Skip to content

Why does libultrahdr use P3 gamut and rec601 rgb2yuv matrix for API-0? #163

Answered by DichenZhang1
zhengch01 asked this question in Q&A
Discussion options

You must be logged in to vote

Hi @zhengch01,

Thank you for your questions.

Re "why did the Encode API-0 use P3 gamut and rec601 rgb2yuv matrix for processing?"
This was indeed a bug and is fixed in the latest version.

Re "How does other jpeg decoder library or renderer know which yuv2rgb matrix should be applied for display?"
They should read the ICC package which has the matrix.

Please let me know if there is more questions.

Thank you!

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@zhengch01
Comment options

Answer selected by zhengch01
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants