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multi_team.py
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multi_team.py
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import numpy as np
import importlib
class MMPlatform(object):
def __init__(self, mcv, envs):
from config import GlobalConfig
self.n_t = GlobalConfig.scenario_config.N_TEAM # n_t => n_teams
n_agents_each_t = GlobalConfig.scenario_config.N_AGENT_EACH_TEAM # n_agents_each_t => n_agents_each_team
self.t_member_list = GlobalConfig.scenario_config.AGENT_ID_EACH_TEAM
self.t_name = GlobalConfig.scenario_config.TEAM_NAMES
self.align_episode = GlobalConfig.align_episode
self.n_thread = GlobalConfig.num_threads
self.RewardAsUnity = False # env give reward of each team instead of agent
if hasattr(GlobalConfig.scenario_config, 'RewardAsUnity'):
self.RewardAsUnity = GlobalConfig.scenario_config.RewardAsUnity
self.ActAsUnity = False
if hasattr(GlobalConfig.scenario_config, 'ActAsUnity'):
self.ActAsUnity = GlobalConfig.scenario_config.ActAsUnity
self.ObsAsUnity = False
if hasattr(GlobalConfig.scenario_config, 'ObsAsUnity'):
self.ObsAsUnity = GlobalConfig.scenario_config.ObsAsUnity
space = envs.get_space() # get observation space and action space
self.algo_foundations = [] # import and initialize algorithms
for t in range(self.n_t):
assert len(self.t_member_list[t]) == n_agents_each_t[t]
assert '->' in self.t_name[t]
module_, class_ = self.t_name[t].split('->')
init_f = getattr(importlib.import_module(module_), class_)
self.algo_foundations.append(
init_f(n_agent=n_agents_each_t[t], n_thread=self.n_thread, space=space, mcv=mcv)
)
pass
def act(self, runner_info):
actions_list = []
for t_name, t_members, algo_fdn, t_index in zip(self.t_name, self.t_member_list, self.algo_foundations, range(self.n_t)):
# split info such as reward and observation
_t_intel_ = self._split_intel(runner_info, t_members, t_name, t_index)
# each t (controlled by their different algorithm) interacts with env and act
_act_, _t_intel_ = algo_fdn.interact_with_env(_t_intel_)
# concat actions of each agent
assert _act_.shape[0]==len(t_members), ('number of actions differs number of agents!')
append_op = actions_list.append if self.ActAsUnity else actions_list.extend; append_op(_act_)
# loop back internal states registered in _t_intel_ (e.g._division_obs_)
if _t_intel_ is None: continue
# process internal states loop back, featured with keys that startswith and endswith '_'
for key in _t_intel_:
if key.startswith('_') and key.endswith('_'):
self._update_runner(runner_info, runner_info['ENV-PAUSE'], t_name, key, _t_intel_[key])
pass
# swapaxes:
# [n_agent(n_teams if ActAsUnity), n_thread]
# -->
# [n_thread, $n_agent(n_teams if ActAsUnity)]
actions_list = np.swapaxes(np.array(actions_list, dtype=np.double), 0, 1)
# in align_episode mod, threads that are paused are forced to give NaN action
ENV_PAUSE = runner_info['ENV-PAUSE']
if ENV_PAUSE.any() and self.align_episode: actions_list[ENV_PAUSE,:] = np.nan
return actions_list, runner_info
def _update_runner(self, runner_info, ENV_PAUSE, t_name, key, content):
u_key = t_name+key
if (u_key in runner_info) and hasattr(content, '__len__') and \
len(content)==self.n_thread and ENV_PAUSE.any():
runner_info[u_key][~ENV_PAUSE] = content[~ENV_PAUSE]
return
runner_info[u_key] = content
return
# seperate observation between teams
def _split_intel(self, runner_info, t_members, t_name, t_index):
RUNNING = ~runner_info['ENV-PAUSE']
# Team_Info and ter_obs_echo are None when runner_info['Latest-Team-Info'] is absent
Team_Info = None
ter_obs_echo = None
# load Team_Info and ter_obs_echo
if runner_info['Latest-Team-Info'] is not None:
assert isinstance(runner_info['Latest-Team-Info'][0], dict)
Team_Info = runner_info['Latest-Team-Info']
# if a env just ended ('Env-Suffered-Reset'), the final step obs can be acquired here
ter_obs_echo = np.array([self.__split_obs_thread(Team_Info[thread_idx]['obs-echo'], t_index)
if done and ('obs-echo' in Team_Info[thread_idx]) else None
for thread_idx, done in enumerate(runner_info['Env-Suffered-Reset'])], dtype=object)
o = self.__split_obs(runner_info['Latest-Obs'], t_index)
reward = runner_info['Latest-Reward']
# summary
t_intel_basic = {
'Team_Name': t_name,
'Latest-Obs': o,
'Latest-Team-Info': Team_Info,
'Env-Suffered-Reset': runner_info['Env-Suffered-Reset'],
'Terminal-Obs-Echo': ter_obs_echo,
'ENV-PAUSE': runner_info['ENV-PAUSE'],
'Test-Flag': runner_info['Test-Flag'],
'Latest-Reward': reward[:, t_members] if not self.RewardAsUnity else reward[:, t_index],
'Current-Obs-Step': runner_info['Current-Obs-Step']
}
for key in runner_info:
if not (t_name in key): continue
# otherwise t_name in key
s_key = key.replace(t_name, '')
t_intel_basic[s_key] = runner_info[key]
if not ('_hook_' in s_key): continue
# otherwise deal with _hook_
self.deal_with_hook(t_intel_basic[s_key], t_intel_basic)
runner_info[key] = t_intel_basic[s_key] = None
# t_intel_basic = self.filter_running(t_intel_basic, RUNNING)
return t_intel_basic
def deal_with_hook(self, hook, t_intel_basic):
# use the hook left by algorithm to callback some function
# to deliver reward and reset signals
# assert self.L_RUNNING is not None
# t_intel_basic = self.filter_running(t_intel_basic, self.L_RUNNING)
hook({'reward':t_intel_basic['Latest-Reward'],
'done': t_intel_basic['Env-Suffered-Reset'],
'info': t_intel_basic['Latest-Team-Info'],
'Latest-Obs':t_intel_basic['Latest-Obs'],
'Terminal-Obs-Echo': t_intel_basic['Terminal-Obs-Echo'],
})
def notify_teams(self, message, **kargs):
for algo_fdn in self.algo_foundations:
if (not hasattr(algo_fdn, 'on_notify')) or (not callable(algo_fdn.on_notify)): continue
algo_fdn.on_notify(message, **kargs)
def __split_obs(self, obs, t_index):
# obs [n_thread, n_team/n_agent, coredim]
if obs[0] is None:
o = None
elif self.ObsAsUnity:
o = obs[:, t_index]
else: # in most cases
o = obs[:, self.t_member_list[t_index]]
return o
def __split_obs_thread(self, obs, t_index):
# obs [n_thread, n_team/n_agent, coredim]
if self.ObsAsUnity:
o = obs[t_index]
else: # in most cases
o = obs[self.t_member_list[t_index]]
return o