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I mainly play the game "Sky," which features a 15-key piano.
Issue Encountered
In using it, I've noticed that many MIDI-imported scores don't perform well on a 15-key range because there are only two octaves plus a C6. Many MIDI notes get dropped.
Request for Advice
Could the author advise if there's any room for optimization for playing with 15 keys?
The text was updated successfully, but these errors were encountered:
I am aware of this problem at very early stage of the project.
However, I can't find much information about optimizing a score for a range-limited situation on the web.
The current algorithm "moves the entire score up and down" and finds the best pitch offset so the dropped notes is minimal.
I have come up ways to optimize but not implemented simply because I'm currently too busy to maintain this project:
Run this algorithm on each track, but make sure the order of tracks' average pitch stay same (the bass track should not higher than rythm track)
Run this algorithm on sections/segments of the score, not the entire score. this probably works for score that have low pitch sects and high pitch sects.
Also I don't know this project even have English users, maybe someday I could add l10n support...
Context of Use
Issue Encountered
Request for Advice
The text was updated successfully, but these errors were encountered: