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Lockscreen.xmi
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Lockscreen.xmi
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/*
* Copyright (c) 2011-2013, Xuzz Productions, LLC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "Common.h"
#import "BaseGesture.h"
// When we pretend to be an iPad in GestureEnabler.xmi, we break the Lock Screen camera
// close gesture, since it things we are on an iPad and doesn't set one up. Rather than
// trying to add more hacks into that to get the built in gesture, we can make our own.
@interface ZephyrCameraCloseGesture : ZephyrBaseGesture
@end
@implementation ZephyrCameraCloseGesture : ZephyrBaseGesture
- (BOOL)shouldActivateAtEdge:(SBOffscreenEdge)edge {
return [[objc_getClass("SBAwayController") sharedAwayControllerIfExists] allowDismissCameraSystemGesture];
}
- (void)handleGestureBegan:(SBGestureRecognizer *)recognizer withLocation:(CGFloat)location {
[[objc_getClass("SBAwayController") sharedAwayControllerIfExists] handleDismissCameraSystemGesture:recognizer];
}
- (void)handleGestureChanged:(SBGestureRecognizer *)recognizer withLocation:(CGFloat)location velocity:(CGPoint)velocity {
[[objc_getClass("SBAwayController") sharedAwayControllerIfExists] handleDismissCameraSystemGesture:recognizer];
}
- (void)handleGestureEnded:(SBGestureRecognizer *)recognizer withLocation:(CGFloat)location velocity:(CGPoint)velocity completionType:(int)type {
[[objc_getClass("SBAwayController") sharedAwayControllerIfExists] handleDismissCameraSystemGesture:recognizer];
}
- (void)handleGestureCanceled:(SBGestureRecognizer *)recognizer {
[[objc_getClass("SBAwayController") sharedAwayControllerIfExists] handleDismissCameraSystemGesture:recognizer];
}
@end
static ZephyrCameraCloseGesture *gesture = nil;
%group Camera
%hook SBUIController
- (void)finishLaunching {
%orig;
// This was added in iOS 5.1.
if ([objc_getClass("SBAwayController") instancesRespondToSelector:@selector(allowDismissCameraSystemGesture)]) {
gesture = [[ZephyrCameraCloseGesture alloc] init];
[gesture addOffscreenEdge:kSBOffscreenEdgeTop minimumTouchCount:1 edgeMargin:30.0f];
}
}
%end
%end
%ctor {
%init(Camera);
}