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description.ext
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#define MODULES_DIRECTORY node_modules
class Header
{
gameType = Coop;
};
//MISSION SETTINGS =============================================================
respawn = 3;
respawnDelay = 10;
respawnVehicleDelay = 0;
respawnTemplates[] = {"Base"};
respawnOnStart = -1;
respawnDialog = 0;
disabledAI = 0;
allowFunctionsRecompile = 1;
reviveMode = 0;
enableDebugConsole[] = {"76561198053987023", "76561197992511162"};
#include "USER\missionInfo.hpp"
#include "USER\loadouts.hpp"
#include "USER\garbageCollector.hpp"
#include "cfgEventHandlers.hpp"
#include "cfgIslands.hpp"
#include "cfgCivilians.hpp"
class missionSettings {
#include "USER\missionSettings.hpp"
class restrictedArsenal {
#include "USER\restrictedArsenal.hpp"
};
class groupsettings {
#include "USER\groupsettings.hpp"
};
class radiosettings {
#include "USER\radiosettings.hpp"
};
class respawnSettings {
#include "USER\respawnSettings.hpp"
};
};
#include "node_modules\grad-leaveNotes\grad_leaveNotes.hpp"
//FUNCTIONS ====================================================================
class CfgFunctions
{
#include "functions\common\cfgFunctions.hpp"
#include "functions\diagnostics\cfgFunctions.hpp"
#include "functions\events\cfgFunctions.hpp"
#include "functions\external\cfgFunctions.hpp"
#include "functions\groupsettings\cfgFunctions.hpp"
#include "functions\missionSetup\cfgFunctions.hpp"
#include "functions\radiosettings\cfgFunctions.hpp"
#include "functions\waverespawn\cfgFunctions.hpp"
#include "node_modules\grad-loadout\cfgFunctions.hpp"
#include "node_modules\grad-fortifications\cfgFunctions.hpp"
#include "node_modules\grad-leaveNotes\cfgFunctions.hpp"
#include "USER\userFunctions.hpp"
};
//DIALOGS ======================================================================
#include "node_modules\grad-fortifications\grad_fortifications.hpp"
#include "USER\AF_keypad\AF_KP_defines.hpp"
#include "USER\AF_keypad\AF_KP_dialogs.hpp"
class RscTitles {
#include "node_modules\grad-fortifications\dialog\hint\title.hpp"
#include "USER\userTitles.hpp"
class grad_Default {
idd = -1;
fadein = 0;
fadeout = 0;
duration = 0;
};
};
//NOTIFICATIONS ================================================================
class CfgNotifications
{
class grad_notification1 {
title = "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\warning_CA.paa";
description = "%2";
duration = 5;
priority = 0;
};
#include "USER\userNotifications.hpp"
};
class GRAD_leaveNotes {
playerDistance = 1;
actOffset[] = {0,0,0.1};
actDist = 2;
noteObject = "Land_Notepad_F";
startAmount = 10;
visibleHandwriting = 1;
canWriteDefault = 1;
canInspectDefault = 1;
};
//PARAMS =======================================================================
class Params {
#include "USER\userParams.hpp"
};
//SOUNDS =======================================================================
class CfgSounds {
#include "USER\userSounds.hpp"
#include "node_modules\grad-leaveNotes\cfgSounds.hpp"
};
//MUSIC =======================================================================
class CfgMusic {
#include "USER\userMusic.hpp"
};
//GRAD LOADOUT =================================================================
class Loadouts {
baseDelay = 1;
handleRadios = 1;
resetLoadout = 0;
#include "USER\customGear.hpp"
class Faction {
#include "node_modules\grad-factions\loadouts.hpp"
#include "USER\userLoadouts.hpp"
};
};
//GRAD CIVS ====================================================================
class CfgGradCivs {
#include "USER\civSettings.hpp"
};
//OTHER NPM MODULES ============================================================
class CfgGradFortifications {
#include "USER\userFortifications.hpp"
};