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This repository has been archived by the owner on May 29, 2024. It is now read-only.

Releases: gritsenko/c3_spine_plugin

Add project sampling support to Spine C3 texture.

20 Sep 00:39
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Add project sampling support to Spine C3 texture.
Nearest, Bilinear, Trilinear.

Fix pixel rounding bug.

19 Sep 01:51
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Fix pixel rounding bug.

Add Set Color, Set Color Attachment

18 Sep 21:35
af372d5
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  • Set Slot Color (temporary until new skin set)
  • Set Custom Color Attachment (set color of attachment of a custom skin and set to the custom skin.)
  • Fix one frame animation bug.

Fix PMA bug regression (introduced in 1.11.0)

16 Sep 23:57
27cc878
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Fix PMA bug regression (introduced in 1.11.0)

C3 Worker Mode supported

16 Sep 05:03
b3bd877
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C3 Worker Mode supported.

Add runtime create and add skins

13 Sep 18:29
f322a68
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Add runtime create and add skins

Change png path separator to comma instead of space

11 Sep 18:20
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Change png path separator to comma instead of space which matches the existing skin path separator.

Multiple Atlas pages

11 Sep 00:58
3e3cd9c
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  • Add support for multiple atlas pages (use a space separated list of png files in the png path property)
    • Note that multiple png atlas pages may not be as performant as a single page, so only use when necessary.
    • Most devices support up to 4096x4096 sprite sheet. Use options to pack the sprite sheet as tight and efficiently as possible on export.
  • Finish implementation of Set Attachment action.
  • Fix support for webGL1 ,revealed on iOS (regression with introduction of SpineBatch support.)

Move spineBatcher.init() to prevent race condition

06 Sep 07:21
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Race condition revealed on iOS (a different / not full initialized canvas), move init to first tick of a Spine object instance.

On instance Release() delete entry from spineBatcher

06 Sep 03:02
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On instance Release() delete entry from spineBatcher.

To ensure spineBatcher does not render spine instance into texture after the associated C3 instance is deleted.