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There appears to be some sort of shader error when using aframe 1.1.0 or greater:
THREE.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog Must have an compiled fragment shader attached. <empty string> THREE.WebGLShader: gl.getShaderInfoLog() fragment ERROR: 0:429: 'mapTexelToLinear' : no matching overloaded function found1: #version 300 es 2: #define varying in 3: out highp vec4 pc_fragColor; 4: #define gl_FragColor pc_fragColor 5: #define gl_FragDepthEXT gl_FragDepth 6: #define texture2D texture 7: #define textureCube texture 8: #define texture2DProj textureProj 9: #define texture2DLodEXT textureLod 10: #define texture2DProjLodEXT textureProjLod 11: #define textureCubeLodEXT textureLod 12: #define texture2DGradEXT textureGrad 13: #define texture2DProjGradEXT textureProjGrad 14: #define textureCubeGradEXT textureGrad 15: precision highp float; 16: precision highp int; 17: #define HIGH_PRECISION 18: #define SHADER_NAME ShaderMaterial 19: #define OVER_TIME_ARRAY_LENGTH 11 20: #define RANDOM_REPEAT_COUNT 131072 21: #define USE_MAP true 22: #define USE_PARTICLE_RADIAL_OFFSET true 23: #define USE_PARTICLE_VELOCITY true 24: #define USE_PARTICLE_RADIAL_VELOCITY true 25: #define USE_PARTICL…
The text was updated successfully, but these errors were encountered:
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There appears to be some sort of shader error when using aframe 1.1.0 or greater:
The text was updated successfully, but these errors were encountered: