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It works well when you use the external URL of the Android build float (the https address with the WebGL build file) as a web view. However Repeat web view open close approximately 5 times and enter an
error: Cannot read undefined properties (read 'GLCTx') on object. deleteContext(/URL) error occurs.
webViewObject.ClearCache(true);
webViewObject.ClearCookies();
I've tried various things like this, but it's not working out. Any suggestions?
The text was updated successfully, but these errors were encountered:
I'm building WebGL in Unity,
I don't define escrypten separately.
The most likely reason why I found it is emscripten-core/emscripten#14595
I think that's why it's on the link, but it's hard to know how to solve it, so I'm asking for help.
It works well when you use the external URL of the Android build float (the https address with the WebGL build file) as a web view. However Repeat web view open close approximately 5 times and enter an
error: Cannot read undefined properties (read 'GLCTx') on object. deleteContext(/URL) error occurs.
webViewObject.ClearCache(true);
webViewObject.ClearCookies();
I've tried various things like this, but it's not working out. Any suggestions?
The text was updated successfully, but these errors were encountered: