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context_gpu.cu
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context_gpu.cu
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#include <algorithm>
#include <atomic>
#include <cstdlib>
#include <string>
#include <unordered_map>
#include <ATen/Context.h>
#include <c10/cuda/CUDAFunctions.h>
#include <c10/cuda/CUDACachingAllocator.h>
#include "cub/util_allocator.cuh"
// Needed to be included first to check the CAFFE2_USE_CUDNN macros.
#include "caffe2/core/macros.h"
#include "caffe2/core/blob_stats.h"
#ifdef CAFFE2_USE_CUDNN
#include "caffe2/core/common_cudnn.h"
#endif // CAFFE2_USE_CUDNN
#include "caffe2/core/context_gpu.h"
#include "caffe2/core/init.h"
#include "caffe2/core/logging.h"
#include "caffe2/core/tensor.h"
#include "caffe2/utils/string_utils.h"
#include "caffe2/utils/cub_namespace.cuh"
C10_DEFINE_string(
caffe2_cuda_memory_pool,
"",
"Sets the memory pool used by caffe2. Possible values are "
"none, cnmem, thc and cub.");
// For description of CUB caching allocator configuration, see
// https://nvlabs.github.io/cub/structcub_1_1_caching_device_allocator.html
C10_DEFINE_int(
caffe2_cub_bin_growth,
8,
"If using cub as the memory allocator, sets the growth of bins "
"used by the cub pool.");
C10_DEFINE_int(
caffe2_cub_min_bin,
3,
"If using cub as the memory allocator, sets the min number of "
"bins.");
C10_DEFINE_int(
caffe2_cub_max_bin,
10,
"If using cub as the memory allocator, sets the max number of "
"bins.");
C10_DEFINE_int(
caffe2_cub_max_managed_mb,
10 * 1024,
"If using cub as the memory allocators, sets the maximum amount "
"of memory managed in gigabytes");
C10_DEFINE_bool(
caffe2_cub_print_allocation_events,
false,
"If true CachingDeviceAllocator will print allocation and deallocation "
"events to stdout.");
C10_DEFINE_bool(
caffe2_gpu_memory_tracking,
false,
"If set, logs changes in GPU memory allocations");
C10_DEFINE_int(
caffe2_gpu_memory_report_interval_mb,
128,
"The threshold in MB on how frequently to report memory changes");
namespace at {
REGISTER_CONTEXT(DeviceType::CUDA, caffe2::CUDAContext);
} // namespace at
namespace caffe2 {
// Generic implementation - CUDA will handle the right function to call for us
void CUDAContext::CopyBytesAsync(
size_t nbytes,
const void* src,
Device src_device,
void* dst,
Device dst_device) {
// TODO: verify that the CUDA handles copy from device to device correctly
// even without SetDevice()
// TODO: verify whether source or dest device should be a priority in picking
// the stream
// NB: right now the cross-device copy logic is invoked only in the contexts
// when surrounding code explicitly manages data dependencies and sets up
// events, so it's fine. In order to make it a standalone function proper
// synchronization between stream is required
int gpu_id = 0;
if (dst_device.is_cuda()) {
gpu_id = dst_device.index();
} else if (src_device.is_cuda()) {
gpu_id = src_device.index();
} else {
LOG(FATAL) << "shouldn't be called with non-cuda device";
}
CUDA_ENFORCE(cudaMemcpyAsync(
dst,
src,
nbytes,
cudaMemcpyDefault,
CUDAContext::getCudaObjects().GetStream(gpu_id)));
}
void CUDAContext::CopyBytesSync(
size_t nbytes,
const void* src,
Device src_device,
void* dst,
Device dst_device) {
// This emulates Caffe2 original behavior where sync copy doesn't change the
// device. It's probably better for clarity to switch to the target device
// explicitly here, but in the worst case CUDA would sync for us.
// TODO: change it to CUDAGuard
CUDAContext context(-1); // take current device
CUDA_ENFORCE(cudaMemcpyAsync(
dst, src, nbytes, cudaMemcpyDefault, context.cuda_stream()));
// destructor of context synchronizes
}
// For the CPU context, we also allow a (probably expensive) function
// to copy the data from a cuda context. Inside the function, we create
// a temporary CUDAContext object to carry out the copy. From the caller's
// side, these functions are synchronous with respect to the host, similar
// to a normal CPUContext::CopyBytes<CPUContext, CPUContext> call.
template <>
inline void CPUContext::CopyBytes<CUDAContext, CPUContext>(
size_t nbytes,
const void* src,
void* dst) {
CUDAContext context(GetGPUIDForPointer(src));
context.CopyBytes<CUDAContext, CPUContext>(nbytes, src, dst);
}
template <>
inline void CPUContext::CopyBytes<CPUContext, CUDAContext>(
size_t nbytes,
const void* src,
void* dst) {
CUDAContext context(GetGPUIDForPointer(dst));
context.CopyBytes<CPUContext, CUDAContext>(nbytes, src, dst);
}
} // namespace caffe2
namespace caffe2 {
ThreadLocalCUDAObjects& CUDAContext::getCudaObjects() {
static thread_local ThreadLocalCUDAObjects cuda_objects_;
return cuda_objects_;
}
// TODO(jiayq): these variables shouldn't be currently accessed during static
// initialization. We should consider moving them to a Mayer's singleton to
// be totally safe against SIOF.
// Static global variables for setting up the memory pool.
CudaMemoryPoolType g_cuda_memory_pool_type;
std::unique_ptr<cub::CachingDeviceAllocator> g_cub_allocator;
// an unordered map that holds the map from the cuda memory pointer to the
// device id that it is allocated from. This is used in the cuda memory pool
// cases, where we need the device id to carry out the deletion.
// Note(jiayq): an alternate approach is to use cudaGetPointerAttributes, but
// that is usually quite slow. We might want to benchmark the speed difference
// though.
// Note(jiayq): another alternate approach is to augment the Tensor class that
// would allow one to record the device id. However, this does not address any
// non-tensor allocation and deallocation.
// Ideally, a memory pool should already have the device id information, as
// long as we are using UVA (as of CUDA 5 and later) so the addresses are
// unique.
static std::unordered_map<void*, uint8_t> g_cuda_device_affiliation;
// Data structures for optional memory tracking. Access to these structures
// is guarded by the CUDAContext::mutex.
static std::unordered_map<void*, long> g_size_map;
static std::vector<long> g_total_by_gpu_map(C10_COMPILE_TIME_MAX_GPUS, 0);
static std::vector<long> g_max_by_gpu_map(C10_COMPILE_TIME_MAX_GPUS, 0);
static long g_total_mem = 0;
static long g_last_rep = 0;
CudaMemoryPoolType GetCudaMemoryPoolType() {
return g_cuda_memory_pool_type;
}
///////////////////////////////////////////////////////////////////////////////
// A wrapper to allow us to lazily initialize all cuda environments that Caffe
// uses. This gets done the first time a caffe2::CUDAContext::New() gets called
// which is probably the decisive indication that this caffe2 run is going to
// use GPUs. We avoid cuda initialization with core/init.h functionalities so
// that we have minimal resource impact in case we will need to run multiple
// caffe2 instances on a GPU machine.
///////////////////////////////////////////////////////////////////////////////
static void Caffe2InitializeCuda() {
// If the current run does not have any cuda devices, do nothing.
if (!HasCudaGPU()) {
VLOG(1) << "No cuda gpu present. Skipping.";
return;
}
C10_LOG_API_USAGE_ONCE("caffe2.init.cuda");
// Check if the number of GPUs matches the expected compile-time max number
// of GPUs.
CAFFE_ENFORCE_LE(
NumCudaDevices(),
C10_COMPILE_TIME_MAX_GPUS,
"Number of CUDA devices on the machine is larger than the compiled "
"max number of gpus expected (",
C10_COMPILE_TIME_MAX_GPUS,
"). Increase that and recompile.");
for (DeviceIndex i = 0; i < NumCudaDevices(); ++i) {
CUDAGuard g(i);
// Enable peer access.
const int peer_group = i / CAFFE2_CUDA_MAX_PEER_SIZE;
const int peer_start = peer_group * CAFFE2_CUDA_MAX_PEER_SIZE;
const int peer_end = std::min(
NumCudaDevices(), (peer_group + 1) * CAFFE2_CUDA_MAX_PEER_SIZE);
VLOG(1) << "Enabling peer access within group #" << peer_group
<< ", from gpuid " << peer_start << " to " << peer_end - 1
<< ", for gpuid " << i << ".";
for (int j = peer_start; j < peer_end; ++j) {
if (i == j) continue;
int can_access;
CUDA_ENFORCE(cudaDeviceCanAccessPeer(&can_access, i, j));
if (can_access) {
VLOG(1) << "Enabling peer access from " << i << " to " << j;
// Note: just for future reference, the 0 here is not a gpu id, it is
// a reserved flag for cudaDeviceEnablePeerAccess that should always be
// zero currently.
// It is ok if peer access is already enabled...
cudaError_t err = C10_CUDA_ERROR_HANDLED(cudaDeviceEnablePeerAccess(j, 0));
if ((err != cudaErrorPeerAccessAlreadyEnabled) &&
(err != cudaSuccess)) {
CAFFE_THROW(cudaGetErrorString(err));
}
cudaGetLastError(); // reset cuda error code
}
}
}
#ifdef CAFFE2_USE_CUDNN
// Check the versions of cuDNN that were compiled and linked with are compatible
CheckCuDNNVersions();
#endif // CAFFE2_USE_CUDNN
}
static void SetUpCub() {
VLOG(1) << "Setting up cub memory pool.";
// Sets up the cub memory pool
try {
g_cub_allocator.reset(new cub::CachingDeviceAllocator(
FLAGS_caffe2_cub_bin_growth,
FLAGS_caffe2_cub_min_bin,
FLAGS_caffe2_cub_max_bin,
size_t(FLAGS_caffe2_cub_max_managed_mb) * 1024L * 1024L,
false,
FLAGS_caffe2_cub_print_allocation_events));
} catch (...) {
CAFFE_THROW("Some error happened at cub initialization.");
}
VLOG(1) << "Done setting up cub memory pool.";
}
static void Caffe2SetCUDAMemoryPool() {
if (FLAGS_caffe2_cuda_memory_pool == "" ||
FLAGS_caffe2_cuda_memory_pool == "none") {
g_cuda_memory_pool_type = CudaMemoryPoolType::NONE;
} else if (FLAGS_caffe2_cuda_memory_pool == "cnmem") {
CAFFE_THROW("CNMEM is no longer used by Caffe2. Use cub instead. "
"This error message may go away in the future.");
} else if (FLAGS_caffe2_cuda_memory_pool == "cub") {
// Sets up cub.
g_cuda_memory_pool_type = CudaMemoryPoolType::CUB;
SetUpCub();
} else if (FLAGS_caffe2_cuda_memory_pool == "thc") {
g_cuda_memory_pool_type = CudaMemoryPoolType::THC;
// Initialize caching allocator
at::globalContext().lazyInitCUDA();
} else {
CAFFE_THROW(
"Unrecognized cuda memory pool type: ", FLAGS_caffe2_cuda_memory_pool);
}
}
/**
* An allocator that does the CPU memory allocation with pinned memory.
*
* This is needed because if we want to do any asynchronous cuda memcpy,
* the underlying CPU memory also needs to be allocated into pinned memory
* space. As a result, whenever Caffe2 is built with GPU and there is
* GPU present during runtime, at global initialization time we will set
* the CPU memory allocator to allocate pinned memory.
*
* NB: This behavior is probably too aggressive. We should consider asking users
* to do on-demand memory pinning (like exposed in PyTorch APIs) instead.
*/
struct CAFFE2_CUDA_API PinnedCPUAllocator final : public at::Allocator {
PinnedCPUAllocator() {
baseAllocator_ = GetDefaultCPUAllocator();
}
~PinnedCPUAllocator() override {}
at::DataPtr allocate(size_t nbytes) override {
if (nbytes == 0) {
// replicate c10::alloc_cpu behavior - return nullptr
return {nullptr, nullptr, &Delete, at::Device(CPU)};
}
void* data;
at::DataPtr data_ptr;
std::lock_guard<std::mutex> lock(CUDAContext::mutex());
if (IsNUMAEnabled()) {
at::DeleterFnPtr expected_deleter = baseAllocator_->raw_deleter();
data_ptr = baseAllocator_->allocate(nbytes);
data = data_ptr.get();
CAFFE_ENFORCE(data);
CUDA_ENFORCE(cudaHostRegister(data, nbytes, cudaHostRegisterDefault));
CAFFE_ENFORCE(
data_ptr.compare_exchange_deleter(expected_deleter, &Delete),
"Failed to swap deleter (already swapped?)");
} else {
CUDA_ENFORCE(cudaMallocHost(&data, nbytes));
profiledCPUMemoryReporter().New(data, nbytes);
data_ptr = {data, data, &Delete, at::Device(CPU)};
}
memset(data, 0, nbytes);
return data_ptr;
}
at::DeleterFnPtr raw_deleter() const override {
return &Delete;
}
void copy_data(void* dest, const void* src, std::size_t count) const final {
TORCH_CHECK_NOT_IMPLEMENTED(false, "Not implemented for PinnedCPUAllocator");
}
private:
static void Delete(void* data) {
if (!data) {
return;
}
// Caffe2 uses a lazy way to figure out if one is actually going to use GPUs
// or not. If a CUDAContext::New() call is made, inside the CUDAContext
// function we will switch the cpu side allocator to a PinnedCPUAllocator.
// But, if one calls CPUContext::New() before any cuda allocations,
// PinnedCPUAllocator can still delete the corresponding memory.
std::lock_guard<std::mutex> lock(CUDAContext::mutex());
if (IsNUMAEnabled()) {
CUDA_ENFORCE(cudaHostUnregister(data));
GetDefaultCPUAllocator()->raw_deleter()(data);
} else {
cudaError_t err = C10_CUDA_ERROR_HANDLED(cudaFreeHost(data));
profiledCPUMemoryReporter().Delete(data);
if (err == cudaErrorInvalidValue) {
free(data);
// Calling cudaGetLastError will reset the cuda error.
cudaError_t _err = cudaGetLastError();
} else {
// For all other errors, still do a cuda check.
CUDA_ENFORCE(err);
}
}
}
at::Allocator* baseAllocator_;
};
static PinnedCPUAllocator g_pinned_cpu_alloc;
// An initialization function that sets the CPU side to use pinned cpu
// allocator.
void Caffe2UsePinnedCPUAllocator() {
#if C10_ASAN_ENABLED
// Note(jiayq): for more details, see
// https://github.com/google/sanitizers/issues/629
LOG(WARNING) << "There are known issues between address sanitizer and "
"cudaMallocHost. As a result, caffe2 will not enable pinned "
"memory allocation in asan mode. If you are expecting any "
"behavior that depends on asan, be advised that it is not "
"turned on.";
#else
if (!HasCudaGPU()) {
VLOG(1) << "No GPU present. I won't use pinned allocator then.";
return;
}
VLOG(1) << "Caffe2 gpu: setting CPUAllocator to PinnedCPUAllocator.";
// If CUDA is enabled, using CPU allocators other than PinnedCPUAllocator
// will cause memory corruptions. Therefore, we need to set the priority
// to highest to avoid being overwritten.
SetCPUAllocator(
&g_pinned_cpu_alloc,
std::numeric_limits<uint8_t>::max() /* priority */);
#endif
}
// Caffe2CudaInitializerHelper is a minimal struct whose sole purpose is to
// detect the first hint that this Caffe2 run is going to use GPU: either
// CUDAContext is initialized or CUDAContext::New is called. It then runs
// all the related cuda initialization functions.
namespace {
struct Caffe2CudaInitializerHelper {
Caffe2CudaInitializerHelper() {
// We cannot use bool because nvcc changes bool to __nv_bool which does
// not have a std::atomic instantiation.
static std::atomic<char> first_call(1);
if (first_call.fetch_and((char)0)) {
Caffe2InitializeCuda();
Caffe2SetCUDAMemoryPool();
Caffe2UsePinnedCPUAllocator();
}
}
};
} // namespace
/**
* A utility function to rectify the gpu id. If the context specifies the
* gpu id to be -1, it means that we will just use the current gpu id when
* the function is being called.
*/
static inline DeviceIndex RectifyGPUID(DeviceIndex gpu_id) {
return gpu_id == -1 ? CaffeCudaGetDevice() : gpu_id;
}
CUDAContext::CUDAContext(DeviceIndex gpu_id)
: gpu_id_(RectifyGPUID(gpu_id)), random_seed_(RandomNumberSeed()) {
static Caffe2CudaInitializerHelper g_cuda_initializer_;
}
CUDAContext::CUDAContext(const DeviceOption& option)
: gpu_id_(
option.has_device_id() ? RectifyGPUID(option.device_id())
: CaffeCudaGetDevice()),
random_seed_(
option.has_random_seed() ? option.random_seed()
: RandomNumberSeed()) {
static Caffe2CudaInitializerHelper g_cuda_initializer_;
TORCH_DCHECK_EQ(option.device_type(), PROTO_CUDA);
}
CUDAContext::~CUDAContext() {
try {
if (curand_generator_) {
CURAND_CHECK(curandDestroyGenerator(curand_generator_));
}
// CUDAContext is used in 2 cases now:
// - long-lived instance inside OperatorBase in which case what happens in
// destructor doesn't really matter
// - short-lived on-the-fly instances that are utilized as CUDAGuard - in
// this case there's only one stream id (passed to SwitchToDevice) and
// it's preferrable to synchronize in the destructor
FinishDeviceComputation();
} catch (const std::exception& e) {
LOG(ERROR) << "Encountered following in " << __FUNCTION__ << ": " << e.what();
}
}
// shared mutex to lock out alloc / free during NCCL launches
std::mutex& CUDAContext::mutex() {
static std::mutex m;
return m;
}
std::vector<long> CUDAContext::TotalMemoryByGpu() {
std::lock_guard<std::mutex> lock(CUDAContext::mutex());
CAFFE_ENFORCE(
FLAGS_caffe2_gpu_memory_tracking,
"Pass --caffe2_gpu_memory_tracking to enable memory stats");
return g_total_by_gpu_map;
}
std::vector<long> CUDAContext::MaxMemoryByGpu() {
std::lock_guard<std::mutex> lock(CUDAContext::mutex());
CAFFE_ENFORCE(
FLAGS_caffe2_gpu_memory_tracking,
"Pass --caffe2_gpu_memory_tracking to enable memory stats");
return g_max_by_gpu_map;
}
namespace {
void TrackMemoryAlloc(size_t nbytes) {
int this_gpu = CaffeCudaGetDevice();
g_total_by_gpu_map[this_gpu] += nbytes;
g_max_by_gpu_map[this_gpu] =
std::max(g_max_by_gpu_map[this_gpu], g_total_by_gpu_map[this_gpu]);
g_total_mem += nbytes;
if (g_total_mem - g_last_rep >
FLAGS_caffe2_gpu_memory_report_interval_mb * 1024 * 1024) {
for (int gpu = 0; gpu < g_total_by_gpu_map.size(); gpu++) {
long t = g_total_by_gpu_map[gpu];
long max_t = g_max_by_gpu_map[gpu];
if (max_t > 0) {
if (max_t != t) {
VLOG(1) << "GPU " << gpu << ": " << t / 1024 / 1024 << " MB"
<< " (max: " << max_t / 1024 / 1024 << " MB)";
} else {
VLOG(1) << "GPU " << gpu << ": " << t / 1024 / 1024 << " MB";
}
}
}
VLOG(1) << "Total: " << g_total_mem / 1024 / 1024 << " MB";
g_last_rep = g_total_mem;
}
}
}
struct DefaultCUDAAllocator final : public at::Allocator {
DefaultCUDAAllocator() {}
~DefaultCUDAAllocator() override {}
at::DataPtr allocate(size_t nbytes) override {
// Lock the mutex
std::lock_guard<std::mutex> lock(CUDAContext::mutex());
// A one-time caffe2 cuda initializer.
static Caffe2CudaInitializerHelper g_cuda_initializer_;
void* ptr = nullptr;
if (FLAGS_caffe2_gpu_memory_tracking) {
TrackMemoryAlloc(nbytes);
}
switch (g_cuda_memory_pool_type) {
case CudaMemoryPoolType::NONE:
if (nbytes != 0) {
CUDA_ENFORCE(cudaMalloc(&ptr, nbytes));
}
if (FLAGS_caffe2_gpu_memory_tracking) {
g_size_map[ptr] = nbytes;
g_cuda_device_affiliation[ptr] = CaffeCudaGetDevice();
}
return {ptr, ptr, &Delete, at::Device(CUDA, CaffeCudaGetDevice())};
case CudaMemoryPoolType::CUB:
if (nbytes != 0) {
CUDA_ENFORCE(g_cub_allocator->DeviceAllocate(&ptr, nbytes));
}
g_cuda_device_affiliation[ptr] = CaffeCudaGetDevice();
VLOG(2) << "CUB allocating pointer " << ptr << " on device "
<< CaffeCudaGetDevice();
if (FLAGS_caffe2_gpu_memory_tracking) {
g_size_map[ptr] = nbytes;
}
return {ptr, ptr, &Delete, at::Device(CUDA, CaffeCudaGetDevice())};
case CudaMemoryPoolType::THC:
{
// The reason we have this stream guard here is to preserve
// the historical behavior of the 'thc' allocator in Caffe2,
// which is to put all allocations on the same (default)
// stream. This behavior is morally wrong (since passing
// allocations between streams allows for the possibility
// of you handing out some memory that an old stream
// is still working on), but it doesn't seem to cause issues
// in Caffe2 today. Our hypothesis for why this is the case
// is that Caffe2 doesn't really do very many allocations
// on the fly; instead they allocate once and then reuse
// the allocations for the whole program. In this case,
// the hazard is avoided.
//
// We intend to remove this stream guard, but the benefit
// to putting all allocations on the same stream is it
// reduces per-stream fragmentation, and this helps
// some models that are currently running with the thc
// allocator fit in memory. We will need to find some
// way of resolving this problem.
c10::cuda::CUDAStreamGuard g(
Stream(
Stream::DEFAULT,
Device(kCUDA, CaffeCudaGetDevice())
));
ptr = c10::cuda::CUDACachingAllocator::raw_alloc(nbytes);
}
if (FLAGS_caffe2_gpu_memory_tracking) {
g_size_map[ptr] = nbytes;
g_cuda_device_affiliation[ptr] = CaffeCudaGetDevice();
}
return {ptr, ptr, &Delete, at::Device(CUDA, CaffeCudaGetDevice())};
}
return {nullptr, nullptr, &Delete, at::Device(CUDA, CaffeCudaGetDevice())};
}
at::DeleterFnPtr raw_deleter() const override {
return &Delete;
}
void copy_data(void* dest, const void* src, std::size_t count) const final {
TORCH_CHECK_NOT_IMPLEMENTED(false, "Not implemented for DefaultCUDAAllocator");
}
private:
static void Delete(void* ptr) {
// lock the mutex
std::lock_guard<std::mutex> lock(CUDAContext::mutex());
if (FLAGS_caffe2_gpu_memory_tracking) {
auto sz_it = g_size_map.find(ptr);
DCHECK(sz_it != g_size_map.end());
auto aff_it = g_cuda_device_affiliation.find(ptr);
DCHECK(aff_it != g_cuda_device_affiliation.end());
g_total_mem -= sz_it->second;
g_total_by_gpu_map[aff_it->second] -= sz_it->second;
g_size_map.erase(sz_it);
}
switch (g_cuda_memory_pool_type) {
case CudaMemoryPoolType::NONE: {
// If memory pool is not set up, use simple cudaFree.
cudaError_t error = C10_CUDA_ERROR_HANDLED(cudaFree(ptr));
// For some reason, in Python runtime we sometimes delete a data pointer
// after the cuda runtime exits - this is odd but is probably caused by
// a static workspace that pycaffe2 uses, and the destruction got
// entangled in some race condition. Anyway, since cuda runtime is
// exiting anyway, we will not need to worry about memory leak, so we
// basically ignore it. This is definitely not ideal but works for now.
if (error != cudaSuccess && error != cudaErrorCudartUnloading) {
LOG(FATAL) << "Error at: " << __FILE__ << ":" << __LINE__ << ": "
<< cudaGetErrorString(error);
}
if (FLAGS_caffe2_gpu_memory_tracking) {
g_cuda_device_affiliation.erase(g_cuda_device_affiliation.find(ptr));
}
break;
}
case CudaMemoryPoolType::CUB: {
auto it = g_cuda_device_affiliation.find(ptr);
DCHECK(it != g_cuda_device_affiliation.end());
VLOG(2) << "CUB freeing pointer " << ptr << " on device " << it->second;
CUDA_ENFORCE(g_cub_allocator->DeviceFree(it->second, ptr));
g_cuda_device_affiliation.erase(it);
break;
}
case CudaMemoryPoolType::THC: {
c10::cuda::CUDACachingAllocator::raw_delete(ptr);
if (FLAGS_caffe2_gpu_memory_tracking) {
g_cuda_device_affiliation.erase(g_cuda_device_affiliation.find(ptr));
}
break;
}
}
}
};
static DefaultCUDAAllocator g_cuda_alloc;
REGISTER_ALLOCATOR(CUDA, &g_cuda_alloc);
} // namespace caffe2
namespace at {
REGISTER_COPY_BYTES_FUNCTION(
DeviceType::CUDA,
DeviceType::CUDA,
caffe2::CUDAContext::CopyBytesSync,
caffe2::CUDAContext::CopyBytesAsync);
REGISTER_COPY_BYTES_FUNCTION(
DeviceType::CUDA,
DeviceType::CPU,
caffe2::CUDAContext::CopyBytesSync,
caffe2::CUDAContext::CopyBytesAsync);
REGISTER_COPY_BYTES_FUNCTION(
DeviceType::CPU,
DeviceType::CUDA,
caffe2::CUDAContext::CopyBytesSync,
caffe2::CUDAContext::CopyBytesAsync);
} // namespace at