You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
in the parper, I find:
We update the cut every 2 frames to add details by transferring nodes to the GPU from CPU RAM, and run cleanup every 100 frames.
You put all the 3DGS in RAM, and when rendering, call the required 3DGS, then put it in the VRAM, and perform rendering.
Do I understand correctly?
Thank you very much.
The text was updated successfully, but these errors were encountered:
Hello! My understanding aligns with yours, but I didn't grasp how this paper efficiently schedules data while achieving real-time rendering. The code only demonstrates a method of loading all data into GPU memory at once. Do you have any thoughts on the implementation?
in the parper, I find:
We update the cut every 2 frames to add details by transferring nodes to the GPU from CPU RAM, and run cleanup every 100 frames.
You put all the 3DGS in RAM, and when rendering, call the required 3DGS, then put it in the VRAM, and perform rendering.
Do I understand correctly?
Thank you very much.
The text was updated successfully, but these errors were encountered: