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CvDllUnitInfo.cpp
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/* -------------------------------------------------------------------------------------------------------
© 1991-2012 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games.
Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software
and their respective logos are all trademarks of Take-Two interactive Software, Inc.
All other marks and trademarks are the property of their respective owners.
All rights reserved.
------------------------------------------------------------------------------------------------------- */
#include "CvGameCoreDLLPCH.h"
#include "CvDllUnitInfo.h"
#include "CvDllContext.h"
CvDllUnitInfo::CvDllUnitInfo(CvUnitEntry* pUnitInfo)
: m_pUnitInfo(pUnitInfo)
, m_uiRefCount(1)
{
}
//------------------------------------------------------------------------------
CvDllUnitInfo::~CvDllUnitInfo()
{
}
//------------------------------------------------------------------------------
void* CvDllUnitInfo::QueryInterface(GUID guidInterface)
{
if( guidInterface == ICvUnknown::GetInterfaceId() ||
guidInterface == ICvUnitInfo1::GetInterfaceId())
{
IncrementReference();
return this;
}
return NULL;
}
//------------------------------------------------------------------------------
unsigned int CvDllUnitInfo::IncrementReference()
{
++m_uiRefCount;
return m_uiRefCount;
}
//------------------------------------------------------------------------------
unsigned int CvDllUnitInfo::DecrementReference()
{
if(m_uiRefCount == 1)
{
delete this;
return 0;
}
else
{
--m_uiRefCount;
return m_uiRefCount;
}
}
//------------------------------------------------------------------------------
unsigned int CvDllUnitInfo::GetReferenceCount()
{
return m_uiRefCount;
}
//------------------------------------------------------------------------------
void CvDllUnitInfo::Destroy()
{
DecrementReference();
}
//------------------------------------------------------------------------------
void CvDllUnitInfo::operator delete(void* p)
{
CvDllGameContext::Free(p);
}
//------------------------------------------------------------------------------
void* CvDllUnitInfo::operator new(size_t bytes)
{
return CvDllGameContext::Allocate(bytes);
}
//------------------------------------------------------------------------------
int CvDllUnitInfo::GetCombat() const
{
return m_pUnitInfo->GetCombat();
}
//------------------------------------------------------------------------------
int CvDllUnitInfo::GetDomainType() const
{
return m_pUnitInfo->GetDomainType();
}
//------------------------------------------------------------------------------
const char* CvDllUnitInfo::GetType() const
{
return m_pUnitInfo->GetType();
}
//------------------------------------------------------------------------------
const char* CvDllUnitInfo::GetText() const
{
return m_pUnitInfo->GetText();
}
//------------------------------------------------------------------------------
UnitMoveRate CvDllUnitInfo::GetMoveRate(int numHexes) const
{
return m_pUnitInfo->GetMoveRate(numHexes);
}
//------------------------------------------------------------------------------
const char* CvDllUnitInfo::GetUnitArtInfoTag() const
{
return m_pUnitInfo->GetUnitArtInfoTag();
}
//------------------------------------------------------------------------------
bool CvDllUnitInfo::GetUnitArtInfoCulturalVariation() const
{
return m_pUnitInfo->GetUnitArtInfoCulturalVariation();
}
//------------------------------------------------------------------------------
bool CvDllUnitInfo::GetUnitArtInfoEraVariation() const
{
return m_pUnitInfo->GetUnitArtInfoEraVariation();
}
//------------------------------------------------------------------------------
int CvDllUnitInfo::GetUnitFlagIconOffset() const
{
return m_pUnitInfo->GetUnitFlagIconOffset();
}
//------------------------------------------------------------------------------