From afd59f092b3df025bfcdcfe475701ddd950eb04e Mon Sep 17 00:00:00 2001 From: MikalDev <33675273+MikalDev@users.noreply.github.com> Date: Fri, 24 Jul 2020 16:48:24 -0700 Subject: [PATCH] Add release 1.7.0 --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index f1dab4b..be31095 100644 --- a/README.md +++ b/README.md @@ -20,14 +20,13 @@ Add-on based on **Mikal's** sample from this thread: ## Warning -To use this add-on you must uncheck "Project/Advanced/Use worker" option. If this is a big concern, leave a comment in the github issues +To use this add-on you must uncheck "Project/Advanced/Use worker" option. If this is a big concern, leave a comment in the github issues (in general C3 worker mode currently changes to non-worker mode for C3 mobile projects.) ![warn](docs/images/warn.jpg "Uncheck use worker") +## Downloads -## Download - -[Add-on](https://github.com/gritsenko/c3_spine_plugin/releases/download/1.6.0/Spine-v1.6.0.c3addon) +[Add-on](https://github.com/gritsenko/c3_spine_plugin/releases/download/1.7.0/Spine-v1.7.0.c3addon) [Sample project](https://github.com/gritsenko/c3_spine_plugin/releases/download/1.5.0/SpinePluginTest.c3p) @@ -48,10 +47,11 @@ Useful for Dragon Bones Spine JSON export and earlier Spine versions. - Default mix interval for blending animations. - Dynamic animation speed control. - Dynamic region changing for current skin attachments. +- Events to trigger C3 triggers. ## Wishlist -- Events to trigger C3 triggers. -- Mixing for indiviual animation pairs. +- SkeletonData single type instance and multiple skeleton instances per Spine object / instances (save texture memory for mutiple instances of one skeleton.) ## Release notes +- 1.7.0: Add event trigger ACE (trigger when animation event occurs.) - 1.6.0: Add Set region action (change region(texture) of an attachment in a slot on the current skin. Useful for character customization.