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env.py
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env.py
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import os
import platform
import struct
import sys
from itertools import chain
from typing import cast, Iterable, List, Optional
IS_WINDOWS = platform.system() == "Windows"
IS_DARWIN = platform.system() == "Darwin"
IS_LINUX = platform.system() == "Linux"
IS_CONDA = (
"conda" in sys.version
or "Continuum" in sys.version
or any(x.startswith("CONDA") for x in os.environ)
)
CONDA_DIR = os.path.join(os.path.dirname(sys.executable), "..")
IS_64BIT = struct.calcsize("P") == 8
BUILD_DIR = "build"
def check_env_flag(name: str, default: str = "") -> bool:
return os.getenv(name, default).upper() in ["ON", "1", "YES", "TRUE", "Y"]
def check_negative_env_flag(name: str, default: str = "") -> bool:
return os.getenv(name, default).upper() in ["OFF", "0", "NO", "FALSE", "N"]
def gather_paths(env_vars: Iterable[str]) -> List[str]:
return list(chain(*(os.getenv(v, "").split(os.pathsep) for v in env_vars)))
def lib_paths_from_base(base_path: str) -> List[str]:
return [os.path.join(base_path, s) for s in ["lib/x64", "lib", "lib64"]]
# We promised that CXXFLAGS should also be affected by CFLAGS
if "CFLAGS" in os.environ and "CXXFLAGS" not in os.environ:
os.environ["CXXFLAGS"] = os.environ["CFLAGS"]
class BuildType:
"""Checks build type. The build type will be given in :attr:`cmake_build_type_env`. If :attr:`cmake_build_type_env`
is ``None``, then the build type will be inferred from ``CMakeCache.txt``. If ``CMakeCache.txt`` does not exist,
os.environ['CMAKE_BUILD_TYPE'] will be used.
Args:
cmake_build_type_env (str): The value of os.environ['CMAKE_BUILD_TYPE']. If None, the actual build type will be
inferred.
"""
def __init__(self, cmake_build_type_env: Optional[str] = None) -> None:
if cmake_build_type_env is not None:
self.build_type_string = cmake_build_type_env
return
cmake_cache_txt = os.path.join(BUILD_DIR, "CMakeCache.txt")
if os.path.isfile(cmake_cache_txt):
# Found CMakeCache.txt. Use the build type specified in it.
from .cmake_utils import get_cmake_cache_variables_from_file
with open(cmake_cache_txt) as f:
cmake_cache_vars = get_cmake_cache_variables_from_file(f)
# Normally it is anti-pattern to determine build type from CMAKE_BUILD_TYPE because it is not used for
# multi-configuration build tools, such as Visual Studio and XCode. But since we always communicate with
# CMake using CMAKE_BUILD_TYPE from our Python scripts, this is OK here.
self.build_type_string = cast(str, cmake_cache_vars["CMAKE_BUILD_TYPE"])
else:
self.build_type_string = os.environ.get("CMAKE_BUILD_TYPE", "Release")
def is_debug(self) -> bool:
"Checks Debug build."
return self.build_type_string == "Debug"
def is_rel_with_deb_info(self) -> bool:
"Checks RelWithDebInfo build."
return self.build_type_string == "RelWithDebInfo"
def is_release(self) -> bool:
"Checks Release build."
return self.build_type_string == "Release"
# hotpatch environment variable 'CMAKE_BUILD_TYPE'. 'CMAKE_BUILD_TYPE' always prevails over DEBUG or REL_WITH_DEB_INFO.
if "CMAKE_BUILD_TYPE" not in os.environ:
if check_env_flag("DEBUG"):
os.environ["CMAKE_BUILD_TYPE"] = "Debug"
elif check_env_flag("REL_WITH_DEB_INFO"):
os.environ["CMAKE_BUILD_TYPE"] = "RelWithDebInfo"
else:
os.environ["CMAKE_BUILD_TYPE"] = "Release"
build_type = BuildType()