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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
Playing a video that has a significantly higher resolution than that of the screen (e.g. 4K video on a flat plane that takes up ~90° FOV on a Daydream device with 1280x1440 screens, resulting in higher than 1 texel density), results in the video rendering as highly aliased.
HARDWARE/SOFTWARE VERSIONS
Unity: 2019.1.2f1
Google VR SDK for Unity: 1.200
Device manufacturer, model, and O/S: Lenovo Daydream Solo, Android Oreo
The essential question at hand here is: where can we restrict the resolution of the texture that ExoPlayer renders to, in the way that GVR Unity sets it up? I dug around in the gvr-exoplayersupport source code for answers, but it's rather circuitous and I'm relatively unfamiliar with the Android ecosystem, so I wasn't able to identify any place where the surface size could be specified.
The text was updated successfully, but these errors were encountered:
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SPECIFIC ISSUE ENCOUNTERED
Playing a video that has a significantly higher resolution than that of the screen (e.g. 4K video on a flat plane that takes up ~90° FOV on a Daydream device with 1280x1440 screens, resulting in higher than 1 texel density), results in the video rendering as highly aliased.
HARDWARE/SOFTWARE VERSIONS
STEPS TO REPRODUCE THE ISSUE
ADDITIONAL COMMENTS
The essential question at hand here is: where can we restrict the resolution of the texture that ExoPlayer renders to, in the way that GVR Unity sets it up? I dug around in the gvr-exoplayersupport source code for answers, but it's rather circuitous and I'm relatively unfamiliar with the Android ecosystem, so I wasn't able to identify any place where the surface size could be specified.
The text was updated successfully, but these errors were encountered: