Releases: google/filament
Releases · google/filament
v1.36.0
v1.35.0
v1.34.0
v1.33.0
v1.32.4
- engine: Add support for constant parameters, which are constants that can be specialized after material compilation.
- materials: improved size reduction of OpenGL/Metal shaders by ~65% when compiling materials with
size optimizations (matc -S
) [⚠️ Recompile Materials] - engine: fix potential crash on Metal devices with A8X GPU (iPad Air 2) [
⚠️ Recompile Materials] - opengl: support the external image on macOS
v1.32.3
- fog: added an option to disable the fog after a certain distance [
⚠️ Recompile Materials]. - fog: fog color now takes exposure and IBL intensity into account [
⚠️ Recompile Materials]. - materials: implement cascades debugging as a post-process [
⚠️ Recompile Materials]. - materials: use 9 digits or less for floats [
⚠️ Recompile Materials]. - gltfio: fix skinning when objects are far from the origin
- materials: remove 4 unneeded variants from
unlit
materials [⚠️ Recompile Materials].
v1.32.2
v1.32.1
v1.32.0
- fog: fixed fog height falloff and computation precision on mobile [
⚠️ Recompile Materials] - materials: new alphaToCoverage property can be used to control alpha to coverage behavior
- materials: added
getUserWorldFromWorldMatrix()
andgetUserWorldPosition()
to retrieve the API-level (user) world position in materials. DeprecatedgetWorldOffset()
. [⚠️ Recompile Materials] - engine: fix precision issue with
shading_view
in large scenes - vulkan: readPixels is now async (#6560)