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Texture stripes cause artifacts #2763

Answered by elalish
deers asked this question in Q&A
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I can see this behavior on regular desktop Chrome as well. This is a result of the way we anti-alias your texture (which has many fine stripes, and so is particularly aliasing prone). You are seeing different mipmap levels on different parts of the sphere, which end up colored a bit differently. You might be able to improve this by tweaking your texture slightly; the colors outside of your UV mapping matter here, for instance. It might also help to make your stripes a power-of-2 pixels wide to help with consistent mipmapping. But in general, tiny stripes in textures will tend to make your life difficult.

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Converted from issue

This discussion was converted from issue #2758 on September 07, 2021 16:27.