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Toggling mute without hitching in UE5.3 #63
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Hi, thanks for the feedback :) The For now, I'm not sure if it's possible to solve this in-place, so unfortunately it's on hold for now. |
@gtreshchev Sorry my amatuer response before. So this issus only effect on Windows. |
Thank you! Hopefully Epic Games will review it before UE 5.5 release. Most PRs and bugs are reviewed for 1st party support and companies with UDN subscriptions, and the company is on break right now, so no one will look at that PR until a couple of weeks from now at the earliest, as Dannthr mentioned in Unreal Slackers (Source). We can just hope that the PR will be reviewed and merged soon :) |
Hi! Thank you for such an awesome plugin.
I want to implement push-to-talk functionality and so want to frequently mute and unmute a recording.
I initially used
Start Capture
andStop Capture
, but that caused hitching as described in https://github.com/gtreshchev/RuntimeSpeechRecognizer/wiki/6.-Minimizing-freezes#capturable-sound-wave.Following that, I tried using
Toggle Mute
to improve performance, but the hitching persists. Looking at the source, it looks like for UE5.3, this is aliased back to Start/Stop Capture:https://github.com/gtreshchev/RuntimeAudioImporter/blob/main/Source/RuntimeAudioImporter/Private/Sound/CapturableSoundWave.cpp#L172-L184
Is there any recommended way to do this for UE5.3+?
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