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ChatMessages.h
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ChatMessages.h
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#ifndef CHATMESSAGES_H
#define CHATMESSAGES_H
#include <QDataStream>
#include <QString>
#include <QStringList>
#include <QMap>
enum ChatMessageType
{
cmtUnknown,
cmtChannelMessage,
cmtAuthorizationRequest,
cmtAuthorizationAnswer,
cmtDisconnectMessage,
cmtRegistrationRequest,
cmtRegistrationAnswer,
cmtChannelInfo,
cmtChannelListRequest,
cmtChannelListMessage,
cmtChannelJoinRequest,
cmtChannelJoinResult,
cmtChannelLeaveMessage,
cmtChannelSystemMessage,
cmtServerShutdownMessage,
cmtChannelCreateRequest,
cmtChannelCreateResult,
cmtChannelUserList,
cmtChannelThemeChanged,
cmtClientStatusChanged,
cmtUserInfoRequest,
cmtUserInfoMessage,
cmtUserInfoChanged,
cmtPasswordChangeRequest,
cmtPasswordChangeResult
/*etc*/
};
class ChatMessageBody
{
public:
ChatMessageBody() {}
virtual ~ChatMessageBody() {}
quint8 messageType;
virtual bool pack(QDataStream &stream) const = 0;
virtual bool unpack(QDataStream &stream) = 0;
};
class ChatMessageHeader
{
public:
ChatMessageHeader() {}
ChatMessageHeader(const ChatMessageBody *msgBody);
ChatMessageHeader(QDataStream &stream);
quint8 messageType;
quint32 messageSize;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class AuthorizationAnswer : public ChatMessageBody
{
public:
AuthorizationAnswer();
AuthorizationAnswer(QDataStream &stream);
bool authorizationResult;
QString denialReason;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class AuthorizationRequest: public ChatMessageBody
{
public:
AuthorizationRequest();
AuthorizationRequest(QDataStream &stream);
QString username;
QString password;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelMessage : public ChatMessageBody
{
public:
ChannelMessage();
ChannelMessage(QDataStream &stream);
QString sender;
QString receiver;
QString messageText;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class DisconnectMessage : public ChatMessageBody
{
public:
DisconnectMessage();
DisconnectMessage(QDataStream &stream);
QString sender;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class RegistrationRequest: public ChatMessageBody
{
public:
RegistrationRequest();
RegistrationRequest(QDataStream &stream);
QString username;
QString password;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class RegistrationAnswer: public ChatMessageBody
{
public:
RegistrationAnswer();
RegistrationAnswer(QDataStream &stream);
bool registrationResult;
QString denialReason;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelListMessage: public ChatMessageBody
{
public:
enum ListType
{
listOfJoined,
listOfAll
};
ChannelListMessage();
ChannelListMessage(QDataStream &stream);
ListType listType;
QMap<QString, QString> channelList;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
//maybe server should send information about every channel in the channel list, not in the other message?
class ChannelInfoMessage: public ChatMessageBody
{
public:
ChannelInfoMessage();
ChannelInfoMessage(QDataStream &stream);
QString channelName;
QString channelDescription;
QString channelTopic;
QStringList channelMembers;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelListRequest : public ChatMessageBody
{
public:
enum ListType
{
listOfJoined,
listOfAll
};
ChannelListRequest();
ChannelListRequest(QDataStream &stream);
ListType listType;
QString nick;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelJoinRequest : public ChatMessageBody
{
public:
ChannelJoinRequest();
ChannelJoinRequest(QDataStream &stream);
QString nick;
QString channelName;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelJoinResult : public ChatMessageBody
{
public:
ChannelJoinResult();
ChannelJoinResult(QDataStream &stream);
bool result;
QString channelName;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelLeaveMessage : public ChatMessageBody
{
public:
ChannelLeaveMessage();
ChannelLeaveMessage(QDataStream &stream);
QString nick;
QString channelName;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelSystemMessage : public ChatMessageBody
{
public:
ChannelSystemMessage();
ChannelSystemMessage(QDataStream &stream);
QString channelName;
QString message;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ServerShutdownMessage : public ChatMessageBody
{
public:
ServerShutdownMessage();
ServerShutdownMessage(QDataStream &stream);
QString shutdownReason;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelCreateRequest : public ChatMessageBody
{
public:
ChannelCreateRequest();
ChannelCreateRequest(QDataStream &stream);
QString channelName;
QString username;
QString channelDescription;
QString channelTopic;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelCreateResult : public ChatMessageBody
{
public:
ChannelCreateResult();
ChannelCreateResult(QDataStream &stream);
bool answer;
QString denialReason;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelUserList: public ChatMessageBody
{
public:
ChannelUserList();
ChannelUserList(QDataStream &stream);
QString channelName;
QMap<QString, QString> userList;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ChannelThemeChanged : public ChatMessageBody
{
public:
ChannelThemeChanged();
ChannelThemeChanged(QDataStream &stream);
QString channel;
QString theme;
QString username;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class ClientStatusChanged : public ChatMessageBody
{
public:
ClientStatusChanged();
ClientStatusChanged(QDataStream &stream);
QString username;
QString status;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class UserInfoRequest : public ChatMessageBody
{
public:
UserInfoRequest();
UserInfoRequest(QDataStream &stream);
QString username;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class UserInfoMessage : public ChatMessageBody
{
public:
UserInfoMessage();
UserInfoMessage(QDataStream &stream);
QString username;
QString info;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class UserInfoChanged : public ChatMessageBody
{
public:
UserInfoChanged();
UserInfoChanged(QDataStream &stream);
QString username;
QString info;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class PasswordChangeRequest : public ChatMessageBody
{
public:
PasswordChangeRequest();
PasswordChangeRequest(QDataStream &stream);
QString username;
QString oldPassword;
QString newPassword;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
class PasswordChangeResult : public ChatMessageBody
{
public:
PasswordChangeResult();
PasswordChangeResult(QDataStream &stream);
QString result;
bool pack(QDataStream &stream) const;
bool unpack(QDataStream &stream);
};
#endif // CHATMESSAGES_H