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Thanks for the great work on 3D Gaussian Splatting! The rendering results look amazing.
I’m trying to export the 3D model in a format that can be opened in Blender or MeshLab (e.g., .ply or .obj), but the current pipeline seems to focus on rendering videos instead. I’d like to know:
Is there a way to export the Gaussian point cloud as a .ply or .obj file?
If not, what modifications would be needed to achieve this?
Is there a recommended way to convert the exported point cloud into a mesh?
Would appreciate any guidance on this!
The text was updated successfully, but these errors were encountered:
Description:
I implemented a script to export a point cloud from the Gaussian model. The script appears to work correctly, but the generated .ply file contains significantly more points than the original input.ply. I'm unsure whether this redundancy is an expected behavior of the model or if there might be an issue in my implementation.
Is this an inherent property of the Gaussian representation, or should I refine my export process? Any insights would be appreciated.
GS ply is point cloud with extra data like SH, transparency etc. There are more and more tools to use GS ply like blender addons to import or render splats.
You see more points in the file because in the "normal view" of GS you don't see the transparent ones.
If you need mesh try standard photogrammetry. GS are shortcut to get model with baked rendered light properties like specular, opacity, GI etc. This have prons and cons.
Thanks for the great work on 3D Gaussian Splatting! The rendering results look amazing.
I’m trying to export the 3D model in a format that can be opened in Blender or MeshLab (e.g.,
.ply
or.obj
), but the current pipeline seems to focus on rendering videos instead. I’d like to know:.ply
or.obj
file?Would appreciate any guidance on this!
The text was updated successfully, but these errors were encountered: