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build.sh
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build.sh
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#!/usr/bin/env bash
# shellcheck disable=SC1091
set -ex
. version.sh
if [[ "${SHOULD_BUILD}" == "yes" ]]; then
echo "MS_COMMIT=\"${MS_COMMIT}\""
. prepare_vscode.sh
cd vscode || { echo "'vscode' dir not found"; exit 1; }
export NODE_OPTIONS="--max-old-space-size=8192"
yarn monaco-compile-check
yarn valid-layers-check
yarn gulp compile-build
yarn gulp compile-extension-media
yarn gulp compile-extensions-build
yarn gulp minify-vscode
if [[ "${OS_NAME}" == "osx" ]]; then
yarn gulp "vscode-darwin-${VSCODE_ARCH}-min-ci"
find "../VSCode-darwin-${VSCODE_ARCH}" -print0 | xargs -0 touch -c
VSCODE_PLATFORM="darwin"
elif [[ "${OS_NAME}" == "windows" ]]; then
. ../build/windows/rtf/make.sh
yarn gulp "vscode-win32-${VSCODE_ARCH}-min-ci"
if [[ "${VSCODE_ARCH}" != "ia32" && "${VSCODE_ARCH}" != "x64" ]]; then
SHOULD_BUILD_REH="no"
fi
VSCODE_PLATFORM="win32"
else # linux
# in CI, packaging will be done by a different job
if [[ "${CI_BUILD}" == "no" ]]; then
yarn gulp "vscode-linux-${VSCODE_ARCH}-min-ci"
find "../VSCode-linux-${VSCODE_ARCH}" -print0 | xargs -0 touch -c
fi
VSCODE_PLATFORM="linux"
fi
if [[ "${SHOULD_BUILD_REH}" != "no" ]]; then
if [[ "${OS_NAME}" == "linux" ]]; then
export VSCODE_NODE_GLIBC='-glibc-2.17'
fi
yarn gulp minify-vscode-reh
yarn gulp "vscode-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}-min-ci"
fi
cd ..
fi