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Dev Enviornment Setup Docs #127

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Daemon456 opened this issue Jul 2, 2015 · 2 comments
Open

Dev Enviornment Setup Docs #127

Daemon456 opened this issue Jul 2, 2015 · 2 comments

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@Daemon456
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I want to work on this project, but I am having trouble getting my dev environment setup. As far as I can tell there is no documentation. It would be great to set this up on Windows, but Linux could work too. Could someone in the know write up a quick howto guide please?

P.S. I was able to get this working in the past, but I think some significant changes have been made since I last pulled.

@splhack
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splhack commented Jul 2, 2015

You mean how to use LWF? or how to develop some stuff for LWF project? Anyway we hope we could write down whole new clear documents of LWF but we don't have enough time to do that.

  • How to use LWF
    • Install LWFS https://github.com/gree/lwfs/releases
    • Create a folder in LWFS_work folder.
    • Put fla file into the folder.
    • Use "Publish for LWF" command in order to publish LWF data from Adobe Flash CS6 or CC2015 command menu. This command was automatically installed by LWFS.
    • LWFS automatically convert fla and swf into LWF data.
    • Take LWF data and textures from LWFS_work_output folder.
  • How to create LWF develop environment
    • It totally depends on the target whatever you want. Unity, Cocos2d-x, HTML5, ..., Xbox One, PS4, Oculus Lift, ...

@Daemon456
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I want to create an LWF develop environment for HTML5 output. I am looking for a quick and basic howto (something akin to the bullet points you posted above). At least that would get me started, and then I could post whatever issues I have setting it up so the doc can be improved.

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