Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

No Start Vehicles spawning #268

Open
nomisum opened this issue Aug 4, 2020 · 4 comments
Open

No Start Vehicles spawning #268

nomisum opened this issue Aug 4, 2020 · 4 comments

Comments

@nomisum
Copy link
Contributor

nomisum commented Aug 4, 2020

Happened on Lythium in GM Sovjet Faction.

Start Vehicle didnt spawn on road but in an FOB, bought vehicles didnt spawn at all.

Probably script didnt find a road in diameter of X and didnt retry.

@nomisum
Copy link
Contributor Author

nomisum commented Aug 4, 2020

20:05:53 "fn_spawnStartVehicles: got positions [10861.9,7083.13,0] - [13733.1,9319.38,0]"
...
20:05:54 "fn_getVehicleParams: _position of start vehicle EAST: [10861.9,7083.13,0.6]"
20:05:54 "_buyables mpmissions\__cur_mp.lythium\description.ext/CfgGradBuymenu/sovjetGM"
20:05:54 "_baseConfig mpmissions\__cur_mp.lythium\description.ext/CfgGradBuymenu/sovjetGM, _categoryConfigName StartVehicle, _itemConfig mpmissions\__cur_mp.lythium\description.ext/CfgGradBuymenu/sovjetGM/StartVehicle/gm_gc_army_btr60pu12, _isStartVehicle true"
20:05:54 "reading _stock 999999"
20:05:54 "call to buyvehicle: WEST - [13733.1,9319.38,0] - [""sovjetGM"",""StartVehicle"",""gm_gc_army_btr60pu12"",999999,""SPW-60PU-12"","""",""gm\gm_vehicles\gm_land\gm_wheeled\gm_btr60\gm_gc_army_btr60\data\ui\preview_gm_gc_army_btr60pu12.jpg"",false,[],[],[],2,2,80,false,false,""gm_gc_army_headgear_crewhat_80_blk"",""true"",[],[],0,0,[],{[(_this select 0)] call BC_buyables_fnc_configureBluforStartVehicle; if (!BC_IS_WOODLAND) then {(_this select 0) setObjectTextureGlobal [0, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; (_this select 0) setObjectTextureGlobal [1, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)'];}; [_this select 0,'gm_insignia_ur_star_01',5,0] call gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes;}]"
20:05:54 "buyVehicle: WEST - [13733.1,9319.38,0] - 280.659 - [""sovjetGM"",""StartVehicle"",""gm_gc_army_btr60pu12"",999999,""SPW-60PU-12"","""",""gm\gm_vehicles\gm_land\gm_wheeled\gm_btr60\gm_gc_army_btr60\data\ui\preview_gm_gc_army_btr60pu12.jpg"",false,[],[],[],2,2,80,false,false,""gm_gc_army_headgear_crewhat_80_blk"",""true"",[],[],0,0,[],{[(_this select 0)] call BC_buyables_fnc_configureBluforStartVehicle; if (!BC_IS_WOODLAND) then {(_this select 0) setObjectTextureGlobal [0, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)']; (_this select 0) setObjectTextureGlobal [1, '#(rgb,8,8,3)color(0.25,0.2,0.1,1)'];}; [_this select 0,'gm_insignia_ur_star_01',5,0] call gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes;}]"
20:05:54 "TFAR_RadioRequestEvent [[""TFAR_anprc152""],B Alpha:1 (Serzhánt. JoeEmp) REMOTE] 1274.92"
20:05:54 "Send TFAR_RadioRequestResponseEvent [4] 1274.92"
20:05:54 "categoryConfigName: StartVehicle"
20:05:54 "compiled init: [[],[]]"

@nomisum
Copy link
Contributor Author

nomisum commented Aug 4, 2020

server never received a buy event on WEST side in first round it seems.

@nomisum
Copy link
Contributor Author

nomisum commented Aug 4, 2020

Yeah, order was:
Press + symbol on the BTR APC
Then pressed spawn
Then went back to menu
Presses the + symbol on the Ural twice
The pressed spawn
no Markers where visible
Money did drop

@nomisum
Copy link
Contributor Author

nomisum commented Aug 4, 2020

Probable cause of the issue:

Spawn Position West was on a SINGLE road tile beneath a FOB, with no roads in a radius of 750m. In that case the scripts exits gracefully and has no fallback, thus no vehicles get spawned.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant