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How can I build the samples to use Metal on macOS? I am not very familiar with CMake and Ninja. A commit on March 2 [1189c9e] seriously broke my Metal rendering, and if I could reproduce the problem in a sample, that would be easier than trying to make one of my Xcode projects self-contained enough to put in a bug report. |
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There's nothing special to do. The main thing is to request a Metal backend when you create the Engine in your app. Some of our samples like gltf_viewer let you pick the backend with a command line flag ( |
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There's nothing special to do. The main thing is to request a Metal backend when you create the Engine in your app. Some of our samples like gltf_viewer let you pick the backend with a command line flag (
-a metal
when running the sample).