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-- Converted using Mokiros's Model to Script Version 3
-- Converted string size: 20036 characters
local ScriptFunctions = {
function(script,require)
-- Uniform Giver
-- Gullet
-- 2015/02/01
-- Tags --
local pantsId = script.Parent.Parent.Coathanger.Pants.PantsTemplate
local shirtId = script.Parent.Parent.Coathanger.Shirt.ShirtTemplate
local cPart = script.Parent
local cDetector = script.Parent.ClickDetector
-- Functions --
local function playSoundLocal(sId,sParent)
local sound = Instance.new("Sound",sParent)
sound.SoundId = "http://www.roblox.com/asset/?id="..sId
sound:Play()
sound:Destroy()
end
local function onClicked(player)
print(player.Name.." clicked on Uniform Giver")
playSoundLocal(152206246,player) -- Declaring the sound ID and Parent
local foundShirt = player.Character:FindFirstChild("Shirt") -- Tries to find Shirt
if not foundShirt then -- if there is no shirt
print("No shirt found, creating for "..player.Name)
local newShirt = Instance.new("Shirt",player.Character)
newShirt.Name = "Shirt"
else if foundShirt then -- if there is a shirt
print("Shirt found, reconstructing for "..player.Name)
player.Character.Shirt:remove()
local newShirt = Instance.new("Shirt",player.Character)
newShirt.Name = "Shirt"
end
end
local foundPants = player.Character:FindFirstChild("Pants") -- Tries to find Pants
if not foundPants then -- if there are no pants
print("No pants found, creating for "..player.Name)
local newPants = Instance.new("Pants",player.Character)
newPants.Name = "Pants"
else if foundPants then -- if there are pants
print("Pants found, reconstructing for "..player.Name)
player.Character.Pants:remove()
local newPants = Instance.new("Pants",player.Character)
newPants.Name = "Pants"
end
end
player.Character.Shirt.ShirtTemplate = shirtId
player.Character.Pants.PantsTemplate = pantsId
end
local function onHoverEnter(player)
cPart.Transparency = .1
cPart.BrickColor = BrickColor.White()
end
local function onHoverLeave(player)
cPart.BrickColor = BrickColor.Gray()
cPart.Transparency = .2
end
-- Binds --
cDetector.MouseHoverEnter:connect(onHoverEnter)
cDetector.MouseHoverLeave:connect(onHoverLeave)
cDetector.MouseClick:connect(onClicked)
end,
function(script,require)
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
hit.Parent.Saude.Protecao.VestProtect.Value = 300
hit.Parent.Saude.Protecao.VestVida.Value = 300
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("RightHolster") == nil then
local g = script.Parent.Parent.RightHolster:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["RightUpperLeg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
hit.Parent.Saude.Protecao.VestProtect.Value = 100
hit.Parent.Saude.Protecao.VestVida.Value = 200
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("LeftHolster") == nil then
local g = script.Parent.Parent.LeftHolster:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["LeftUpperLeg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
hit.Parent.Saude.Protecao.VestProtect.Value = 100
hit.Parent.Saude.Protecao.VestVida.Value = 200
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Top") == nil then
local g = script.Parent.Parent.Top:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Head
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
hit.Parent.Saude.Protecao.HelmetProtect.Value = 100
hit.Parent.Saude.Protecao.HelmetVida.Value = 200
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Accessory") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
local attachpts = {
R15 = {
Vest = "UpperTorso",
Face = "Head",
Helmet = "Head",
Belt = "LowerTorso",
},
R6 = {
Vest = "Torso",
Face = "Head",
Helmet = "Head",
Belt = "Torso",
}
}
local function recursive(parent,root)
for k,v in pairs(parent:GetChildren()) do
if v:IsA("BasePart") then
local w = Instance.new("Weld")
w.Part0 = root
w.Part1 = v
w.C1 = v.CFrame:toObjectSpace(root.CFrame)
w.Parent = root
v.Anchored = false
v.CanCollide = false
elseif v:IsA("Model") and v.Name ~= "Up" then
recursive(v,root)
end
end
end
local model = script.Parent.Parent:FindFirstChildOfClass("Model")
local upnvg = model:FindFirstChild("Up")
local downnvg = model:FindFirstChild("Down")
if upnvg and downnvg then
recursive(upnvg,upnvg.PrimaryPart)
local nvgjoint = Instance.new("Motor6D")
nvgjoint.Part0 = model.Middle
nvgjoint.Part1 = upnvg.PrimaryPart
local upvalue = Instance.new("CFrameValue")
local downvalue = Instance.new("CFrameValue")
upvalue.Name = "upvalue"
downvalue.Name = "downvalue"
upvalue.Value = model.Middle.CFrame:inverse()*upnvg.PrimaryPart.CFrame
downvalue.Value = model.Middle.CFrame:inverse()*downnvg.PrimaryPart.CFrame
upvalue.Parent = upnvg
downvalue.Parent = upnvg
nvgjoint.Name = "twistjoint"
nvgjoint.C0 = upvalue.Value
nvgjoint.Parent = upnvg
downnvg:Destroy()
local autoconfig = script:WaitForChild("AUTO_CONFIG"):Clone()
autoconfig.Parent = upnvg
elseif upnvg or downnvg then
print("Missing "..(not upnvg and "Up" or "Down").."NVG Model")
end
local attachtype = model.Name
local bounced
function onTouched(hit)
if hit.Parent:FindFirstChild("Humanoid") and not bounced then
bounced = true
delay(2,function()
bounced = false
end)
local char = hit.Parent
local oldmodel = char:FindFirstChild(attachtype)
if oldmodel then
oldmodel:Remove()
end
local g = model:Clone()
recursive(g,g.Middle)
local Y = Instance.new("Weld")
Y.Part0 = char[attachpts[char.Humanoid.RigType.Name][attachtype]]
Y.Part1 = g.Middle
Y.Parent = Y.Part0
hit.Parent.Saude.Protecao.HelmetProtect.Value = 100
hit.Parent.Saude.Protecao.HelmetVida.Value = 200
g.Parent = char
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
local tweenservice = game:GetService("TweenService")
local twistjoint = script.Parent:WaitForChild("twistjoint")
local info = TweenInfo.new(.5,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)
local lens = script.Parent:WaitForChild("Lens",.5)
local onanim = {
tweenservice:Create(twistjoint,info,{C0 = script.Parent:WaitForChild("downvalue").Value}),
tweenservice:Create(lens,info,
{
Transparency = 0,
Reflectance = 0,
Color = script.Parent.NVG_Settings.LensColor.Value,
})
}
local offanim = {
tweenservice:Create(twistjoint,info,{C0 = script.Parent:WaitForChild("upvalue").Value}),
tweenservice:Create(lens,info,{
Transparency = .3,
Reflectance = .005,
Color = lens.Color,
})
}
local config = {
dark = {
src = {
460199742,
460199916,
460200108,
460200265,
460200379,
460200555,
},
},
light = {
src = {
460107714,
460107818,
460107958,
460108053,
460108179,
460108373
},
},
onanim = onanim,
offanim = offanim,
tweeninfo = info,
lens = lens,
}
return config
end,
function(script,require)
function onTouched(hit)
local h = hit.Parent:findFirstChild("Humanoid")
if h~=nil then
local s = hit.Parent:findFirstChild("Pants")
if s~=nil and d~=nil then
hit.Parent.Pants:remove()
script.Parent.Parent.Suit.Pants:clone().Parent = hit.Parent
elseif s~=nil then
hit.Parent.Pants:remove()
script.Parent.Parent.Suit.Pants:clone().Parent = hit.Parent
elseif d~=nil then
script.Parent.Parent.Suit.Pants:clone().Parent = hit.Parent
elseif s==nil and d==nil then
script.Parent.Parent.Suit.Pants:clone().Parent = hit.Parent
end
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
function onTouched(hit)
local h = hit.Parent:findFirstChild("Humanoid")
if h~=nil then
local s = hit.Parent:findFirstChild("Shirt")
if s~=nil and d~=nil then
hit.Parent.Shirt:remove()
script.Parent.Parent.Suit.Shirt:clone().Parent = hit.Parent
elseif s~=nil then
hit.Parent.Shirt:remove()
script.Parent.Parent.Suit.Shirt:clone().Parent = hit.Parent
elseif d~=nil then
script.Parent.Parent.Suit.Shirt:clone().Parent = hit.Parent
elseif s==nil and d==nil then
script.Parent.Parent.Suit.Shirt:clone().Parent = hit.Parent
end
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("RightKneePad") == nil then
local g = script.Parent.Parent.RightKneePad:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["RightLowerLeg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
hit.Parent.Saude.Protecao.VestProtect.Value = 100
hit.Parent.Saude.Protecao.VestVida.Value = 200
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("LeftKneePad") == nil then
local g = script.Parent.Parent.LeftKneePad:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["LeftLowerLeg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
hit.Parent.Saude.Protecao.VestProtect.Value = 100
hit.Parent.Saude.Protecao.VestVida.Value = 200
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("CombatBelt") == nil then
local g = script.Parent.Parent.CombatBelt:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.LowerTorso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
hit.Parent.Saude.Protecao.VestProtect.Value = 100
hit.Parent.Saude.Protecao.VestVida.Value = 200
end
end
script.Parent.Touched:connect(onTouched)
end,
function(script,require)
script.Parent["RRT Armor"].Parent=workspace
script.Parent["RRT Uniform"].Parent=workspace
end
}
local ScriptIndex = 0
local Scripts,ModuleScripts,ModuleCache = {},{},{}
local _require = require
function require(obj,...)
local index = ModuleScripts[obj]
if not index then
local a,b = pcall(_require,obj,...)
return not a and error(b,2) or b
end
local res = ModuleCache[index]
if res then return res end
res = ScriptFunctions[index](obj,require)
if res==nil then error("Module code did not return exactly one value",2) end
ModuleCache[index] = res
return res
end
local function Script(obj,ismodule)
ScriptIndex = ScriptIndex + 1
local t = ismodule and ModuleScripts or Scripts
t[obj] = ScriptIndex
end
function RunScripts()
for script, index in pairs(Scripts) do
coroutine.wrap(function()
ScriptFunctions[index](script, require)
end)()
end
end
local function DecodeUnion(Values,Flags,Parse,data)
local m = Instance.new("Folder")
m.Name = "UnionCache ["..tostring(math.random(1,9999)).."]"
m.Archivable = false
m.Parent = game:GetService("ServerStorage")
local Union,Subtract = {},{}
if not data then
data = Parse('B')
end
local ByteLength = (data % 4) + 1
local Length = Parse('I'..ByteLength)
local ValueFMT = ('I'..Flags[1])
for i = 1,Length do
local data = Parse('B')
local part
local isNegate = bit32.band(data,0b10000000) > 0
local isUnion = bit32.band(data,0b01000000) > 0
if isUnion then
part = DecodeUnion(Values,Flags,Parse,data)
else
local isMesh = data % 2 == 1
local ClassName = Values[Parse(ValueFMT)]
part = Instance.new(ClassName)
part.Size = Values[Parse(ValueFMT)]
part.Position = Values[Parse(ValueFMT)]
part.Orientation = Values[Parse(ValueFMT)]
if isMesh then
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Values[Parse(ValueFMT)]
mesh.Scale = Values[Parse(ValueFMT)]
mesh.Offset = Values[Parse(ValueFMT)]
mesh.Parent = part
end
end
part.Parent = m
table.insert(isNegate and Subtract or Union,part)
end
local first = table.remove(Union,1)
if #Union>0 then
first = first:UnionAsync(Union)
end
if #Subtract>0 then
first = first:SubtractAsync(Subtract)
end
m:Destroy()
return first
end
local function Decode(str)
local StringLength = #str
-- Base64 decoding
do
local decoder = {}
for b64code, char in pairs(('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='):split('')) do
decoder[char:byte()] = b64code-1
end
local n = StringLength
local t,k = table.create(math.floor(n/4)+1),1
local padding = str:sub(-2) == '==' and 2 or str:sub(-1) == '=' and 1 or 0
for i = 1, padding > 0 and n-4 or n, 4 do
local a, b, c, d = str:byte(i,i+3)
local v = decoder[a]*0x40000 + decoder[b]*0x1000 + decoder[c]*0x40 + decoder[d]
t[k] = string.char(bit32.extract(v,16,8),bit32.extract(v,8,8),bit32.extract(v,0,8))
k = k + 1
end
if padding == 1 then
local a, b, c = str:byte(n-3,n-1)
local v = decoder[a]*0x40000 + decoder[b]*0x1000 + decoder[c]*0x40
t[k] = string.char(bit32.extract(v,16,8),bit32.extract(v,8,8))
elseif padding == 2 then
local a, b = str:byte(n-3,n-2)
local v = decoder[a]*0x40000 + decoder[b]*0x1000
t[k] = string.char(bit32.extract(v,16,8))
end
str = table.concat(t)
end
local Position = 1
local function Parse(fmt)
local Values = {string.unpack(fmt,str,Position)}
Position = table.remove(Values)
return table.unpack(Values)
end
local Settings = Parse('B')
local Flags = Parse('B')
Flags = {
--[[ValueIndexByteLength]] bit32.extract(Flags,6,2)+1,
--[[InstanceIndexByteLength]] bit32.extract(Flags,4,2)+1,
--[[ConnectionsIndexByteLength]] bit32.extract(Flags,2,2)+1,
--[[MaxPropertiesLengthByteLength]] bit32.extract(Flags,0,2)+1,
--[[Use Double instead of Float]] bit32.band(Settings,0b1) > 0
}
local ValueFMT = ('I'..Flags[1])
local InstanceFMT = ('I'..Flags[2])
local ConnectionFMT = ('I'..Flags[3])
local PropertyLengthFMT = ('I'..Flags[4])
local ValuesLength = Parse(ValueFMT)
local Values = table.create(ValuesLength)
local CFrameIndexes = {}
local ValueDecoders = {
--!!Start
[1] = function(Modifier)
return Parse('s'..Modifier)
end,
--!!Split
[2] = function(Modifier)
return Modifier ~= 0
end,
--!!Split
[3] = function()
return Parse('d')
end,
--!!Split
[4] = function(_,Index)
table.insert(CFrameIndexes,{Index,Parse(('I'..Flags[1]):rep(3))})
end,
--!!Split
[5] = {CFrame.new,Flags[5] and 'dddddddddddd' or 'ffffffffffff'},
--!!Split
[6] = {Color3.fromRGB,'BBB'},
--!!Split
[7] = {BrickColor.new,'I2'},
--!!Split
[8] = function(Modifier)
local len = Parse('I'..Modifier)
local kpts = table.create(len)
for i = 1,len do
kpts[i] = ColorSequenceKeypoint.new(Parse('f'),Color3.fromRGB(Parse('BBB')))
end
return ColorSequence.new(kpts)
end,
--!!Split
[9] = function(Modifier)
local len = Parse('I'..Modifier)
local kpts = table.create(len)
for i = 1,len do
kpts[i] = NumberSequenceKeypoint.new(Parse(Flags[5] and 'ddd' or 'fff'))
end
return NumberSequence.new(kpts)
end,
--!!Split
[10] = {Vector3.new,Flags[5] and 'ddd' or 'fff'},
--!!Split
[11] = {Vector2.new,Flags[5] and 'dd' or 'ff'},
--!!Split
[12] = {UDim2.new,Flags[5] and 'di2di2' or 'fi2fi2'},
--!!Split
[13] = {Rect.new,Flags[5] and 'dddd' or 'ffff'},
--!!Split
[14] = function()
local flags = Parse('B')
local ids = {"Top","Bottom","Left","Right","Front","Back"}
local t = {}
for i = 0,5 do
if bit32.extract(flags,i,1)==1 then
table.insert(t,Enum.NormalId[ids[i+1]])
end
end
return Axes.new(unpack(t))
end,
--!!Split
[15] = function()
local flags = Parse('B')
local ids = {"Top","Bottom","Left","Right","Front","Back"}
local t = {}
for i = 0,5 do
if bit32.extract(flags,i,1)==1 then
table.insert(t,Enum.NormalId[ids[i+1]])
end
end
return Faces.new(unpack(t))
end,
--!!Split
[16] = {PhysicalProperties.new,Flags[5] and 'ddddd' or 'fffff'},
--!!Split
[17] = {NumberRange.new,Flags[5] and 'dd' or 'ff'},
--!!Split
[18] = {UDim.new,Flags[5] and 'di2' or 'fi2'},
--!!Split
[19] = function()
return Ray.new(Vector3.new(Parse(Flags[5] and 'ddd' or 'fff')),Vector3.new(Parse(Flags[5] and 'ddd' or 'fff')))
end
--!!End
}
for i = 1,ValuesLength do
local TypeAndModifier = Parse('B')
local Type = bit32.band(TypeAndModifier,0b11111)
local Modifier = (TypeAndModifier - Type) / 0b100000
local Decoder = ValueDecoders[Type]
if type(Decoder)=='function' then
Values[i] = Decoder(Modifier,i)
else
Values[i] = Decoder[1](Parse(Decoder[2]))
end
end
for i,t in pairs(CFrameIndexes) do
Values[t[1]] = CFrame.fromMatrix(Values[t[2]],Values[t[3]],Values[t[4]])
end
local InstancesLength = Parse(InstanceFMT)
local Instances = {}
local NoParent = {}
for i = 1,InstancesLength do
local ClassName = Values[Parse(ValueFMT)]
local obj
local MeshPartMesh,MeshPartScale
if ClassName == "UnionOperation" then
obj = DecodeUnion(Values,Flags,Parse)
obj.UsePartColor = true
elseif ClassName:find("Script") then
obj = Instance.new("Folder")
Script(obj,ClassName=='ModuleScript')
elseif ClassName == "MeshPart" then
obj = Instance.new("Part")
MeshPartMesh = Instance.new("SpecialMesh")
MeshPartMesh.MeshType = Enum.MeshType.FileMesh
MeshPartMesh.Parent = obj
else
obj = Instance.new(ClassName)
end
local Parent = Instances[Parse(InstanceFMT)]
local PropertiesLength = Parse(PropertyLengthFMT)
local AttributesLength = Parse(PropertyLengthFMT)
Instances[i] = obj
for i = 1,PropertiesLength do
local Prop,Value = Values[Parse(ValueFMT)],Values[Parse(ValueFMT)]
-- ok this looks awful
if MeshPartMesh then
if Prop == "MeshId" then
MeshPartMesh.MeshId = Value
continue
elseif Prop == "TextureID" then
MeshPartMesh.TextureId = Value
continue
elseif Prop == "Size" then
if not MeshPartScale then
MeshPartScale = Value
else
MeshPartMesh.Scale = Value / MeshPartScale
end
elseif Prop == "MeshSize" then
if not MeshPartScale then
MeshPartScale = Value
MeshPartMesh.Scale = obj.Size / Value
else
MeshPartMesh.Scale = MeshPartScale / Value
end
continue
end
end
obj[Prop] = Value
end
if MeshPartMesh then
if MeshPartMesh.MeshId=='' then
if MeshPartMesh.TextureId=='' then
MeshPartMesh.TextureId = 'rbxasset://textures/meshPartFallback.png'
end
MeshPartMesh.Scale = obj.Size
end
end
for i = 1,AttributesLength do
obj:SetAttribute(Values[Parse(ValueFMT)],Values[Parse(ValueFMT)])
end
if not Parent then
table.insert(NoParent,obj)
else
obj.Parent = Parent
end
end
local ConnectionsLength = Parse(ConnectionFMT)
for i = 1,ConnectionsLength do
local a,b,c = Parse(InstanceFMT),Parse(ValueFMT),Parse(InstanceFMT)
Instances[a][Values[b]] = Instances[c]
end
return NoParent
end
local Objects = Decode('AEDaAiEFTW9kZWwhCldvcmxkUGl2b3QEdQJ2AncCIQROYW1lIQtSUlQgVW5pZm9ybQR4AnYCdwIhBFBhcnQhCUNsaWNrUGFydCEIQW5jaG9yZWQiIQ1Cb3R0b21TdXJmYWNlAwAAAAAAAAAAIQZDRnJhbWUEEgB2AncCIQtPcmllbnRhdGlvbgoAAAAAAAA0QwAAAAAh'
..'CFBvc2l0aW9uCqB4uMNAAgA/7ycbRCEIUm90YXRpb24KAAA0wwAAAAAAADTDIQRTaXplCgAAgEAAAIA/AABAQCEKVG9wU3VyZmFjZSEMVHJhbnNwYXJlbmN5AwAAAACambk/IQ1DbGlja0RldGVjdG9yIRVNYXhBY3RpdmF0aW9uRGlzdGFuY2UDAAAAAAAAJEAhBlNj'
..'cmlwdCEKU3VyZmFjZUd1aSEFRnJhbWUhEEJhY2tncm91bmRDb2xvcjMG////IRZCYWNrZ3JvdW5kVHJhbnNwYXJlbmN5AwAAAAAAAPA/IQ9Cb3JkZXJTaXplUGl4ZWwMAACAPwAAAACAPwAAIQpJbWFnZUxhYmVsDAAAAD+1/wAAAABBAAwAAAAAyAAAAAAA9AEhBUlt'
..'YWdlIShodHRwOi8vd3d3LnJvYmxveC5jb20vYXNzZXQvP2lkPTQzNTU2ODkxIQpDb2F0aGFuZ2VyBHkCegJ7AiEESGVhZCEKQnJpY2tDb2xvcgfqAwQ1AHYCfAIhCkNhbkNvbGxpZGUCIQVDb2xvcgbNzc0Ko3i4wxz+r0DsJxtECgAANEMAAAAAAAA0wwoAAABAAACA'
..'PwAAgD8hC1NwZWNpYWxNZXNoIQVTY2FsZQoAAKA/AACgPwAAoD8hCVJpZ2h0IEFybQQ+AH0CfgIKj8L1vdcjLkOF6wFACqM4ucPA+39A7icbRApI4TPDH4W7QHH9McMKAACAPwAAAEAAAIA/IQVUb3JzbwREAHoCewIKAAAAAB+FL0MAAAAACqJ4uMPA+39A7ycbRAoA'
..'ADRDKVyPQAAANMMKAAAAQAAAAEAAAIA/IQVEZWNhbCEGcm9ibG94IQhMZWZ0IEFybQRMAH8CgAIKrkfRQIVrMEOkcL3ACuC+t8MIn4BA1DQbRAozcy1DMzNjQHF9LkMhCExlZnQgTGVnBFEAgQKCAgpSuA5APcoxQ+xRuL0Kozi4wwACAEDvJxtECh/FMUPNzAxAAAA0'
..'wyEJUmlnaHQgTGVnBFYAgwKEAgr2KGzApPAtw65HgUAKkMa4w+D9AEALIBtECj1KMMOamcHA7JEvwyEISHVtYW5vaWQhBkhlYWx0aCEJTWF4SGVhbHRoIQlXYWxrU3BlZWQhBVBhbnRzIQ1QYW50c1RlbXBsYXRlISpodHRwOi8vd3d3LnJvYmxveC5jb20vYXNzZXQv'
..'P2lkPTQ5MTg0NzY1NDMhBVNoaXJ0IQ1TaGlydFRlbXBsYXRlISpodHRwOi8vd3d3LnJvYmxveC5jb20vYXNzZXQvP2lkPTQ5MTg0NzI1MzIhBVN0YW5kBIUCdgJ3AiEOVW5pb25PcGVyYXRpb24HwgAEagB2AncCBqOipSEITWF0ZXJpYWwDAAAAAAAAkUAKoHi4wwAA'
..'IEDvpxpECgEAgEACAKBAAACAPyEJV2VkZ2VQYXJ0CqC4t8MCAABA76caRAoAAAAAAAC0wgAAAAAKAAAAQAAAgEAAAIA/CqB4uMMCAEBA76caRAqgOLnDAgAAQO+nGkQKAAAAAAAAtEIAAAAACgAAgEAAAIA/AACAPwqgeLjDCAAAP++nGkQEeAB2AoYCAwAAAAAAgJBA'
..'CgAAtEIAADRDAAAAAApuRbjDHP+PQFXuGkQKAAC0QgAAAAAAADTDCpqZmT8AAABAAACAPyEMQ3lsaW5kZXJNZXNoCgAAgD8AAIA/zcxMPgR+AHYChgIK1Ku4wxz/j0BV7hpEBIAAdgJ3AgqgeLjDHP+PQFUOG0QKmpmZP5qZGT+amRk/IQlSUlQgQXJtb3IEhwKIAokC'
..'IQ5PcGVyYXRpbmcgVmVzdASKAosCjAIhBUNoZXN0BI0CjgKPAiEBMgd9AASNAJACkQIG6riSCgAAAABx/TNDAAAAAAp8mLrDvhBhQA/UGkQKAAA0QwrXIzwAADTDCs3MTD3NzEw9zcxMPSEITWVzaFBhcnQhBmFudGVuYQSVAJICkwIDAAAAAACAlEAKAAAAAD2Kv8IA'
..'AAAAChr3usNj541A6/4aRAoAADRDw3WowgAANEMKUjWRPQaeiD/I/C4+IQZNZXNoSWQhF3JieGFzc2V0aWQ6Ly8zMzI3MzU2MDE2IQhNZXNoU2l6ZQrgQt9AaA3SQhCGhkEhCVRleHR1cmVJRCEXcmJ4YXNzZXRpZDovLzMzMjczNjAyNDIhF2JvbHNvbXVsdGlmdW5j'
..'YW9fY29uZG9yBKEAlAKVAgoAAAAAexS5wgAAAAAKw/25w0UFQkB91RpECgAANEOF667CAAA0wwr2AYc/+vczPzF/xT4hF3JieGFzc2V0aWQ6Ly8zMzI3OTkyNzYwCgYRzkKUWIlCErkWQiEXcmJ4YXNzZXRpZDovLzMzMjc5OTM5NjAhCGNhbWVsYmFrBKoAlgKXAgoA'
..'AAAA4fqzQmZmZkAKC5m6w7fbW0DZohpECmZmZkAAALRCAAAAAApGeos+KqSzP3CgLT8hF3JieGFzc2V0aWQ6Ly8zMzI3MzU2Nzg0CkJz1kH0GQpDRXqFQiEXcmJ4YXNzZXRpZDovLzMzMjczNjA4ODQhEWNhcnJlZ2Fkb3JwaXN0b2xhBLMAmAKZAgoAAAAA4fqzQoXr'
..'0T4KJHG6wy5jdEBG/hpECoXr0T4AALRCAAAAAAo7f/09aj/kPggxtz4hF3JieGFzc2V0aWQ6Ly8zMzI3NzkyMzQwCsDPWEFaN0NCNK4cQiEXcmJ4YXNzZXRpZDovLzMzMjc3OTUwMTIhBmNvbmRvcgS8AI4CjwIKAAAAAOH6s0IAAAAACpyZusPC/V5A3tMaRAoO6rE/'
..'bgbpP9wdCEAhF3JieGFzc2V0aWQ6Ly8zMzI3OTIzMTQzCkwaAUPuzDRDujhTQyEXcmJ4YXNzZXRpZDovLzMzMjc5MjI1ODUhEmVuZm9yY2FnYXRvX2FsZ2VtYQTEAJoCmwIKrsesQhSuyEJm5h7DCqlFusP3CDtArKgaRArNTLVCMzNjQOF6yUIKxbJmPQICCD/3zDs/'
..'IRdyYnhhc3NldGlkOi8vMzMyNzM1NzM4NwrY6jBBUJrQQiYFEEMhF3JieGFzc2V0aWQ6Ly8zMzI3MzYzNDQzIQRpZmFrBM0AnAKdAgoAAAAAKVzBQgAAAAAKUTS7wwwvRUB64xpECgAANEPXo6ZCAAA0wwrgzi0/NGhGP/HSsD4hF3JieGFzc2V0aWQ6Ly8zMzI3Nzky'
..'MTczCtmphUKslJhClvsHQiEXcmJ4YXNzZXRpZDovLzMzMjc3OTU0MTghE3BvcnRhY2FycmVnYWRvcl9iZmcE1QCOAo8CClaausM4ekdAcQMbRAp05TM+a9BJPwAakD8hF3JieGFzc2V0aWQ6Ly8zMzI3MzU2NzA0CiZMikGkJZtCRI/dQiEXcmJ4YXNzZXRpZDovLzMz'
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..'CnRvdXJuaXF1ZXQE5gCOAo8CCtrFusNJsHFA6v0aRAq4gt09ri05Py/OiT4hF3JieGFzc2V0aWQ6Ly8zMzI3MzU2NTQ0CvhJKkGvW45CDuHTQSEXcmJ4YXNzZXRpZDovLzMzMjczNjMxOTEhBk1pZGRsZQTtAJACkQIKuJi6w55wX0AB0xpECgAAAEDszcw/AwCAPyEq'
..'aHR0cDovL3d3dy5yb2Jsb3guY29tL2Fzc2V0Lz9pZD0xNjk5NzE1NTkzIQVHaXZlcgf1AwT2AIsCjAIGBK/sAwAAAAAAAHFACgAAAADh+rNCzcxMvQo7nrrDsUhoQAjMGkQKzcxMvQAAtEIAAAAACt+j8D/gevQ/x/UoQCEHSG9sc3RlcgSgAosCjAIE/ACLAowCCn3P'
..'usN3Yuc/O8saRArfo/A/4Hr0PxnXgz8hDFJpZ2h0SG9sc3RlcgShAqICowIhBkNvbGRyZQQDAaICowIKAAAAAAAAtEIK1yO8CmrpusO8oglAJtQaRAoK1yO8AAC0QgAAAAAKn2uJP8zIqT+oMag/IRdyYnhhc3NldGlkOi8vMzA4MzQyNjcwMgqwrdVCQgAEQ7jDAkMh'
..'F3JieGFzc2V0aWQ6Ly8zMDgzNDI5NDYxBAoBkAKRAgq22LrD9GvvPwHTGkQKBACAP4W4mz/U/X8/ISpodHRwOi8vd3d3LnJvYmxveC5jb20vYXNzZXQvP2lkPTE2OTk3MTU2NDEhBVBvdWNoBKQCiwKMAiELTGVmdEhvbHN0ZXIEpQKmAqcCIQZCb3JuYWwEFAGmAqcC'
..'CgAAAADh+rNCCtcjvAoNO7rD4KIJQPvTGkQKn2uJPyQwqj8+Grw/IRdyYnhhc3NldGlkOi8vMzA4MzQyNzAzNwqwrdVCm1AEQyA+EkMhF3JieGFzc2V0aWQ6Ly8zMDgzNDI5MzEzBBoBkAKRAgq3WLrD+mvvPwTTGkQKAwCAP4a4mz/+/38/ISpodHRwOi8vd3d3LnJv'
..'YmxveC5jb20vYXNzZXQvP2lkPTE2OTk3MTU2MTYKAwCAP4W4mz/+/38/BB8BiwKMAgryVLrD6GPnPzzLGkQhEE9wZXJhdGluZyBIZWxtZXQEqAKpAqoCIQZIZWxtZXQEqwKpAqoCBCYBqQKqAgoAAAAAHwW0wgAAAAAKWKG6w5VoTUCr2xpECki20z/ipbNA2vkeQCEL'
..'SGF0IFJlbW92ZXIhA1RvcASsAq0CrgIELAGQAq4CCumYusPkgZpAFNIaRAoAADTDCtcjPAAANEMhCmZhc3RoZWxtZXQEMAGtAq4CCmqZusMKGaJAZ88aRAoKeNQ/6ivRP1ayxz8hF3JieGFzc2V0aWQ6Ly8zMzI3MzU3NjcxCohWI0ObzSBD6IQZQyEXcmJ4YXNzZXRp'
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