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im noticing the main reason large animators take a while to generate, is every single operation that is called seems to invoke AnimatorControllerCallback.OnInvalidateAnimatorController()
if there was a way to avoid this invoke till we are done completely editing the graph, then call it do do it all at once, I think itd singificantly speed up large graph generation. Right now im working on a project where this is 50% of the profiled time, and it is called over 21039 times
The text was updated successfully, but these errors were encountered:
suggesting a slight rewrite to store everything into a buffer, then have a function call to write it all to the animator once the creation script has finished
seems to be highly related to having either the parameters of the animator that is being changed open in the animator window, or having a layer open that is being edited in the animator window
im noticing the main reason large animators take a while to generate, is every single operation that is called seems to invoke
AnimatorControllerCallback.OnInvalidateAnimatorController()
if there was a way to avoid this invoke till we are done completely editing the graph, then call it do do it all at once, I think itd singificantly speed up large graph generation. Right now im working on a project where this is 50% of the profiled time, and it is called over 21039 times
The text was updated successfully, but these errors were encountered: