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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "EdgeVertices",
"language": "GDScript",
"path": "res://EdgeVertices.gd"
}, {
"base": "Node",
"class": "HexConstants",
"language": "GDScript",
"path": "res://HexConstants.gd"
}, {
"base": "Node",
"class": "HexCoordinates",
"language": "GDScript",
"path": "res://HexCoordinates.gd"
}, {
"base": "Node",
"class": "HexDirection",
"language": "GDScript",
"path": "res://HexDirection.gd"
}, {
"base": "Spatial",
"class": "HexMap",
"language": "GDScript",
"path": "res://HexMap.gd"
}, {
"base": "Node",
"class": "HexMapChunk",
"language": "GDScript",
"path": "res://HexMapChunk.gd"
}, {
"base": "Node",
"class": "HexTile",
"language": "GDScript",
"path": "res://HexTile.gd"
}, {
"base": "Node",
"class": "HexUtilities",
"language": "GDScript",
"path": "res://HexUtilities.gd"
} ]
_global_script_class_icons={
"EdgeVertices": "",
"HexConstants": "",
"HexCoordinates": "",
"HexDirection": "",
"HexMap": "",
"HexMapChunk": "",
"HexTile": "",
"HexUtilities": ""
}
[application]
config/name="Hex"
run/main_scene="res://Map.tscn"
config/icon="res://icon.png"
[node]
name_casing=2
[rendering]
environment/default_environment="res://default_env.tres"