Can't send data between conn with net.Dial using ebitengine #2819
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Ebitengine Versionv2.6.2 Operating System
Go Version (
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Replies: 2 comments 32 replies
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func (g *Game) updatePlayerAndSwordPosition() {
select {
case <-ticker.C:
g.updatePlayerAndSword()
}
} Please do not block your |
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I think it may be a issue with Ebitengine stating that when I do a diff the only differences are the stuff related with my game. |
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\n
is not sent in your game so the server waits for\n
forever.