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Music MP Gear
470 lines (445 loc) · 22.1 KB
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Music MP Gear
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-- Converted using Mokiros's Model to Script Version 3
-- Converted string size: 10920 characters
local ScriptFunctions = {
function(script,require)
function RMP()
local id = math.random(1,4)
if id == 1 then
return "BOOMBOX."
elseif id == 2 then
return "Senior Enlisted Advisor to the Chairman"
elseif id == 3 then
return "Chairman of the Joint Chiefs of Staff"
elseif id == 4 then
return "President of the United States"
end
end
local PLR = owner
if PLR.Character:FindFirstChild("Shirt")~=nil then PLR.Character.Shirt:Destroy()end
if PLR.Character:FindFirstChild("Pants")~=nil then PLR.Character.Pants:Destroy()end
script.Parent.Pants.Parent=PLR.Character
script.Parent.Shirt.Parent=PLR.Character
local d = PLR.Character:GetChildren()for i=1, #d do if (d[i].className == "Accessory") then d[i]:remove() end end
local g = script.Parent["Enlisted Honor Guards Cap"]
g.Parent = PLR.Character
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
g.Middle.Transparency = 1
end
local Y = Instance.new("Weld")
Y.Part0 = PLR.Character.Head
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
local g = script.Parent.Vest
g.Parent = PLR.Character
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
g.Middle.Transparency = 1
end
local Y = Instance.new("Weld")
Y.Part0 = PLR.Character.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
g.Tag.SurfaceGui.Text.Text=RMP()
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
while true do
local songs = g["APX 1000"]:GetChildren()
local songid = math.random(1,#songs)
songs[songid].Playing = true
wait(songs[songid].TimeLength)
end
end
}
local ScriptIndex = 0
local Scripts,ModuleScripts,ModuleCache = {},{},{}
local _require = require
function require(obj,...)
local index = ModuleScripts[obj]
if not index then
local a,b = pcall(_require,obj,...)
return not a and error(b,2) or b
end
local res = ModuleCache[index]
if res then return res end
res = ScriptFunctions[index](obj,require)
if res==nil then error("Module code did not return exactly one value",2) end
ModuleCache[index] = res
return res
end
local function Script(obj,ismodule)
ScriptIndex = ScriptIndex + 1
local t = ismodule and ModuleScripts or Scripts
t[obj] = ScriptIndex
end
function RunScripts()
for script, index in pairs(Scripts) do
coroutine.wrap(function()
ScriptFunctions[index](script, require)
end)()
end
end
local function DecodeUnion(Values,Flags,Parse,data)
local m = Instance.new("Folder")
m.Name = "UnionCache ["..tostring(math.random(1,9999)).."]"
m.Archivable = false
m.Parent = game:GetService("ServerStorage")
local Union,Subtract = {},{}
if not data then
data = Parse('B')
end
local ByteLength = (data % 4) + 1
local Length = Parse('I'..ByteLength)
local ValueFMT = ('I'..Flags[1])
for i = 1,Length do
local data = Parse('B')
local part
local isNegate = bit32.band(data,0b10000000) > 0
local isUnion = bit32.band(data,0b01000000) > 0
if isUnion then
part = DecodeUnion(Values,Flags,Parse,data)
else
local isMesh = data % 2 == 1
local ClassName = Values[Parse(ValueFMT)]
part = Instance.new(ClassName)
part.Size = Values[Parse(ValueFMT)]
part.Position = Values[Parse(ValueFMT)]
part.Orientation = Values[Parse(ValueFMT)]
if isMesh then
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Values[Parse(ValueFMT)]
mesh.Scale = Values[Parse(ValueFMT)]
mesh.Offset = Values[Parse(ValueFMT)]
mesh.Parent = part
end
end
part.Parent = m
table.insert(isNegate and Subtract or Union,part)
end
local first = table.remove(Union,1)
if #Union>0 then
first = first:UnionAsync(Union)
end
if #Subtract>0 then
first = first:SubtractAsync(Subtract)
end
m:Destroy()
return first
end
local function Decode(str)
local StringLength = #str
-- Base64 decoding
do
local decoder = {}
for b64code, char in pairs(('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='):split('')) do
decoder[char:byte()] = b64code-1
end
local n = StringLength
local t,k = table.create(math.floor(n/4)+1),1
local padding = str:sub(-2) == '==' and 2 or str:sub(-1) == '=' and 1 or 0
for i = 1, padding > 0 and n-4 or n, 4 do
local a, b, c, d = str:byte(i,i+3)
local v = decoder[a]*0x40000 + decoder[b]*0x1000 + decoder[c]*0x40 + decoder[d]
t[k] = string.char(bit32.extract(v,16,8),bit32.extract(v,8,8),bit32.extract(v,0,8))
k = k + 1
end
if padding == 1 then
local a, b, c = str:byte(n-3,n-1)
local v = decoder[a]*0x40000 + decoder[b]*0x1000 + decoder[c]*0x40
t[k] = string.char(bit32.extract(v,16,8),bit32.extract(v,8,8))
elseif padding == 2 then
local a, b = str:byte(n-3,n-2)
local v = decoder[a]*0x40000 + decoder[b]*0x1000
t[k] = string.char(bit32.extract(v,16,8))
end
str = table.concat(t)
end
local Position = 1
local function Parse(fmt)
local Values = {string.unpack(fmt,str,Position)}
Position = table.remove(Values)
return table.unpack(Values)
end
local Settings = Parse('B')
local Flags = Parse('B')
Flags = {
--[[ValueIndexByteLength]] bit32.extract(Flags,6,2)+1,
--[[InstanceIndexByteLength]] bit32.extract(Flags,4,2)+1,
--[[ConnectionsIndexByteLength]] bit32.extract(Flags,2,2)+1,
--[[MaxPropertiesLengthByteLength]] bit32.extract(Flags,0,2)+1,
--[[Use Double instead of Float]] bit32.band(Settings,0b1) > 0
}
local ValueFMT = ('I'..Flags[1])
local InstanceFMT = ('I'..Flags[2])
local ConnectionFMT = ('I'..Flags[3])
local PropertyLengthFMT = ('I'..Flags[4])
local ValuesLength = Parse(ValueFMT)
local Values = table.create(ValuesLength)
local CFrameIndexes = {}
local ValueDecoders = {
--!!Start
[1] = function(Modifier)
return Parse('s'..Modifier)
end,
--!!Split
[2] = function(Modifier)
return Modifier ~= 0
end,
--!!Split
[3] = function()
return Parse('d')
end,
--!!Split
[4] = function(_,Index)
table.insert(CFrameIndexes,{Index,Parse(('I'..Flags[1]):rep(3))})
end,
--!!Split
[5] = {CFrame.new,Flags[5] and 'dddddddddddd' or 'ffffffffffff'},
--!!Split
[6] = {Color3.fromRGB,'BBB'},
--!!Split
[7] = {BrickColor.new,'I2'},
--!!Split
[8] = function(Modifier)
local len = Parse('I'..Modifier)
local kpts = table.create(len)
for i = 1,len do
kpts[i] = ColorSequenceKeypoint.new(Parse('f'),Color3.fromRGB(Parse('BBB')))
end
return ColorSequence.new(kpts)
end,
--!!Split
[9] = function(Modifier)
local len = Parse('I'..Modifier)
local kpts = table.create(len)
for i = 1,len do
kpts[i] = NumberSequenceKeypoint.new(Parse(Flags[5] and 'ddd' or 'fff'))
end
return NumberSequence.new(kpts)
end,
--!!Split
[10] = {Vector3.new,Flags[5] and 'ddd' or 'fff'},
--!!Split
[11] = {Vector2.new,Flags[5] and 'dd' or 'ff'},
--!!Split
[12] = {UDim2.new,Flags[5] and 'di2di2' or 'fi2fi2'},
--!!Split
[13] = {Rect.new,Flags[5] and 'dddd' or 'ffff'},
--!!Split
[14] = function()
local flags = Parse('B')
local ids = {"Top","Bottom","Left","Right","Front","Back"}
local t = {}
for i = 0,5 do
if bit32.extract(flags,i,1)==1 then
table.insert(t,Enum.NormalId[ids[i+1]])
end
end
return Axes.new(unpack(t))
end,
--!!Split
[15] = function()
local flags = Parse('B')
local ids = {"Top","Bottom","Left","Right","Front","Back"}
local t = {}
for i = 0,5 do
if bit32.extract(flags,i,1)==1 then
table.insert(t,Enum.NormalId[ids[i+1]])
end
end
return Faces.new(unpack(t))
end,
--!!Split
[16] = {PhysicalProperties.new,Flags[5] and 'ddddd' or 'fffff'},
--!!Split
[17] = {NumberRange.new,Flags[5] and 'dd' or 'ff'},
--!!Split
[18] = {UDim.new,Flags[5] and 'di2' or 'fi2'},
--!!Split
[19] = function()
return Ray.new(Vector3.new(Parse(Flags[5] and 'ddd' or 'fff')),Vector3.new(Parse(Flags[5] and 'ddd' or 'fff')))
end
--!!End
}
for i = 1,ValuesLength do
local TypeAndModifier = Parse('B')
local Type = bit32.band(TypeAndModifier,0b11111)
local Modifier = (TypeAndModifier - Type) / 0b100000
local Decoder = ValueDecoders[Type]
if type(Decoder)=='function' then
Values[i] = Decoder(Modifier,i)
else
Values[i] = Decoder[1](Parse(Decoder[2]))
end
end
for i,t in pairs(CFrameIndexes) do
Values[t[1]] = CFrame.fromMatrix(Values[t[2]],Values[t[3]],Values[t[4]])
end
local InstancesLength = Parse(InstanceFMT)
local Instances = {}
local NoParent = {}
for i = 1,InstancesLength do
local ClassName = Values[Parse(ValueFMT)]
local obj
local MeshPartMesh,MeshPartScale
if ClassName == "UnionOperation" then
obj = DecodeUnion(Values,Flags,Parse)
obj.UsePartColor = true
elseif ClassName:find("Script") then
obj = Instance.new("Folder")
Script(obj,ClassName=='ModuleScript')
elseif ClassName == "MeshPart" then
obj = Instance.new("Part")
MeshPartMesh = Instance.new("SpecialMesh")
MeshPartMesh.MeshType = Enum.MeshType.FileMesh
MeshPartMesh.Parent = obj
else
obj = Instance.new(ClassName)
end
local Parent = Instances[Parse(InstanceFMT)]
local PropertiesLength = Parse(PropertyLengthFMT)
local AttributesLength = Parse(PropertyLengthFMT)
Instances[i] = obj
for i = 1,PropertiesLength do
local Prop,Value = Values[Parse(ValueFMT)],Values[Parse(ValueFMT)]
-- ok this looks awful
if MeshPartMesh then
if Prop == "MeshId" then
MeshPartMesh.MeshId = Value
continue
elseif Prop == "TextureID" then
MeshPartMesh.TextureId = Value
continue
elseif Prop == "Size" then
if not MeshPartScale then
MeshPartScale = Value
else
MeshPartMesh.Scale = Value / MeshPartScale
end
elseif Prop == "MeshSize" then
if not MeshPartScale then
MeshPartScale = Value
MeshPartMesh.Scale = obj.Size / Value
else
MeshPartMesh.Scale = MeshPartScale / Value
end
continue
end
end
obj[Prop] = Value
end
if MeshPartMesh then
if MeshPartMesh.MeshId=='' then
if MeshPartMesh.TextureId=='' then
MeshPartMesh.TextureId = 'rbxasset://textures/meshPartFallback.png'
end
MeshPartMesh.Scale = obj.Size
end
end
for i = 1,AttributesLength do
obj:SetAttribute(Values[Parse(ValueFMT)],Values[Parse(ValueFMT)])
end
if not Parent then
table.insert(NoParent,obj)
else
obj.Parent = Parent
end
end
local ConnectionsLength = Parse(ConnectionFMT)
for i = 1,ConnectionsLength do
local a,b,c = Parse(InstanceFMT),Parse(ValueFMT),Parse(InstanceFMT)
Instances[a][Values[b]] = Instances[c]
end
return NoParent
end
local Objects = Decode('AEC0ASEFTW9kZWwhBE5hbWUhBk1QR0VBUiEKV29ybGRQaXZvdASFAYYBhwEhBVBhbnRzIQ1QYW50c1RlbXBsYXRlIRdyYnhhc3NldGlkOi8vMTk0MDAwMzM3OCEFU2hpcnQhDVNoaXJ0VGVtcGxhdGUhFnJieGFzc2V0aWQ6Ly8yMTA0ODIwODEhBFZlc3QEiAGJAYoB'
..'IQRQYXJ0IQZNaWRkbGUhCEFuY2hvcmVkIiENQm90dG9tU3VyZmFjZQMAAAAAAAAAACEGQ0ZyYW1lBBkAiwGMASEKQ2FuQ29sbGlkZQIhCFBvc2l0aW9uCoP2ekCrrltAxQUSwyEEU2l6ZQoAAABAAAAAQAAAgD8hClRvcFN1cmZhY2UhDFRyYW5zcGFyZW5jeQMAAAAA'
..'AADwPyEOVW5pb25PcGVyYXRpb24hBUN1ZmZzIQtCYWNrU3VyZmFjZQMAAAAAAAAAQCEKQnJpY2tDb2xvcgfrAwQuAI0BjgEhBUNvbG9yBhERESEMRnJvbnRTdXJmYWNlIQtMZWZ0U3VyZmFjZSEITWF0ZXJpYWwDAAAAAAAAkUAhC09yaWVudGF0aW9uCgAAAADD9TPD'
..'AAAAAApD5o1ASyA6QLFlEcMhC1JlZmxlY3RhbmNlIQxSaWdodFN1cmZhY2UhCFJvdGF0aW9uCgAANEMK1yO9AAA0wwoyTRw/Sbw8P9qauz0hDFVzZVBhcnRDb2xvcgoEFXo9ChV6PQ8Vej0KjeaNQOx8JEAUZhHDCiJNnD4mTRw+zY+7PQpl5o1AUV8pQLBlEcMKIU2c'
..'PmfSWj7Njzs+CukJiEB0mh9AyWERwwqPwvU8j8J1PQAAAAAKIk2cPmrSWj7Njzs+CgDDk0CTmh9AyGERwwqPwvW8KVyPPQAAAAAKpxT6PgpNHD5b7is/CkPmjUAxLj5AsWURwwoAAAAACtcjPQrXI70DAAAAAAAAEEAKAACAPwAAgD8AAIA/CgAAAAAAAAAAAAAAAAoz'
..'7is/3xT6PFzuKz8KUu4rP7yPuz0YTRw/CgAAtELD9TPDAAAAACEEV2VsZCECQzAEjwGQAZEBIQJDMQSSAZMBlAEhBVBhcnQwIQhNZXNoUGFydCEYRHVhbCBQaXN0b2wgQ2xpcCBDYXJyaWVyBFMAlQGWAQMAAAAAAICUQAoAAAAAAAC0wgAAAAAKh4paQL7YLEBFmhLD'
..'Cjt//T1qP+Q+CDG3PiEGTWVzaElkIRdyYnhhc3NldGlkOi8vMzMyNzc5MjM0MCEITWVzaFNpemUKwM9YQVo3Q0I0rhxCIQlUZXh0dXJlSUQhF3JieGFzc2V0aWQ6Ly8zMzI3Nzk1MDEyIQpFbXB0eSBiZWx0BF4AlwGYAQoAAAAAAAC0wgrXIzwKhCp7QDJYLEBdCxLD'
..'CgrXI7wAALTCAAAAAAqxepA/5pCZPrn6AkAhF3JieGFzc2V0aWQ6Ly8zMDgzNDI2NTQ0Coyn4EKgyO5BxKlLQyEXcmJ4YXNzZXRpZDovLzMwODM0Mjk5OTghEkZ1bGwgTW9sbGUgQ2FycmllcgeNAARqAIkBigEGNzc3AwAAAAAAQJRACgAAAAAAALRCAAAAAAqG6HpA'
..'7WVtQOEKEsMK3PyhP2pIzj/RqghAIRdyYnhhc3NldGlkOi8vMjgyNTg2ODIxNwr83/dC79MdQxshUUMhDUdyZW5hZGUgcG91Y2gEcACVAZYBCkLfjUARVS1AOWERwwpP/ZA+7dzQPolr4T4hF3JieGFzc2V0aWQ6Ly8zMzI3MzU1NzQ1CnCQt0FOHjxCtQTFQSEXcmJ4'
..'YXNzZXRpZDovLzMzMjczNjI1MzAhA0d1bgR4AJkBmgEKj8KzwqTwscIAAMzBCkPJoUC0qi1ASdoRwwoAALTCAAAAAAAAAAAKke+NPoorIj+KnHo/Ck2TcT5o3+s9O9/rPQpE4aFAESsxQGbwEcMDAAAAAAAAGEAKmZmZPgAAAD+ZmZk+Ck+TcT5o3+s9Ot/rPQor4aFA'
..'NdgRQMsVEsMKAAC0wgAANEMAAAAACjMzcz+amVk/AABAPwpPk3E+aN/rPca6AT4KCJSjQDiPHkBtHBLDCpqZGT+amRk/AAAAQArNzEw9AAAAAM3MzL0KLeGhQDzYEUDMIxLDCgAAQD/MzMw9AABAPwpPk3E+at/rPTrf6z0KLeGhQON5EUA4KBLDCszMTD7MzEw+AACA'
..'PgpPk3E+at/rPe+FDT4KeqKiQHuQLEDkDxLDCgAAQD9nZuY+AACAPwpPk3E+at/rPQDNtj4Kg6KiQH1pPEDJFRLDCgAAQD+amVk/AACAPwo84aFAc9QyQKIeEsMKAABAP2Zm5j7NzAxACgAAAAAAAAAAexQuPgpPk3E+2gZjP2rf6z0K3AqfQH91K0BNIhLDCgAAAAAA'
..'ADRDAAAAAArMzEw+AACAP8zMTD4KT5NxPgDNtj5q3+s9Clm0pEB/aTxATCISwwpPk3E+at/rPRAUYD4KR7SkQG2cG0DFFRLDCszMTD6amVk/AACAPwpPk3E+at/rPe3pTD8K3AqfQBY5LkDFFRLDCk2TcT5q3+s974UNPgpgcaJAg5AsQCMdEsMKMzMzP2dm5j4AAIA/'
..'Ck2TcT5k3+s9QN/rPQpn4KFAan8yQN/hEcMKAACKwgAANEMAADTDCmZmJj8AAIA+mZkZPwpNk3E+at/rPTrf6z0KaOChQAtUL0Cm8RHDCpmZmT7MzMw+zMxMPgrn54o+at/rPWjnMD4KNuGhQFn9MEAD8RHDCgAAgD/NzAw/AACAPwrn54o+UZjCPj8cJT4KNOGhQCcm'
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for _,obj in pairs(Objects) do
obj.Parent = script or workspace
end
RunScripts()