Parameters for Engine creation #5470
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FYI this is something we've been wanting to do for a while -- it has never been a priority though.
For the memory ones, I agree though. The important ones are:
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I would like to modify the
Engine::create()
to accept an optional struct containing parameters describing buffer sizes. This would allow us to set memory usage needs at run-time, based on platform, scene size, etc., rather than recompiling the library.Question:
Which buffer sizes make the most sense to expose? The candidates I've considered are the ones set by these values:
Considerations:
Thoughts?
EDIT: Just found these in
Engine.h
. Probably should include all of these as part of the configuration scheme? Maybe I'll just do the memory ones for now.Beta Was this translation helpful? Give feedback.
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