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That's part of the glTF spec; you can specify nearest neighbor interpolation in your |
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Hi.
I'm trying to texture a model with a pixel art texture, and the texture is blurry. I would rather see the pixels instead of blurring them together. Here is a screenshot.
![image](https://user-images.githubusercontent.com/64293615/147862420-5bf25473-13e6-46cd-b167-84ac4cad8606.png)
Usually this problem can be fixed by enabling nearest neighbor or something similar, but I didn't see anything in the documentation or examples.
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