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Can this issue be reproduced with the latest version?
Yes
What did you do?
I'm starting multiple clients that share hashes and ids. When I start to the new client, according to this example, use bg.Connect method, I found that blocking happens, I go to connect debug and find that initDone cannot be executed.But when I rebooted, I found that the existing clients started bg.Connect normally and did not block, as if this only happened when I had started and wanted to add an account client. And occasionally it gets to initDone when I debug. I mean is it asynchronous processing?
My code snippet is like this, every time I start an client, I will batch execute this code, and it will normally reach the bg Connect done log, but when I batch start successfully, I want to add another instance, and then execute this code, I will block at resolver done.
What version of gotd are you using?
v 0.102.0
Can this issue be reproduced with the latest version?
Yes
What did you do?
I'm starting multiple clients that share hashes and ids. When I start to the new client, according to this example, use
bg.Connect
method, I found that blocking happens, I go to connect debug and find thatinitDone
cannot be executed.But when I rebooted, I found that the existing clients startedbg.Connect
normally and did not block, as if this only happened when I had started and wanted to add an account client. And occasionally it gets toinitDone
when I debug. I mean is it asynchronous processing?My code snippet is like this, every time I start an client, I will batch execute this code, and it will normally reach the
bg Connect done
log, but when I batch start successfully, I want to add another instance, and then execute this code, I will block atresolver done
.What did you expect to see?
I want to be able to add new instances after I've started an existing one without blocking
What Go version and environment are you using?
go v1.21
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