Go 的向后兼容部分的计划可确保及时修复和改进错误,避免分散开发工作,并简化迁移。 Cox 推测,微小的变化可能会在大约一年内开始出现,然后是包管理支持,并最终过渡到 Go 2.0。总体而言,播客节目提供了有关 Go 编程语言的历史、发展和未来计划的见解。 Cox 的讨论强调了协作、解决问题和社区参与在塑造 Go 未来方面的重要性。
Summary:在 GopherConSG 2018 的开幕主题演讲中,Russ Cox 讨论了 Go 编程语言中包版本控制的必要性。他强调了开发人员由于版本不兼容和构建损坏而面临的挑战。目前,Go 缺乏对包版本的感知,这使得创建版本感知工具变得困难。 Cox 建议通过新的导入路径语法和版本选择算法将包版本直接添加到 Go。他强调了软件工程中的兼容性、可重复性和协作原则。兼容性可确保程序中名称的含义随着时间的推移保持一致,从而简化开发和维护。然而,语义版本控制会导致软件版本之间的不兼容,被视为一个缺点。为了解决兼容性问题,Cox 建议使用语义导入版本控制,其中不同的主要版本使用不同的导入路径。 Go 中的导入路径通过消除歧义来简化软件工程。升级到模块的不同版本可能需要更改导入路径,但全局搜索、替换和修复等工具可以使此过程变得更容易。导入路径允许逐步更新并清楚地识别转换后的代码,而语义版本控制有助于避免冲突和钻石依赖性问题。本书还探讨了软件开发中导入版本控制和可重复性的概念。它讨论了不同版本控制系统面临的挑战以及在软件工程中考虑这些原则的重要性。可重复性对于依赖管理系统至关重要,以确保部署期间的错误修复和安全更新。强调库构建中最新依赖项和可重复性之间的平衡。 强调合作在非政府组织开源生态系统中至关重要。作者之间的合作对于解决兼容性问题以及发布修复和更新是必要的。如果没有合作,生态系统就会面临失败的风险。总之,Cox 强调了版本控制在 Go 工具链和生态系统中的重要性。他鼓励开发者尝试 Go 1.11 中的新版本支持并提供反馈。通过实施包版本控制,Go 可以解决兼容性问题,确保构建的可重复性,并培育健康、繁荣的开源生态系统。
Summary:在本期视频中,Go 团队提供了有关他们在解决 Go 用户调查中的前三个请求方面所取得的进展的最新信息。这些请求包括更好的包管理、错误处理和泛型。该团队引入了 Go 模块,这些模块已在 Go 1.11 中引入,作为改进包管理和实现灵活代码组织的解决方案。他们承认生态系统需要时间来适应模块,但他们相信从长远来看这将使社区受益。该团队还讨论了进一步讨论错误处理的必要性,并提出了改进它的解决方案。他们建议添加“check”表达式和“handle”语句来增强 Go 中的错误处理。此外,该团队还探索了使用泛型来实现更灵活和可重用代码的概念。他们讨论了使通道元素类型成为可以在代码中变化的参数的想法,以及指定哪些类型可以代替参数所带来的挑战。该团队还引入了契约的概念,它定义了类型必须支持的操作。他们提供了一个名为“Equal”的合约示例,用于比较 T 类型的值是否相等。该团队鼓励 Go 用户提供有关 Go 2 持续开发的反馈,并邀请他们帮助改进错误处理、错误值和泛型的设计草案。他们提供了有关如何执行此操作的更多信息的链接。
Summary:在 GopherCon 2019 视频“On the Path to Go 2”中,Russ Cox 讨论了 Go 编程的演变以及该语言的未来方向。本集首先强调简化 Go 程序编写过程的重要性。考克斯解释说,这可以通过重塑、重新定义、删除和限制语言的某些方面来实现。本集中强调的一个改进领域是错误处理。 Cox 提供了 Go 错误处理演变的历史概述,强调了 Go 错误的强大功能和灵活性。他介绍了使用 unwrap 方法通过删除不必要的上下文来简化错误处理的约定。此外,他还提到了错误等辅助函数的引入。是和错误。至于处理特定的错误类型。本集还涉及 Go 中错误语法和泛型的设计。 Cox 解释了错误处理中面临的最初设计挑战以及关注该语言其他方面的决定。不过,他提到了基于去年提出的合同想法的新设计。本集中讨论的另一个主题是 Vigo 设计中从 Go Path 到 Go Modules 的过渡。这种转变结束了 Go Path 的全局命名空间,并引入了可重复构建的挑战。 Cox 提到了使用替换包“golang”的重要性。 org/X/tools/go/packages' 用于开发工具中更快的功能。本集最后讨论了 Go 中包管理的演变以及供应商目录的引入。 Cox 强调了依赖管理工具的目标和问题,从而促成了 Vigo 的开发。 他提到,Google 的 Go 团队已经推出了所有开源 Go 包的公共镜像,Go 模块现在已经可以为大多数用户服务。总的来说,这一集强调了在简化 Go 开发过程中实验和学习的价值。 Cox对Go社区表示感谢,并提到Go项目正在将重点转向提供完整的IDE服务支持,开发了统一开发助手的工具Go Please。
Summary:在题为“GopherCon 2022:Russ Cox - 兼容性:Go 程序如何保持工作”的视频中,Russ Cox 讨论了 Go 编程中兼容性的重要性以及 Go 团队为确保新版本的稳定性和可预测性而采用的策略。 Cox 首先解释了 Go1 兼容性承诺,该承诺保证可以在不破坏现有代码的情况下添加新的 API。他强调了维护 API 兼容性的重要性,并讨论了用于检查兼容性问题的工具和测试方法。本集重点介绍了 Go 1.1 版本准备过程中遇到的两个微妙问题,揭示了维护兼容性的挑战,包括输出更改、输入更改和协议更改。 Cox 还深入研究了 Go 1.6 中的更改和兼容性,包括选择退出更改的能力以及取消对 sha-1 证书的支持。讨论进一步探讨了向后、向前和语言兼容性,以及与输出和输入变化相关的挑战。提供示例来说明输出更改不兼容性以及输入更改引起的问题。 Cox 强调编写可接受任何有效行为的代码和测试的重要性。他还使用由于数据格式和 HTTP 版本之间的通信问题而导致的代码破坏示例,讨论了输入更改不兼容性和协议更改。该集还涉及 Goatee bug 设置和 Go 编程中的兼容性,强调了破坏现有程序的兼容更改将持续至少两年的保证。 Go 命令正在考虑改进以更有效地处理版本不匹配。 最后,本集讨论了如何利用 Go 模块来删除或修复 Go 语言中的有问题的功能。识别出代码中的错误,并建议潜在的修复方案。总的来说,这一集强调了在 Go 1.x 开发中优先考虑兼容性以及为开发人员保持稳定性和可预测性的重要性。
Summary:在这个题为“与 Dmitry Vyukov 讨论 go-fuzz、golang 和 IT 安全”的视频中,Google 软件工程师 Dmitry Vyukov 讨论了他的工具 go-fuzz,该工具用于发现软件缺陷。对话发生在德米特里和一群 gopher 之间,其中包括尼古拉斯·格里利、弗雷德·梅内斯和亚历克斯·普鲁加鲁。在一开始时,大家对 Dmitry 接受邀请谈论 go-fuzz 表示感谢。他们提到,他们的对话视频将在即将举行的一场以 golang 和 IT 安全为主题的聚会活动中展示。然后 Dmitry 继续解释 go-fuzz 的概念及其在信息安全自动化测试中的重要性。他还谈论了他在 C、C++ 和 Go 语言动态测试工具方面的工作。该小组表示有兴趣了解更多有关 go-fuzz 和相关主题的信息。然后话题转向 Century 和 Trust 这两家公司的活动,以及即将举行的信息安全聚会的计划。 Dmitry 介绍了 GoFast,这是一个为 Go 编程语言创建的归档系统,并暗示要展示一个小型演示文稿。该小组讨论了为随机测试生成有意义的输入所面临的挑战,这是一种经济高效且公正的检查软件崩溃和问题的方法。 Dmitry 解释了覆盖技术,该技术使用遗传算法通过生成不同的输入来识别错误和极端情况。他还提到了声纳技术,该技术涉及向程序添加仪器以识别和替换错误。然后,对话深入探讨了 Hinkle Versa Fire 和 Summer 技术在生成和测试 XML 解析输入方面的使用。 Dmitry 解释了 Go Fast 编程语言中的 XML 解析过程,并描述了 Go Fast 的整体结构。本集最后讨论了 Go 编程语言中各种包的问题以及彻底测试的重要性。 Dmitry 强调使用这些包时需要谨慎,并建议使用覆盖引导系统来检测 Go 程序中的错误。总的来说,这一集为软件测试、信息安全以及使用模糊测试作为发现软件缺陷的工具提供了宝贵的见解。
Summary:在题为“GopherCon 2015:Dmitry Vyukov - Go 动态工具”的视频中,Dmitry Vyukov 讨论了动态工具在 Go 编程中的重要性。他强调,这些工具可以通过少量的时间投入提供巨大的价值,但往往被开发人员低估。 Vyukov 介绍了 Go 的三种动态工具:数据竞争检测器、模糊测试系统和执行跟踪器。数据竞争检测器对于识别和修复并发代码中的数据竞争至关重要,这可能会损害程序的正确性、稳定性和安全性。 Go 提供了一个内置的数据竞争检测器,可以通过编译器检测和运行时模块轻松识别和解决数据竞争。模糊测试系统是一种错误查找工具,使用并发测试、随机测试和覆盖引导模糊测试等技术。它通过生成随机数据和改变输入以触发之前未执行的代码行的执行来帮助识别潜在的错误。 Vyukov 解释了如何在 C 和 C++ 程序的安全测试以及使用 Versa Fire 协议的图像验证和 XML 输入中使用增量输入突变。执行跟踪器可以深入了解 Go 程序中的性能和延迟问题。它可以帮助开发人员理解和优化代码的执行流程。维尤科夫还分享了他大规模系统应用这些动态工具的经验。他强调了 Go 包中测试和错误发现的重要性,并提供了 Go 基金包中发现的错误示例。他建议使用“go fast”工具来测试并彻底测试软件包的可靠性。 总体而言,本播客集强调了 Go 编程中动态工具的价值,并鼓励开发人员利用它们来查找错误、性能优化和整体程序可靠性。
Summary:在题为“Syzbot 和千个内核错误的故事”的视频中,来自 Google 的 Dmitry Vyukov 讨论了 Linux 内核错误的现状及其安全影响。过去三年来,Vyukov 和他的团队一直在测试内核,遇到了大量对系统安全构成威胁的 bug。 Vyukov 强调,虽然强化、缓解措施和容器很重要,但它们无法完全保护具有数千个错误的系统。因此,解决这些缺陷对于保证Linux内核的稳定性和安全性至关重要。为了帮助识别和修复这些错误,Vyukov 和他的团队开发了一套错误查找工具。这些工具包括 syzbot、syzkaller、KASAN、KMSAN 和 KTSAN。这些工具有助于检测和解决内核中的漏洞,提高其整体安全性。然而,维尤科夫承认仍然存在需要解决的挑战。主要挑战之一是需要处理的错误数量巨大。此外,管理和维护稳定版本也存在困难,以及现有错误跟踪系统的限制。维尤科夫呼吁社区帮助改善这种情况。他强调了更好的测试流程以及结合各种类型的测试和错误跟踪工具的重要性。沟通和报告在软件开发中也至关重要,维尤科夫建议使用特定的电子邮件地址来提交提案。总之,Vyukov 的演讲揭示了内核错误的重大问题及其对系统安全的影响。他强调需要不断努力解决这些错误并提高 Linux 内核的稳定性和安全性。 随着错误查找工具的开发和社区支持,有可能在解决这些漏洞和确保内核的可靠性方面取得重大进展。
Summary:在题为“Dmitry Vyukov — Go 调度程序:用轻量级并发实现语言”的视频中,Dmitry Vyukov 深入研究了 Go 调度程序的内部工作原理,并阐明了它如何实现 goroutine 和 channel 看似神奇的功能。 Vyukov 首先概述了调度程序的主要组件及其整体操作。他解释说,Goroutine(轻量级线程)和 Channel(FIFO 队列)是 Go 中并发的构建块。然而,他强调,它们的实施并不涉及任何魔法。然后讨论深入到调度程序的具体方面,例如处理阻塞系统调用和解决 goroutine 中的死锁问题。 Vyukov 提出了提高并行性和可扩展性的解决方案,包括进入内核并唤醒另一个线程来解决死锁。可扩展性是本集中解决的另一个挑战,建议允许多个 goroutine 同时使用相同的调度程序状态。 Vyukov 还探讨了硬件和软件层面的争用和上下文丢失的挑战,提出了减少争用和频繁锁定等解决方案。强调了 goroutine 调度中公平性的重要性,因为缺乏公平性可能会产生负面后果。Vyukov 解释了如何通过抢占、时间片和运行队列来实现公平性。他还讨论了 goroutine 中的饥饿问题,并建议使用时间片继承来解决该问题。本集涉及各种优化技术,包括使用处理器来改进工作窃取、负载平衡和内存分配。 Vyukov 强调了公平与性能之间的权衡以及高效资源利用的必要性。解释了栈和内存分配的实现,重点是防止栈溢出和管理大量的goroutine。 Vyukov 讨论了 32 位系统面临的挑战并提出了诸如拆分堆栈之类的解决方案。本集还介绍了拆分堆栈和全局堆栈实现之间的性能差异,后者提供了更好的性能和稳定性。总之,Vyukov 强调了 Go 语言中调度器设计、堆栈管理和抢占的重要性。他讨论了优化代码执行和提高处理器调度效率和可扩展性的各种方法。这一集还讨论了抢占对于垃圾收集和系统性能的重要性。
Summary:在题为“BlueHat IL 2020 - Dmitry Vyukov - syzkaller:连续覆盖引导的内核模糊测试中的冒险”的视频中,Dmitry Vyukov 讨论了 syzkaller 项目,这是一个开源、覆盖引导、结构感知的内核模糊器。他首先解释了该项目背后的历史和动机,强调了内核模糊测试与用户空间模糊测试相比的挑战,例如覆盖范围薄弱、测试隔离和巨大的输入空间。然后,维尤科夫深入研究了使 syzkaller 项目能够克服这些挑战的主要设计决策。他讨论了接口描述语言的使用、syzkaller 程序符号和解释以及代码覆盖支持的实现。事实证明,这些设计决策可以有效地发现各种操作系统中的数千个错误。该播客节目还谈到了对动态工具进行良好测试的重要性,并介绍了无害模糊测试的概念,作为检测内核中更多错误的技术。传统的模糊测试技术是有限的,Vyukov 引入了代码覆盖率引导的模糊测试作为一种更有效的方法。此外,本集探讨了编程中系统调用和阻塞的概念,强调了系统调用的优先级和分派以处理阻塞情况的重要性。讨论还包括对管理系统调用和处理阻塞场景的见解。 Vyukov 还讨论了 Sis Bot 的实施,这是一个在 syzkaller 项目之上实现自动化并提供更高级别自动化的系统。 Sis Bot 提供持续的内核和调用者构建,提供更新和自动化以提高效率。 该系统已报告上游 Linux 内核中约 2, 900 个错误,其中 2, 000 个已修复,800 个未解决。总体而言,本视频全面概述了 syzkaller 项目及其对持续覆盖引导的内核模糊测试的影响。 Vyukov 的见解和经验揭示了内核模糊测试的挑战和成功,并强调了动态工具和测试在开发安全可靠的操作系统中的重要性。