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Doc says :
"Instantiate a RatingCalculator object
at instantiation, you can set the default rating for a player's volatility and the system constant for your game ("τ", which constrains changes in volatility over time) or just accept the defaults"
if there are 3 players, then at first the rating calculator uses the default values.
But for the next time
'RatingCalculator' needs to be initialised with volatility of which player p1 or p2 or p3 ?
PS : For a game If p1 beats p2, p3 then does it means p1 beat p2 and p1 beat p3 ?
The text was updated successfully, but these errors were encountered:
To answer your first question, it doesn't matter how you initialise the RatingCalculator for the second rating period as your players will each have their own volatilities. I would suggest you use the same default setting each time, in case you introduce a new player.
The answer to your second question is "sort of" as each game can only have two competitors.
Actually it I can see that if I use the default volatility then the deviation constantly increases for the player after subsequent games. This indeed will be a factor after which the new rating is computed.
Doc says :
"Instantiate a RatingCalculator object
at instantiation, you can set the default rating for a player's volatility and the system constant for your game ("τ", which constrains changes in volatility over time) or just accept the defaults"
if there are 3 players, then at first the rating calculator uses the default values.
But for the next time
'RatingCalculator' needs to be initialised with volatility of which player p1 or p2 or p3 ?
PS : For a game If p1 beats p2, p3 then does it means p1 beat p2 and p1 beat p3 ?
The text was updated successfully, but these errors were encountered: