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I successfully executed the code on macOS. However, I encountered an issue where the content within the webview appeared blurry, akin to viewing it in an actual web browser. I've attached a screenshot for reference. @KojiNakamaru, could you please investigate whether this is a limitation of the library or if there's a way to achieve clearer content?
Using unity-webview
Actual web browser -
The text was updated successfully, but these errors were encountered:
I introduced devicePixelRatio in #1069 . If you enable "Mac Retina Support" in Player Settings and set webViewObject.devicePixelRatio = 2, a webview is rendered in retina resolution (though it degrades the performance a lot).
I successfully executed the code on macOS. However, I encountered an issue where the content within the webview appeared blurry, akin to viewing it in an actual web browser. I've attached a screenshot for reference. @KojiNakamaru, could you please investigate whether this is a limitation of the library or if there's a way to achieve clearer content?
Using unity-webview
Actual web browser -
The text was updated successfully, but these errors were encountered: